Home/Gear
Gear, and what to do with it
Fifteen hundred items, refining that cannot break them, and the shadow system the Refuge rebuilt from scratch.
Over 1,500 pieces of equipment
Every item is custom. NPC gear is worth wearing, field monsters drop it with extra slots, and almost everything rolls random options.
New Items, as the original server documented it
This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.
New Items
Every single piece of equipment is custom made. With over 1500 items the variety of builds is massive and allows you to handcraft a character exactly as you wish:
- NPC Equipment no longer are useless, they have unique bonuses. Field monsters drop those with extra slots and Random Options .
- All items (except some headgears) drop with Random Options .
- Random Options are fully remade, no longer are RNG nightmares and have interesting bonuses.
- Shadow Sets are reworked, with at least one(or more) shadow set available per dungeon. Shadow sets now only occupy 4 slots of the tab.
- The unique Job Sets are unique Shadow Sets that boost jobs in unique ways in order to create new game styles.
- New Runes Slot : A special equipment that changes the appearance of your character with over 700 HAND-MADE palettes.
- New Manuals Slot : A unique slot of equipment where you can equip manuals, items that grant curtains skills or quality of life features.
- Kafra Elixir : A limited consumable that can be refilled for free at any Kafra NPC, ready to be used under difficult situations as an extra survival tool.
- New Weapons: Scythes , Decks , Long Weapons.
- New Armor Types: Armor/Garment/Shoes come in light/medium/heavy category. Shields come in heavy/round/square/arm guard categories.
- New Description window: Easier to read, with every item carrying a simple lore description or complex, intriguing ideas filled with secrets!
- Changed Consumables: Foods that don't stack, heavy potions, new buffs, and many more items.
- Unique Bonuses that affect skills in unique ways, bouncing skills, repeating skills, specific autocasts, leeching and much more!
NPC Equipment, as the original server documented it
This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.
Basic doesn't mean Bad
The Equipment sold by NPCs in Return to Morroc don't always mean they are useless. They can be a good thing to get if you need to fill any remaining slots or needs a small bump in power.
Field monsters may sometimes have unique drops, but they are always guaranteed to drop a NPC equipment with random mods and +1 Slot at a low chance .
Shop Types
The kind of equipment you can find in each shop is determined by their region, each one with a corresponding shop type:
Midgard Shop : Can be found in Prontera, Izlude, Morroc, Payon, Alberta, Aldebaran, Comodo and Geffen.
Schwarzwald Shop : Can be found in Yuno, Hugel, Einbroch, Einbech and Lighthalzen.
Arunafeltz Shop : Can be found in Rachel and Veins.
Island Shop : Can be found in Dewata, Amatsu, Ayothaya, Malaya and Moscovia.
Tribal Shop : Can be found in Umbala, Mora and Nomad Village.
Niflheim Shop : Can be found in Niflheim and Sage's Palace: Dicastes Diel.
- Midgard Items usually consist of minor, but impactful bonuses such as ASPD or Cast Time.
- Schwarzwald Items usually consist of combat and immunity bonuses.
- Arunafeltz Items usually consist of situational bonuses that can help in specific scenarios.
- Island Items usually have refine based bonuses that increase combat consistency such as SP consumption or critical rates.
- Trival Items consist of negative status effects, elements and minor offensive bonuses.
- They are overly expensive items that provide high bonuses with large downsides. They are situational but very unique.
Weapons
Armors
Others
Random options
Rebuilt from the ground up so that a roll is interesting on its own terms, rather than a lottery you have to keep playing.
What each kind of gear can roll
An item rolls one option from each line it has, so a dagger comes out of the ground with four and an accessory with one. These pools are read straight out of the server, which is why they include the ones that arrived after the old wiki stopped being written: whips, codices, manuals, Draco Orbs, and the Pit Boss's golf clubs and chains.
Revolvers are the exception. They do not come out of the ground with options at all. The Judge's Quartermaster calibrates one for you, and he will only do it to a revolver that has none yet, so a Master Revolver rolls when he hands it back rather than when you find it. What he rolls is what a bow rolls.
| Gear | Line 1 | Line 2 | Line 3 | Line 4 |
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| Daggers |
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| Scythes |
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| Bows |
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| Spears |
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| Decks |
| LUK +1~7 | ASPD Limit +1~7 | |
| Whips |
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| Codices |
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| Revolvers |
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| Golf Clubs |
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| Chains |
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| Armor |
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| Garments |
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| Shoes |
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| Manuals |
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| Draco Orbs | Grants Dragon Soul Lv 1~3 | Max HP +1~3% | ||
| Draco Orbs, from a boss | Grants Dragon Soul Lv 4~5 | Max HP +4~5% |
Refining that respects your time
Maximum +10, and failure never breaks the item.
Refining, as the original server documented it
This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.
Refining
A fair Refine System that respects your time and your belongings.
No longer refining needs to be a moment where you can lose hours or days of progress:
- Maximum refine rate is +10.
- Failure with any ore no longer breaks the item .Failure to refine will only reduce refine level by 1.
- Tier for Ores: Regular Ores for +0~+3, HD for +4~+6, Enriched for +7~+9 and the rare Jewels for +10!
- You can use a higher tier ore on a lower tier refine in order to prevent downgrades!
- Unique Bradiums (to refine Runes) and Shadowdecons (for Shadow Equipment).
- Shadow Equipment Recycler to give a new chance to old items or unused stuff.
Refine System, as the original server documented it
This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.
No Losses
In Return to Morroc when an equipment fails a refinement, you no longer lose the item, it just downgrades . This ensures any item can be refined anytime without the risk of losing hours upon hours of progress.
On the other hand, some items might require more resources to properly refine. Higher refinement levels require better Ores, even if sometimes it may seem like the costs are not that great, it DOES make it harder than usual.
With this, you can always refine an item and get some extra bonuses to help you, and save your resources for that one item that you really believe is worth to refine to the highest level.
Maximum refine rate is +10.
Refine Materials
The Refine Materials in Return to Morroc are based on the item refine level, not on how they behave.
Oridecon: Used for Weapons
Elunium: Used for Armors
The materials above come in four versions:
Regular: Used to refine from +0 to +3
HD: Used to refine from +4 to +6
Enriched: Used to refine from +7 to +9
Jewel: Used to refine to +10
Players can use an item from a higher tier to refine without risk of downgrade on lower tiers.
however this costs twice as much zeny as it would normally.
Example:
Upgrading a Weapon to +3 can be done with a HD Oridecon, if it fails, it won't downgrade the item.
Doing this with an unimproved weapon will let it improve to +1 guaranteed.
Runes and Shadow Items also have their own materials:
Shadowdecons: Used for Shadow Items
Bradium: Used for Runes
They also can use Jewel Shadowdecons and Jewel Bradiums, needed for refining to +10, to prevent downgrades up to +9.
Benefits of Refining
The bonuses from refining equipment is different from other servers.
Armor: For each +2, increase the DEF provided by the equipment by 1 .
Weapon: For each +1, increase the ATK and MATK provided by the weapon by 0.5 per Level of the weapon
This means that you only see an increase in ATK for Level 1 Weapons for each +2 of refinement.
Shadow Armor and Runes: Benefit is dependent on the specific piece of gear. Some shadow armor refinement bonuses require you to be using the entire set , so read carefully before you refine.
Refine Rate and Cost Tables
| Weapons | Level 1 | Level 2 | Level 3 | Level 4 | |||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Required Material | Success Chance | Price | Success Chance | Price | Success Chance | Price | Success Chance | Price |
| 1 | Oridecon | 90% | 25 | 85% | 100 | 80% | 200 | 75% | 500 |
| 2 | Oridecon | 85% | 50 | 78% | 200 | 70% | 400 | 65% | 1000 |
| 3 | Oridecon | 80% | 150 | 71% | 300 | 60% | 600 | 55% | 1500 |
| 4 | HD Oridecon | 75% | 300 | 64% | 500 | 50% | 1000 | 45% | 3000 |
| 5 | HD Oridecon | 70% | 450 | 57% | 750 | 40% | 1400 | 35% | 4500 |
| 6 | HD Oridecon | 65% | 600 | 50% | 1000 | 30% | 1800 | 25% | 6000 |
| 7 | Enriched Oridecon | 60% | 1000 | 43% | 2000 | 25% | 2500 | 20% | 10000 |
| 8 | Enriched Oridecon | 55% | 1750 | 36% | 3000 | 20% | 4000 | 15% | 15000 |
| 9 | Enriched Oridecon | 50% | 2500 | 29% | 4000 | 15% | 5500 | 10% | 20000 |
| 10 | Jewel Oridecon | 25% | 10000 | 22% | 16000 | 10% | 22000 | 5% | 100000 |
| Armor | |||
|---|---|---|---|
| Level | Required Material | Success Chance | Price |
| 1 | Elunium | 90% | 100 |
| 2 | Elunium | 80% | 200 |
| 3 | Elunium | 70% | 300 |
| 4 | HD Elunium | 60% | 500 |
| 5 | HD Elunium | 50% | 750 |
| 6 | HD Elunium | 40% | 1000 |
| 7 | Enriched Elunium | 30% | 2000 |
| 8 | Enriched Elunium | 20% | 3000 |
| 9 | Enriched Elunium | 10% | 4000 |
| 10 | Jewel Elunium | 5% | 10000 |
| Shadow Armor | |||
|---|---|---|---|
| Level | Required Material | Success Chance | Price |
| 1 | Shadowdecon | 100% | 1000 |
| 2 | Shadowdecon | 80% | 2000 |
| 3 | Shadowdecon | 70% | 3000 |
| 4 | Shadowdecon | 60% | 4000 |
| 5 | Shadowdecon | 50% | 5000 |
| 6 | Shadowdecon | 40% | 7500 |
| 7 | Shadowdecon | 30% | 10000 |
| 8 | Shadowdecon | 20% | 15000 |
| 9 | Shadowdecon | 10% | 20000 |
| 10 | Jewel Shadowdecon | 5% | 50000 |
| Runes / Dragon Orbs | |||
|---|---|---|---|
| Level | Required Material | Success Chance | Price |
| 1 | Bradium | 100% | 1000 |
| 2 | Bradium | 85% | 2000 |
| 3 | Bradium | 70% | 3000 |
| 4 | Bradium | 55% | 4000 |
| 5 | Bradium | 40% | 5000 |
| 6 | Bradium | 25% | 7500 |
| 7 | Bradium | 15% | 10000 |
| 8 | Bradium | 10% | 15000 |
| 9 | Bradium | 5% | 20000 |
| 10 | Jewel Bradium | 1% | 50000 |
Cards
Every single card was reworked. One percent from a normal monster, two from a mini-boss, three from an MVP.
Card System, as the original server documented it
This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.
Reasonable Treasures
Cards were always a core part of the classic experience. As such, in Return to Morroc, we expect players to get any card they wish, as long as they can consistently handle its monsters. As a core experience, they are now essential to facing the hardest challenges, and as such, are a more attainable goal for any player prepared for the challenge.
Every card effect was completely remade from scratch. Some might even include new art (the ones that don't will be updated eventually).
We don't believe that killing something 10.000 times means its difficult to obtain. We believe that's a time sink.
We don't like time sinks. We value player experience and time.
This drop rate ensures cards are reasonable to farm and can be obtained eventually, if a player consistently can handle the monsters that drop those.
With the 100% remade effects, cards from Mini Bosses and MVPs no longer are an instant broken asset, but an interesting concept that can be built around.
- Normal Monster Card Drop Rate: 1.00%
- Champion Monster Card Drop Rate: 1.00%
- Mini-Boss Card Drop Rate: 2.00%
- MVP Boss Card Drop Rate: 3.00%
A true balance of card modifiers
Return to Morroc aims to also rework bonuses that may be an issue in balancing the impact of both stats and equipment. We found a balance that strikes closer to our vision of card bonuses:
Card damage bonuses are split between stats and equipment. This means if you get, for example, a +10% vs Large Size card, you'll get a 5% bonus from your stats, and 5% from your equipment.
- the modern version made equipment too strong with cards applying only to weapon/equip attack. This meant stats were mostly irrelevant.
- pre-modern had the opposite issue: card modifiers applied to all attack, making lower level weapons with more slots more useful.
- Return to Morroc splits a card bonus between stats and equipment, 1/2 for each, this ensures the bonuses require a healthy balance between stats and equipment for ideal effect.
- Note that left-hand weapons only receive 1/3 the bonuses, not 1/2.
- Final Modifiers like Ranged Damage, Melee Damage and ATK+% are unchanged.
- MATK bonuses are unchanged.
- Keep in mind that a card that says +10% damage vs Fire for example also includes MAGIC and not only physical attacks.
Reworked Slots Systems
Return to Morroc believes players should be able to customize their experience to their play style. so Cards now may have different use cases.
- Some cards can now have multiple slots that they can fit. Like a card being a Garment or Shoes Card. allowing you to wear more than one copy, or matching combos in different ways.
- Some cards may now have extra restrictive slots, such as being a Lower Headgear -only card. Usually these cards bear unique effects or are very powerful.
- Finally, some simple cards can have a bonus that applies to Any Slot , allowing a player to stack as many of them as they want, in order to fully specialize a build around a concept, with expected downsides.
Reworked Item Balance
With the complete rework of items, different slot situations may show up, compared to the vanilla experience:
- Some equipment may have extra slots, such as accessories with 2 slots, or similar effects.
- Paradox equipment, that can be obtained in Varmundt's Mansion have 2 slots. They have negligible bonuses by themselves.
- Sage equipment, that can be obtained in Dicastes Diel have 3 slots. These equipment require many Distortion Essences, items obtained from the Distortion Dungeons , and are a very good goal for end-game farming. They have very basic bonuses, but their versatility due to 3 slots is unmatched.
Card Removal
Cards can be removed with the Card Master in the Orphanage. The card master requires the Orphanage Level to be 25 before he can start working.
The price to remove cards is 20.000z + 5.000z per card. There's no chance of failure.
Protocards
Protocards are a unique type of card that have combo interactions if slotted into specific equipment only. They are an exclusive mechanic of Juperos Dungeon.
These cards have basic bonuses but can unleash powerful effects when equipped into Juperos Weapons.
This system can be expanded in the future with more items and cards.
Shadow equipment
At least one shadow set per dungeon, occupying four slots instead of ten. This is the part of the game the Refuge changed most.
Every shadow piece, with what it does
There are 206 of them and each one carries the description the game itself shows, so they live in the database rather than in a list here that would go stale the first time one is retuned. Filter by set bonus, by slot, or by the monster that drops it.
Runes and manuals
Two slots that do not exist in the original game. One changes how you look, the other changes what you can do.
Runes, as the original server documented it
This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.
The Rune System is a unique system for Return to Morroc.
Runes have powerful bonuses. These bonuses can be improved by refining the runes. A rune is harder to refine than a common equipment.
The runes also change the color of your character when equipped. So it's also a strategic element, as for example, Wearing a fire damage boosting rune, will change one's color to red.
Runes can be obtained in a variety of ways.
Neutral Rune : Simple runes that can't be refined, can be used at any level and provide minor bonuses, perfect for beginners.
White Rune : Runes with unique variations that change the way you can engage content.
Dark Rune : Job Runes. They improve specific skills and stats of the job they belong to. Only one per job is available.
Purple Rune : Power Runes. Improve overall mechanical performance of the wearer.
Orange Rune : Growth Runes. Helps the wearer grow and evolve faster in a variety of ways.
Green Rune : Guard Runes. improves general defensive powers of the wearer.
Blue Rune : Elemental Runes. Boost power and resistances to certain elements.
Special Rune : Unique Runes. provide unique properties that can't be obtained anywhere else.
| Name | Effect | Bonus Effect | Clothes Color |
|---|---|---|---|
| Anima Rune of Destiny | HP +75, SP+25 | None | No Color |
| Soul Rune of Destiny | All Stats +1 | None | No Color |
| Anima Rune of Orphans | MATK +5 | None | No Color |
| Soul Rune of Orphans | ATK +5 | None | No Color |
| Name | Effect | Bonus Effect | Clothes Color |
|---|---|---|---|
| Ansuz Rune of True Vision | Can see invisible enemies | HIT +1 per refine | White and Pink |
| Ehwaz Rune of Trust | Permanent Endure | HP/SP-10% +1% per refine | White and Black |
| Jera Rune of Reward | Cast Can't be interrupted | Fixed Cast -1% per Refine | White and Brown |
| Pethro Rune of Occult | Enables Perfect Hide | SP Regen -50%, Flee +1% per Refine | Black and Red |
| Thurisaz Rune of Giants | Can't be knocked back | Move Speed-30% +3% per refine | Black and White |
| Eihwaz Rune of Yggdrasil | Ressurrects with full HP/SP | HP +1% and HP +10 per refine | Blue Gold and Black |
| Name | Effect | Bonus Effect | Clothes Color |
|---|---|---|---|
| Ansuz Rune of Insight | Night Raven: Blitz Beat DMG +2%+3%/Refine. | HP +1%/Refine | Stronger Colors |
| Gebo Rune of Gift | Blast Juggler: Rolling Flames DMG +2%+3%/Refine. | SP +1%/Refine | Stronger Colors |
| Mannaz Rune of Order | Sinner: Godhand Arrow DMG +2%+3%/Refine. | SP +1%/Refine | Stronger Colors |
| Mannaz Rune of Support | Kingslayer: Queen's Brand DMG +2%+3%/Refine. | HP +1%/Refine | Stronger Colors |
| Othila Rune of Heritage | Gravekeeper: Fissure Tooth DMG +2%+3%/Refine. | HP +1%/Refine | Stronger Colors |
| Ingwaz Rune of Plenty | Satsujin: New Moon Blades DMG +2%+3%/Refine. | SP +1%/Refine | Stronger Colors |
| Thurisaz Rune of Thorns | Black Plague: Spiral Blade DMG +2%+3%/Refine. | HP +1%/Refine | Stronger Colors |
| Eihwaz Rune of Magic | Arcane Master: Comet DMG +2%+3%/Refine. | SP +1%/Refine | Stronger Colors |
| Othila Rune of Blood | Revenant: Reaping Slash DMG +2%+3%/Refine. | HP +1%/Refine | Stronger Colors |
| Perthro Rune of Divination | Illusionist: Real Magic Attack DMG +2%+3%/Refine. | SP +1%/Refine | Stronger Colors |
| Raidho Rune of Journey | Legend: Auto-Attack DMG +1% +1%/per 2 Refines. | HP +1%/Refine | Stronger Colors |
| Heretic Rune of Fun | Jester: Joker's Draw DMG +2%+3%/Refine. | HP +1%/Refine | Stronger Colors |
| Teiwaz Rune of Justice | Judge: Absolution DMG +2%+3%/Refine. | SP +1%/Refine | Stronger Colors |
| Ingwaz Rune of Potential | Unchained Jobs: ATK/MATK+1 per Refine. | All Stats+1/Refine | Stronger Colors |
| Gaebolg Rune of Skies | Dracomancer: Dragon Thrust DMG +2%+3%/Refine. | HP +1%/Refine | Stronger Colors |
| Exile Rune of Abandon | Dark Knight: Vengeance DMG +2%+3%/Refine. | HP +1%/Refine | Stronger Colors |
| Hel Rune of Seekers | Prowler: Shadowstab DMG +2%+3%/Refine. | SP +1%/Refine | Stronger Colors |
| Hel Rune of Witching | Shadowseer: Equinox DMG +2%+3%/Refine. | HP +1%/Refine | Stronger Colors |
| Strange Rune of Cantrips | Mimic: Originality DMG 2%+3%/Refine. | SP +1%/Refine | Stronger Colors |
| Name | Effect | Bonus Effect | Clothes Color |
|---|---|---|---|
| Ehwaz Rune of Horse | Move Speed +3% per Refine. | AGI+3 | Reverse Colors |
| Ansuz Rune of True Vision | Perfect HIT +2% per refine. | Can see invisible enemies | White and Pink |
| Gebo Rune of Generosity | Healing done +3% per Refine. | HP+1% and SP-1%/Refine | Light Green and White |
| Isaz Rune of Deception | ASPD +3. | ASPD +1% per Refine. | Reverse Colors |
| Laguz Rune of Dreams | SP Cost -2% per Refine. | SP+1% and HP-1%/Refine | White and Blue |
| Sowilo Rune of Sun | DMG vs Undead and Angels +4% per Refine. | Black and Yellow | |
| Sowilo Rune of Success | DEX +3 | Fixed Cast -0.03 per Refine | Black and Blue |
| Uruz Rune of Strength | ATK+3 per Refine. DEF-7 per Refine. MDEF-3 per Refine. | Sharp Colors | |
| Wunjo Rune of Joy | MATK+3 per Refine. DEF-7 per Refine. MDEF-3 per Refine. | Sharp Colors | |
| Wunjo Rune of Comfort | Healing Received +3% per Refine. | HP+2%/Refine | White and Blue |
| Name | Effect | Bonus Effect | Clothes Color |
|---|---|---|---|
| Berkano Rune of Birth | EXP+1% per Refine. | HP and SP+1% pr 2 Refines | Red and Gold |
| Anima Rune of Restoration | HP/SP Regen +10% | Extra +5% per refine | Red, Gold and Black |
| Berkano Rune of Beginning | EXP+3% per Refine. | HP and SP-1%/Refine | Gold and Red |
| Fehu Rune of Wealth | Zeny per kill limit +5 per Refine. | All Stats-1/Refine | Gold Accents |
| Fehu Rune of Farming | Drop Rate+1%/Refine, EXP Rate-2%/Refine | Luk+3 | Gold Base |
| Nauthiz Rune of Desires | SP Regen +10% | SP-3%/Refine | White and Purple |
| Raidho Rune of Chariot | Weight Limit +500 per Refine. | Str+3 | Black and Green |
| Name | Effect | Bonus Effect | Clothes Color |
|---|---|---|---|
| Kenaz Rune of Torch | Reflect single target magic back chance +2% per Refine. | INT+1 | White and Red |
| Dagaz Rune of Hope | Reflect ranged attacks damage received +2% per Refine. | DEX+1 | White and Yellow |
| Hagalaz Rune of Transformation | Reflect melee attacks damage received +2% per Refine. | STR+1 | White and Green |
| Uruz Rune of Freedom | Perfect Dodge +1. | Flee +3 per Refine. | Red and Blue |
| Algiz Rune of Shield | DEF+7 per Refine. ATK/MATK -5 per Refine. | VIT+3. | Sharp Colors |
| Algiz Rune of Ward | MDEF+2 per Refine. ATK/MATK -5 per Refine. | INT+3. | Sharp Colors |
| Name | Effect | Bonus Effect | Clothes Color |
|---|---|---|---|
| Kenaz Rune of Flames | Fire DMG Received -2% per Refine. | DMG vs Earth +4% per Refine. | Red and White |
| Hagalaz Rune of Skies | Wind DMG Received -2% per Refine. | DMG vs Water +4% per Refine. | Green and White |
| Jera Rune of Land | Earth DMG Received -2% per Refine. | DMG vs Wind +4% per Refine. | Brown and White |
| Laguz Rune of Seas | Water DMG Received -2% per Refine. | DMG vs Fire +4% per Refine. | Blue and White |
| Nauthiz Rune of Shadows | Dark DMG Received -2% per Refine. | DMG vs Holy +4% per Refine. | Purple and White |
| Dagaz Rune of Light | Holy DMG Received -2% per Refine. | DMG vs Dark +4% per Refine. | Yellow and White |
| Name | Effect | Bonus Effect | Clothes Color |
|---|---|---|---|
| Isaz Rune of Challenge | Drop Rate +3% per Refine. | HP/SP-5% per Refine. | Full Black |
Dream enchantments
A second layer on top of refining and options. Twenty of them, and the gear that takes one says so on its own description.
| Enchant | What it gives | At refine +10 | On top of that |
|---|---|---|---|
| Dream of Power | STR+5 | All Stats +1 | Base STR is 99: HP/SP+2% |
| Dream of Speed | AGI+5 | All Stats +1 | Base AGI is 99: HP/SP+2% |
| Dream of Life | VIT+5 | All Stats +1 | Base VIT is 99: HP/SP+2% |
| Dream of Skill | DEX+5 | All Stats +1 | Base DEX is 99: HP/SP+2% |
| Dream of Wisdom | INT+5 | All Stats +1 | Base INT is 99: HP/SP+2% |
| Dream of Fate | LUK+5 | All Stats +1 | Base LUK is 99: HP/SP+2% |
| Nightmare Slayer | ATK +3% | ATK +5 | |
| Nightmare Piercer | MATK +3% | MATK +5 | |
| Nightmare Keeper | HP+5% | Total DEF +10% | |
| Nightmare Visitor | SP+5% | Total MDEF +10% | |
| Mindweaver Evasion | Flee +15 | Perfect Dodge +5 | |
| Mindweaver Precision | Hit +15 | Perfect Hit +10% | |
| Mindweaver Efficiency | SP Cost -5% | SP Cost -10% | |
| Mindweaver Striker | Defense Penetration +5 | Defense Penetration +10 | |
| Mindweaver Piercer | Magic Defense Penetration +5 | Magic Defense Penetration +10 | |
| Sleepwalker Mobility | Move Speed +5% | Move Speed +10% | |
| Sleepwalker Vitality | HP Regen +50% |
| |
| Sleepwalker Essence | SP Regen +25% | SP Regen +50% | |
| Awakened Orphan | All Stats +2 | ATK/MATK/HP/SP +1% | Phantom Thieves can see a strange glow in it... |
| Eternal Orphan | EXP Received +10% |
| Phantom Thieves can see a strange glow in it... |
Dream Enchantments, as the original server documented it
This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.
Dream Enchants
Dream enchants are unique enchantments on certain gear.
For items to be enchanted you need specific items that have "Dream Enchant Avalible" option.
Items such as:
"Sky Garden exchange".
"Rachel Nightmare Distortion" gear.
Some "Judge" Weapons.
And more.
Weaver of Dreams and Dream Box
"Weaver of Dreams" Npc can give enchantments to desired items.
Success rate of enchant are 10% + "10%xRefine amount" = Total chance.
Cost of enchantments are 100 Dream Shards.
Reseting enchantments cost 500 Distortion Shards.
"Dream Box" can trade Distortion Essence for Dream gear set and Dream Pouches, than contains from 1~10 Dream Shards each.
Dream Enchants table
This page was never archived before the original wiki went offline. What is above was transcribed from it by another community while it was still up, so it is a copy rather than the source, and it is newer than the rest of this material.
Costumes, and which monster drops them
Cosmetic, tradeable, and dropped by ordinary monsters rather than sold. Two hundred and twenty-seven of them, with the monster and the rate.
Costume, as the original server documented it
This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.
Normal Monster Droppable Costumes
| Costume Name | Who Drops |
|---|---|
| Costume Amistr hat | Amistr/Chaos Amistr [2%] |
| Costume Apple of Archer | Archer Skeleton [2%] |
| Costume Angry Look | Angry Wanderer [2%] |
| Costume Abyss Helm | Abysmal Knight [2%] |
| Costume Alice Wig | Alice [2%] |
| Costume Alarm Mask | Alarm [2%] |
| Costume Aura Quartz | Crystal Dolomedes [2%] |
| Costume Arhat Mask | Tamruan [2%] |
| Costume Army Cap | Zombie Guard [2%] |
| Costume Believer's Mask | Agav/Echio/Isilla/Vanberk [2%] |
| Costume Bongun Hat | Bongun [2%] |
| Costume Bunny Band | Strange Crusader [2%] |
| Costume Blue Ribbon Band | Maiden of Present [2%] |
| Costume Blue Rose Ornament | Cavalier [2%] |
| Costume Blue Rose Eyepatch | Maiden of Future [2%] |
| Costume Black Hand of Fate | Spectre Raydric [2%] |
| Costume Bao Bao | Gwisin Warrior [2%] |
| Costume Baby Dragon | Green Ferus [2%] |
| Costume Black Cat | Loli Ruri [2%] |
| Costume Black Cat Hood | Chepet [2%] |
| Costume Black Frame Glasses | Gentleman [2%] |
| Costume Bunny Headdress | Spring Rabbit [2%] |
| Costume Corsair | Mad Corsair [2%] |
| Costume Cursed Scroll | Silent Ronin [2%] |
| Costume Crimson Aura | Decayed Egnigem [2%] |
| Costume Cigarette | Holden [2%] |
| Costume Crow Tengu Hat | Tengu [2%] |
| Costume Chilly Breath | Baby Hatii [2%] |
| Costume Cuckoo Roof | Clock [2%] |
| Costume Celestial Hat | Idun Avatar [2%] |
| Costume Dark Pumpkin Hat | Jakk [2%] |
| Costume Dropping Alicel | Alicel [2%] |
| Costume Deviruchi Hat | Deviruchi [2%] |
| Costume Dropping Aliot | Aliot [2%] |
| Costume Dragon Skull | Purple Ferus [2%] |
| Costume Drosera Hairpin | Drosera [2%] |
| Costume Dolor | Dolor of Thanatos [2%] |
| Costume Despero | Despero of Thanatos [2%] |
| Costume Dark Stall | Abyss Wanderer [2%] |
| Costume Dullahan Mask | Gan Ceann [2%] |
| Costume Dancing Octopus | Marse [2%] |
| Costume Dragon Crown | Black Acidus [2%] |
| Costume Drooping Nine Tails | Nine Tails [2%] |
| Costume Dragon Wishes | Ancient Mimic [2%] |
| Costume Disguise Scarf | Disguise [2%] |
| Costume Dropping Neko Crew | Night Ruri [2%] |
| Costume Evil Druid Hat | Evil Druid [2%] |
| Costume Filir | Filir/Chaos Filir [2%] |
| Costume Flaming Ten Gallon Hat | Marilith [2%] |
| Costume Fox Doll | Nine Tails [2%] |
| Costume Fox Hat | Nine Tails [2%] |
| Costume Gothic Pumpkin Hat | Jakk [2%] |
| Costume Galapago Cap | Galapago [3%] |
| Costume Gryphon Hat | Gryphon [2%] |
| Costume Gryphon Wing Ears | Gryphon [2%] |
| Costume Grand Peco Hairband | Grand Peco [2%] |
| Costume Green Tophat | Forest Creeper [2%] |
| Costume Hill Wind Mask | Hill Wind Mage [2%] |
| Costume Hyegun Hat | Hyegun [2%] |
| Costume Heart Eyebandage | Bangungot [2%] |
| Costume Heart-Shaped Ace | Joker [2%] |
| Costume Hockey Mask | Bloody Murderer [2%] |
| Costume Incubus Horn | Incubus [2%] |
| Costume Ifrit Ears | Hellfire Agni [2%] |
| Costume Iron Cain | Raydric Knight/Archer [2%] |
| Costume Jitterbug Cap | Opera Jitterbug [2%] |
| Costume Khalitz Helm Blue | Khalitzburg Knight [2%] |
| Costume Khalitz Helm Black | Khalitzburg [2%] |
| Costume Kettle Hat | Waste Stove [2%] |
| Costume Lif | Lif/Chaotic Lif [2%] |
| Costume Love Rabbit Hood | Strange Thief [2%] |
| Costume Lady's Feather Hat | Angry Wanderer [2%] |
| Costume Leopard Ears | Baby Leopard [2%] |
| Costume Lost Time | Navigator [2%] |
| Costume Lunatic Muffler | Eclipse [2%] |
| Costume Leaf Cat Hat | Leaf Cat [2%] |
| Costume Marin Earrings | Marin [2%] |
| Costume Mini Crown | Enchanted Dragon [2%] |
| Costume Munak Hat | Munak [2%] |
| Costume Maero | Maero of Thanatos [2%] |
| Costume Maple Falling Leaves | Ghost Tree [2%] |
| Costume Majestic Goat | Baphomet Jr [2%] |
| Costume Mine Helmet | Knocker [2%] |
| Costume Minorous Horns | Minorous [2%] |
| Costume Ninja Scroll | Silent Ronin [2%] |
| Costume Nine Tails Fox Hair | Fire Fox/Cat O nine [2%] |
| Costume Nurse Cap | Manananggal [2%] |
| Costume Odium | Odium of Thanatos [2%] |
| Costume Oracle Doll hat | Oracle Spirit [2%] |
| Costume Owl Tophat | Owl Duke [2%] |
| Costume Poring Muffler | Poring [2%] |
| Costume Poporing Muffler | Poporing [2%] |
| Costume Pirate Bandana | Pirate Skeleton [2%] |
| Costume Pumpkin Hat | Jakk [2%] |
| Costume Pumpkin Head | Jakk [2%] |
| Costume Puppy Headband | Kobold Archer [2%] |
| Costume Ph D Hat | Sage Worm [2%] |
| Costume Poison Spore Hat | Poison Spore [2%] |
| Costume Pipe | Giearth [2%] |
| Costume Pope Crown | Fake Pope [2%] |
| Costume Princess Veil | Princess Tiara [2%] |
| Costume Rainbow Poring Hat | Drops [2%] |
| Costume Romantic Leaf | Forest Creeper [2%] |
| Costume Runaway Accelerator | Model MCH [2%] |
| Costume Requiem of Wings | Abyss Lord [2%] |
| Costume Remover Hat | Remover [2%] |
| Costume Ribbon Chef | Parus [2%] |
| Costume Succubus Horn | Succubus [2%] |
| Costume Snow Bear Hood | Sasquatch [2%] |
| Costume Sleeper Hat | Sleeper [2%] |
| Costume Spore Hat | Spore [2%] |
| Costume Shelter Wing Ears | Shelter [2%] |
| Costume Santa Hat | Christmas Cookie [2%] |
| Costume Santa hairband | Antonio [2%] |
| Costume Safety Helm | Martin [2%] |
| Costume Sea Otter Hat | Sea Otter [2%] |
| Costume Seal Hat | Seal [2%] |
| Costume Sif Hat | Sif Avatar [2%] |
| Costume There is Something | Drowned Spirit [2%] |
| Costume Twin Pom Santa Hat | Myst Case [2%] |
| Costume Tower Manager Incom | Tower Manager [2%] |
| Costume Unicorn Horn | Enchanted Cornus [2%] |
| Costume Vanilmirth | Vanilmirth/Chaotic Vanilmirth [2%] |
| Costume Vicious Aura | Decayed Lighthalzen Adventurers [2%] |
| Costume Vicious Stop Bandage | Tarou [2%] |
| Costume Wandering Wolf King | Wolf [2%] |
| Costume Wild Rose Hat | Wild Rose [2%] |
| Costume White Abyss Helm | White Knight [2%] |
| Costume Whisper Mask | Whisper [2%] |
| Costume Wind-Up Key | Cruiser [2%] |
| Costume White Rose Princess | Voice of Sorrow [2%] |
| Costume Yoyo Hat | Yoyo [2%] |
| Costume Zea lotus Doll | Zea lotus [2%] |
MVP Droppable Costumes
| Costume Name | Who Drops |
|---|---|
| Costume Devil Whisper | Corruption Root [3%] |
| Costume Rune Circlet | Absolute Seyren [60%] |
| Costume Black Devil Mask | Amdarais [60%] |
| Costume Sphinx Helm | Amon Ra [60%] |
| Costume Noble Mask | Angry Pyuriel [60%] |
| Costume Mono Gothic Bonnet | Atroce [60%] |
| Costume Majestic Goat | Baphomet [60%] |
| Costume Opera Masque | Baroness of Sorrow [60%] |
| Costume Elemental Crown | Baroness of Despair [60%] |
| Costume Beelzebub Crown | Beelzebub [60%] |
| Costume Skull Hood | Bestia [60%] |
| Costume Bijou Hat | Bijou [60%] |
| Costume Tendrilion Hat | Black Tendrilion [60%] |
| Costume Dragon's Helm | Detardeurus [60%] |
| Costume Ancient Horns | Bone Detardeurus [60%] |
| Costume Snow Ice Hair | Brinaranea [60%] |
| Costume Angelic Light | Broken Thanatos [60%] |
| Costume Celine Ribbon | Celine Kimi [60%] |
| Costume Charleston Antenna | Charleston [60%] |
| Costume Fish Head | Coelacanth [60%] |
| Costume Whisper Tall Hat | Dark Lord [60%] |
| Costume Rose Headband | Dark Rose Dragon [60%] |
| Costume Golden Majestic Goat | Desperate Njord [60%] |
| Costume Blood Sucker | Dracula [60%] |
| Costume Dagger In Mouth | Drake [60%] |
| Costume Sword Master Crown | Dream of Kings [60%] |
| Costume Drooping Eddga | Eddga [60%] |
| Costume Loyal Servant of Devil Morocc | Emperor Morroc [60%] |
| Costume Greater Horn | Satan Morocc [60%] |
| Costume Thorny Hairband | Entweihen Crothen [60%] |
| Costume Helm of Darkness | Evil Fanatic [60%] |
| Costume Super Novice Hat | Expert Novice [60%] |
| Costume Coiledup Snake Hat | Faceworm Queen [60%] |
| Costume Amistr Beret | Failed Abomination [60%] |
| Costume Mitra | Fallen Bishop [60%] |
| Costume Orc Hero Helm | Fallen Orc Hero [60%] |
| Costume Cat Ears Cape | First Revenant [60%] |
| Costume War Princess Ribbon | Forgotten Egnigem [60%] |
| Costume Dragon General Helm | General Daehyon [60%] |
| Costume Dragon Turtle Hat | Turtle General [60%] |
| Costume Goblin Leader Mask | Goblin King [60%] |
| Costume Freya Crown | Goddess Freya [60%] |
| Costume Golden Gear | Golden Thief Bug [60%] |
| Costume Moon Eyepatch | Hatii [60%] |
| Costume Book of Magic | Himelmez [60%] |
| Costume Master Of Flames | Ifrit [60%] |
| Costume Tatenashi Helm | Incantation Samurai [60%] |
| Costume Jormungandr Shadow | Jormungandr [60%] |
| Costume First Kafra Hat | Kafra Manager Jenni [60%] |
| Costume Drooping Kiel | Kiel D-01 [60%] |
| Costume Robot Eyes | Kiel DX-03 [60%] |
| Costume King Poring Hat | King Poring [60%] |
| Costume Drooping Schmidt | King Schmidt [60%] |
| Costume Grim Reaper Protection | Knight Sakray [60%] |
| Costume Cat Santa Hat | Stormy Knight [60%] |
| Costume Hunting Cap Of Gust | Kobold Leader [60%] |
| Costume Evolved Blue Fish | Kraken [60%] |
| Costume Baby Polar Bear | Ktullanux [60%] |
| Costume Lady Tanee | Lady Tanee [60%] |
| Costume Phantom Masquerade | Lord Of The Dead [60%] |
| Costume Deviruchi Headphone | Mark Bearer [60%] |
| Costume Diabolic Headphone | Mark Bearer [60%] |
| Costume Loki Mask | Master Loki [60%] |
| Costume Tiger Mask | Miguel [60%] |
| Costume Coronet | Mistress [60%] |
| Costume Moonlight Flower Hat | Moonlight Flower [60%] |
| Costume Sombrero | MukaMuka [60%] |
| Costume Nydhoggur Wig | Nydhogg [60%] |
| Costume Sacred Torch Coronet | Muspelskoll [60%] |
| Costume Welding Mask | Noble Devourer [60%] |
| Costume Orc Helm | Orc Lord Zombie [60%] |
| Costume Piamette Hood | Orphan Piamette [60%] |
| Costume Bloody Stop Bandage | Osiris [60%] |
| Costume Vanargand Helm | Paradox Amdarais [60%] |
| Costume Ceremony Crown | Pharaoh [60%] |
| Costume Straw Hat | Phreeoni [60%] |
| Costume Crown | Queen Maya [60%] |
| Costume Tiara | Scaraba Queen [60%] |
| Costume Earth Master | Rockullanux [60%] |
| Costume Mechanical Plant Hat | RSX-0806 [60%] |
| Costume Valkyrie Feather Hat | Sarah Irene [60%] |
| Costume Fire Muffler | Scylla [60%] |
| Costume Dark Night Veil | Serpens [60%] |
| Costume Mother Memory | Soul Cage Azrael [60%] |
| Costume Stem in Mouth | Shining Plant [60%] |
| Costume Wings of Swords | Soul of Ymir [60%] |
| Costume Twinkling Galaxy | Star Scourge [60%] |
| Costume Devil Cap | Tao Gunka [60%] |
| Costume Decoration Time | TIme Holder [60%] |
| Costume Reginleif Hairband | Valkyrie Randgris [60%] |
| Costume Flapping Angel Wing | Valkyrie Reginleif [60%] |
| Costume Vesper Hat | Vesper [60%] |
| Costume Saint Frill Ribbon | Gloom Under Night [60%] |
| Costume Golden Tiara | Baroness of Blood [60%] |
This page was never archived before the original wiki went offline. What is above was transcribed from it by another community while it was still up, so it is a copy rather than the source, and it is newer than the rest of this material.
Shops, exchanges and the Black Market
Where the zeny goes, and the several systems that will take it from you.
Black Market, as the original server documented it
This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.
The Black Market is an opportunist network of salesmen that takes advantage of adventurers looking for... supplies.
You can find a multitude of items being sold at reasonable prices.
Location
The Black Market can usually be found near any INN on cities that have those. When a city doesn't have an INN, they can be found near the Kafra.
In the Orphanage, the Black Market can be found right outside, on the pyramid basement passage's right room.
Secret Black Market
The Black Market also has an HQ somewhere in New-Midgard, this HQ sells very expensive but unique items that can't be found anywhere else.
The only way to access this place is by delivering a " Black Market Associate Pass " to the man at the entrance.
Ways to obtain the Associate Pass are unknown.
Black Market Item List
Secret Black Market items are not included.
Skills and Catalysts
| Item | Details | Cost |
|---|---|---|
| Shadow Orb | Required for many strong skills | 150z |
| Blue Gemstone | Required for Portals and some utility skills | 100z |
| Talisman of Soul | Required for Satsujin's Talisman skills | 150z |
| Makibishi | Required for Shinobi's Makibishi skill | 50z |
| Glistening Coat | Required for some Blast Juggler skills | 100z |
| Fire Bottle | Required for some Rogue and Blast Juggler skills | 30z |
| Acid Bottle | Required for some Rogue and Blast Juggler skills | 30z |
| Alloy Trap | Required for some Rogue and Blast Juggler skills | 15z |
Ammo and Throwing
NOTE: In Return to Morroc, ammo is not spent on attack/skill use, however, some skills may require up to 10 ammo equipped to be used.
This makes the ammo items extra equips for ranged classes, that's why they are expensive.
| Item | Details | Cost |
|---|---|---|
| Arrow | Neutral, basic arrow | 200z |
| Steel Arrow | Neutral, strong arrow | 5000z |
| Stone Arrow | Earth, basic arrow | 2000z |
| Fire Arrow | Fire, basic arrow | 2000z |
| Gust Arrow | Wind, basic arrow | 2000z |
| Immaterial Arrow | Ghost, basic arrow | 5000z |
| Silver Arrow | Holy, basic arrow | 5000z |
| Shadow Arrow | Shadow, basic arrow | 5000z |
| Steel Kunai | Required for"Flying Knife" Assassin skill | 10000z |
Poison Inventory
NOTE: You can buy the raw materials as well as ready to use toxins.
Ready to use toxins are heavy and not cost-effective but have no requirements.
Toxins should, when possible, be crafted since their materials are MUCH lighter to carry.
Toxin effects can be checked on the Black Plague job page.
| Item | Details | Cost |
|---|---|---|
| Poison Bottle | Required for Enchant Deadly Poison and Living Dead from Black Plague | 500z |
| Paralysis | Lv1 Black Plague's Toxin | 200z |
| Pyrexia | Lv2 Black Plague's Toxin | 400z |
| Death Hurt | Lv3 Black Plague's Toxin | 600z |
| Leech End | Lv4 Black Plague's Toxin | 800z |
| Antidote | Lv5 Black Plague's Toxin | 1000z |
| Venom Bleed | Lv6 Black Plague's Toxin | 1200z |
| Empty Bottle | Material to create Toxins | 50z |
| Green Herb | Material to create Antidote | 100z |
| Karvodailnirol | Material to create Toxins | 300z |
| Poison Herb Nerium | Material to create Lv1 Toxin | 200z |
| Poison Herb Rantana | Material to create Lv2 Toxin | 400z |
| Poison Herb Makulata | Material to create Lv3 Toxin | 800z |
| Poison Herb Seratum | Material to create Lv4 Toxin | 1600z |
| Poison Herb Scopolia | Material to create Lv6 Toxin | 3200z |
Cooking Inventory
NOTE: Blast Juggler can prepare food and throw it on allies. Food is character bound.
Blast Juggler's Food buffs stack with regular NPC sold meals, but don't stack with each other.
Success chance improves with base level. Requires a cooking book to create.
Buff duration is 5 minutes, and are not recommended for continuous use.
All ingredients required are sold.
| Item | Details | Cost |
|---|---|---|
| Savage Meat | Required for STR food | 1000z |
| Black Charcoal | Required for STR food | 1000z |
| Cold Ice | Required for DEX food | 1000z |
| Blood of Wolf | Required for DEX food | 1000z |
| Beef Head | Required for VIT food | 1000z |
| Savory Sauce | Required for VIT food | 1000z |
| Comodo Tropical Fruit | Required for INT food | 1000z |
| Ice Crystal | Required for INT food | 1000z |
| Drosera Tentacle | Required for AGI food | 1000z |
| Cooking Oil | Required for AGI food | 1000z |
| Petite Tail | Required for LUK food | 1000z |
| Fine Noodles | Required for LUK food | 1000z |
Creation Requirements
These items are required but not lost on creation, they are permanent.
| Item | Details | Cost |
|---|---|---|
| Poison Kit | Required for any toxin creation | 100000z |
| Starter Toxin Book | Allows creation of Lv1 and Lv2 Toxins | 50000z |
| Intermediate Toxin Book | Allows creation of Lv3 and Lv4 Toxins | 120000z |
| Advanced Toxin Book | Allows creation of Lv5 and Lv6 Toxins | 250000z |
| Mix Cooking Book | Allows preparation of Blast Juggler Food | 200000z |
| Large Cookpot | Allows preparation of STR, AGI and LUK buffs | 50000z |
| Melange pot | Allows preparation of INT, DEX and VIT buffs | 50000z |
Systems and Exchanges, as the original server documented it
This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.
Return to Morroc features a large array of systems, all of them created from the ground up with player accessibility in mind.
Understanding how each system works and how it can be rewarding is essential.
It's recommended to always check your world map and achievements for guidance.
World Map
Location: Pressing the Ctrl+' shortcut or the map icon on the upper left menu.
- You can press TAB or check the box to see level ranges for all fields in the game.
- You can use the dropdown menu to check the other maps, including detailed view of the fields + MVP locations, dungeons and distortions.
- Checking the world map is ESSENTIAL to progress in the game.
- The Navigation system is not available for Return to Morroc, you are required to explore to find where to go.
Achievements
Location: Trophy icon on the upper left menu.
- All Achievements for Return to Morroc are unique and custom-made.
- There are unique rewards in the achievements, specially the Weapon Voucher for hitting Job Level 10 as an Orphan.
- Checking the achievements is ESSENTIAL to progress easily and know what you can do in the game.
- Some achievements require talking to the Collector in the northeast room on 2F Orphanage.
MVP Relics
Location: Most Dungeons/Regions in the game.
MVP Relics are rare drops from any monster in a given dungeon/region in the game, always at 0.10% chance.
The MVP Relic allows the character to summon the MVP from the specific dungeon/region, within a few rules.
- The Relic must be used on the same map that the MVP Boss spawns.
- Only one Relic Boss may be alive at the same time for a given map, so if another is alive, they must be defeated first.
- Relic Bosses are Free for All and follow the usual anti-griefing MVP rules.
- Using the Relic in the wrong map, or when another Relic Boss has already been summoned will waste the item.
- The Relic will also act like a vanilla Convex Mirror, and show where/when the natural Boss spawn of the map is.
Black Market
Location: Black Market, Most cities near the INN or the tool shop. In the Orphanage Kitchen and right outside it, across the corridor.
- The Black Market sells multiple tools and resources for combat.
- This includes some manuals, some catalysts, ammunition, toxins, bombs and more.
- You can also purchase a "Market Catalogue" that allows you to search for shops and items on sale.
- The Black Market has a minor account-wide side quest linked to it.
Shadow Recycle
Location: Iris, Orphanage, Refining Area (right-side of the first floor).
- Iris recycles Shadow Items, Manuals and Runes into Shadowdecons .
- Shadowdecons are required to refine shadow items, up to +9.
- You also receive Rough Shadowdecons from Iris, which can be exchanged for other materials, including Jewel Shadowdecons .
- Iris is part of a late game quest.
Dream Enchants
Location: Dream Weaver, Orphanage 2F.
- The Dream Weaver will take Dream Shards to add enchants to items you have. They can be obtained as drops from Rachel Nightmare .
- Items that can be enchanted have a purple text that indicate it.
- Mid and lower headgear equipment that can receive enchantments can also be refined.
- Enchantments can also be reset by using Distortion Shards from the Distortion Dungeons .
- They are high-end items that can help push a build to its limit and provide new bonuses to special items.
- To see about Enchantments Click Here
Mora MVP Exchange
Location: Mora, Raffle Village, near the Splendide fields southwest of geffen, northeast of Comodo.
- MVP Shards can be obtained from MVP Prize Boxes, items that drop from any MVP.
- They can be exchanged for a large variety of items, including exclusive ones.
- The Raffle village also includes other usual facilities like weapon/armor/tool shops.
Sage Equipment
Location: Dicastes Diel, farthest map of the northeast, north of the snow fields.
To read more Click Here
- Sage equipment have 3 slots and minor bonuses, they also have a high level requirement.
- They include accessories, armor, garment, shoes and weapons.
- Sage equipment require Distortion Essence to be obtained, they are semi-common drops from all monsters in Distortion Dungeons .
Varmundt Quests
Location: Varmundt Mansion, taking the airship in Lighthalzen can take players there.
- There is a lore-focused quest about the 3 Sages in this location.
- Players can craft the 3 great tomes here (Paradiso, Purgatorio and Inferno) in the cafeteria to the south.
- Blooming Rose Sandals can be crafted here. These unique rare shoes require special materials.
- The Card Artist lives in the mansion and will take any Blank Cards in exchange for regional card albums.
Alternate Transportation
Location: Many Places.
- Airships will not take Orphans, and sometimes, the Kafras will not be enough.
- Alberta has boats that can take you to most eastern islands.
- Reaching Dewata Island requires taking a boat near the Pharos southwest of Morroc.
- Ferry Transport may be available in some locations. Two examples are the ferry to Geffen West, near the water, that can take you directly to Geffen Cave
- A Ferry in Hugel can also take the player to the Snow Fields .
Einherjar Equipment
Location: Sky Garden Dungeon, at the end of the path.
To See more about it Click Here
- All monsters in this dungeon drop Einherjar Soul , 100 of this item can be exchanged for Odin's Blessing .
- The MVP, Sarah Irine also drop this item.
- Odin's Blessing can be exchanged for the equipment with the Wish Maiden, These items don't have random options, but provide powerful effects.
- These items can be further improved with Dream Enchants .
Celestial Tome
Location: Niflheim Castle Dungeon, requires all 90 HATred quests. The Celestial Tome is account-bound.
- The tome is not the only quest available.
Kafra Services, as the original server documented it
This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.
Kafra Services
The Kafras are a core part of the experience. Over the years, the quality of their work has been expanded beyond their usual facilities.
- Location of most kafras has been changed to more convenient locations.
- Only one kafra is located in each city. usually near the main area.
- Kafras can now teleport players to every city, under specific geographical conditions.
- The orphans have exclusive access to Kafra Alysia in The Orphanage .
Save Point
Saves your return point to the current kafra location. When player dies, they respawn at the save point.
Storage
Offers access to the storage at a small zeny price. This price varies by region and kafra location.
Teleport
Allows teleporting to any main city. Teleport has a fixed price of 1000z to any city in the same region, or 1500z to a capital in another region (Prontera, Yuno or Rachel).
- Regular Kafras cannot teleport to Niflheim, Nomad Village, Mora or Dicastes Diel.
Refill
Allows refilling the Kafra Elixir . This has no cost and can be used anytime.
Kafra Elixir
The Kafra elixir is a special service provided by any Kafra.
Kafras will refill all elixir of a player when asked. By Default, this amount is 2 . This service is completely free.
- Kafra Elixirs Recover 50% max HP and SP when used.
- Kafra Elixirs have a 5 second cooldown.
- Kafra Elixirs have no weight and can't be traded, stored, sold or discarded.
- Wearing some equipment like an Elixir Badge or pieces of the Ambrosia Shadow Set will increase the amount of refills a player can have.
- Removing any equipment that affects kafra elixir amount breaks any remaining elixir the player has.
- Finding Kafra Alysia's Ring and bringing it to her permanently increases the refills -she- provides to 3 . This is once per character.
Kafra Express
The Kafra Express is a unique part of the experience in Return to Morroc.
These Kafra employees can provide assistance to players in far-away locations.
Kafra Express can be found near the entrance of some dungeons, distant fields and desolated areas. They cannot be found in any distortion.
- They allow access to the storage.
- They sell simple consumables like magnifiers, fly wings and potions.
- They can refill your Kafra Elixir.
- They cannot save your respawn location.
- They cannot teleport you.
- Kafra Express storage and shop have an increased price.
Material on this page is transcribed from the original server's own wiki, recovered from the Internet Archive, and from our own posts. Where the two disagree, the posts win and the difference is called out in a purple box. A few pages were never archived and are marked where they appear. Numbers may still move before launch.





