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Start here
Everything between waking up with no name and hitting the soft cap, in the order you will need it.
You wake up as an Orphan
No memories, no name, and a reflection that will not stop talking to you. That is the whole of your character creation.
Orphan
The Orphan is a cursed person. Every Orphan carries The Mark with them. Orphans create a [https://web.archive.org/web/20230601182556/https://returntomorroc.com/wiki/index.php?title=Shadow&action=edit&redlink=1 Shadow] when they die in specific places where negative energy is gathered, since Shadows attempt to explode when they die, they are very dangerous to society. For this reason, most people don't like having Orphans near them.
Orphans don't have access to the original jobs due to the risk they bring. Only the Thief, and in turn, Assassin and Rogue guilds accept Orphans, that's because those guilds would always be seen as outsiders by the common people, so they embraced these new outcasts from society.
Some alternative associations also seem to be taking Orphans...
An Orphan can also become a Merchant, as long as it sticks to the rules of the Merchant Association of Alberta and refrain from training and stick to a peaceful life of markets and trading.
Extra information
- Orphans have this name because when a person receives The Mark, their whole family supposedly dies or vanishes. Nobody is fully sure what happens.
- Available Weapons: Daggers
- When an Orphan gets to Lv99 without dying, they receive +10 bonus to all stats. They also cannot job change anymore if they do this.
Orphan Dream
Being awakened as Orphan in a strange place, having no recollection of your Memories, yet Reflection is calling to you. Will your story be different then others, or will you follow the path of who you once was?
Now you as a player have an option of choosing Rates and remembering your name by speaking with Reflection.
Rates:
After you've chosen your rates. You can either Start the Tutorial Quest, or continue into the real world.
Tutorial teaches you about main mechanics, lore about you as an orphan and rewards with levels and basic starting gear, including Unique Scarf - "Low Headgear".
List of Scarfs and their effects:
TLDR for scarfs:
early on.
Knight, Melee/Magic Thief, Vagabond, Trickster, Peacekeeper.
Night Raven, Prowler, Jester.
on.
movement speed.
After Tutorial quest is finished, you will be teleported to the Orphange, the "Orphans" Hub area. [https://wiki.echoesofmorroc.com/The_Orphanage The Orphanage]
Once you are in Real World you are welcomed by Shadow of Ornstein, further in the hall you can speak with Nanny, who will give you some basic items for your journey in New-Midgard.
- x1 Rates: Closest to classic PRM base/job exp rates. Offers Increased Stat Gained on leveling up.
- Use Safety Scarf and Calm Scarf if you need more hp/sp, expert jobs like those stats
- Use Bravery/Focus Scarf if you are going for heavy hitting classes like Raider, Dark
- Use Attentive Scarf for classes that like critical. such as Vagabond, Trickster, Ronin.
- Use Occult Scarf if you are going for any AA or ASPD based character like Shadowseer,
- Use Smart Scarf if you have long Cast time skills, Bolter Thief and Mystic likes it early
- Use Ragged Scarf when you have cards that you want to use early on, like bigfoot for
- Use Beloved Scarf if you planning on taking hits, or tanking for party members.
The Orphanage
The hub. Every service you need before level 50 is in one building, and the Refuge gave the whole place a visual pass.
The Orphanage
The Orphanage is the best place for an Orphan to be in New-Midgard. A safe house born from the wishes of people to protect those who are less fortunated, and cursed.
It's a community effort to ensure the Orphanage continues to grow and provide better support for its people.
No matter how hard the path is, having a place to call home will always be something every orphan will have... as long as they take care of it.
Contents
- 1 Orphanage Level
- 2 Orphanage Facilities
- 2.1 Kafra Alysia
- 2.2 Healer
- 2.3 Kitchen
- 2.4 Memory Fountain
- 2.5 3 Smith Brothers
- 2.6 Card Remover
- 2.7 Happy Girl and Big Dude
- 2.8 Job Changers
- 2.9 Wandering Minstrel
- 3 Orphanage Level prices
Orphanage Level
The Orphanage grows with donations from players. Specific services and features will be available or expanded when the orphanage reaches higher levels.
Donating also rewards players with Donation Points that can be exchanged for costumes and rewards with some NPCs.
There are 3 ways to make the donations to the Orphanage:
When the orphanage levels up, EVERY CHARACTER currently online receives +50% EXP for 30 minutes. This will be broadcast and the Orphanage music will change briefly.
The money required and benefits for each level can be seen below.
- Lucy Guile, the Healer, provides buffs at the cost of 5.000z.
- This also rewards the player with 1 Donation Point and adds 1.000z to the Orphanage Funds.
- Amadeus Windsor, the founder, takes direct donations of 10.000z, 50.000z and 100.000z.
- This also rewards players with 10, 50 or 100 Donation Points.
- Server Events, such as a monster invasion in a city.
- If the players successfully save the city, a donation from the city might be made to the Orphanage, depending on how well players did.
Kafra Alysia
The kafra that works specifically for the orphanage. She can save your respawn point, access your storage, refill elixirs and teleport you.
- The storage access here is always free.
- Kafra Alysia has a minor quest associated with her.
- Teleports with Alysia always cost 100z for Morroc and 500z for anywhere else.
- Her teleports are always the cheapest option compared to city kafras.
- Kafra Alysia teleport variety improves every 20 orphanage levels. She also has unique teleport destinations.
Healer
Lucy Guile takes cares of the Orphans, at no cost. She might seem cold but she's nice.
You can also pay her 5.000z for a temporary buff. You will receive all buffs already available
Duration of Buff is 5 minutes + 1 minute per orphanage level.
- Magnificat, increased SP recovery, Orphanage Level 1 or higher.
- Weapon Revest, prevents breaking and removal of weapon, Orphanage Level 25 or higher.
- Job Growth, increases job experience gained by 10%, Orphanage Level 50 or higher.
- Base Growth, increases base experience gained by 10%, Orphanage Level 100.
Kitchen
Mary Cenia is the Headchef of the kitchen, she can be a bit rough sometimes, but has a heart of gold.
You can buy food from her at a fixed price, regardless of the type or grade.
Food buffs don't stack. You can only have one stat food effect on the player [+1~10 and +20] .
Duration of Buff is 5 minutes + 1 minute per orphanage level.
- Food can usually be bought in different cities around the world. Usually ranging from +2 to +7, as long as you find the Pub/Restaurant in them.
- Price for food around the world is always more expensive than the Orphanage.
- Every 10 Orphanage levels, the food quality increases by +1 stat point, up to +10 of a stat at Orphanage Level 90.
Memory Fountain
A fountain that you can see the reflection of your life. Allows you to reset your stats and skills.
- The fountain reflects who you are now.
- Price for resets is 500z per base level.
- Price is reduced by 1% per orphanage level, making the fountain free at Orphanage Level 100.
- There's no restrictions on how often the fountain can be used.
3 Smith Brothers
The 3 Howards take care of refines, weapons and armors. They sell equipment for Orphans at convenient prices.
- The older brother refines equipment and sells ores.
- The middle brother sells weapons.
- the younger brother sells armors.
- The quality of ores, weapons and armors improves every 10 orphanage levels, up to orphanage level 50.
- very rare ores can be bought for HIGH prices at higher levels.
Card Remover
This fancy guy removes cards from any equipment.
- There is no chance of failure.
- The card remover requires Orphanage Level 25 to start his work.
Happy Girl and Big Dude
These two can provide different visuals to players.
- Happy Girl can sell hats directly to players, at low prices (mostly).
- She also sells zodiac Diadems, that provide reasonable bonuses, but have no slot.
- Happy Girl also sells boxes containing a random SLOTTED hat of the same type above
- Zodiac crowns are also obtained from boxes with a random hat inside. They are slotted variations of the diadems, and their bonuses are refine-based.
- You can also get costume versions of all those items with her by spending Donation Points.
- Big Dude provides garment costumes at very high amounts of Donation Points.
- Big Dude sells garments when the Orphanage Level is 50 or higher.
Job Changers
A variety of places can start your job change around the orphanage.
(Jester, Vagabond and Raider jobs have other starting locations.)
- The Merchant Representative can turn any Level 1/1 Orphan into a merchant permanently.
- Lydia, the Thief can provide job level 10 Orphans with a quest to become a thief.
- Mrs. Sorin can start Orphans on the path of the Trickster
- A broken clock in the orphanage can bring back memories needed by a Illusionist.
- A serious man is looking for strong orphans to start training as a Judge.
- The Unchained room allows people ready to break their limits to push their jobs to the limit.
Wandering Minstrel
The Wandering minstrel will always provide updated information about the world to Orphans.
- As patches and updates are made, the Minstrel will provide a small lore-friendly block of information about the new content.
- It also provides overall information about the world.
Orphanage Level prices
Zeny required is a community goal. It can be donated from any player, at any time.
First 30 Levels:
- Any Zeny donated above the required amount is LOST
- Lucy the healer will never increase the level of the Orphanage, only an Amadeus Windsor donation will increase the level.
- The donation amounts from Lucy the Healer can only help with overall progress.
- Zeny required currently can be checked by asking for progress from Amadeus Windsor.
- Zeny needed increases by 10.000z per current level. The funds go back to zero every level.
- Some events and community achievements ingame might provide a boost to orphanage level progress, such as saving a city from an invasion
- There's no limitation on how fast the Orphanage can level, theoretically, players can get it to Lv100 in a single day, with no limitations or daily stuff.
Your first job change
Ten job levels for a normal job, fifteen for an Expert one, twenty-five if you want to be a Mimic. The basement under the pyramids is where you get them.
First Job Change
Upon finishing tutorial you will be either 4/2 base/job level or 6/2 base/job level, based on rates chosen. You should get all basic stats VIT/DEX/INT to 10. then proceed on leveling main damaging stat to 30. Don't forget to put points into VIT/INT for max HP/SP and SP regen, and DEX for HIT if you miss a lot.
You can go down to Morroc Basement to get early levels for job change. While killing monsters in basement you can get your first normal gear and shadow set.
Level here until you get 10/10[Normal Jobs] or 15/10[Expert Jobs](except mimic he needs 25/10) for first Job Change.
Then proceed on changing jobs to:
Normal Jobs:
[https://wiki.echoesofmorroc.com/Thief Thief] - The Default Class in PRM. Has variety of skills, from melee/magic/ranged and passive to increase your Resource management or stat increases such as HP/SP/Flee.
[https://wiki.echoesofmorroc.com/Raider Raider] - Physical Bruiser Class. Unique job that focuses on using spears, dealing average damage and high survivability.
[https://wiki.echoesofmorroc.com/Trickster Trickster] - Physical Bruiser leech based class. has inbuilt Leech from using Scythes. Fire Endow/AutoGuard and 1-2-3 combo playstyle.
[https://wiki.echoesofmorroc.com/Jester Jester] - Hybrid Physical/Magical class. Uses Unique Decks of cards that gives different effects depending on suit used. High ASPD limit. Burst and Spam Skills. and strong finisher that consumes HP to deal damage.
[https://wiki.echoesofmorroc.com/Ronin Ronin] - Physical DPS Class. Excells on High Evade and burst damage with combo skills. Way of the Blade buff increases damage dealt with skills, but lost on taking any damage. Blade Skill Deals Melee damage in combo style. Void Dash skill deals Ranged damage by dashing behind target dealing delayed damage.
Expert Jobs:
[https://wiki.echoesofmorroc.com/Vagabond Vagabond] - Physical DPS class. Deals high dps, with low survivability. Has All element Endows with "Seven Winds". Passsives that increase ASPD/ATK and Flee. Frenzy that sets your APSD to 193 with increased ATK, and disables HP regenration.
[https://wiki.echoesofmorroc.com/Judge Judge] - Ranged DPS Class. Has burst damage with skills. High Mobility with Vault skill. Seals Management enables/boosts skills. Has access to variety of Revolvers made in [https://wiki.echoesofmorroc.com/Judge_Headquarters Judge HQ]
[https://wiki.echoesofmorroc.com/Darkknight Dark Knight] - Melee/Magic DPS/Bruiser Class. Harvest Buff Removes Regen, but increases Skill damage based on missing health. Black Heart gives 100% leech chance with 10% amount.
[https://wiki.echoesofmorroc.com/Peacekeeper Peacekeeper] - Melee/Ranged Class. Combo Style Character that has continuous combo gameplay. Damage scaled on dex, and other stats while under crash trinket effect. Trinkets can grant unique effects from Stat Scaling/Buffs/Debuffs.
[https://wiki.echoesofmorroc.com/Illusionist Illusionist] - Magic based Summoner class. Can summon Kimi to assist caster in combat. Uses Unique Gloves to change effect on Real Magic Attack. Grand Summoning can summon up to 5 monster to fight alongside Illusionist.
[https://wiki.echoesofmorroc.com/Mimic Mimic] - 4fun Class. Can cast all 150 skills in the game depending on RNG with Abracadabra. Plagiarism can Save skill from other classes that he can use manually.
Getting Started
Upon Changing to your first Job. You will get "Weapon Voucher" that can be acquired from achievements tab, that can be exchanged for starting job weapon at Ornstein NPC located in backrooms on first floor. Choose weapon depending on what build you are going. it won't last for long time. Expert Jobs such as Judge and Peacekeeper receieves unique Accessory that gives +10% exp/ASPD +3/SP +10 until base level 30.
Now you will probably want to get some job levels. You can level in upper levels of Morroc Pyramids, if its too hard. you can always go back to basement until you level your damaging skills.
After you get your basic skills. its time to finally start the journey to level 130. it won't be an easy road. But remember PRM is Marathon, not a sprint.
Effective Exp from monsters counts by +/- 15 level range, but leveling spots will be listed with preferable player level and +5 of monsters level, Leveling spots will depend on your job/gear and stats, if its too hard, you can always level in easier spot or use reset fountain and spend points in stats that you missing: HP/SP/Damage/Cast Time and etc..
Leveling Spots:
"Morroc Pyramid Basement": 1 ~ 14. Starting leveling spot, you can easily get 10/10 or 15/10 for first job change.
Items to get: Lost Attire shadow Set - First Shadow set. Orphan Cloths set - gives increase exp. Orphan Runes - first orphan runes from first orphan coffer, gives stats like ATK/MATK/HP and SP. Familiar Card - 5 hp recover on physical damage.
"Upper Morroc Pyramid": 5 ~ 25. Minorous/Mummy.
Items to get: Lost Tomb Ring - grants SP on kill great for early game resource management.
"Payon Cave F1/F2/F3": 10 ~ 28 Skeleton Archer/Soldier. Sohee. Nine Tails. Fire Fox.
Items to get: Scarlet set. Legacy of Arrows set for ranged classes. Bone weapons. Moonlight Dagger for Bolters.
"Insect Society": 10 ~ 20. Even tho this dungeon considered low level dungeon. It can be quite rippy for certain jobs and while having low hp and hard DEF. Go here mostly for items.
Items to get: Insect Wings - Movement speed garment. Scaraba Tower - AutoGuard 10 shield with great defences. Quick Swarming shadow set for Variable cast reduction. Carapace Armor For melee classes. Dark Tights for ranged classes. Mother's nightmare ETC items for Insect society Scholar Accessory exchange.
"Prontera culvert F2": 14 ~ 34. Mega Thief Bug/Fulbuk. Good leveling spot especially if you have AoE.
Items to get: Running shoes - high base movement speed shoes, look for Move speed random option. Golden Buckler - good sheild with Regen.
"Geffen Cave entrance map": 20 ~ 35. Goblins.
Items to get: Wooden Mail, Gives large HP bonus for max SP cost, great for Expert Jobs since their hp pool is low, if you can sustain SP.
"Geffen Field 08": 28 ~ 40' Earth/Sky Petite and Wild Rose.
"Geffen Cave": 30 ~ 40 F2-F3. All mobs.
Items to get: Drainliar Card, Bloody Mage card in shield.
"Orc Village": 35 ~ 45. Orc Warrior/Orc Lady/Orc Baby. Good exp. dodge Axe Torando from Orc Warriors if you don't have high hp.
"West Orc Village": 39 ~ 50 High Orc/Orc Archers.
You can also try to kill Orc Lord for Medic Manual X, which gives "Heal" lvl 10.
"Orc Dungeon": 40 ~ 50. Can be rippy if you don't have good hp. Aoe is welcome here. Great EXP if you can survive.
Where to level, all the way to 130
The single most useful thing the community ever wrote down: which map, at which level, and what to take away from it.
Getting Started
Upon Changing to your first Job. You will get "Weapon Voucher" that can be acquired from achievements tab, that can be exchanged for starting job weapon at Ornstein NPC located in backrooms on first floor. Choose weapon depending on what build you are going. it won't last for long time. Expert Jobs such as Judge and Peacekeeper receieves unique Accessory that gives +10% exp/ASPD +3/SP +10 until base level 30.
Now you will probably want to get some job levels. You can level in upper levels of Morroc Pyramids, if its too hard. you can always go back to basement until you level your damaging skills.
After you get your basic skills. its time to finally start the journey to level 130. it won't be an easy road. But remember PRM is Marathon, not a sprint.
Effective Exp from monsters counts by +/- 15 level range, but leveling spots will be listed with preferable player level and +5 of monsters level, Leveling spots will depend on your job/gear and stats, if its too hard, you can always level in easier spot or use reset fountain and spend points in stats that you missing: HP/SP/Damage/Cast Time and etc..
Leveling Spots:
"Morroc Pyramid Basement": 1 ~ 14. Starting leveling spot, you can easily get 10/10 or 15/10 for first job change.
Items to get: Lost Attire shadow Set - First Shadow set. Orphan Cloths set - gives increase exp. Orphan Runes - first orphan runes from first orphan coffer, gives stats like ATK/MATK/HP and SP. Familiar Card - 5 hp recover on physical damage.
"Upper Morroc Pyramid": 5 ~ 25. Minorous/Mummy.
Items to get: Lost Tomb Ring - grants SP on kill great for early game resource management.
"Payon Cave F1/F2/F3": 10 ~ 28 Skeleton Archer/Soldier. Sohee. Nine Tails. Fire Fox.
Items to get: Scarlet set. Legacy of Arrows set for ranged classes. Bone weapons. Moonlight Dagger for Bolters.
"Insect Society": 10 ~ 20. Even tho this dungeon considered low level dungeon. It can be quite rippy for certain jobs and while having low hp and hard DEF. Go here mostly for items.
Items to get: Insect Wings - Movement speed garment. Scaraba Tower - AutoGuard 10 shield with great defences. Quick Swarming shadow set for Variable cast reduction. Carapace Armor For melee classes. Dark Tights for ranged classes. Mother's nightmare ETC items for Insect society Scholar Accessory exchange.
"Prontera culvert F2": 14 ~ 34. Mega Thief Bug/Fulbuk. Good leveling spot especially if you have AoE.
Items to get: Running shoes - high base movement speed shoes, look for Move speed random option. Golden Buckler - good sheild with Regen.
"Geffen Cave entrance map": 20 ~ 35. Goblins.
Items to get: Wooden Mail, Gives large HP bonus for max SP cost, great for Expert Jobs since their hp pool is low, if you can sustain SP.
"Geffen Field 08": 28 ~ 40' Earth/Sky Petite and Wild Rose.
"Geffen Cave": 30 ~ 40 F2-F3. All mobs.
Items to get: Drainliar Card, Bloody Mage card in shield.
"Orc Village": 35 ~ 45. Orc Warrior/Orc Lady/Orc Baby. Good exp. dodge Axe Torando from Orc Warriors if you don't have high hp.
"West Orc Village": 39 ~ 50 High Orc/Orc Archers.
You can also try to kill Orc Lord for Medic Manual X, which gives "Heal" lvl 10.
"Orc Dungeon": 40 ~ 50. Can be rippy if you don't have good hp. Aoe is welcome here. Great EXP if you can survive.
Journey Continues
After getting to base level 50 and maybe changing jobs. The grind continues. With newly acquired power the leveling will become easier.
Leveling Spots:
Frontier Fields: 40 ~ 54. Can be quite hard place to level. but EXP is really high.
Umbala Jungle: 49 ~ 67.
Items to get: HD ores for refining. Wootan and shooter cards for Melee/Ranged/Magic classes.
Faceworm Nest: 53 ~ 74. Best Leveling place in Level range, High EXP from every monster. Huge density. But can be hard to level without Having Perfect Hide that can be acquired from Vanish manual bought from Black Market NPC. All monsters have Poison element lvl 3/4, so neutral damage will be reduced by 25-50%. Good Option to use any element endow by casting thief "bolt" skill at lvl 10, Undead bullets for Judge, Use Trinket with endow for Peacekeeper.
Items to get: Venom Fang Shadow set for bonus dmg against Poison element. Forest Scream for some jobs that needs ASPD(great for shadowseer/Judge/Peacekeeper).
Leveling? I Love it!
"Amatsu Fields": 73 ~ 82. Stock on some Green potions for bleeding debuff. Evade Rolling Flames from Verpote, in 99% of times its a oneshot.
Items to get: Sashimi Wakizashi for AA classes. Karakasa Card for critical based classe.
"Amatsu Dungeon F2": 80 ~ 90. Second floor is quite small so every way you go, you will encounter monsters.
Items to Get: Bushido Shadow Set for Critical Strike chance. Crescent Helm - gives bonuses when base stat is at 99. Muramasa for Sword users. Masamune for Ronin.
"Rachel Sanctuary F1": 90 ~ 108. Good finishing place to get lvl 99/70. Vanberks Spam Sonic blow and can stun, Martin card can be used for stun immune. Isilla casts ruwach and sometimes silences. Hodremlin is a dog.
"Sky Garden dungeon": 95 ~ 110 . Hard dungeon with great rewards at the end.
Items to get: First/Last Einherjar shadow set. Odin blessing exchange items. Avatar of Sleipnir card in shoes for movement speed. Avatar of Idun card for HP/SP and Regen in middle headgear slot. for more info check out [https://wiki.echoesofmorroc.com/Einherjar_Equipment Sky Garden Exchange]
- Antique Firelock Scathe applies bleeding and Ankle snare can be an issue for melee classes with no range options.
- Shinobi deal heavy damage with Claymore Trap and Shadow Slash, traps can be destroyed with any aoe skill.
- Tengu spam Critical strike and close confine, if being mobbed can be certain death. The
- Paper has Defender that it casts when going below 50% hp, so ranged damage will be reduced by a lot.
- Silent Roning always casts Riposte in melee range, try to bait it out since duration of riposte is quite short.
It's so over
After level 100, game becomes slightly harder, you will start having issues in certain dungeons, and on certain jobs, but its not a reason to stop.
Now is good time to get more powerful gear, and start refining, slotting cards, looking for costumes = the cooler you look, the more damage you deal, and that's facts.
Refines:
Refining gear to +6 is safe option, since Ores that 1 level higher than needed doesn't downgrade item. you can use basic Oridecon/Elunium for refines from 0 ~ 3. then use Enriched Oridecon/Elunium for safe refines from 3 ~ 6 for important pieces. And use HD for not important stuff.
Get important Manuals such as:
Get cards for your class:
Easy to get Defensive cards:
Easy to get Resource Management cards:
Easy to get Damage cards:
- Medic Manual X - Grants "Heal" level 10.
- Agility Manual X - Grants "Increase Agi" level 10.
- Life Manual - Grants "Resurrection" level 1. good even if you play alone, you could save some orphans in a dire situation.
- Portal Manual - Grants "Warp Portal" level 2. Could be used for saving important warps such as farming spots.
- Teleport Manual - Grants "Teleport" level 2. QoL item to skip some unwanted maps.
We're So Back!
After achieving level 100, you will spend most of the time getting new and better gear,refining, trying out builds, exploring various locations, and getting jobs for new class skills.
Most of the dungeons will increase in difficulty, meaning without upgrades it will be now tough to level.
Leveling Spots:
Nameless Island: 95 ~ 105. Good place to level early on after getting lvl 100.
Items to get: Job runes from "lost rune coffer". Manuals from banshee. Mob cards for for lower headgear. Invoker's Ring from BIshop MVP.
Verus Fields: 100 ~ 110. Monsters here doesn't give Base level EXP. but they give Huge amounts of Job EXP. if you are missing on some skill points. its great place to grind for Job levels without changing spots, since monsters doesn't give Base level EXP.
Items to get: Excellion set.
''Old Glast Heim Distortion: 105 ~ 115". Monsters deal massive amounts of damage. Spectre Raydrics have ghost 4 so neutral attacks aren't effective.
Spectre Raydric warrior: Casts Rook's smash that deals massive damage and knockbacks player.
Spectre Raydric archer: Casts Violent Shot if player is near them, knocking them away and having chance to stun, evade if you don't have stun immunity.
Khalitzburg Knight: Casts King's gambit ( land protector) that blocks any AoE skills, Also casts King's chain that deals huge damage.
White Knight: Queen's Gambit is to be evaded at all costs, it deals hybrid physical/magical damage that will oneshot most of the jobs if you get hit. Also Casts Face-Off with high cast time.
Items to get: Temporal stat boots. 2nd coffers. Khalitzburg/White Knight armors for Holy/Dark armor endow.
Invaded Prontera Distortion: 100 ~ 112. Monsters here are all undead element. some of them deal heavy damage with skills, so use hiding to evade them.
Items to get: 2nd Shadow Coffers. Zombie Guard card for expert jobs, or high job classes [>/= 70].
Niflheim Opera House: 105 ~ 118. Best EXP leveling spot for level. mobs can be annoying with amounts of debuffs that they can apply.
Night Ruri: Casts Frozen mist skill that deals high amounts of damage and slows ASPD/Move speed.
Gae Ceann: Deals heavy neutral damage with skills, casts AoE curse.
Scream: Goes invisible. casts Horroc Scream that adds flat cast time increase to ALL SKILLS.
Opera Jitterbug: Boss protocol monster. Casts Heavy Metal/Revebration skills that deal medium neutral damage to single player in AoE. Casts Illusion of Moonlight that deals damage on HP recovery(Only healing skills and Natural hp regen applies to it. leeching aren't affected)
Voices of Sorrow: Boss protocol monster. Has Massive amounts of HP. Her skills deal massive amounts of damage with long casting time, evade them at all costs. Has Wide screen Confusion Debuff, use pots or you may get into her casting range.
Items to get: 3rd Shadow Coffers. Golden/Silver Moon accessory. Vanish Manual X.
Horror Toy Factory Distortion: 109 ~ 120. Hard distortion if you aren't prepared. Monsters are passive until hit or you get close to them, also they cast Kaupe( "x" amount evade from physical attacks) when in passive mode, so slow hard hitting classes will have bad time here.
Items to get: 2nd Shadow Coffers. Carrot/Donut in mouth for non-thief based classes. Jewel shadowdecon and Deviling card from Deviling miniboss, if you wish to farm him. Illusionist items from Kimi and some monsters from Distortion.
Varmundt's Mansion: 119 ~ 128. Best EXP place on-level. Alot of monsters spams medium damaging skills.
Maiden of Past: Casts Extreme Vortex that roots anyone who steps in cast range. Gungnir flight skill ignores this skill.
Maiden of Present: Spams Critical Hit skill dealing medium amounts of damage. Casts Zephyr Gust dealing high amounts of damage.
Maiden of Future: Spams Wide Screen Freeze and Storm Gust. While player in Freeze casts Tetravortex-Wind dealing average amounts of damage, Sropho can be used for freeze immunity.
Gentleman: Casts Counter Blade that deals massive amounts of neutral physical damage.
Cavalier: Casts Roaring overslash and Thunderstorm that deals high damage.
Lost Codex: Spams Meteor Storm that can stunlock if you get caught, and Sky prophecy that doubles next damage taken from next hit.
Lost Traveler: High HP monster. Casts Wide screen Stun. Uses Max Pain while below 50% HP.
Navigator: Boss protocol monster. Casts dragon omamori skill that explodes if being hit again.
Items to get: 3rd shadow coffers. Paradox Set, or pieces of it, has 2 slots and random skill enchant. Hugin and Munin combo for AA NR builds. Portal Manual Z/Life Manual X/Noble Manual[for high Luk based characters].
Death Castle: 124 ~ 140. Hard Endgame dungeon. Monsters deal massive amounts of damage. casts annoying debuffs and CC skills. Level here with caution, investments are needed.
Death Ruri: Goes invisible and dealing damage around herself. If close she casts Million Stabs, that deals massive amounts of damage, with hp below 12k its a oneshot. Spams Death Cloud that deals DoT damage in AoE.
Hunting Guise: Ghost element monster, neutral damage will be halved. Spams Critical strike skill that deals medium amounts of damage, but can stack if not killed fast.
Guillotine: Casts Rupture Axe that can stun, while also casting Horror Scream when below 50% hp.
Greater Shadow: Boss protocol Monster. Casts Severe rainstorm that deals massive amounts of DoT damage. Casts Cursed Circle - Control type skill that stuns all targets in AoE. can't removed, evade at all costs. While Below 50% hp casts Suicide Bombing on nearest player, if you get caught in CC that's sure death, suicide bombing can be evaded only with perfect hiding, going behind wall or breaking line of sight doesn't cancel skill.
Items to Get: 3rd Shadow Coffers. Piercing Veil set and Spellslinger Ring for casters. Jewel Elunium from Greater shadow. Death Ward shield from greater shadow, no refined neeed if you aren't planning on only tanking.
Regenshutz Lab: 127 ~ 135. Very hard dungeon, if you don't have endow and large amounts of AoE damage. Rekenber core spawns 5 biolab monsters that can kill in you in seconds, while also having ghost 4 as element, Weapon endow is a must here.
Rekenber Core: easiest monster in the dungeon, by itself its not a danger. Spawns 5 monsters that has various abilities.
Remade Adventurers: Has Variety of skills that deal massive amounts of damage.
Items to Get: 4th shadow coffers, if you have good AoE - best place to farm 4th coffers. Rekenber Core Card, good mid headgear card that works for every job in the game.
Second job, specialisation, final job
The main road forks twice. Here is what each fork means and when you reach it.
Second Job Change
Now you should have Base/Job level 50. And its time to change jobs, Expert Jobs can't change job further. Trickster and Vagabond need level 99/70 before changing to 2nd job.
Thief Job change:
Raider Job change:
[https://wiki.echoesofmorroc.com/Dracomancer Dracomancer] - Bruiser/Off-tank Melee Class. By changing job gain access to using Draco Orb that grants effects via active skill buff for short duration scaling on Orb "Soul Level". Depending on Draco Orb used gives effects by improving certain skill effect or giving more effects to them. Uses Dragon Force/Dragon Pact Stances to activate skills.
- [https://wiki.echoesofmorroc.com/Rogue Rogue] - Hybrid Class with multiple "build" skill tree, depending on skill tree chosen can be Melee Bruiser, Creator or Hunter type classes and also having shield mastery tree. Can further change jobs by getting specialization or Unchained evolution.
- [https://wiki.echoesofmorroc.com/Assassin Assassin] - Hybrid Class with multiple "build" skill tree, depending on skill tree chosen utilize weapons used from Sword, Axe ,Katar and Shadow skill mastery. Can further change jobs by getting specialization or Unchained evolution.
- [https://wiki.echoesofmorroc.com/Prowler Prowler] - Melee Dps class. Scales Flee and Perfect Dodge. Improves Backstab from thief skill kit. High Burst damage and evasion. Uses Unique Off-hand.
- [https://wiki.echoesofmorroc.com/Shadowseer Shadowseer] - Pseudo Melee Magic class. Adds MATK as ATK. Uses Off-hand dagger that increases range(Class is still melee). Depends on Auto spell skil, bursting enemy with autocasting spells. High DPS and ASPD. Squishy.
- [https://wiki.echoesofmorroc.com/Unchained_Evolutions Unchained Thief] - Super Novice of PRM. Unlocks core skills from both Rogue/Assassin classes. Can further Unchain by getting core skills of all Specialization classes.
Choosing Specialization
At this point you are probably at Job level 70 for Rogue/Assassin. and now you can choose Specialization.
Rogue Specialization:
Assassin Specialization:
Debuff and DoT gameplay. Uses poisons to debuff both caster and enemies around him. Can change jobs to Black Plague.
- [https://wiki.echoesofmorroc.com/Specializations#Mystic Mystic] - Enhances Spell casting playstyle. offering new damage skills and buffs that improves magical damage. Can change job to Arcane Master
- [https://wiki.echoesofmorroc.com/Specializations#Duelist Duelist] - Enhances Melee Bruiser playstyle offering stance that gives counter charges and improves skills depending on amount of charges. Can change job to Kingslayer.
- [https://wiki.echoesofmorroc.com/Specializations#Saboteur Saboteur] - Enhances Trap playstyle. Gives more explosion skills and traps. Has access to Potion pitcher that heals all allies in aoe. Can change job to Blast Juggler.
- [https://wiki.echoesofmorroc.com/Specializations#Deadeye Deadeye] - Enhances Ranged Bow playstyle. Giving access to Sniper's nest which reduces movement speed but increased damage dealt and heavy finisher that deals massive single target damage in sniper's nest. Can change job to Sinner.
- [https://wiki.echoesofmorroc.com/Specializations#Blade_Dancer Blade Dancer] - Master of Blades. Dual Wielding gameplay improvements. Can change job to Night Raven.
- [https://wiki.echoesofmorroc.com/Specializations#Scoundrel Scoundrel] - Master of Poisons.
- [https://wiki.echoesofmorroc.com/Specializations#Executioner Executioner] - Master of Katars. Combo playstyle. Chaining skills deals heavy damage. Can change to Gravekeeper
- [https://wiki.echoesofmorroc.com/Specializations#Shinobi Shinobi] Master of Elements. has ability to change element of skills and weapon. Defensive/Offensive improved. Can change job to Satsujin.
Final job change?
Finally after getting 99/70. its time to change to final job. It was long road. but a lot more is ahead.
Its time to unlock full power of specializations, become one with yourself, swear your loyality to Lady Hel in underworld, or Unchain your full potential.
Specialization Evolution:
Rogue Specializations:
Assassin Specializations:
Trickster Job change:
Vagabond Job change:
Unchained Job change:
- [https://wiki.echoesofmorroc.com/Arcanemaster Arcane Master] - Unrestricted magic. Gain access to variety of AoE spells and heavy hitting finisher. Tree of Yggdrasil that can revive fallen allies. Comet that Decreases elemental resistances of monster and more.
- [https://wiki.echoesofmorroc.com/Kingslayer Kingslayer] - Master of Strategy. Chess style character that has Queen's[Mostly Black] and King's skills[Mostly White]. Improves damage with "Left" Skill tree, offering more damaging skills. Improves Defences with "Right" Skill tree, offering defensive buffs and effects. Can use Heavy Finisher that uses total SP by adding spent SP into % ATK.
- [https://wiki.echoesofmorroc.com/Blast_Juggler Blast Juggler] - Rules? Explosions are only option. Great AoE and Sustain. Gain more Trap skills and explosions. increases potion effectiveness. And cooked food for caster and allies.
- [https://wiki.echoesofmorroc.com/Sinner Sinner] - Repent through cleansing. Further improves ranged playstyle. Offering multiple skills to be used in different builds. from AA/Summon turret/Manual Casting. Great AoE and Mobility/Evasion with decoy.
- [https://wiki.echoesofmorroc.com/Night_Raven Night Raven] - Master of Weapons. Can wield any Assassin's weapons such as Daggers/Swords/Axe/Katar. Grants Hawk that can be autocasted with physical attacks while wielding Sword and dagger. High Single target potential. Great mobility with "Raven Step".
- [https://wiki.echoesofmorroc.com/Black_Plague Black Plague] - Unseen death from inside. Improves Poison used and offers more Poisons to infect target with. Boost skills when using poisons or target being affected by poison. Great AoE and Defences, Lots of Debuff ailments.
- [https://wiki.echoesofmorroc.com/Gravekeeper Gravekeeper] - Loki's Legacy. High crit damage potential. burst combo skills with heavy damage. Buffs that increases damage output. No defensive options.
- [https://wiki.echoesofmorroc.com/Satsujin Satsujin] - Jack of all trades. Gain access to Melee/Magic/Ranged skill trees. depending on playstyle can change flow of combat.
- [https://wiki.echoesofmorroc.com/Revenant Revenant] - Lady's Hel loyal subject. Gains Revenant spirit as Lady's Hel reward who follows the player and stuns monsters, or can be exchanged to unique card. Offers heavy hitting skills with counter mechanic. High Leech rate/power. Good AoE.
- [https://wiki.echoesofmorroc.com/Legend Legend] - Become the Legend. Dominate battlefield with overwhelming power. High AA potential. Grants even more passives and buffs that increases Damage potential.
- [https://wiki.echoesofmorroc.com/Unchained_Evolutions Unchained Thief/Rogue] - Master of Change/Traditions. Increased maximum level of certain skills. Gains unique Scarf and accessory that improves some skill effect.
- [https://wiki.echoesofmorroc.com/Unchained_Evolutions Phantom Thief] - Infinite Possibilites. Gain access to most of the specializations skills. Can use every other class exclusive shadow sets.
Level 100 and the Bifrost Mirror
Distortion dungeons are the first content gate that asks you to prepare rather than just arrive.
What the Orb?
After you acquired lvl 100, and changed to final job, now is the time to start exploring [https://wiki.echoesofmorroc.com/Distortion_Dungeons "Distortion Dungeons"]. A unique dungeons ,that offers more items to farm, with slight difficulty increase, depending on distortion of course, it can vary from debuffing/buffing player and monsters while in dungeon, enables free pvp for every player inside, draining full exp on death or just disabling resurrection.
To enter such dungeons player would need [https://wiki.echoesofmorroc.com/Bifrost_Mirror "Bifrost Mirror"], following the guide will help you find both Bifrost shard, and 4 eyes of the sons of Odin. Each socketed eye allows traveling in time, be it either past, future, or completly new timeline.
I hope you saved a lot of zeny for Sage's service.
- Socketing all 4 eyes into the bifrost shard, gives access to distortion dungeon for whole account, you only need to finish bifrost mirror once.
- Don't rush by socketing all the eyes. get first 2 eyes for 100-120 level Distortions, socket missing eyes once you have spare zeny or need Distortion entry.
A Piece of Asgard in New-Midgard
The Bifrost Mirror Shard is a piece of equipment that cannot be equipped, sold, traded, dropped or stored, being 100% Character Bound.
This item is required to access the Distortion Dungeons, as it can reflect the light seen on the blue orbs that contains the distortion to be accessed. The Mirror by itself is useless, but the Eyes of the 4 Sons of Odin can power it up in order to unlock access to different distortions.
Upon fully completing Bifrost Mirror on any character , gives access to all distortion on whole account regardless of having Biforst Mirror in inventory.
How to Obtain
The Mirror is not dropped, instead its location can be described as follows:
Where Satan Morroc was slain, the Mirror shall bring a new light to anyone who seeks to find a different path.
When the Mirror is obtained, the player can begin working on developing it, as the Mirror itself has no powers.
The Mirror can be found in moc_fild14 - 345,196
The 4 Jewels
The 4 Jewels of the sons of Odin are spread around the world. they can be found in 4 different regions:
The sons of Odin walked the land and each was visiting one of the nations: Rune-Midgard, Arunafeltz, Schwarzwald and Niflheim.
The eyes must be slotted in a fixed order, only the sages in Dicastes Diel can add them.
- First Eye: pay_fild06 - 103,222
- Second Eye: hu_fild06 - 188,230
- Third Eye: ra_fild03 - 214,267
- Fourth Eye: Niflheim - 289,262
Slotting the Eyes
The Sages in Dicastes Diel are dressed according to their expertise based on their colors. The distortions available for each can be found on the Distortion Dungeons Page.
The Eyes on a Bifrost Mirror Shard can be seen like the slots of cards on an equipment by checking the Mirror in the inventory.
This is considered a requirement for any distortion access, and once done, the character permanently unlocks that access. Regardless if the player loses a fully upgraded Mirror, they retain permanent access to those.
The Master of Vidar slots the first Jewel. The price to add the Eye of Vidar is 75.000z
This enables access to past distortions, they took place in the past and are part of history.
The Master of Vali slots the second Jewel. The price to add the Eye of Vali is 100.000z
This enables access to future distortions, they indicate a situation that may happen someday and must be avoided.
The Master of Thor slots the third Jewel. The price to add the Eye of Thor is 150.000z
This enables access to paradox distortions, they are unique places that happen in different timelines or circumstances to our world.
The Master of Balder slots the fourth Jewel. The price to add the Eye of Balder is 350.000z
This enables access to end of the world distortions, they take place in apocalyptic scenarios where all hope is lost and a great evil roams the land freely.
130, 150, and what comes after
One hundred and thirty is the soft cap. One hundred and fifty is a challenge rather than a goal.
Is this the End?
After getting level 124 stat gained are heavily decreased, once you achieve Level 130 it is known as "Soft-Cap" meaning after this point no new gear will appear, its not required to level past this point. You still can level up up to level 150, after level 130 exp needed to level up are increased massively, fewer places to level, every death will remove 5% exp which can delete hours of leveling on higher levels.
level 150 or "Hard Cap", in itself is a challenge, after 145 level you won't gain any more stat points.
What to do now?. Now it depends on you how to taste the End-Game, will you try to conquer harderst dungeons in the game? Explore world for hidden quests? Grind for your character upgrades, to be the best one on the server? Create new classes to explore New-Midgard again from different perspective, Leave and wait for new content to come, or just sit in Orphanage and talk with other people.
Material on this page is transcribed from the community wiki for the world the Refuge inherited, and from the development team's own posts. Where the two disagree, the posts win and the difference is called out in a purple box. Numbers may still move before launch.