Home/World

New-Midgard

Regions, dungeons, distortions and MVPs, plus the endgame the Refuge built on top of them.

The map

Every dungeon, where it is

The world as the team drew it, with 49 dungeons marked and the level each one is for. Hover a badge for the name, click it for the floors, the monsters and the way in.

Drag to move, scroll to zoom, click a badge to open the dungeon

New-Midgard

The world was expanded rather than replaced. No access quests, no instanced dungeons in the levelling loop, and a great many places that are not where you remember them.

A New World to explore, as the original server documented it

This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.

A New World to explore

The world has been expanded and revamped. There's no New World across a Dimensional Gap because the world is more than enough for a big adventure:

  • Ever wanted to see where Lost storage items go to? The Abandoned Kafra Warehouse is one of many custom dungeons added.
  • Or you're looking to revisit old places like the Ant Hell? Too bad, as the Insect Society Nest is a new place where both Maya and Queen Scaraba cooperate!
  • Do you hate the Tatami Maze in Amatsu Dungeon ? The place has been completely reworked. Gone are most the invisible walls, a new temple is now there!
  • Monsters are no simples palette swaps. They are themed, changed concepts with fresh ideas. Even on Kiel Hyre Factory , a place that fell from its peak.
  • No Access quests required for dungeons.
  • Old Glast Heim , Abyss Glast Heim and Present Glast Heim , all available as regular dungeons, no more instances.
  • Distortion dungeons can take you years to the past like during the fall of Geffenia Antitower .
  • Or years into the future during the return of the gods on the Divine Temple of Freya .
  • Custom dungeons, new lore, new content for every region. Leveling is part of the journey, the game starts at Lv1!
  • New MVPs like the cowardly Orphan Piamette , the mighty Scylla or the legendary Jormungandr .
  • MVP Relics! No longer you need to hope to find the MVP to have a fun fight! You can farm relics in a dungeon and summon the MVP yourself! (Usual Random Spawns and Timers apply, relics are an extra!).
World Changes, as the original server documented it

This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.

A New World

Return to Morroc provides a familiar world with entirely new rules. In this page, you can understand the major behavior changes, along with layout differences.

World Map Layout Changes

The World map has been fully reworked. Previously accessible areas are no longer included, while many areas have been very expanded.

Changes Compared to Classic (Overall, includes information from both pre-modern and the modern version):

  • New World has been completely removed, including most of its locations.
  • Louyang, Brasilis and Gonryun and their dungeons have been completely removed. Moscovia Dungeon has been removed.
  • Dicastes (Diel only) and Mora have been reworked into brand-new locations in New-Midgard.
  • Splendide Forest is now an area that bridges Geffen Fields West and Comodo Forest.
  • Lutie Field has been removed and replaced by Snow Fields, comprised of a larger region, they also are a way to reach Dicastes Diel (Sage's Palace)
  • Grey Forest Area is available, with the now added Nomad Village.
  • Morroc Desert Maps are the Pre-destruction version.
  • All fields from pre-modern that were removed in the modern version (like west orc village) are restored.
  • Some Fields have expanded locations based on once previously inaccessible areas, sometimes even with new secrets/dungeons.
  • Verus can be accessed through either Juperos East Ruins (Inside Juperos Dungeon) or an elevator in the Yuno East Peninsula (Expanded area, previously unavailable)

Dungeon Changes

Besides the large amount of lore-friendly, new dungeons like Kafra Warehouse, Alchemist Fortress or Lost Island, many other places had major changes.

It's important to remember that every single monster has been fully reworked combat-wise, most had a visual update and some have entirely new sounds.

  • Some dungeons had reworked themes like Kiel Dungeon being an abandoned factory with rusty robots or Ant Hell being the Society Nest, with entire city ruins inside.
  • Most Dungeons had visual updates like Prontera Maze being a darker forest overall.
  • Specific dungeons with issues had either walkways added (Most Mazes), Convenience passages (Payon Dungeon) or entirely reworked floors (Amatsu Dungeon 1F).
  • The Entrance to many classic dungeons have new entrance locations, such as Geffen Cave and Geffenia.
  • Overly long dungeons had some filler floors removed.
  • Thanatos Floor specifically had all quest, party and price requirements removed, also only has 6 floors with most later floors removed.
  • All Access Quests have been 100% removed.
  • Previous MVPs that required quests to summon (Thanatos, Ktullanux, etc) No longer require them and are on the usual respawn timer.

Travel Changes

The way the world works for long travels had small changes for convenience and lore adaptation.

  • The Airship is not available to Orphans, except for the one in Lighthalzen (which takes players to Varmundt's Mansion)
  • The Kafra Teleport can take a player to any city within a region or to another region's capital (Prontera, Yuno, Rachel).
  • To access the Eastern Islands(Amatsu, Ayothaya, Moscovia and Malaya), you can take a ferry in Alberta.
  • Traveling to Dewata requites taking the Daedalus Route, the ship is in Comodo Pharos.
  • Traveling to the Snow Fields (with Lutie and Dicastes Diel) can be done by taking the boat in Hugel.
  • Mora, Niflheim and Nomad Village can all be accessed on foot.

City Changes

Many cities had major changes from the way the are presented in classic:

  • Lighthalzen is a bankrupt fallen city, filled with poor people. The Guard that blocks access to the slums and city no longer exists, free passage is possible.
  • Veins is under a strong fog and the MVP Beelzebub can allegedly be found there. Most facilities are now indoors.
  • With the Geffen underground's collapse, the tower stairs is now access to Geffenia directly. Access to Geffen Cave is done backwards from a cave south of Geffen.
  • Orc Village is way past its prime and a shadow of their former might.
  • Umbala people speak fluent english after enough study
  • Rachel is a place filled with Freya cultists now, it's safe to walk on the streets, but can be risky anywhere else.
  • Classic Payon is accessible as a distortion deep inside Sunken Temple
  • Island Monastery is a distortion of Nameless Island before it was overrun by monsters and was still a sanctuary.

Item/Skill Behavior Changes

Due to the focus on world exploration and quick movement, the "cheating movement" has been adjusted with the new quality of life changes.

  • Fly Wing and Teleport had massive increase in the cooldown and are not recommended as quick travel options.
  • Move Speed has been increased, access to Increase Agility Lv1 is default to all players, along with many more move speed options.
  • Mora, Niflheim and Nomad Village can all be accessed on foot.
  • Some dungeons have teleport disabled.
  • All distortion dungeons have teleport disabled.
  • Consumables are much heavier and it's not recommended to carry more than a handful of them due to cooldowns and effectiveness. They are NOT REQUIRED for usual gameplay anymore.

Monster Changes

  • All monster levels, behavior, drops and details have been reworked.
  • Many monsters feature changed palettes and sprites.
  • Many monsters have new sounds added.
  • Most monsters are now aggressive by default.

Shop Changes

  • Tool dealers sell mostly the same items.
  • A cook shop is available in some cities, they Sell stat foods of +1~+7 at varied prices. Reminder that the food buffs don't stack.
  • Weapon/Armor shops are now region-based. Each region has it's equipment types: Midgard/Schwarzwald/Arunafeltz/Islands/Tribal/Niflheim
  • All dropped equipment are sold to NPCs for 250z. Shadow Pieces are sold for 500z.
  • Shadow pieces can be dismantled for varied amounts of Shadowdecons in the Orphanage.

Regions and dungeons

Where to go, at what level, and how hard it will be when you get there.

Regions and Dungeons, as the original server documented it

This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.

Return to Morroc provides a whole new world to explore. It's a familiar but heavily changed place, all done in a way to make exploration rewarding, unique and varied.

Regions

Regions of Midgard are vastly changed compared to original places. Some areas might be familiar to some, but the way they work may be completely changed. Below is a full breakdown of all major field regions.

Regions never spawn a Shadow when a player dies.

RegionMonster AreasLevel RangeRelated CityLocation
Morroc Desert18 Maps1~40MorrocMidgard South
Prontera Fields12 Maps1~40PronteraMidgard Center
Payon Forest11 Maps1~15Payon and AlbertaMidgard Southeast
Geffen Fields14 Maps25~60GeffenMidgard East
Fort St Darmain4 Maps55~60Comodo and MorrocMidgard South
Comodo Forest5 Maps45~55ComodoMidgard Southwest
Umbala Jungle4 Maps60~65UmbalaMidgard Southwest
Splendide Forest3 Maps70~75MoraBridges Comodo and Geffen Regions
Mjolnir Mountain12 Maps45~60AldebaranMidgard North
Eastern Islands3 Maps80~90Amatsu, Ayothaya and MalayaOff-Coast Midgard East
Dewata Island1 Map80~85DewataOff-Coast Midgard West
Yuno Fields12 Maps50~85YunoSchwarzwald Center
Hugel Fields7 Maps70~80HugelSchwarzwald East
Einbroch Fields10 Maps55~65Einbroch, EinbechSchwarzwald West
Lighthalzen Fields3 Maps50LighthalzenSchwarzwald West
Rachel Fields13 Maps85~99RachelArunafeltz North
Veins Fields6 Maps105~115Veins, RachelArunafeltz South
Snow Fields5 Maps75~85Lutie, Dicastes DielSchwarzwald Off-Coast East
Verus Lost Sectors4 Maps105~115VerusSchwarzwald Underground
Niflheim Fields2 Maps115~120NiflheimNew-Midgard Underworld
Yggdrasil Branches2 Maps95~100UmbalaYggdrasil Tree

Dungeons

Dungeons are regular places to hunt for items, cards and level up. They are harder than most fields but always carry considerable and unique rewards. Dungeons are NOT instance-based. They are open maps that can be explored as much as needed.

They also have a Ranking that dictates how hard a dungeon is, the rank also dictates what shadows will spawn for the Shadow System .

DungeonRankLevel RangeAccess LocationMVPMajor Changes
Pyramid BasementD1~15Morroc RuinsOrphan PiametteMore passages are open on the labyrinth
Upper PyramidD1~25Morroc RuinsOsirisNo Changes
Insect Society NestA15~20Sograt DesertQueen Maya and Queen ScarabaRubble brought from the surface
Payon CaveD15~25Archer VillageMoonlight Floweradded shortcuts, one less floor
Prontera CulvertE20~30West PronteraGolden Thief BugAdded shortcut, removed 2 floors
SphinxB25~35Morroc SphinxPharaohAdded shortcuts
Byalan IslandD30~45Izlude MarinaCoelacanthLighting
Geffen CaveD35~40Geffen SouthDraculaNew entrance and changed order
Sunken ShipC35~45Alberta MarinaDrakeLighting, Ambience, ghosts
Beach CavesD40~45Comodo North/WestTao GunkaRemoved East floor
Noble's BathhouseA40~50ComodoAngry PyurielNew Dungeon
Orc DungeonC50~55Geffen South FieldsOrc Lord ZombieLighting and Ambience
Coal MinesE55~60Mjolnir MountainNoble DevourerChanged 2F, Extra floor
Turtle DungeonA55~60Alberta MarinaTurtle GeneralChanged 2F, Extra floor
Magma DungeonB55~60Yuno SoutheastMuspelskollRemoved a floor
Sunken TempleB60~70PayonGeneral DaehyonNew Dungeon
Airship Crash SiteS60~70Einbroch Fields/Mjolnir MountainSerpensNew Dungeon
Clock TowerD65~70AldebaranTimeholderRemoved Basement
Faceworm NestA65~70Archer VillageFaceworm QueenNew Dungeon
Einbroch MinesD70~75EinbechRSX-0806Removed 3F
Toy FactoryE70~75LutieStormy KnightLighting
Regenschrim LabA70~80LighthalzenForgotten EgnigemSpoiler
Dragon NestC75~80Comodo NortheastNidhoggNew Dungeon
Waterfall Caves???~??Malaya FieldBaroness of DespairNew Dungeon
Glast HeimC80~95Geffen WestDream of KingsRemoved filler floors
Ayothaya TempleD85~90Ayothaya FieldAmon RaAdded Minimap
Dewata VolcanoD85~90Dewata BeachScyllaRemoved Caves
Amatsu DungeonB90~95Amatsu FieldIncantation SamuraiRemade Entrance and First Floor
Crystal CavesC90~95Snow FieldsBrinaraneaNew Dungeon
JuperosE90~95Yuno FieldsVesperChanged progression and Lighting
Alchemist FortressD90~100Mjolnir MountainFailed AbominationNew Dungeon
GeffeniaC95~100GeffenBestiaNew entrance, under tower
Abyss LakeB90~100Hugel FieldDetaleChanged Lighting
Abandoned HospitalS95~100MalayaSoul Cage AzraelExpanded 1 Floor
Ice DungeonB95~100Rachel FieldKtullanuxChanged Lighting
Rachel SanctuaryC95~100Rachel TempleGloom Under NightChanged Lighting
Cursed MonasteryA100~105Nameless IslandFallen Bishop HibramUnlocked camera
Sky GardenA100~105Yggdrasil BranchesSarah IrineNew Dungeon
Abandoned Kafra WarehouseB100~105Aldebaran NorthKafra Manager JenniNew Dungeon
Kiel Hyre FactoryC100~105Yuno FieldsKiel D-01New Lighting, new theme
Odin Temple?105~115Hugel BoatValkyrie RandgrisNew Lighting and mood
Opera HouseA115~120NiflheimBaroness of Sorrow"New" Dungeon
Thor VolcanoA120~125Veins FieldIfritUnlocked camera
Varmundt's MansionB130~135Lighthalzen AirshipParadox AmdaraisNew Dungeon
Death's CastleB135~140Niflheim FieldLord of DeathNew Dungeon
Regenschutz LabS135~140Rachel FieldAbsolute SeyrenNew Dungeon
Lost Tomb of the KingS140~145AlbertaKing SchmidtNew Dungeon
Yggdrasil TreeE1~150UmbalaShining PlantReworked Umbala Dungeon
Prontera MazeC1~50Prontera NorthBaphometRemoved first floor
Thanatos TowerB40~100Hugel FieldThanatosRemoved later smaller floors, removed quest

Distortion dungeons

Twenty-one instanced endgame dungeons from level 85 to 150, ranked B through SS. Each one bends a rule: draining experience on death, disabling resurrection, enabling free PvP, buffing the monsters.

Distortion Dungeons, as the original server documented it

This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.

Distortion Dungeons are unique dungeons that require precise gameplay while under new rules.

The biggest difference for those is that each one has a unique mechanic, either simple or complex and take place in a different time period/timeline.

Distortions are either in the Past or in the Future, and when entering one, it tells you how far from the original timeline it takes place.

They are also always Rank B or higher.

How to access a Distortion Dungeon

The Dungeons require a powered-up Bifrost Mirror , each type of dungeon requires a a different level of it. The Bifrost Mirror has 4 levels of energy, depending on the current eyes slotted into it.

You can find the location of all pieces and details about them on the page linked above.

Reminder that Bifrost Mirror and the 4 Eyes cannot be stored or traded and are character bound.

Eye of Vidar: Travel to the past.

Eye of Vali: Travel to the future.

Eye of Thor: Travel to an alternate timeline or travel deeper within a distortion.

Eye of Balder: Travel to a paradox or world-ending event.

The Eyes can be added to the Mirror in Dicastes Diel (Sage's Palace). Once obtained, they are never lost and access to distortions is permanent and unrestricted.

Distortion Gameplay

Distortions may feature different rules and mechanics in specific cases, such as movement changes or buffs/debuffs.

They also completely lock any kind of teleport or /memo.

Finally, monsters don't drop regular trash loot and the HATred dude can't be found in them, they however drop Distortion Essences

Distortion Rewards

Other than the usual monster drops of equipments, shadow sets and cards, the Distortion Essences drop from any monster in them. The drop rate is always 0.1% per monster level.

Distortion Essences are researched by the Sages in Dicastes Diel, they will exchange a large amount of those for the Sage equipment (equipment with little bonuses but 3 slots), some consumables and materials or the unique Eternal Weapons.

Distortion Dungeons available

The Distortion mechanics can be changed anytime without warning.

DistortionLevel/RankEye RequiredBasic LoreTimelineMechanicMVP
Loki's PalaceLv 85~90: SVidarThe proud Assassin's Guild yearly Assassin Cross test takes place and only the strongest has a chance of success.300 Years in the pastAccess to the second floor requires overcoming a trial in order to face the true challenges of the guild.Master Loki
Nightmare Clock TowerLv 85~90: BValiThe tower clock has come under a terrible curse and can now control the flow of time inside it.100 Years in the futurePlayers randomly get buffed with Agi Up or Agi Down inside the dungeon.Entweihen Crothen
Einbroch DeadlandsLv 85~100: BValiEinbroch's greed has no end, as using a piece of Ymir's heart to drill has damaged the planet's core and caused an apocalypse.10 Years in the futurePvP is enabled in all maps and no rules are enforced in the area.Mark Bearer
MorrocLv 90~100: BVidarSatan Morroc has freed himself and is rampaging through the town while the heroes are trying to save the people.5 Years in the pastMeteors fall around the map, some of them cause damage, some don't.Satan Morroc
Morroc CastleLv 100~105: AThorThe Dandelion Organization is almost finishing its ritual and bringing Satan Morroc back.5 Years and 1 Hour in the pastThe rooms are all scrambled and the warps follow no logical order.Evil Fanatic
Geffenia AntitowerLv 100~105: BVidarThe forces of Himmelmez are attacking the magic city of Geffenia and exterminating everyone.100 Years in the pastMaps are very small and packed with strong enemies.First Revenant
Kiel Hyre UniversityLv 105~110: BThorThe students of kiel made an incredible discovery that forever changed the face of the world.15 Years in the futureThe robots always fight in pairs. They are sturdy and immune to knockbacks and status effects.Kiel DX-02
Abyss LakeLv 105~115: ABalderIn the end, everything dies, even the millenial dragons meet their end in the face of time.5000 years in the futurePlayers who die cannot be resurrected.Bone Detardeurus
Ancient TempleLv 105~115: AVidarThe ocean is big. The dangers who dwell deep inside are also always unknown.1000 Years in the pastPowerful tides may wash players away to random places if they don't grip the floor (sit) when warned.Kraken
Old Glast HeimLv 110~120: AVidarThe proud castle of Glast Heim is fighting a strange curse that corrupts its warriors.100 Years in the pastBlack portals warp anyone who steps on them back to the entrance hall. A portal is required to reach the MVP.Amdarais
Abyss Glast HeimLv 115~125: AThorThe darkness of the realm of the dead has completely frozen the entire castle to the point it snows from the ceilings.100 Years in the futureEvery monster is immune to knockback and have massive movement speed.Himmelmez
PronteraLv 115~120: BVidarThe corrupted forces of Glast Heim attack prontera and attempt to overwhelm its defenses.99 Years in the pastGuards can help players fight monsters or hold aggro momentarily.Bijou and Knight Sakray
Horror Toy FactoryLv 120~125: BValiThe smile ends when the toymaker finally dies.25 Years in the futureToys stand completely still until someone comes close or tries to attack them.Celine Kimi
Odin TempleLv 120~125: AVidarThe Valkyries are the warriors of Odin who guard his image and holy grounds.2000 Years in the pastValkyries come to take the soul of dead players to Valhalla, disabling the Shadow System and it's ressurrections.Valkyrie Reginleif
Ancient Verus LaboratoryLv 125~130: BVidarThe mighty civilization of Verus may have made a terrible mistake that brought it down.500 Years in the pastHealing is constantly nulified and actions interrupted.Charleston
Divine Temple of FreyaLv 140~145: SBalderThe cult of Rachel has gone out of control and managed to bring Freya back.10 Years in the futureKeys are required to access later areas, monsters are extremely aggressive.Goddess Freya
Dimensional GorgeLv 145~150: SBalderSatan Morroc is back, now at full power. We have failed.5 Years in the futureAll Current EXP for the level is lost on death.Emperor Morroc
Thanatos ParadiseLv 145~150: SBalderThanatos has never been corrupted and has been elevated to the status of godhood, until now.Lost Timeline4 emblems are needed to access the upper sanctuary of Thanatos.Broken Thanatos
Abandoned CastleLv 145~150: SBalderThe War of Emperium is no more. An incredible guild with no code of honor has permanently taken over the kingdom and fused their souls into an abominable Emperium.50 Years in the futureWoE mechanics and enemies use war tactics to fight.Ymir Emperium
Jormungand's LairLv 150: SBalderthe original game has come.[Redacted]After being cleared by a party from the guild Bossfight Cafe, no longer requires Base Level payment to enter.Jormungandr
Rachel NightmareLv 130: SSBalderA Father never forgets its child. After Freya is slain by humans, Njord, her father, walks the land and plunges the city in a Nightmare.11 Years in the futureCan't see enemies HP bar.Desperate Njord
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Distortion dungeons with level range, rank and location
DungeonLevelRankWhere
Loki's Palace 85-90 S Morroc, through the assassin guild. One Enriched Oridecon opens it permanently.
Nightmare Clock Tower 85-90 B Aldebaran clock tower, portal to the south-west inside.
Einbroch Deadlands 85-100 B Einbroch fields, industrial outskirts.
Morroc 90-100 B The ruined city itself. The distortion sits in the open.
Morroc Castle 100-105 A Deeper into the ruins, past the outer city.
Geffenia Antitower 100-105 B Under Geffen, the mirrored tower.
Kiel Hyre University 105-110 B Kiel Hyre grounds, through the academy wing.
Abyss Lake 105-115 A Hugel side, down into the lake caverns.
Ancient Temple 105-115 A Old temple grounds, deep interior.
Old Glast Heim 110-120 A The castle before the fall.
Abyss Glast Heim 115-125 A The castle after it. Same walls, worse tenants.
Prontera 115-120 B The capital, folded in on itself.
Horror Toy Factory 120-125 B Lutie, the factory floor.
Odin Temple 120-125 A Odin's shrine, upper terraces.
Rachel Nightmare 130 SS Rachel, south-west. The first true wall.
Ancient Verus Laboratory 140-145 S Verus city centre, through the Yuno fields.
Divine Temple of Freya 145-150 S Rachel's inner sanctum.
Dimensional Gorge 145-150 S The rift itself.
Thanatos Paradise 145-150 S The tower, all the way up.
Abandoned Castle 145-150 S Off the main routes. Bring a party.
Jormungand's Lair 150 S End of the line for the original roster.

Directions are condensed from the community access guide. The original, with screenshots, is here.

MVPs and relics

You no longer have to hope the spawn timer likes you.

MVP System, as the original server documented it

This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.

Great Challenges, for EVERYONE

In Return to Morroc, The Bosses are a fair challenge. They will provide you with a challenge you can tackle at any moment in your journey!

Are you at Lv20 and fighting around Payon Cave? Try to fight Moonlight Flower! Maybe you'll have a good chance of taking her down!

MVPs have plenty of differences, like the rest of the game:

  • MVPs don't have cheap, unpredictable one shots.
  • They usually have complex mechanics on higher ranks, that require smart thinking or avoiding certain situations
  • They are worth a ton of EXP and zeny when killed. not to mention the MVP Prize Box.
  • Most regular MVPs have a respawn random timer of 45min to 1:30h, to avoid camping, they also don't have a tomb to check timer.
  • Some final dungeon maps block teleport, and the MVP may have a fixed spawn location, at the end of a difficult path.
  • You can get the infinite-use CONVEX MIRROR (with a cooldown) by finishing the main story quest. The Mirror is account-bound but can help with Boss hunting.

Rewards and prizes

Besides our well-known 3% drop rate for cards , MVPs also provide cool new rewards.

Every MVP share some specific loot:

The MVP Prize Box may contain (all items with the same chance):

  • MVP Prize Box, that contains cool items, the drop rate is always half the MVP's Level (LV60 boss? 30% drop rate)
  • A unique costume, rewarded for the the player who wins the MVP, drop rate of 15%
  • A lot of cool stuff.
  • All kinds of Refine Materials (Except Jewel items)
  • Growth Shadow Coffer (Which itself contains a random mid-tier golden shadow set, with unique bonuses)
  • Yggdrasil Berry (Ultra-rare consumables that fully heal the player)
  • MVP Shard, a rare currency that can be exchanged for cool stuff in Mora Village.

Relics

Tired of MVPs being camped? No more! Some dungeons have a unique drop, the Boss Relic . These items allow you to summon the MVP for another go, even between normal spawns!

While killing enemies in one of these dungeons, there is a very small (0.1%) chance for each enemy to drop the Relic for the current dungeon's boss.

While the relic can be dropped by enemies on any floor of the dungeon, the item is only usable on the normal floor for the MVP to spawn , often the last.

In addition, only one MVP can be spawned by a relic at a time: attempting to use a relic while a summoned MVP is still alive will waste the use, consuming the Relic.

The normally spawned MVP does not have to be killed in order to summon one with a relic. In fact, summoning one with a relic gives information based on the current state of the normal MVP.

  • If the MVP is alive , it will tell you it's alive and show the location on the mini-map
  • If the MVP is dead , it will tell you how long until it respawns
  • This is similar to the effect of the Convex Mirror

List of Relics

Below is a list of relics and the MVPs they summon. Note that there are no Relics for Field or Distortion MVPs, and not all dungeons have a Relic.

Relics and MVPs are listed in no particular order.

RelicMVPDungeon/Field
Rabbit EggOrphan PiamettePyramid Basement
Pure Gold BarsGolden Thief BugProntera Culvert
GigallopyKing PoringPoring Family
Maya CrownQueen MayaInsect Society Nest
Queen's WingQueen ScarabaInsect Society Nest
Bandage of GodsOsirisUpper Pyramid
Dream StoneTao GunkaBeach Caves
Colorful TowelAngry PyurielNoble's Bathhouse
Dragon HeadNidhoggDragon Nest
Tainted BeadsFallen Bishop HibramCursed Monastery
Orc KoinOrc Lord ZombieOrc Dungeon
Torn CapeDraculaGeffen Cave
Large SkullBestiaGeffenia
Volcanic GemScyllaDewata Volcano
Permafrost CrystalHatiiSnow Fields
Dark WaterDark LordGlast Heim Church
Demonic EggIfritThor Volcano
Holy ScripturesGloom Under NightRachel Sanctuary
TOP SECRETForgotten EgnigemRegenschirm Lab
Massive CleaverAtroceVeins Fields
Tiger PantiesMiguelRachel Fields
Ice Dragon ScaleKtullanuxIce Dungeon
Crystal RoseDark Rose DragonGrey Forest
Unbreakable ShellTurtle GeneralTurtle Dungeon
Broken FlintlockDrakeSunken Ship
Soul-in-a-BoxGeneral DaehyonSunken Temple
Cute BellMoonlight FlowerPayon Cave
Faceworm EggFaceworm QueenFaceworm Nest
Fish TailCoelacanthByalan Island
Mark of DespairBaroness of DespairWaterfall Caves
Cursed Samurai ScrollIncantation SamuraiAmatsu Dungeon
Ancient SlabAmon-RaAyothaya Temple
Ice FlowerBrinaraneaCrystal Caves
Music BoxStormy KnightToy Factory
Dark Red ScaleDetaleAbyss Lake
Soul GearVesperJuperos
Asgard Flame RuneMuspelskollMagma Dungeon
GrinderRSX-0806Einbroch Mines
Dangerous SackSerpensAirship Crash Site
Corrupted GoldNoble DevourerCoal Mines
Melting ClockTime HolderClock Tower
Unique EmbryoFailed AbominationAlchemist Fortress
Mark of SorrowBaroness of SorrowOpera House
Broken ScepterPharaohSphinx
Essence of KnowledgeKiel D-01Kiel Hyre Factory
Kafra CardKafra Manager JenniAbandoned Kafra Warehouse
Valhalla FlowerValkyrie RandgrisOdin Temple
Dirty SyringeSoul Cage AzraelAbandoned Hospital
Baphomet PuppetBaphometForest Maze
Twinkling StarStar ScourgeObservatorium Astrologika
Alberta Rail PassParadox AmdaraisVarmundt's Mansion
Valkyrie LegendSarah IrineSky Garden
Broken ShieldLord of DeathDeath's Castle
Miniature KnightAbsolute SeyrenRegenschutz Lab
Skeletal Armor ShardMemory of ThanatosThanatos Tower
Toy CrownDream of KingsGlast Heim

Twelve of them, and what each one leaves behind

Ninety five MVPs are in the game and every one of them drops a relic of its own. Here are twelve, at the level the game has them at.

Every MVP, every drop and every relic, in the database (opens the database, another site)

Instances

Deliberately rare. They exist for the story and a few job quests, and nowhere else.

Instance List, as the original server documented it

This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.

A True Open World

Running the same corridor over and over? Repeating the same cutscenes and same bosses, always in the same order, to no end? Not Here!

Instances here are a narrative experience. You are not expected to do any of them more than once! And they are usually pretty short experiences, tailor-made to be both interesting, unique and provide additional challenges.

No farming/grinding content is in instances.

Main Story Instances

The main story is comprised of 12 Quests. But only 8 of them are instance-based. The final instance also has a party-based version with a harder fight. All main story rewards are storage-able and cannot be traded.

InstanceDescriptionRewardsRequirement
Orphan TutorialLearn the basics about the game and learn the start of the lore.Scarf of ChoiceNew Character
Beautiful PeopleDaily life of an Orphan in New-MidgardLost Attire SetBase Level 10
Regards from HinoMeet an old friend who had the same fateThievery DaggerBase Level 30
Streets at NightFollow the mysterious manManual of ChoiceBase Level 50
Orphanage DefenseProtect your home with your lifeCostumeBase Level 70
Escape from RachelRun away from the crazy cultists!HeadgearBase Level 90
Blue Hair BluesFace the truthWeapon of ChoiceBase Level 110
Devourer of WorldsSurviveInfinite Convex MirrorBase Level 120
Devourer of Worlds: Hard ModeSurvive as a PartyCostumeBase Level 140

Job Instances

Most final jobs also have an instance for their quest. They are listed below.

InstanceDescriptionJob ClassRequirement
Thorns of a RoseObtain the final weapon for your arsenal.JudgeHave all other weapons
Joking AroundClear your path and become a JesterOrphanJob Level 10
Look into the AbyssOvercome your fears and become a Dark KnightOrphanBase Level 15, Job Level 10
Desert GuildComplete the trials and become an Assassin or a RogueThiefJob Level 50
Heart of PowerUncover the Heart of Power and become a Legend.VagabondJob Level 70
Long NightControl the mark and acquire your Reaper as a Revenant.TricksterJob Level 70
Explosive SolutionKill Wolfchev and become a Blast Juggler.SaboteurJob Level 70
Game of ThronesDefeat the mysterious king and become a Kingslayer.DuelistJob Level 70
Sky and Land: SkySecure a safe escape route and become a Night Raven.Blade DancerJob Level 70
Sky and Land: LandRescue the people and become a Black PlagueScoundrelJob Level 70
The Final BlessingShow the truth to the Pope and become a SinnerDeadeyeJob Level 70
Loki's TombLearn the truth about Loki and become a GravekeeperExecutionerJob Level 70
Meeting a GrandmasterStudy under Fenrir and become an Arcane MasterMysticJob Level 70
Faceless ShadowFind the truth about the target and become a SatsujinShinobiJob Level 70
Raise the DragonsOvercome the Trial and become a DracomancerRaiderJob Level 50

Sky Garden and the Einherjar Soul

A three floor dungeon whose monsters drop a currency you trade for gear. Nothing to do with the Einherjar Challenge below: they only share a word.

Every monster in there drops an Einherjar Soul, and a hundred of them buy an Odin's Blessing, which is what the exchange runs on. Sarah Irene and the Avatar of Thor drop the Blessing directly. What follows is the original wiki's own lists of what you can trade for.

Einherjar Equipment, as the original server documented it

This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.

Sky Garden Exchange

Sky Garden Is a custom dungeon with 3 layers of maps with normal mobs and MVP on 3rd Floor.

Every mob drops Einherjar Soul, 100 of this item can be exchanged for Odin's Blessing.

Sarah Irene "MVP" and Avatar of Thor also drops Odin's Blessing.

To exchange Einherjar Soul for Odin's Blessing , Player would need to meet "Wish Maiden" at the end of the dungeon for both Blessing and Items exchange.

"Swordsman?" NPC can teleport player back to the entrance of the dungeon, if you wish to start over.

Accessory List:

All Accessories are left side only

NameDescriptionCost
MegingjardEvery 9 base STR gives +1 Bonus STR. Defence Pierce +5%1 Odin's Blessing
GleipnirEvery 9 Base AGI gives +1 Bonus AGI. ASPD +31 Odin's Blessing
GjallarEvery 9 Base VIT gives +1 Bonus VIT. Def/Mdef Total +5%1 Odin's Blessing
JarngreiprEvery 9 Base DEX gives +1 Bonus Dex. Perfect Hit +5%1 Odin's Blessing
BrisingamenEvery 9 Base INT gives +1 Bonus INT. Magic Defence Pierce +5%1 Odin's Blessing
DraupnirEvery 9 Base LUK gives +1 Bonus LUK. Total Crit rate +5%1 Odin's Blessing
AndvarinautHP/SP +5%. Set Bonus: Permanent Endure effect. Revives with full HP/SP, disables Left Accessory stats1 Odin's Blessing

Equipment List:

TypeNameDescriptionCost
HeadgearWyrmbrandHardDef: 5 / HardMdef: 0 All stats +3. ASPD limit +1. Recover 500/20 HP/SP on kill [Refine bonus: +100/5 HP/SP]3 Odin's Blessing
Mid HeadgearOdin's MaskHeal Cooldown -1 second.3 Odin's Blessing
Body ArmorBrynhildHardDef: 45 / HardMdef: 10 Per refine: +1% HP/SP . Knockback Immune. Healing Recieved -10%3 Odin's Blessing
GarmentAsprikaHardDef: 10 / HardMdef: 5 / Perfect Dodge: 20 All Non-Neutral Resistances + 20%. Total Flee + 20%2 Odin's Blessing
ShoesSleipnirHardDef: 10 / HardMdef: 5 / Movement Speed: 15% Neutral Damage Resistance +5%. ASPD Limit +2. Fixed Cast time -0.2. After Cast Delay -10%2 Odin's Blessing
ShieldHervor AlvitrHardDef: 10 / HardMdef: 7 / Autoguard: 10 Permanent Endure Effect. HP +5%. Final Damage Reduction +1% Per Refine.4 Odin's Blessing
Set PiecesSet Bonus
Wyrmbrand Brynhild Asprika SleinpnirDoubles Max HP/SP. Disables Natural Regeneration. Healing received -50%.

Weapon List:

Weapon TypeNameDescriptionCost
Deck of CardsJoker's BifrostWeapon Level: 4 / ATK: 13 / MATK: 13 / SP cost +100% ASPD Limit +5. Doubles SP regen. Per Refine +42 SP on hit.4 Odin's Blessing
SpearGungnirWeapon Level: 4 / ATK: 30 / MATK: 35 / Dragon Thrust: 9 Geirskogul Cooldown -3 sec. Per Refine +1% MATK/150HP.4 Odin's Blessing
Wyrm SpearGaebolgWeapon Level: 4 / ATK: 40 / MATK: 15 / Dragon Thrust: 10 Crescent Dive cooldown -2 sec. Per Refine +1% ASPD/ATK.4 Odin's Blessing
SwordBalmungWeapon Level: 4 / ATK: 40 / MATK: 40 / Defence Pierce: 25% HP/SP +7% Per Refine -3% SP Cost.4 Odin's Blessing
DaggerLaevateinnWeapon Level: 4 / ATK: 40 / MATK: 40 / Double Attack: 10 ATK/MATK +10% Per Refine -3% SP Cost4 Odin's Blessing
AxeMjolnirWeapon Level: 4 / ATK: 40 / MATK: 40 / Splash Range: 4 All Stats +3. Weight Limit +1000. Per Refine +1% Def/Mdef Pierce.4 Odin's Blessing
KatarDansleifWeapon Level: 4 / ATK: 40 / MATK: 15 / Critical Damage Bonus: 25% ASPD +5. Flee +10. After Cast Delay -15%. SP Regeneration +20% Per Refine +3 Critical Rate.4 Odin's Blessing
BowFleinnWeapon Level: 4 / ATK: 40 / MATK: 10 / Attack Range: +10/ Attack SP cost: 10 SP + 100. Ranged Damage +7% Per Refine +3% Perfect Hit.4 Odin's Blessing
ScythePestaWeapon Level: 4 / ATK: 40 / MATK: 35 / Leech Rate/Power: 100/50% Per Refine +3 Perfect Dodge. Disables Direct Healing.4 Odin's Blessing

Costume List:

NameCost
Costume Wyrmbrand5 Odin's Blessing
Odin's Mask5 Odin's Blessing

This page was never archived before the original wiki went offline. What is above was transcribed from it by another community while it was still up, so it is a copy rather than the source, and it is newer than the rest of this material.

The Refuge's own endgame

Two SS-rank dungeons that did not exist before, and an optional mode that changes what levelling means.

Nightmare in Amatsu, in the designer's words

The priestess has been slain hundreds of times. That was the prophecy, and it has been fulfilled. The samurai specter is no longer a single ghost. It is an army that came back to fight again after death. You will find the familiar boss there, with a twist. Not quite a ghost. Not quite summoned, either. And a second boss we are not talking about yet.

The Einherjar Challenge

An optional way to play the whole game, where your level cap is something you take off a boss rather than something you earn.

How it works

You roll the character into the mode and it hands you the Einherjar Journal. The journal is the whole interface: which MVP you owe, whether your experience is sealed right now, and the trials still ahead of you. It is bound to you, and it cannot be traded or dropped.

From there you play the game. Same world, same jobs, same everything: a locked-level run has access to all of it. What changes is that your maximum level is locked, and at each rung it stops moving until you go and beat an MVP of that level. Hunting bosses is not something you do beside your progression here. It is your progression.

The other half of the rule is what you get out of a monster. Anything above your level pays you nothing: no experience, no drops. You cannot be dragged up by a friend and you cannot farm ahead of yourself. Every level you have, you took.

What the trials pay

Cosmetics, all of it. The mode hands out no gear, no stats and no relics: a relic still drops off the MVP for you the way it drops for everybody, and you still have to go and take it. What the journal pays is proof you did.

  • Lv 25 A costume.
  • Lv 50 A costume.
  • Lv 75 A costume.
  • Lv 100 A costume.
  • Lv 125 A costume.
  • Lv 150 The Rune Midgarts Glory.
  • The final trial The Einherjar Aura.

The rest of what you get out of a locked-level run is standing with the people you play with, which is most of the reason anybody takes one on.

Every boss you can be asked for

All 79 of them, by the level they are, because that is how the rung reads: at Lv 95 you owe a boss that is Lv 95. Each one links to its page on the database for its relic, its drops and where it lives.

The story, and the lore underneath it

Completely optional, and the only place instances still live.

Main Story Quest, as the original server documented it

This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.

Destiny

Everyone has a story, even your character!

The main story quest gives you a chance to figure out all the questions you may have about who you are, what's the mark, who are the Orphans and much more!

It's completely optional but does have a few rewards.

Main Story Progression

The main story is comprised of 12 Quests + Tutorial Introduction. With 8 Instances in total.

Note that only the tutorial and chapters 1-4 of the main story quest are currently available. The remainder will be implemented with upcoming patches.

QuestDescriptionRewardsLocationRequirement
Remember Who You Are / Orphan Tutorial InstanceYou must remember who you are, before you can return...Scarf of ChoiceNew CharacterNone
A Cool Lady / Beautiful People Instance...to find a place that is not what it seems...Lost Attire SetMorroc RuinsBase Level 10
Iron Angels...to meet people who know who you are...15.000zPayon Guild AreaBase Level 20
Hello Message / Regards from Hino Instance...and reunite with old friends.Unique Ring (Possible)PayonBase Level 30
You IdiotThe truth may not always be clear...CostumeGeffenBase Level 40
The Contact / Streets at Night Instance...you will have to look for it quietly...Yggdrasil BerryAldebaranBase Level 50
The Warrior from Arunafeltz...and meet new friends...Manual of ChoiceHugelBase Level 60
For Home / Desperate Defense Instance...while keeping the old ones alive...CostumeHugelBase Level 70
Welcome, Orphan.... and knowing when it's time to move onAccessoryDicastes DielBase Level 80
The Red Eye / Escape from Rachel InstanceThe truth may lie where you least expect...HeadgearRachelBase Level 90
A Hammer for a Nail... and hurt where you least expect...25.000z, Unique Job Costume.Mjolnir MountainBase Level 100
Blue Hair Blues / I Remember my Family Instance... while your heart struggles ...Weapon of ChoiceNomad VillageBase Level 110
Morroc's Mark? / Devourer of Worlds Instance... but your life is yours again.Infinite Convex Mirror-Spoiler-Base Level 120
Grimoire of New-Midgard, as the original server documented it

This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.

A new story is born from an old story. New Heroes. New Villains and a new world full of changes.

PS: This information is considered regular knowledge and is all considered SPOILER-FREE.

The Grimoire chronicles every detail regarding the progress of the Story of New-Midgard, the world of Return to Morroc. Here you can see how the episodes evolved differently from the original timeline of the game, and how NPCs will deal with it.

5 years have passed since the defeat of Satan Morroc with the return of the now called "Orphans", who once were believed to have died with their family. The Death of Satan Morroc is celebrated all around the world, in what is now called "Year Zero", a new moment for the world.

The Royal Families who are still mourning the late King Tristram III begin rebuilding the world and investigating the disappearances and other strange situations.

TimeframeRegular TimelineNew TimelineMajor ChangesPlayer Interaction
600 Years AgoSurt/Satan Morroc arrives in Rune Midgard, defeated by ThanatosNo ChangesSatan Morroc is sealed in the desert. His soul is taken to Niflheim.Can be visited as a Distortion Dungeon.
400 Years AgoLoki kills Balder with a Mistletoe ArrowLoki is the first AssassinAssassins vow to never wield a Bow in honor of this fateOriginal Start of the End
6 Years AgoDandelion's QuestNo ChangesChildren from Morroc are sacrified to resurrect Satan MorrocQuest from classic, lore-relevant
Episode 12 (5 Years Ago)Destruction of MorrocDestruction of Morroc: PRMGuilds are ready to fight Morroc.Can be visited as a Distortion Dungeon.
12.1Doesn't ExistDefeat of Satan Morroc by the guild alliance.Satan Morroc is Defeated before it flees to New World.No New World, Morroc and Sograt are reconstructed.
12.2Doesn't ExistStrange night, when Satan Morroc is defeated.Mysterious death of many families, nobody survives(?).Orphan Tutorial Instance. A memory of this moment.
YearMajor EventDetailsInteractions
Year 0, 6 MonthsEnvoy from DicastesDiscovery of Dicastes Diel, the so called Sage's Palace. Dicastes Sages have reappeared to investigate the Distortions.Distortion Dungeons, Snow Fields, Crystal Caves.
Year 0, 9 MonthsVarmundt's MansionSage Varmundt opens his mansion to the public, He exists as 3 entities in the past, the present and the future at the same time.Varmundt is the founder of the Sage's Palace in Dicastes Diel and is directly connected to them.
Year 1, 0 MonthsTerra GloriaCoronation of King Nihil Heine happens with no issues.King Nihil unites the people and as a symbol of progress, declares the kingdom to be called "New-Midgard"
Year 1, 6 MonthsFirst DistortionThe first Distortion appears, inside the once abandoned Sunken Temple of Payon.Distortions connect the world to different timelines. Nobody can enter them apart from Dicastes Sages.
Year 1, 7 MonthsVanishing of LouyangIsle of Louyang vanishes without leaving any trace.Small traces of its dungeon are found near the Sunken Temple of Payon.
Year 2, 1 MonthsJudge OrderKing Nihil creates the Judge Order, a special order to protect the kingdom.Judges are well regarded representatives of the royalty, wielding revolvers and bringing order everywhere.
Year 2, 6 MonthsDeath of RekemberRekember corporation's cover of the Biolab Incident is made public. Rekember is bankrupt.The Judge Order investigated and punished everyone involved. Experiments were wrongly discarded.
Year 2, 11 MonthsDistortionsMore distortions appear around the world.Nobody can explain what is happening around the world, the Distortions have no effect on daily life.
Year 3, 6 MonthsGonryun's FallGonryun falls from the sky and sinks in the ocean. Nobody survives.Around the same time, a distortion appears deep under Byalan.
Year 4, 1 MonthsReturn of the FirstA Person returns from the dead, showing up confused and with no information about where she was. She has a strange glow in her eyes.The First Orphan.
Year 4, 2 MonthsA Small AccidentThe person who returned dies during a small adventure, they spawn the first shadow, the shadow causes multiple casualties and damage.The Orphan revives as usual on the Kafra.
Year 4, 3 MonthsMore OrphansMore people return, the people start calling them "Orphans" due to them having no family or memory of the past.Orphans become an issue due to the risk of the shadows. Some people now hate them.
Year 4, 5 MonthsVeins IncidentA group of Orphans cause a massive catastrophe, killing most of the city and completely obliterating the place. The Kafras refuse to work with them anymore.Beelzebub Sensing the massive smell of death relocates from the Cursed Monastery to the now abandoned city.
Year 4, 6 MonthsRachel's RiseThe cultists of Rachel openly declare hate for Orphans, starting a massive issue around the world everywhere.The Job Guilds declare orphans banned due to the risks. The Thief and Desert guilds ignore this policy, due to being constantly considered "problem" guilds.
Year 4, 7 MonthsNomad VillageSome Orphans, due to not having a place to belong, resorted to living in the far west, beyond the Grey Forest.The Nomad Village welcomes all, no matter what background, as long as you're a good person.
Year 4, 8 MonthsThe OrphanageAmadeus Windsor and the family from the Biolabs Heroes create the Orphanage, a place where Orphans can live in peace.The Orphanage is built near the Pyramids, where the old Eden Paradise used to be, a place that would help new adventurers.
Year 4, 9 MonthsDesert GuildThe Assassin and Rogue guilds fuse and manage to use the distortions to find the old Loki's Palace.They use the place as their headquarters. Every Orphan is welcome.
Year 4, 11 MonthsOrphans on DistortionsThe Orphans discover they can travel through distortions and visit them.They require a Bifrost Shard with eyes from the sons of odin to travel. The Sages of Dicastes can help with this.
Year 5, 0 MonthsStart of JourneyAn orphan comes back and begins their journey to fulfill or destroy their destiny.The Game starts here.
A New Tale to read, as the original server documented it

This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.

A New Tale to read

An Orphan might be hated by many, but destiny may smile upon the unfortunate ones.

  • A brand new Main Story Quest , completely optional with unique instances, bosses and story in over 10 quests.
  • A new world lore. What happened to Lighthalzen ? The Veins Incident ? What is the Nomad Village ?
  • Who are the Shadows? Where is your family? What is the Mark ?
  • Brand-new Job Quests , with no filler content and a straight story, becoming a new job now brings a sense of power and progression.
  • An interactive World Map, with new dungeons, details, region levels and an entire world to explore.

Material on this page is transcribed from the original server's own wiki, recovered from the Internet Archive, and from our own posts. Where the two disagree, the posts win and the difference is called out in a purple box. A few pages were never archived and are marked where they appear. Numbers may still move before launch.