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Full Patch Notes
A long look at what changed between the original Return to Morroc and the Refuge. Systems first, then every job, so you can read the whole thing or jump straight to yours.
Kept to the short version on purpose. For the per level tables and the exact scaling, check the database.
- Buff
- Nerf
- New in the Refuge
- Changed
The world
Rules that apply to everybody, whatever you rolled.
Getting stronger
- NerfExperience rate:
PRM's ratea little lower, and the curve is flatter where it used to spike - NerfMonsters: they hit harder across the board, and healing is slower
- BuffSkill damage: raised across almost the whole roster to match. Most attack skills got a flat base added on top of their per level scaling, so a low level skill is still worth casting
- ChangedLevel gap experience:
up to 130% from a monster 15 levels above you, on a 3% ramp120%, on a 2% ramp - ChangedPower levelling: a monster 16 or more levels above you still pays 1%, and so does one 10 or more below. Being dragged through the game does not work
- ChangedASPD: base attack speed re-adjusted on the jobs where it was strange
Orphan Skills
- New in the RefugeWarp Portal: every class has it. It takes your whole party from an 11x11 around you to your save point or one of three memo points
- NerfWarp Portal:
four levels, 8 people, 10s cooldownone level, 30s cooldown, and it costs 75% of your max SP - New in the RefugeTeleport: every class has it at Lv1, for free
- NerfTeleport:
30s cooldown, and Lv2 sent you to your save point60s cooldown, random spot only - NerfHeal:
many levelsLv1 only, cooldown 5s to 7s, and it costs 15 + 5% of your max SP - BuffHeal:
scaled with skill levelscales with your stats and your base level instead - ChangedIncrease Agility:
AGI +2 +1 per level, ASPD +1% per level, up to 240 secondssets your move speed to the maximum for 2 seconds. No AGI, no ASPD. Cooldown 50s to 60s - NerfHiding:
5 + 5 seconds per level2 seconds flat, 5s cooldown, and it costs 15 + 5% of your max SP - BuffHiding:
insects, demons and bosses ignored HideHide works on insects, demons and bosses - BuffArea Loot:
blocked in towns, on PvP maps and in WoE, and what it picked up was not sharedworks anywhere, shares with your party, costs no SP, and reaches 5 cells instead of 3 - ChangedMove speed:
gear speed and skill speed cancelled each other outgear speed and skill speed add together - New in the Refuge@battlestats: prints your real numbers, your actual move speed and the cap included
Reading a skill
- New in the RefugeCast times:
were not written anywhereevery tooltip prints its variable cast and its fixed cast, per level where they differ - ChangedSkill descriptions:
stock text on a lot of the roster, some of it describing a skill nobody here hasrewritten. A tooltip now tells you the scaling, the cooldown, the cost and what the skill combos into
Gear rules
- New in the RefugeItems: 387 new ones, including gear for the jobs that never had enough
- New in the RefugeShadow sets: over fifty new ones, tied to dungeons instead of to jobs, and none of them job locked
- NerfLv100+ job shadow sets:
one set per job past Lv100removed. They locked everybody past 100 into one playstyle - NerfDrop rate bonuses on gear:
gear could roll drop rateno piece of gear rolls drop rate any more - ChangedManuals: many reworked into something else, Orphan skill manuals most of all, and some removed outright because Heal, Hiding and Warp Portal changed
- NerfCash shop:
the game had onethere is no cash shop - BuffLeech:
one ratethe chance is up by about half and the power is down to about half. The garment option rolls 10 to 20% chance at a fixed 2% power
Places
- New in the RefugeAmatsu SS: a high end dungeon for Lv145 and up
- New in the Refuge??? SS: Amatsu is the first SS dungeon, not the last. More are on the way
- New in the RefugeMonsters: 41 new ones, most of them in the new high end content
- New in the RefugeThe Orphanage: a visual pass over the whole hub, plus quality of life NPCs
- ChangedBosses: their skills were rebalanced, because Hiding works on them now
The Einherjar Challenge
- New in the RefugeEinherjar Challenge: an optional mode. Your level cap only rises when you beat a boss of your own level, so MVP hunting is the progression
- ChangedRewards: costumes, and the standing that comes with finishing it. It hands out no relics of its own: those you still have to hunt like everybody else
Gear, cards and shadow gear
Everything below reads differently than it did in the original. Names only here: what each one says now is on the database, which is rebuilt every time one of them moves.
Cards
Cards that do something else now, or something more.
43 rewritten
- Abyss Lord Card
- Abyss Mimic Card
- Ascended Follower Card
- Aspect of Lies Card
- Clock Card
- Dark Lord Card
- Doomfist Card
- Dream of Kings Card
- Dustiness Card
- Elder Willow Card
- Goddess Freya Card
- Godly Seeker Card
- Hodremlin Card
- Hydrolancer Card
- King Schmidt Card
- Lord of The Dead Card
- Magmaring Card
- Master Loki Card
- Moonlight Flower Card
- Mudring Card
- Muspelskoll Card
- North Mercenary Card
- Obeaune Card
- Old Blue Bag Card
- Owl Baron Card
- Perfect Sentinel Card
- Pitman Card
- Rank S Shadow Card
- Regret of Thanatos Card
- Resentment of Thanatos Card
- Sarah Irine Card
- Shadow of Reginleif Card
- Skeleton Worker Card
- Smokie Card
- Soul of Ymir Card
- South Mercenary Card
- Star Scourge Card
- Strange Wizard Card
- Veins Ghoul Card
- Wakwak Card
- Warp Assistant Card
- Whisper Card
- Wolf Card
Equipment
Weapons, armour and accessories whose tooltip is not the one the original printed.
234 rewritten
- Abandoned Guardian
- Abandoned Sword
- Afterlife Scythe
- Apocalypse Hell Robes
- Apocalypse Occult Suit
- Apocalypse Scale Mail
- Ascended Valkyrie Shoes
- Assassin Mask
- Astro Dagger
- Atlas Weapon
- Auriga of the Sun
- Aurum Mandatum
- Avarice Scythe
- Balmung
- Bandit Scimitar
- Black Cape
- Black Rapier
- Black Scythe
- Black War
- Blackguard Anti-Sword
- Blade of Princes
- Blood Drinker
- Blood Reaver
- Bone Scythe
- Bow of the Third
- Breaker Stiletto
- Brisingamen
- Broad Sword
- Brocca
- Burning Abyss
- Capricorn Diadem
- Celine Kimi Robes
- Change Ring
- Channeling Scythe
- Coat of Riches
- Composite Bow
- Coral Flame Scythe
- Coral Sword
- Core Shield
- Corsair Ring
- Crescent Demon
- Crimson Wings Helm
- Crow of Destiny
- Crown
- Cult Scythe
- Curse of the Maniac
- Cursed Knight's Shield
- Cursed Mark
- Cutlass
- Cygnus of the Sun
- Dagaz Rune of Light
- Dancing Gale
- Dark Beak
- Dark Flare
- Darksteel Revolver
- Dawnstar
- Daybreak Sword
- Death Rune Dagger
- Demon Wings
- Despair of Innocence
- Digging Sword
- Dirk
- Doctor Codex
- Draco Slayer
- Dracula Manteau
- Dragon Whisker
- Dream Manteau
- Dual Sharp Scythe
- Durga
- Edge
- Emperium Ring
- Eternal Icicle Sword
- Eternal Orphan
- Eternal Winter Scythe
- Evil Wing Ears
- Executioner
- Expert Flambergue
- Eye of Rachel
- Falchion
- Fallen Valkyrie Shoes
- Fehu Rune of Farming
- Final Skeleton
- Flamberge
- Flametongue
- Flaming Weaver
- Forgotten Bow
- Frozen Weaver
- Gargantua
- Ghost Whisperer
- Giant Snake Skin
- Goddess of Suffering
- Great Impact Sword
- Green Mantis
- Guiding Dagger
- Guillotine of the First
- Haedonggum
- Hagalaz Rune of Skies
- Hakujin
- Heart of Evil
- Heat Red Blade
- Hydrolancer Scale Orb
- Ice Falchion
- Ignis Cap
- Incubus Horn
- Invoker's Ring
- Isaz Rune of Challenge
- Jera Rune of Land
- Jiangshi Clothes
- Joker's Bifrost
- Juliette D. Rachel
- Juperos Rapier
- Kafra Headband
- Katana
- Kenaz Rune of Flames
- Lacerta of the Moon
- Lacerta of the Sun
- Laguz Rune of Seas
- Lingering Sadness
- Living Vigil
- Long Sickle
- Long Sword
- Lost Sword
- Lunar Scythe
- Marauder Sword
- Masamune
- Master Scythe
- Master Sword
- Megingjard
- Mindweaver Piercer
- Mindweaver Striker
- Miner Backpack
- Mineral Sword
- Mist Slasher
- Mistletoe Ring
- Mjolnir
- Morrigane Helm
- Morroc's Nail
- Muninn
- Muramasa
- Murder Knife
- Muscle Cutter
- Mysteltainn
- Nauthiz Rune of Shadows
- Necromancer's Hood
- Noble High Cap
- Nodachi
- Nopaew Lufrewop
- Ojika
- Ominous Black Blade
- Ominous Lament
- Orcish Sword
- Orion of the Sun
- Orphan Cape
- Orphan Clothes
- Orphan Codex
- Orphan Shoes
- Paradise Lost
- Perthro Rune of Occult
- Pesta
- Phantom Wing Orb
- Phoenix Manteau
- Pickaxe
- Piercing Veil Cape
- Piercing Veil Sandals
- Piercing Veil Tunic
- Pirate Bandana
- Platinum Shotel
- Rachel Reaper
- Raider Saber
- Rapier
- Resonant Soutane
- Roaring Flare
- Roaring Soutane
- Rope Kunai
- Rosevine
- Rotten Cutter
- Royal Great Axe
- Royal Long Sword
- Royal Saber
- Royal Scythe
- Rubrum Vestigium
- Rudra Bow
- Ruined Noble Sword
- Rusty Eater
- Saber
- Sailor Sword
- Saint Sword
- Santa Coat
- Sarah's Battle Robe
- Sashimi Wakizashi
- Scimitar
- Scutum of the Sun
- Scythe of the Orphan
- Sea King
- Sealed Codex
- Shackles
- Shadow Mining Coat
- Sharp Scale
- Sieger Kunai
- Silver Scythe
- Skyspear Claw Orb
- Slashing Shadows
- Slime Ring
- Solar Sword
- Spectral Reaper
- Starfall
- Steel Reaper
- Stormwalker Necklace
- Stormwalker Ring
- Succubus Horn
- Sun Devourer
- Surt Shoes
- Sword
- Sword of Conquest
- Sword of the Orphan
- Sword of the Second
- Tartaros
- Tatenashi Armor
- Thief's Treasure
- Tomb Thief Armor
- Tomb Thief Boots
- Tomb Thief Mantle
- Tradition Ring
- Treasure Soutane
- Tsurugi
- Twisted Pendant
- Unchained Ring
- Vital Blade
- Volan of the Moon
- Volan of the Sun
- Volcano Manteau
- Warrior Blade
- Word of Misery
- Yin Yang Earrings
Everything else
Consumables, materials and the rest.
22 rewritten, 11 new
- Acid Bottle
- Agility Manual
- Agility Manual X
- Blink Manual
- Blink Manual X
- Costume Amazing Halloween Hat
- Fire Bottle
- Gilded Dragon Head
- Growth Shadow Coffer
- Kafra Abandoned Coffer
- Leech End
- Medic Manual
- Medic Manual X
- Medic Manual Z
- Portal Manual
- Portal Manual X
- Portal Manual Z
- Sacred Bullet
- Shadow Bullet
- Unleashed Manual
- Vanish Manual
- Vanish Manual X
Shadow gear
Shadow pieces that were reworked. The sets they belong to are further down.
62 rewritten, 251 new
- Aria of Harmony Armor
- Aria of Harmony Gloves
- Aria of Harmony Pendant
- Aria of Harmony Shoes
- Blade Study Armor
- Blade Study Gloves
- Blade Study Pendant
- Blade Study Shoes
- Celestial Tome
- Corporation Pendant
- Corporation Shoes
- Corporation Armor
- Corporation Gloves
- Dragon Claw Armor
- Dragon Claw Gloves
- Dragon Claw Pendant
- Dragon Claw Shoes
- Dragon Soul Armor
- Dragon Soul Gloves
- Dragon Soul Pendant
- Dragon Soul Shoes
- Eternal Frost Armor
- Eternal Frost Gloves
- Eternal Frost Pendant
- Eternal Frost Shoes
- Fallen Gods Armor
- First Einherjar Armor
- First Einherjar Gloves
- First Einherjar Pendant
- First Einherjar Shoes
- Godslayer Armor
- Godslayer Gloves
- Godslayer Pendant
- Godslayer Shoes
- Illusion Soul Armor
- Illusion Soul Gloves
- Illusion Soul Pendant
- Illusion Soul Shoes
- Inferno Tome
- Last Einherjar Armor
- Last Einherjar Gloves
- Last Einherjar Pendant
- Last Einherjar Shoes
- Laughing Chaos Armor
- Laughing Chaos Gloves
- Laughing Chaos Pendant
- Laughing Chaos Shoes
- Lucky 7 Armor
- Lucky 7 Gloves
- Lucky 7 Pendant
- Lucky 7 Shoes
- Order Soul Armor
- Order Soul Gloves
- Order Soul Pendant
- Order Soul Shoes
- Paradiso Tome
- Purgatorio Tome
- School of Cats Armor
- School of Cats Gloves
- School of Cats Pendant
- Unseen World Armor
- Unseen World Pendant
New sets
Every set below is new here. What each one gives, piece by piece, is on the database.
46 sets
- Aggressive Orphan
- Amatsu Set
- Astral Stars
- Broken Future
- Cacophony
- City Raider
- City Supplier
- City of Ancients
- Cold of Darkness
- Cold of Death
- Corrupted Time
- Croc's Gift
- Dead Faith
- Deep Blue
- Dragon Ward
- Dry Lake
- End of Kings
- Fallen Gods
- Feral Bond
- Forgotten Memory
- Friendly Orphan
- Geffenia Legend
- Hand of the Father
- Heir to the King
- Hel's Desires
- Land of Shadows
- Legacy of Acquiesce
- Limitless Innovation
- Limitless Legacy
- Lone Singer
- Lord of Flames
- Nature's Chosen
- Nightmare Hunter
- Old Dragon
- Ornstein's Gift
- Prepared Future
- Riding Valkyries
- Rising God
- Satsujin Set
- Sea of Dreams
- Second Orphan
- Shared Bond
- Sleipnir Sky Rider
- Umbral Stars
- Undead Land
- White Abyss
The jobs
Only the jobs that changed are listed, and a specialisation is filed under the job it becomes: there is one road out of each, and the final job keeps every skill the specialisation learned.
Orphan
- ChangedOrphan Skills: the whole set moved, and it moved for every class at once, so it is written out under Orphan Skills at the top of this page rather than twice
- New in the RefugeWarp Portal: a core skill now. Party wide, three memo points plus your save point
- New in the RefugeTeleport: a core skill now, Lv1, free
Thief
- BuffEnvenom:
a chance to poison, +2 damage per INTalways poisons, +3 per INT, and the poison lasts 5 + 1s per level - NerfEnchant Poison:
could poison a bossthe chance against a boss is 0% - BuffDouble Strafe:
50 + 7% per level per hit90 + 10% - BuffArrow Shower:
50 + 10% per level, 5 arrows, 80% on a combo150 + 10%, 3 arrows, 100% on a combo - BuffBack Stab:
50 + 10% per level, 3% per level of Improve Dodge150 + 5% per level, 5% per level of Improve Dodge - BuffRolling Cutter:
10 + 5% per level, and the counters dropped the moment you moved110 + 2% per level plus 1% per VIT, and the counters only drop when you unequip the weapon - BuffCross Ripper Slasher:
50 + 10% per level, 20% per counter150 + 15% per level, 25% per counter - BuffFlaming Petals:
6% magic damage per focus stack7% - BuffFreezing Spear:
6% magic damage per focus stack7% - BuffWind Blade:
6% magic damage per focus stack7% - BuffImprove Defense:
50 HP per level, so 500 at Lv102 HP per skill level per base level, so 2600 at Lv10 and base 130 - BuffImprove Wisdom:
15 SP per level, so 150 at Lv102 SP per skill level per 3 base levels, so about 860 at Lv10 and base 130
Trickster
- NerfSweeping Slash:
10 levels5, but 200 + 25% per level instead of 100 + 25%, a third hit while Finisher Ready, and a 2.5s cooldown instead of 3s - BuffScythe Reap:
50 + 25% per level, held the enemy 1 second150 + 25%, and it holds them 4 seconds - ChangedHellraiser:
110 + 25% per level, Finisher Ready for 3s, and at max level it topped up your Overslash stacks250 + 15% per level and Finisher Ready for 5s. The stack clause is gone - NerfDark Message:
reached 5 cells3
Jester
- BuffGift Card:
70 + 7% per level, 5s cooldown177 + 7%, 3s - BuffJoker's Draw:
70 + 5% per level, knocked the target back177 + 7%, gives back 77 SP, and knocks back everything nearby - ChangedStack Deck:
a flat 30% chance to draw a Joker5% per 7 LUK - ChangedDouble Down:
30 + 10% per level, 2% per LUK on the combo, and a chance to cause bleeding135 + 15% per level, 1% per LUK on the combo, it can crit, and the bleeding is gone - BuffFirst Hand:
20 + 10% per level, 1% per LUK120 + 10% per level, 1% per 2 LUK - NerfInstant Aces:
2 hits, 15% per level, small knockback1 hit at 100 + 15% per level, no knockback - BuffArcana of Destiny:
30% per level200 + 30% - BuffRoyal Flush:
7% per level100 + 7% - BuffBase HP at Lv150:
34504250
Ronin
- BuffDescending Steel:
150 + 25% per level250 + 35%, and it negates the next hit you take for 3 seconds - BuffAscending Steel:
100 + 20% per level, 1% per INT200 + 20%, 2% per INT. It spends Finisher Ready now - ChangedPerfection Mastery:
crit +30 and +2 per level, hit -300with a one handed sword, crit +25 and +3 per level, MATK +15 per level with +25 more at Lv5, and healing done +3% - BuffInstant Draw:
100 + 50% per level, 2% per DEX200 + 50%, 3% per AGI, plus 2% per point of bonus ASPD rate - BuffShatter Villain:
damage onlysilences and blinds for 5 seconds, at 50 + 20% per level - ChangedWay of the Blade:
blocked more hitsblocks the next 3 hits for 10 seconds, and gives crit +2 per level with a one handed sword - BuffSprint: Finisher Ready halves the damage you take while you are running
- NerfVoid Dash:
5 hits3, at full damage each
Mimic
- ChangedTarot Card of Fate:
no cast time printed0.25s variable and 0.25s fixed, both stated - ChangedOriginality:
no cast time printed0.275s variable, 0.075s fixed
Vagabond
- NerfFrenzy:
ATK +25% and a 5s cooldownATK 15% lower for the whole duration, and a 10s cooldown - BuffFrenzy:
ASPD 190193
Raider
- BuffHeavy Stab:
50 + 30% per level, 2% per VIT200 + 25% per level, 3% per VIT - BuffWind Cutter:
40 + 5% per level160 + 5%, and the one handed spear bonus is 5% per level on top of 2% per VIT - BuffSpear Boomerang:
50 + 10% per level150 + 10% - ChangedSpear Mastery:
one hand 30 HP per level, two hands 2 fleeone hand 25 HP, two hands 3 flee - NerfDragon Thrust:
120 + 10% per level110 + 10% - ChangedPhantom Spear:
physical, 15% per level, 2% per INT and VIT, Cast Ready for 2smagic, 25% per level, 1% per INT and VIT, and it grants both Combo Ready and Cast Ready for 3s - BuffImprove Wisdom:
15 SP per level2 SP per skill level per 3 base levels
Bouncer
- New in the RefugeBouncer: a new first class that fights bare handed. Nothing below has an original to compare it to
- New in the RefugeDirect Jab: the opener. 100 + 5% per level, and it turns on Combo Ready for 5 seconds
- New in the RefugeRapid Chain: 125 + 10% per level over 2 hits, and it banks a Combo Stack. Five is the cap and each one adds 5% damage
- New in the RefugeTriple Threat: 125 + 10% per level over 3 hits, banks a Combo Stack, and adds 1% per AGI while Combo Ready
- New in the RefugeSmashing Uppercut: the finisher. 200 + 10% per level, one hit per Combo Stack, 25% and 1% per VIT for each, and it spends all of them. At 5 stacks it stuns for 2 seconds
- BuffSmashing Uppercut:
could not critcrits once Ruthless Mastery is maxed - New in the RefugeHeroic Landing: dashes up to 7 cells and hits a 7x7 for 200 + 10% per level plus 2% per VIT, doubled against anything still at full health
- New in the RefugeScatterbrain: 200 + 20% per level plus 4% per LUK, can crit, and it hits 50% harder under half health and 125% harder under a quarter
- New in the RefugePrestige: 30 + 15 seconds per level, and magic evasion of 1% per 10 LUK plus 1% per level of Improve Dodge
- New in the RefugeDiscipline: the mastery. Starters and rotation punches +10% per level, Smashing Uppercut +20% per level, and alternating punches costs 4% less per level
Judge
- BuffViolent Barrage:
60 + 5% per level, 1% per AGI175 + 5% per level, 2% per AGI, and 100% extra on Turnabout - BuffViolent Shot:
100 + 15% per level200 + 15%, plus 2% per DEX on Combo Ready, 3% per AGI out of Vault, and 50% extra on Turnabout - BuffDeath Sentence:
80 + 10% per level, 1% per DEX200 + 10% per level, 3% per DEX, and 100% extra on Turnabout - BuffHeavy Shot:
50 + 20% per level180 + 20%, plus 3% per DEX on Combo Ready and 50% extra on Turnabout, which it then ends - BuffScathe:
50 + 20% per level150 + 20% - BuffDragonic Dive:
50 + 50% per level, 50s cooldown, a fixed 2.5s cast150 + 50% per level, 40s cooldown, 0.5s fixed cast - ChangedVault: used while Combo Ready, it puts you into Turnabout for 3 seconds
- BuffTrigger Heart:
6s cooldown4s - ChangedAkimbo Mastery: takes priority over Double Attack from gear, so the two stop fighting
- ChangedAmmo costs:
the skills cost SPthe skills cost rounds: Violent Shot 2, Scathe 3, Death Sentence and Violent Barrage 5 - BuffBase HP at Lv150:
34504250 - New in the RefugeRevolvers: new ones added for the class
- BuffAbsolution:
plain damageextra hits against a target carrying your Magister Mark
Peacekeeper
- New in the RefugeDefensive Mode: 60s duration, 10s cooldown, 1s cast. It redirects part of the damage you take into SP, from roughly 25% up to 65% as your HP drops, and cuts your own damage from 10% to 60% as your SP drops. Conviction turns Holy, and you cannot be knocked back or hit stunned
- BuffAssault Mode:
5 levels, 45s cooldown, 5% defence pierce per level, 1% per STR to trinkets1 level, 10s cooldown, 5 flat defence and magic defence penetration per level, 2% per STR to trinkets. It cannot be up at the same time as Defensive Mode - BuffLashing Andromeda:
50 + 10% per level, 1% per DEX, 10s cooldown150 + 15% per level, 4% per DEX, 7s cooldown - BuffWrecking Andromeda:
50 + 10% per level, 1% per DEX, 3 hits ignoring flee200 + 15% per level, 2% per DEX, 2 hits, 7s cooldown - BuffConviction:
50 + 5% per level, 1% per DEX per hit150 + 5% per level, 2% per DEX - BuffUse Trinket:
50 + 10% per level, 1% per DEX, 5s and 15s cooldowns200 + 10% per level, 3% per DEX, 4s and 10s - BuffEternal Chain:
50 + 5% per level, 1% per DEX, 5% max SP, and a 7s Turnabout timer200 + 10% per level, 2% per DEX, 3% max SP, and a 10s timer - NerfChain Mastery:
3 ATK per level1 - BuffFinal Angel:
a fixed 4s cast falling 0.5s per level3.5s down to 1.5s
Illusionist
- New in the RefugeKimi: four of them, each with its own job. Ward soaks the hits aimed at you, Raging leeches and cleaves, Agile turns Flee into damage, Occult casts
- New in the RefugeQuick Defense: every Kimi has it: 90% damage reduction for 2 seconds
- ChangedKimi growth:
all four levelled identicallybase stats and HP and SP growth are per class now, Ward the beefiest and Occult the squishiest - ChangedSummon: with no puppet yet, it creates one of the four Kimi at random
- ChangedMaster Swap:
no intimacy requirementneeds Loyal, and so do Body Double and Illusion of Light. Keep your Kimi fed - BuffLife Strings:
10% of your stats per level, 10 seconds, 10s cooldown, and VIT never went through at all20% per level, 30 seconds, 30s cooldown, and all six stats - BuffGrand Summoning:
a 50 minute cooldown and 99999 SP30 seconds and 50 SP - BuffIllusion of Vermilion:
100% per level, 3% per INT20 + 50% per level, 5% per INT, and 20% more per level against Frost targets - BuffIllusion of Mist:
one hit2 hits per level - BuffReal Magic Attack:
1s cooldown0.5s - New in the RefugeThe orphanage clock: changes your Kimi for 100,000z, or resets it
Dark Knight
- ChangedVengeance:
a sword only, 100 + 25% per level, 1.4s cooldown, 10% of current HP, and 10% more damage per missing HPany weapon, 200 + 25% per level, 2s cooldown, 5% of current HP, and 1% more per missing HP - BuffNight Menace:
150 + 50% per level, 25% per level plus 3% per STR on Combo Ready250 + 20% per level, 50% per level on Combo Ready. It costs 20% of your current HP - ChangedFatal Menace:
150 + 50% per level, area grew at Lv5 and Lv10200 + 15% per level, area grows at Lv6 and Lv10 - BuffConflagration:
50% per level, 9% max HP per level100 + 50% per level, 3% of current HP per level, plus 1% damage per 50 missing HP - BuffChilling Frost:
50 + 5% per level, and it healed you150 + 5% per level - BuffShatter Cross:
150 + 25% per level, 4% per STR against frozen and frost250 + 25% per level, 10% per STR - BuffDevil Raid:
100 + 10% per level200 + 10% - ChangedKnight Ritual:
boosted AGI and DEXboosts STR and VIT - ChangedBlack Metal:
a share of your maximum HPa share of your current HP instead. Every HP cost on the class went the same way, with the numbers moved to match - BuffHarvest:
locked your equipmentswap freely while it is up
Assassin
- BuffImpact Tooth:
30 + 10% per level130 + 10% - BuffBurst Petals:
60 + 10% per level, 2% per DEX, and the hit count was wrong200 + 15% per level, and the hit count is fixed - BuffFlying Knife:
40 + 15% per level140 + 20% - BuffAxe Tornado:
100 + 10% per level, 15% per Rolling Cutter counter, 1 cell knockback200 + 10% per level, 25% per counter, no knockback - BuffSonic Blow:
150 + 10% per level, 1% per LUK225 + 10% per level, 2% per LUK, and a 10 + 2% stun chance for 5 seconds - BuffBoomeraxe:
60 + 15% per level200 + 15% - ChangedShadow Slash:
100 + 15% per level, 10% per level of Improve Dodge, 3s cooldown200 + 15% per level, 5% per level of Improve Dodge, 4s cooldown - BuffSilent Strike:
100 + 20% per level, 1% per DEX, silence 1 + 0.5s per level200 + 20% per level, 2% per DEX, a flat 5 second silence - ChangedMagic Pierce:
3% magic defence pierce per level plus 1% flat defence3 flat magic defence penetration per level plus 1 defence penetration - ChangedCloaking:
demons, insects and bosses could see you, 20s cooldownnothing sees you, 30s cooldown - BuffFan of Knives:
3s cooldown2.5s
Rogue
- BuffThrow Acid:
100 + 20% per level200 + 25%, plus 15% per level of Fire Expansion, and it bleeds for 120 seconds - BuffThrow Molotov:
50 + 5% per level, 5 + 5s duration150 + 5% per level, 7 + 1s duration - BuffShield Boomerang:
100 + 20% per level200 + 20% - BuffOverpower:
60 + 10% per level160 + 10% - BuffFace-Off:
100 + 25% per level200 + 25% - ChangedRicochet Arrow:
50 + 20% per level, 2% per LUK, and the SP cost grew with the target count175 + 20% per level, 1% per LUK, a flat cost, and it needs a bow and one arrow - NerfDecoy:
100 + 25% per level, 5s cooldown, and insects, demons and bosses saw it200 + 25% per level, 8s cooldown - BuffShield Mastery:
5% per level to shield skills10% - BuffFrost Diver:
50% per level, freeze 1 + 0.5s per level100 + 50% per level, freeze 1.5s up to 6.5s by level - NerfSneak Attack:
a 9x9, 50 + 10% per level, and the target took 30% more damagea 5x5, 150 + 15% per level, and the target takes 15% more - BuffWind Slash:
50 + 25% per level150 + 25%
Prowler
- NerfProwler Soul:
max job level 7050 - BuffEvasion Mastery:
1 dagger ATK per level5 - NerfShadowstab:
25 + 5% and 2% per DEX per hit, ignoring flee30 + 1% per level and 1% per DEX per hit - BuffHaze Slasher:
100 + 20% per level200 + 20%, and it knocks back 1 cell per level - BuffAfterimage:
60s cooldown30s
Shadowseer
- NerfShadowseer Soul:
max job level 7050 - BuffEquinox:
100 + 30% per level200 + 30% - BuffUmbral Cut:
20s cooldown15s - NerfUmbral Mastery:
5% autospell chance per level3% - ChangedAstral Weapon:
3% magic defence pierce per level3 flat magic defence penetration per level - NerfMagic Pierce:
a Shadowseer skillno longer in the Shadowseer tree
Dracomancer
- BuffDragon Breath:
25% per level, 5% per VIT, and the cast grew past Lv6100 + 30% per level, a flat 0.5s cast, and only the area grows from Lv6 - ChangedDragon Claw:
100 + 20% per level, doubled while Finisher Ready200 + 10% per level plus 1% per VIT and 1% per DEX, with the same again against Burning enemies - BuffGeirskogul:
80% per level, 10% stun on dragons only100 + 100% per level, 10% stun on anything, plus 1% per INT while Finisher Ready - BuffCrescent Dive:
125 + 15% per level, 8s cooldown250 + 25% per level, 5s - BuffSky Prophecy:
15s cooldown12s, with the fixed cast falling from 2s to 0.5s by level - ChangedDragon Soul:
10 seconds flat, cooldown 65s falling 5s per level10 + 2s per level, a flat 60s cooldown, and every orb bonus lasts the full duration - BuffDraco Wing:
cost 5% of your max HPcosts nothing - NerfDragon Orbs:
60s falling to 5s cooldown by level90s at every level. They are meant to be an extra, not a button you hold down
Revenant
- ChangedOminous Presence:
crit damage and hit rate on scythesoverheal instead: leeching at full health turns 3% per level of it into a shield that lasts 30 seconds - BuffRoaring Overslash:
50 + 15% per level plus 3% per LUK, over a 5x5150 + 15% per level plus 2% per LUK, over a 7x7 - NerfRoaring Overslash:
3% per LUK while Combo Ready1% - BuffReaping Slash:
10 + 15% per level over a 3x3110 + 10% over a 5x5 - ChangedFinal Orchestra:
flat healing, 50 per level and 666 at Lv10, and 50% of your max SP2% of your max HP per level over 10 pulses, half of that as damage to anything standing in it plus a 5 cell knockback, and 25% of your max SP - BuffFlaming Wave:
25% per level, and the cast, cooldown and burn all grew with level30% per level, no cast, a flat 5s cooldown, and 2.5 + 0.5s of burning
Legend
- ChangedSafety Wall:
no cast time printedthe variable cast falls from 2.5s to 1s by level while the fixed cast grows from 0.1s to 0.4s - ChangedHarness Magic:
no cast time printed1s variable
Pit Boss
- New in the RefugePit Boss: a new final class built on Combo Stacks and body weight. Nothing below has an original to compare it to
- New in the RefugeCross Punch: a 3s fixed cast that hands you all 5 Combo Stacks at once. 200 + 25% per level plus 2% per DEX, 50% more against anything over half health, and it can crit
- New in the RefugeDiplomacy: 150 + 25% per level plus 4% per LUK, can crit, and each Combo Stack multiplies it by 10% and adds a 10% stun chance
- New in the RefugeSwanton Bomb: costs half your max HP and deals it back as extra damage. 150 + 5% per level plus 1% per VIT, and the cast cannot be interrupted
- New in the RefugeMerry-Go-Round: throws an enemy 3 cells into the others and can hit them up to 3 times. Always neutral, ignores flee and reductions, and hits harder the fuller the target's HP
- New in the RefugeRebounding Bash: 200 + 40% per level plus 2% per DEX, repeating at DEX% chance and once more at DEX/2 above 100 DEX
- New in the RefugeThug Might: a line through everything before and after the target for 200 + 20% per level plus 4% per VIT
- New in the RefugeIntimidating Glare: 200 + 5% per level, a 20% stun chance per level, and the target takes 20% more damage for 10 seconds, halved on bosses
- New in the RefugeRetreat Order: party defence for 30 seconds on a 60s cooldown
- New in the RefugeStalemate: locks you and an enemy in place long enough for one follow up, and which follow up depends on its level
- New in the RefugeRuthless Mastery: single target damage +10% per level, area damage +5%. It cannot be learned alongside Momentum Mastery
- New in the RefugeRough Skin: HP +100 per level, flat defence +3% per level, and Swanton Bomb +10% per level
- BuffBase HP at Lv150:
3450 on the class it was built beside4000
Night Raven
- BuffSoul Destroyer:
150 + 25% per level, Night Wound added 2% per DEX250 + 25% per level, Night Wound adds 50% plus 2% per DEX, and with Enchant Poison up it poisons anything, bosses included, for 5 + 1s per level - BuffSouthern Cross:
100 + 15% per level, 2 seconds of Wound200 + 30% per level, 5 seconds - NerfCounter Slash:
100 + 10% per level, 0.5s cooldown200 + 10% per level, 0.6s - BuffNorthern Cross:
100 + 30% per level, 1% per AGI, Night Wound added 1% per DEX200 + 30% per level, 2% per AGI, Night Wound adds 50%, and dual swords add 15% per level - ChangedBloody Fangs:
25% per level plus 4% per INT, healed 100% of the damage, doubled with dual axes, 11 cell range, 4s cooldown100 + 40% per level plus 5% per INT, heals 20% per level, triples under a quarter health, 3 cell range, 5s cooldown, and it ends Night Hunt - ChangedNight Hunt:
hits equal to its level, 5% HP eachtwice its level in hits, 7% HP each, and 1.25x damage at red health - BuffDefinitive Dagger:
100 + 25% per level, 1% per AGI, 2 cell range100 + 30% per level, 2% per AGI, 3 cells - BuffTyphoon Edge:
10 + 15% per level110 + 15% - BuffMidnight Eye:
100 + 20% per level, 60 + 10% chance200 + 20% per level, 50 + 5% chance, and Counter State needs Weapon Blocking up - BuffBlitz Beat:
special damage onlyranged damage bonuses and HP leech both apply, and it inflicts a 3 second Night Wound - BuffSky Assault:
HP leech did not apply to itHP leech applies - NerfCloaking Exceed:
90 + 10% move speed per level40% per level
Satsujin
- ChangedSamsara Burst:
a wave of 6 hits plus 2 per level over a few seconds, 0.2% per stata field that pulses for 50 + 10% per level plus 0.25% per INT, 0.25% per point of the Seven Winds stat, and Seven Winds costs 20% of your max SP to add - BuffThousand Arms:
100 + 20% per level200 + 20%, over a 7x7 around you, on a 3s cooldown instead of 4s - New in the RefugeMakibishi: scatters 4 traps plus 2 per level over an 8x8, lasting 10 + 2s per level
- ChangedNew Moon:
called New Moon Blades. 150 + 30% per level plus 5% per AGI, and 5% per focus150 + 30% per level plus 5% per AGI, 5% per level per Focus, and attacking in the first 2 seconds no longer breaks the hide - BuffFull Moon:
called Full Moon Blades. 200 + 50% per level plus 7% per AGI, 5% per focus, 3s of Combo Ready250 + 50% per level plus 8% per AGI, 10% per level per Focus, 5s of Combo Ready - ChangedDarkness Falls:
physical shadow damage, 100 + 25% per level plus 2% per LUK, 1s cooldowndark magic, 100 + 70% per level plus 7% per INT, 5s cooldown, and Soul Cursed targets are hit twice, which spends the curse - ChangedDarkness Flows:
25% per level plus 2% per INT, 3% curse chance per level, 3s cooldown100 + 40% per level plus 3% per INT, 5s cooldown, and casting it from New Moon applies Soul Curse outright - ChangedDarkness Rises:
boosted Darkness Falls, Darkness Flows and Million Stabboosts Frozen Winds, Zephyr Winds and Samsara Burst, and Darkness Falls consumes it for a second hit - NerfMillion Stab:
200 + 75% per level plus 3% per AGI over 10 hits, 15s cooldown20 + 5% per level plus 1% per AGI, 5s cooldown, and it no longer spends Combo Ready - ChangedFrozen Winds:
35% per level plus 6% per INT, water only100 + 30% per level plus 2% per INT, water or wind by Seven Winds, and Soul Curse adds another 2% per INT - ChangedZephyr Winds:
25% per level plus 2% per INT, wind only100 + 15% per level plus 1% per INT, water or wind by Seven Winds, and Soul Curse adds another 1% per INT - NerfBurning Steps:
8 + 2 steps per level, 2% per fire focus per level6 + 2 steps, 1% per focus per level - ChangedDragon Omamori:
up to 5 talismans per target, a chance to burn, and a cooldownone talisman per target, no cooldown, and 5% per STR while Combo Ready - BuffOmamori Jutsu:
10s cooldown5s
Gravekeeper
- BuffMeteor Assault:
50 + 10% per level150 + 10% - BuffMeteor Rush:
120 + 25% per level, 6s cooldown220 + 30% per level, 4s - BuffAlpha:
100 + 15% per level200 + 15% - BuffOmega:
100 + 25% per level200 + 30% - BuffCursed Coffin:
100 + 10% per level, 2% per LUK, 5s cooldown200 + 10% per level, 2% per LUK plus 2% per INT, 4s - BuffDesolated Burial:
100 + 10% per level, 1% per LUK, 6% per LUK in its combo, 5s cooldown200 + 10% per level, 7% per LUK in its combo, 4s - BuffExale Rage:
120 + 30% per level, 3% per DEX220 + 30% per level, and a much larger area - BuffGuard Breaker:
200 + 20% per level300 + 20%, times 1.25 for every defensive buff on the target - BuffFissure Tooth:
80 + 20% per level, 2% per DEX, 3s cooldown180 + 20% per level, 3% per DEX, 2s - BuffCross Impact:
150 + 15% per level250 + 15% - BuffMass Grave:
100 + 50% per level, and it had a variable cast200 + 50% per level, fixed cast only
Black Plague
- ChangedVenom Buster:
100 + 35% per level, 2% per INT, doubled against poisoned enemies, 10s cooldown35% per level, 4% per INT, tripled against poisoned enemies, 5s cooldown - BuffPlague Impress:
150 + 40% per level, doubled on poisoned targets250 + 40% per level, with another 300 + 80% per level plus 4% per INT on poisoned targets, and a 50 + 5% toxin chance - BuffMjolnir Fall:
150 + 10% per level plus 4% per VIT, doubled while Deadly Poisoned, and it held everything in place 3 seconds250 + 25% per level plus 5% per VIT, with another 150 + 25% while Deadly Poisoned - BuffSpiral Blade:
100 + 10% per level, 2% per VIT200 + 15% per level, and it repeats faster - BuffRupture Axe:
75 + 10% per level175 + 10% - BuffEnchant Deadly Poison:
negated 75% of flat defencenegates flat defence entirely - NerfDeath Cloud:
raised damage taken by everything, bosses includedraises it on bosses only - BuffWarring State:
added 25 points to the skill ratiomultiplies final physical skill damage by 25%, which is what it was meant to do
Arcane Master
- ChangedDual Cast:
15s duration and 15s cooldown30s and 30s - ChangedArcane Flow:
an irreducible 1s casta 1s fixed cast, which is the same thing said properly - ChangedUnholy Light:
3% more focus damage per level over a 10% basethe focus clause is gone, and the cast is 0.1s variable plus 0.2s fixed - ChangedUnlimited Power:
45 seconds, 3% MATK per level, 3% magic defence pierce per level, and 25% of your max HP30 seconds, 5% MATK per level, 1% pierce, and while it is up every skill loses its cooldown, takes a flat 1s cast you cannot reduce, and costs double SP - BuffComet:
50% per level plus 6% per INT, 20s cooldown, and a chance to lower attack50% per level plus 15% per INT, 10s cooldown, and the attack drop always lands - BuffTetragrammaton:
could be interruptedcannot be, and it gains 20% final damage per Magic Overload level on all four hits - BuffBurning Spiral:
consumed all your Focus on castkeeps your Focus - BuffFrozen Crash:
consumed all your Focus on castkeeps your Focus, and freezes at 10 + 10% per level - BuffLightning Bolt:
consumed all your Focus on castkeeps your Focus - BuffLand Fissure:
consumed all your Focus on castkeeps your Focus
Kingslayer
- BuffRiposte:
300% ATK400% ATK, plus VIT scaling for every 2 duel counters. It needs a sword or a dagger - BuffDelta Skyfall:
130 + 10% per level230 + 10%, plus VIT scaling per duel counter - BuffRetribution:
50 SP, extra damage per counter10 SP, 3% per VIT per counter, and 10 counters also grant Finisher Ready for 5 seconds - ChangedDuel Stance:
raised the strength of other skillsraises the strength of other Duelist skills, scaled by VIT - BuffKing's Chains:
100 + 10% per level, 5s cooldown, 12% of your current SP200 + 10% per level plus 1% per point of soft and hard defence, 8s cooldown, 15% SP, and 30% per missing HP while Finisher Ready - ChangedQueen's Brand:
150 + 15% per level, 20% per duel counter, 5 counters to cast, a 5x5, 7s cooldown250 + 15% per level, 30% per counter, 3 counters to cast, a 7x5, 8s cooldown, and in Duel Stance it adds a twentieth of your current HP - BuffRook's Smash:
100 + 10% per level over 2 half damage hits, sword or dagger only, 10s cooldown150 + 5% per level over 2 full damage hits, any weapon, 8s cooldown, 25% per counter - ChangedCheck Mate:
your current SP as a percentage of ATK, doubled at 10 duel counters200 plus 3% per point of current SP plus 10% of your max HP, doubled at 6 counters - New in the RefugeQueen's Gambit: gives you 5 duel counters when it hits
- ChangedBishop's Tax:
100 + 30% per level, and the target took 30% more damage, halved on bosses200 + 30% per level, and the target takes 15% more, for 3s up to 12s by level - ChangedKnight's Capture:
100 + 10% per level, 1% per AGI200 + 10% per level, 1% per VIT - BuffKing's Fortress:
120 seconds5 minutes - BuffBishop's Guard:
2 minutes5 minutes - ChangedKnight's Regen:
90 + 30s60 + 60s per level - BuffPawn's Cure:
cleared stun, frozen and stone curseclears those and a good deal more, Horror Scream included - NerfPawn's Rod:
5 levels1
Blast Juggler
- BuffBurning Field:
10 + 1% per level, 3 fire bottles, 5s cooldown110 + 2% per level, 2 bottles, 4s, and it burns at 4 + 4% per level for 10 seconds - BuffGreater Explosion:
150 + 20% per level, 3 acid bottles, 10s cooldown250 + 20% per level, 2 bottles, 8s, 10 seconds of bleeding, and bonuses against Burning and Frost targets - ChangedHot Trap:
a 5x5, fixed 150 + 5 per level per INTa 7x7, fixed 100 + 10 per level per INT, and it ignores defence - ChangedAcid Demonstration:
1% per INT of the caster and half the target's VIT100 plus 2% per INT and 2% per DEX, and half the target's VIT - BuffClaymore Trap:
plain damagepierces defence, and triple damage against anything still at full HP - ChangedCold Trap:
a 3x3, fixed 150 + 5 per level per DEXa 7x7, fixed 100 + 10 per level per DEX, and it ignores defence - ChangedCluster Bomb:
5 traps, 3 wide and 5 deep, 25% per level, fixed 300 extra3 traps over a 9x9, 100 + 25% per level, fixed 150 extra, triple damage under 10% HP, and it can be removed with Remove Trap - ChangedRolling Flames:
150 + 15% per level plus 1% per STR, a wide short wave, and it cleared ground skills and traps100 + 10% per level plus 2% per STR, a wave 10 cells forward and 5 wide, and it no longer clears the ground - BuffMr. Bombastic:
1% per INT2% per INT, and it still clears ground effects on purpose - ChangedFire Expansion:
Greater Explosion +15% per level, Rolling Flames +20%, Throw Acid +10%Greater Explosion +5%, Rolling Flames +15%, Throw Acid +15% - BuffRolling Flames:
slow hit detectiontwice as fast, so the multi hits actually land
Sinner
- ChangedSniper Nest:
ATK +5% per level, ASPD +5% per level, flee -20 per levela rework: hit +150, flee -150, Aimed Bolt and Headshot always crit, and every SP cost goes up 25% - BuffHeadshot:
200 + 50% per level, and a tenth of that outside the nest300 + 50% per level everywhere, half cooldown inside the nest, and it costs 20% of your max SP instead of 25% - NerfHeadshot:
15% per DEX while Finisher Ready, 12 cells5% per DEX, 10 cells, and it spends Finisher Ready - ChangedAimed Bolt:
100 + 10% per level, 2% per DEX on a combo, 7 cell knockback175 + 5% per level, 1% per DEX on a combo, 3 cell knockback, and it can crit inside Sniper Nest - BuffCluster Arrow:
150 + 25% per level, 50% crit chance on a combo200 + 20% per level, 75% extra crit rate on a combo - BuffGodHand Arrow:
150 + 20% per level, 1.5s of Combo Ready250 + 20% per level, 3s of Combo Ready - BuffArrow Storm:
6% per DEX while Finisher Ready10% - BuffCannon Turret:
a flat turretthe turret takes 7% of your ATK per level - ChangedInquisition Resolve:
did nothing if you had Double Attacktakes priority over Double Attack from gear
Unchained Assassin
- BuffSonic Blow+: the Lv11 to Lv13 versions ride on the base skills, so every number that moved on Sonic Blow, Boomeraxe, Shadow Slash and Silent Strike moved here too. See Assassin
Unchained Rogue
- BuffFrost Diver+: the Lv11 to Lv13 versions ride on the base skills, so what moved on Frost Diver, Sneak Attack and Wind Slash moved here too. See Rogue
Phantom Thief
- BuffVenom Splasher:
a 5x5, 100 + 15% per level plus 1% per VIT, and it could not be used on anything immune to statusa 9x9, 200 + 15% per level plus 4% per VIT, and the poison always applies, for 5 + 1s per level - BuffGreater Explosion:
150 + 20% per level, 3 acid bottles250 + 20% per level, 2 bottles - New in the RefugeSonic Blow: added to the tree