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Start here

Everything between waking up with no name and hitting the soft cap, in the order you will need it.

You wake up as an Orphan

No memories, no name, and a reflection that will not stop talking to you. That is the whole of your character creation.

Orphan, as the original server documented it

This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.

Orphan

The Orphan is a cursed person. Every Orphan carries The Mark with them. Orphans create a Shadow when they die in specific places where negative energy is gathered, since Shadows attempt to explode when they die, they are very dangerous to society. For this reason, most people don't like having Orphans near them.

Orphans don't have access to the original jobs due to the risk they bring. Only the Thief, and in turn, Assassin and Rogue guilds accept Orphans, that's because those guilds would always be seen as outsiders by the common people, so they embraced these new outcasts from society.

Some alternative associations also seem to be taking Orphans...

An Orphan can also become a Merchant, as long as it sticks to the rules of the Merchant Association of Alberta and refrain from training and stick to a peaceful life of markets and trading.

Extra information

  • Orphans have this name because when a person receives The Mark, their whole family supposedly dies or vanishes. Nobody is fully sure what happens.
  • Available Weapons: Daggers
  • When an Orphan gets to Lv99 without dying, they receive +10 bonus to all stats. They also cannot job change anymore if they do this.

The Orphanage

The hub. Every service you need before level 50 is in one building, and the Refuge gave the whole place a visual pass.

The Orphanage, as the original server documented it

This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.

The Orphanage is the best place for an Orphan to be in New-Midgard. A safe house born from the wishes of people to protect those who are less fortunated, and cursed.

It's a community effort to ensure the Orphanage continues to grow and provide better support for its people.

No matter how hard the path is, having a place to call home will always be something every orphan will have... as long as they take care of it.

Orphanage Level

The Orphanage grows with donations from players. Specific services and features will be available or expanded when the orphanage reaches higher levels.

Donating also rewards players with Donation Points that can be exchanged for costumes and rewards with some NPCs.

There are 3 ways to make the donations to the Orphanage:

When the orphanage levels up, EVERY CHARACTER currently online receives +50% EXP for 30 minutes . This will be broadcast and the Orphanage music will change briefly.

The money required and benefits for each level can be seen below.

  • Lucy Guile , the Healer, provides buffs at the cost of 5.000z.
  • This also rewards the player with 1 Donation Point and adds 1.000z to the Orphanage Funds.
  • Amadeus Windsor , the founder, takes direct donations of 10.000z, 50.000z and 100.000z.
  • This also rewards players with 10, 50 or 100 Donation Points.
  • Server Events , such as a monster invasion in a city.
  • If the players successfully save the city, a donation from the city might be made to the Orphanage, depending on how well players did.

Kafra Alysia

The kafra that works specifically for the orphanage. She can save your respawn point, access your storage, refill elixirs and teleport you.

  • The storage access here is always free.
  • Kafra Alysia has a minor quest associated with her.
  • Teleports with Alysia always cost 100z for Morroc and 500z for anywhere else.
  • Her teleports are always the cheapest option compared to city kafras.
  • Kafra Alysia teleport variety improves every 20 orphanage levels. She also has unique teleport destinations.

Healer

Lucy Guile takes cares of the Orphans, at no cost. She might seem cold but she's nice.

You can also pay her 5.000z for a temporary buff. You will receive all buffs already available

Duration of Buff is 5 minutes + 1 minute per orphanage level.

  • Magnificat , increased SP recovery, Orphanage Level 1 or higher.
  • Weapon Revest , prevents breaking and removal of weapon, Orphanage Level 25 or higher.
  • Job Growth , increases job experience gained by 10%, Orphanage Level 50 or higher.
  • Base Growth , increases base experience gained by 10%, Orphanage Level 100.

Kitchen

Mary Cenia is the Headchef of the kitchen, she can be a bit rought sometimes, but has a heart of gold.

You can buy food from her at a fixed price, regardless of the type or grade.

Food buffs don't stack. You can't have more than one status active at a time.

Duration of Buff is 5 minutes + 1 minute per orphanage level.

  • Food can usually be bought in different cities around the world. Usually ranging from +2 to +7, as long as you find the Pub/Restaurant in them.
  • Price for food around the world is always more expensive than the Orphanage.
  • Every 10 Orphanage levels, the food quality increases by +1 stat point, up to +10 of a stat at Orphanage Level 90.

Memory Fountain

A fountain that you can see the reflection of your life. Allows you to reset your stats and skills.

  • The fountain reflects who you are now.
  • Price for resets is 500z per base level.
  • Price is reduced by 1% per orphanage level, making the fountain free at Orphanage Level 100.
  • There's no restrictions on how often the fountain can be used.

3 Smith Brothers

The 3 Howards take care of refines, weapons and armors. They sell equipment for Orphans at convenient prices.

  • The older brother refines equipment and sells ores.
  • The middle brother sells weapons.
  • the younger brother sells armors.
  • The quality of ores, weapons and armors improves every 10 orphanage levels, up to orphanage level 50.
  • very rare ores can be bought for HIGH prices at higher levels.

Card Remover

This fancy guy removes cards from any equipment.

  • There is no chance of failure.
  • The card remover requires Orphanage Level 25 to start his work.

Happy Girl and Big Dude

These two can provide different visuals to players.

  • Happy Girl can sell hats directly to players, at low prices (mostly).
  • She also sells zodiac Diadems, that provide reasonable bonuses, but have no slot.
  • Happy Girl also sells boxes containing a random SLOTTED hat of the same type above
  • Zodiac crowns are also obtained from boxes with a random hat inside. They are slotted variations of the diadems, and their bonuses are refine-based.
  • You can also get costume versions of all those items with her by spending Donation Points .
  • Big Dude provides garment costumes at very high amounts of Donation Points .
  • Big Dude sells garments when the Orphanage Level is 50 or higher .

Job Changers

A variety of places can start your job change around the orphanage.

(Jester, Vagabond and Raider jobs have other starting locations.)

  • The Merchant Representative can turn any Level 1/1 Orphan into a merchant permanently.
  • Lydia, the Thief can provide job level 10 Orphans with a quest to become a thief.
  • Mrs. Sorin can start Orphans on the path of the Trickster
  • A broken clock in the orphanage can bring back memories needed by a Illusionist.
  • A serious man is looking for strong orphans to start training as a Judge.
  • The Unchained room allows people ready to break their limits to push their jobs to the limit.

Wandering Minstrel

The Wandering minstrel will always provide updated information about the world to Orphans.

  • As patches and updates are made, the Minstrel will provide a small lore-friendly block of information about the new content.
  • It also provides overall information about the world.

Orphanage Level prices

Zeny required is a community goal. It can be donated from any player, at any time.

First 30 Levels:

  • Any Zeny donated above the required amount is LOST
  • Lucy the healer will never increase the level of the Orphanage, only an Amadeus Windsor donation will increase the level.
  • The donation amounts from Lucy the Healer can only help with overall progress.
  • Zeny required currently can be checked by asking for progress from Amadeus Windsor.
  • Zeny needed increases by 10.000z per current level. The funds go back to zero every level.
  • Some events and community achievements ingame might provide a boost to orphanage level progress, such as saving a city from an invasion
  • There's no limitation on how fast the Orphanage can level, theoretically, players can get it to Lv100 in a single day, with no limitations or daily stuff.
Current LevelZeny for next level
110.000z
230.000z
360.000z
4100.000z
5150.000z
6210.000z
7280.000z
8360.000z
9450.000z
10550.000z
11660.000z
12780.000z
13910.000z
141.050.000z
151.200.000z
161.360.000z
171.530.000z
181.710.000z
191.900.000z
202.100.000z
212.310.000z
222.530.000z
232.760.000z
243.000.000z
253.250.000z
263.510.000z
273.780.000z
284.060.000z
294.350.000z
304.650.000z

Your first job change

Ten job levels for a normal job, fifteen base levels on top for an Expert one. Every job change in the game is a quest rather than an NPC menu, and the wiki lists where each one starts.

How the tree works, as the original server documented it

This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.

Path of the Orphan

In Return to Morroc, the Orphan is the only starter choice for any player. The Orphan has a multitude of paths to choose from, each with a special progression and their own rules. Minor changes in the main story or with NPC behavior might happen with different Trees.

NOTE: Specific Numeric values for skills won't be shown as they can be changed slightly over time for balance.

You can see the Job Quests for each of the jobs below.

Orphan
ThiefTricksterJesterMimicVagabondRaider
Unchained EvolutionsRevenantLegendDracomancer
Thief Tree
AssassinShadowseerProwlerRogue
Blade DancerShinobiExecutionerScoundrelMysticDuelistDeadeyeSaboteur
Night RavenSatsujinGravekeeperBlack PlagueArcane MasterKingslayerSinnerBlast Juggler
Expert Classes
JudgeIllusionistDark Knight
Where every job quest starts, as the original server documented it

This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.

Every Job has a story in Return to Morroc.

Jobs are not only ways to play here, but also a unique identity of the player. The Job Change Quests are an essential part of this.

The Thief tree is the "regular progression" tree of the game. There are multiple job quests and paths to be taken. It's the perfect way to follow your destiny.

Thief Quest -

Start Location: Lydia the Thief, Orphanage

Required: Orphan Job Lv10

Objective: Pay the price and assist the guild by talking to Lydia on the Orphanage entrance

Prowler Quest -

Start Location: Lighthalzen

Required: Thief Job Lv50

Objective: Use the Prowler Armguard and prove you can fight the strongest enemies no matter what.

Shadowseer Quest -

Start Location: Niflheim

Required: Thief Job Lv50

Objective: Understand the path of Life and Death.

Assassin/Rogue Quest -

Start Location: Sograt Desert Guild: moc_fild16

Required: Thief Job Lv50

Objective: Clear all the trials of the assassins, including basic knowledge, evasion and intuition to choose into become an Assassin or a Rogue.

Unchained Classes Quests -

Start Location: Master Room, Orphanage

Required: Job Level 50 (Unchained Thief), Base Level 99, Job Level 50 (Unchained Assassin, Unchained Rogue, Phantom Thief)

Objective: A specific weapon with random options will be requested at a high refine level, bring the weapon to the master. The weapon will need to be at the EXACT refine level.

Specialization Quests -

Start Location: Desert Guild , moc_fild16

Required: Assassin or Rogue Job Lv50

Objective: Talk to the master to learn the details about a specialization, the master will change you into the specialization if you wish.

Night Raven Quest -

Start Location: Sky Brother, Rachel Fields

Required: Blade Dancer Job Lv70

Objective: Scout the area and prepare a escape route to save the people from the cultists. This Quest is shared with Scoundrel's quest, you'll work outside.

Black Plague Quest -

Start Location: Land Brother, Rachel Fields

Required: Scoundrel Job Lv70

Objective: Infiltrate the cultist base and help the people escape. This Quest is shared with Blade Dancer's quest, you'll work inside.

Satsujin Quest -

Start Location: Master Saito, Yuno

Required: Shinobi Job Lv70

Objective: Capture the mysterious fugitive and survive all its traps.

Gravekeeper Quest -

Start Location: Tomb Guardian, Pyramid Basement

Required: Executioner Job Lv70

Objective: Enter Loki's tomb and learn the hardships of the Assassin path.

Arcane Master Quest -

Start Location: Mystic Assistant, Geffen Fields

Required: Mystic Job Lv70

Objective: Control the 4 natural elements and be approved by the Grandmaster.

Kingslayer Quest -

Start Location: Dethroned King, Moscovia

Required: Duelist Job Lv70

Objective: Face the usurper and bring justice back to a lost kingdom.

Sinner Quest -

Start Location: High Priest Zhed, Rachel Temple Garden

Required: Deadeye Job Lv70

Objective: Find the truth about the darkness covering the holy lands.

Blast Juggler Quest -

Start Location: Mad Scientist, Lighthalzen

Required: Saboteur Job Lv70

Objective: Track down Wolfchev and make sure he pays for his crimes with his life.

The trickster path is a simple way to break the rules and make your own destiny.

Trickster Quest -

Start Location: Mrs. Sorin, Orphanage

Required: Orphan Job Lv10

Objective: Embrace the cold of your soul and change your life forever.

Revenant Quest -

Start Location: Trickster, Niflheim

Required: Trickster Job Lv70

Objective: Silence the mark and use the darkness feared by all Orphans.

The path of not having a path. You can ignore your destiny.

Vagabond Quest -

Start Location: Vagabond, Orphanage

Required: Orphan Base Level 15, Job Lv10

Objective: Ignore the world that moves around you and forge a new path, free of any expectations and rules.

Legend Quest -

Start Location: Vagabond, Dicastes Diel

Required: Vagabond Job Lv70

Objective: Understand where the energy that flows around the world comes from and gain its approval.

The true path to change your destiny and become something greater.

Raider Quest -

Start Location: Wandering Knight, Payon Forest

Required: Orphan Job Lv10

Objective: Understand the qualities of a true warrior and how to control your impulses.

Dracomancer Quest -

Start Location: Strange Person, Thanatos Tower Entrance

Required: Raider Job Lv50

Objective: Survive the fury of ancient dragons and pay the price of blood.

Sometimes a single step is all it takes. You can laugh at your destiny or change it.

Jester Quest -

Start Location: Funny Guy, Prontera Southwest

Required: Orphan Job Lv10

Objective: See the fun in the world and see how you can make everything fun.

Illusionist Quest -

Start Location: Broken Clock, Orphanage

Required: Orphan Base Level 15, Job Lv10

Objective: Learn the true use of your memories and how to transform them into power and fear.

Judge Quest -

Start Location: Leon Damon, Orphanage

Required: Orphan Base Level 15, Job Lv10

Objective: Earn the approval of all 7 royal families and become a figure of authority in New-Midgard.

Dark Knight Quest -

Start Location: Strange Mirror, Prontera Knight's Guild

Required: Orphan Base Level 15, Job Lv10

Objective: Look deep inside yourself and see the true form of a shadow.

Destiny may not be to fight.

Merchant Quest

Start Location: Merchant Representative, Orphanage

Required: Orphan Base Level 1, Job Level 1, and not higher.

Objective: Get your license and work earning honest money by selling in Alberta.

See the full class tree

Where to go, all the way to 150

Every region and every dungeon the original build shipped, with the level range it was tuned for. This is the table people keep open in a second tab, so it is not folded away.

Who is waiting, the whole way up

One from each stretch of the climb, at the level the game has it at. There are seven hundred more.

  1. Poring 1 Poring
  2. Soldier Skeleton 16 Soldier Skeleton
  3. Goblin 30 Goblin
  4. Baphomet Jr. 45 Baphomet Jr.
  5. Axe Kobold 56 Axe Kobold
  6. Myst Case 72 Myst Case
  7. Owl Duke 87 Owl Duke
  8. Orphan Hunter 101 Orphan Hunter
  9. Mysteltainn 120 Mysteltainn
  10. Eremes Guile 137 Eremes Guile

Regions

RegionMonster AreasLevel RangeRelated CityLocation
Morroc Desert18 Maps1~40MorrocMidgard South
Prontera Fields12 Maps1~40PronteraMidgard Center
Payon Forest11 Maps1~15Payon and AlbertaMidgard Southeast
Geffen Fields14 Maps25~60GeffenMidgard East
Fort St Darmain4 Maps55~60Comodo and MorrocMidgard South
Comodo Forest5 Maps45~55ComodoMidgard Southwest
Umbala Jungle4 Maps60~65UmbalaMidgard Southwest
Splendide Forest3 Maps70~75MoraBridges Comodo and Geffen Regions
Mjolnir Mountain12 Maps45~60AldebaranMidgard North
Eastern Islands3 Maps80~90Amatsu, Ayothaya and MalayaOff-Coast Midgard East
Dewata Island1 Map80~85DewataOff-Coast Midgard West
Yuno Fields12 Maps50~85YunoSchwarzwald Center
Hugel Fields7 Maps70~80HugelSchwarzwald East
Einbroch Fields10 Maps55~65Einbroch, EinbechSchwarzwald West
Lighthalzen Fields3 Maps50LighthalzenSchwarzwald West
Rachel Fields13 Maps85~99RachelArunafeltz North
Veins Fields6 Maps105~115Veins, RachelArunafeltz South
Snow Fields5 Maps75~85Lutie, Dicastes DielSchwarzwald Off-Coast East
Verus Lost Sectors4 Maps105~115VerusSchwarzwald Underground
Niflheim Fields2 Maps115~120NiflheimNew-Midgard Underworld
Yggdrasil Branches2 Maps95~100UmbalaYggdrasil Tree

Dungeons

DungeonRankLevel RangeAccess LocationMVPMajor Changes
Pyramid BasementD1~15Morroc RuinsOrphan PiametteMore passages are open on the labyrinth
Upper PyramidD1~25Morroc RuinsOsirisNo Changes
Insect Society NestA15~20Sograt DesertQueen Maya and Queen ScarabaRubble brought from the surface
Payon CaveD15~25Archer VillageMoonlight Floweradded shortcuts, one less floor
Prontera CulvertE20~30West PronteraGolden Thief BugAdded shortcut, removed 2 floors
SphinxB25~35Morroc SphinxPharaohAdded shortcuts
Byalan IslandD30~45Izlude MarinaCoelacanthLighting
Geffen CaveD35~40Geffen SouthDraculaNew entrance and changed order
Sunken ShipC35~45Alberta MarinaDrakeLighting, Ambience, ghosts
Beach CavesD40~45Comodo North/WestTao GunkaRemoved East floor
Noble's BathhouseA40~50ComodoAngry PyurielNew Dungeon
Orc DungeonC50~55Geffen South FieldsOrc Lord ZombieLighting and Ambience
Coal MinesE55~60Mjolnir MountainNoble DevourerChanged 2F, Extra floor
Turtle DungeonA55~60Alberta MarinaTurtle GeneralChanged 2F, Extra floor
Magma DungeonB55~60Yuno SoutheastMuspelskollRemoved a floor
Sunken TempleB60~70PayonGeneral DaehyonNew Dungeon
Airship Crash SiteS60~70Einbroch Fields/Mjolnir MountainSerpensNew Dungeon
Clock TowerD65~70AldebaranTimeholderRemoved Basement
Faceworm NestA65~70Archer VillageFaceworm QueenNew Dungeon
Einbroch MinesD70~75EinbechRSX-0806Removed 3F
Toy FactoryE70~75LutieStormy KnightLighting
Regenschrim LabA70~80LighthalzenForgotten EgnigemSpoiler
Dragon NestC75~80Comodo NortheastNidhoggNew Dungeon
Waterfall Caves???~??Malaya FieldBaroness of DespairNew Dungeon
Glast HeimC80~95Geffen WestDream of KingsRemoved filler floors
Ayothaya TempleD85~90Ayothaya FieldAmon RaAdded Minimap
Dewata VolcanoD85~90Dewata BeachScyllaRemoved Caves
Amatsu DungeonB90~95Amatsu FieldIncantation SamuraiRemade Entrance and First Floor
Crystal CavesC90~95Snow FieldsBrinaraneaNew Dungeon
JuperosE90~95Yuno FieldsVesperChanged progression and Lighting
Alchemist FortressD90~100Mjolnir MountainFailed AbominationNew Dungeon
GeffeniaC95~100GeffenBestiaNew entrance, under tower
Abyss LakeB90~100Hugel FieldDetaleChanged Lighting
Abandoned HospitalS95~100MalayaSoul Cage AzraelExpanded 1 Floor
Ice DungeonB95~100Rachel FieldKtullanuxChanged Lighting
Rachel SanctuaryC95~100Rachel TempleGloom Under NightChanged Lighting
Cursed MonasteryA100~105Nameless IslandFallen Bishop HibramUnlocked camera
Sky GardenA100~105Yggdrasil BranchesSarah IrineNew Dungeon
Abandoned Kafra WarehouseB100~105Aldebaran NorthKafra Manager JenniNew Dungeon
Kiel Hyre FactoryC100~105Yuno FieldsKiel D-01New Lighting, new theme
Odin Temple?105~115Hugel BoatValkyrie RandgrisNew Lighting and mood
Opera HouseA115~120NiflheimBaroness of Sorrow"New" Dungeon
Thor VolcanoA120~125Veins FieldIfritUnlocked camera
Varmundt's MansionB130~135Lighthalzen AirshipParadox AmdaraisNew Dungeon
Death's CastleB135~140Niflheim FieldLord of DeathNew Dungeon
Regenschutz LabS135~140Rachel FieldAbsolute SeyrenNew Dungeon
Lost Tomb of the KingS140~145AlbertaKing SchmidtNew Dungeon
Yggdrasil TreeE1~150UmbalaShining PlantReworked Umbala Dungeon
Prontera MazeC1~50Prontera NorthBaphometRemoved first floor
Thanatos TowerB40~100Hugel FieldThanatosRemoved later smaller floors, removed quest

Second job, specialisation, final job

The main road forks twice, and the side roads do not fork at all. Here is what each one asks of you and when you reach it.

Every route through the tree, as the original server documented it

This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.

Thief Tree

  • The Thief is the "main" progress route for most players. It provides balanced gameplay with a large variety of choices.
  • The Thief tree is for players who are ready to fight and fulfill their destiny as an Orphan.
  • Thief, Assassin and Rogue can also UNCHAIN their jobs, locking them out of job changes, but unlocking new, mixed skill trees.
  • Reach Job Level 10 as Orphan.
  • Change into Thief.
  • Reach job Level 50 as a Thief.
  • Change into either Assassin(Path of Tradition) or Rogue(Path of Change).
  • Get Job Level 50 as Assassin or Rogue.
  • Choose one of the Specializations . This will unlock the Job Level cap from 50 to 70.
  • Get Job Level 70 with the Specialization. Specializations start at Job Level 50.
  • Change into final job Class. Max Job level is 70.
  • There are 8 possible final jobs: Night Raven, Satsujin, Black Plague and Gravekeeper for Assassin. Arcane Master, Kingslayer, Sinner and Blast Juggler for Rogue.
  • Thieves also have an unique alternative of abandoning the path and becoming Prowlers.
  • Requires being a Job Level 50 Thief
  • Prowler has a maximum level of 150/50

Trickster/Vagabond Tree

  • The Trickster and the Vagabond are an alternative progress path for players. They provide unique mechanics and gameplay choices unlike any other.
  • These trees are for players who are willing to ignore their destiny and either control Morroc's Mark (Tricksters) or ignore it completely (Vagabond).
  • Reach Job Level 10 as Orphan. Vagabond also requires Base Lv 15.
  • Change into Trickster or Vagabond.
  • Reach job Level 70 as either.
  • Change into either Revenant(for Tricksters) or Legend(for Vagabonds). Max Job level is 70.

Jester Tree

  • The Jester is a unique job that plays around alternating weapons. They are an easy job to play for people familiar with classic MMO mechanics, with very short cooldowns.
  • This job is for players who don't care about Morroc's Mark and sees everything as a terrible joke played on them, They completely break the main story.
  • Reach Job Level 10 as Orphan.
  • Change into Jester. Jester has 70 job levels.

Raider Tree

  • The Raider tree is for players who want to fight for extra objectives and a bigger meaning. They must be prepared to take extra time to hunt and grow.
  • This tree has a unique interaction with multiple items and NPCs, and a simple job quest. Their main story quest has little change.
  • Be prepared to find harsh requirements for job quests and equipments.
  • Reach Job Level 10 as an Orphan.
  • Change into Raider. Raider has 50 Job levels, those job levels are very fast.
  • Raider can start the Trial of Dragons to become a Dracomancer. Details for this trial are unknown.
  • Dracomancers have 70 job levels and can equip Draco Orbs instead of Runes .

Expert Tree

  • The Illusionist, Dark Knight and Judge jobs are considered Expert Jobs, they offer unique challenging gameplay systems and are not recommended for new players or those unprepared.
  • These jobs are for players who want to have minor unique interactions with lore and systems while sticking to the regular main story.
  • Illusionist has a focus on it's Puppet, Judge has unique crafted weapons and combat mechanics based on its job level.
  • Judges are the only job who can access the Inner Prontera Castle Headquarters.
  • Dark Knights focus on missing HP to increase the final damage of their skills.
  • Reach Job Level 10 and Base Level 15 as an Orphan.
  • Change into Illusionist or Judge. Illusionist has 50 Job levels and you can get all skills. Dark Knight has 70 Job Levels. Judge has 100 job levels.

Unchained Evolutions

  • The Unchained evolutions are ways to progress as a Thief, Assassin or Rogue in an alternative way.
  • They provide unique paths that focus on non-final job skills and new interactions.
  • Unchained Thief Requires Thief Job Level 50, and can become a Phantom Thief when Base Level 100.
  • Assassins and Rogues can break the limits and forever lock their job in that form when they reach Base Level 100 with no specialization.

Merchant

  • The Merchant is a unique job that allows players to buy and sell items with ease.
  • They cannot level up. They also have free travel between the Orphanage and Alberta.
  • Merchants can get a cart anywhere, anytime, by using their exclusive item.
  • Merchants have 3 skills, all learned at job change. Orphan must be Base Level 1 to change.
  • To change into a Merchant, visit the Merchant Envoy near the backroom in the Orphanage.

Level 100 and the Bifrost Mirror

Distortion dungeons are the first content gate that asks you to prepare rather than just arrive.

Bifrost Mirror, as the original server documented it

This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.

A Piece of Asgard in New-Midgard

The Bifrost Mirror Shard is a piece of equipment that cannot be equipped, sold, traded, dropped or stored, being 100% Character Bound.

This item is required to access the Distortion Dungeons , as it can reflect the light seen on the blue orbs that contains the distortion to be accessed. The Mirror by itself is useless, but the Eyes of the 4 Sons of Odin can power it up in order to unlock access to different distortions.

How to Obtain

The Mirror is not dropped, instead its location can be described as follows:

Where Satan Morroc was slain, the Mirror shall bring a new light to anyone who seeks to find a different path.

When the Mirror is obtained, the player can begin working on developing it, as the Mirror itself has no powers.

The Mirror can be found in moc_fild14: 345,196

The 4 Jewels

The 4 Jewels of the sons of Odin are spread around the world. they can be found in 4 different regions:

The sons of Odin walked the land and each was visiting one of the nations: Rune-Midgard, Arunafeltz, Schwarzwald and Niflheim.

The eyes must be slotted in a fixed order, only the sages in Dicastes Diel can add them.

First Eye: pay_fild06: 103,222

Second Eye: hu_fild06: 188,230

Third Eye: ra_fild03: 214,267

Fourth Eye: Niflheim: 289,262

Slotting the Eyes

The Sages in Dicastes Diel are dressed according to their expertise based on their colors. The distortions available for each can be found on the Distortion Dungeons Page.

The Eyes on a Bifrost Mirror Shard can be seen like the slots of cards on an equipment by checking the Mirror in the inventory.

This is considered a requirement for any distortion access, and once done, the character permanently unlocks that access. Regardless if the player loses a fully upgraded Mirror, they retain permanent access to those.

The Master of Vidar slots the first Jewel. The price to add the Eye of Vidar is 25.000z

This enables access to past distortions, they took place in the past and are part of history.

The Master of Vali slots the second Jewel. The price to add the Eye of Vali is 50.000z

This enables access to future distortions, they indicate a situation that may happen someday and must be avoided.

The Master of Thor slots the third Jewel. The price to add the Eye of Thor is 100.000z

This enables access to paradox distortions, they are unique places that happen in different timelines or circunstances to our world.

The Master of Balder slots the fourth Jewel. The price to add the Eye of Balder is 300.000z

This enables access to end of the world distortions, they take place in apocalyptic scenarios where all hope is lost and a great evil roams the land freely.

Distortion Dungeons, as the original server documented it

This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.

Distortion Dungeons are unique dungeons that require precise gameplay while under new rules.

The biggest difference for those is that each one has a unique mechanic, either simple or complex and take place in a different time period/timeline.

Distortions are either in the Past or in the Future, and when entering one, it tells you how far from the original timeline it takes place.

They are also always Rank B or higher.

How to access a Distortion Dungeon

The Dungeons require a powered-up Bifrost Mirror , each type of dungeon requires a a different level of it. The Bifrost Mirror has 4 levels of energy, depending on the current eyes slotted into it.

You can find the location of all pieces and details about them on the page linked above.

Reminder that Bifrost Mirror and the 4 Eyes cannot be stored or traded and are character bound.

Eye of Vidar: Travel to the past.

Eye of Vali: Travel to the future.

Eye of Thor: Travel to an alternate timeline or travel deeper within a distortion.

Eye of Balder: Travel to a paradox or world-ending event.

The Eyes can be added to the Mirror in Dicastes Diel (Sage's Palace). Once obtained, they are never lost and access to distortions is permanent and unrestricted.

Distortion Gameplay

Distortions may feature different rules and mechanics in specific cases, such as movement changes or buffs/debuffs.

They also completely lock any kind of teleport or /memo.

Finally, monsters don't drop regular trash loot and the HATred dude can't be found in them, they however drop Distortion Essences

Distortion Rewards

Other than the usual monster drops of equipments, shadow sets and cards, the Distortion Essences drop from any monster in them. The drop rate is always 0.1% per monster level.

Distortion Essences are researched by the Sages in Dicastes Diel, they will exchange a large amount of those for the Sage equipment (equipment with little bonuses but 3 slots), some consumables and materials or the unique Eternal Weapons.

Distortion Dungeons available

The Distortion mechanics can be changed anytime without warning.

DistortionLevel/RankEye RequiredBasic LoreTimelineMechanicMVP
Loki's PalaceLv 85~90: SVidarThe proud Assassin's Guild yearly Assassin Cross test takes place and only the strongest has a chance of success.300 Years in the pastAccess to the second floor requires overcoming a trial in order to face the true challenges of the guild.Master Loki
Nightmare Clock TowerLv 85~90: BValiThe tower clock has come under a terrible curse and can now control the flow of time inside it.100 Years in the futurePlayers randomly get buffed with Agi Up or Agi Down inside the dungeon.Entweihen Crothen
Einbroch DeadlandsLv 85~100: BValiEinbroch's greed has no end, as using a piece of Ymir's heart to drill has damaged the planet's core and caused an apocalypse.10 Years in the futurePvP is enabled in all maps and no rules are enforced in the area.Mark Bearer
MorrocLv 90~100: BVidarSatan Morroc has freed himself and is rampaging through the town while the heroes are trying to save the people.5 Years in the pastMeteors fall around the map, some of them cause damage, some don't.Satan Morroc
Morroc CastleLv 100~105: AThorThe Dandelion Organization is almost finishing its ritual and bringing Satan Morroc back.5 Years and 1 Hour in the pastThe rooms are all scrambled and the warps follow no logical order.Evil Fanatic
Geffenia AntitowerLv 100~105: BVidarThe forces of Himmelmez are attacking the magic city of Geffenia and exterminating everyone.100 Years in the pastMaps are very small and packed with strong enemies.First Revenant
Kiel Hyre UniversityLv 105~110: BThorThe students of kiel made an incredible discovery that forever changed the face of the world.15 Years in the futureThe robots always fight in pairs. They are sturdy and immune to knockbacks and status effects.Kiel DX-02
Abyss LakeLv 105~115: ABalderIn the end, everything dies, even the millenial dragons meet their end in the face of time.5000 years in the futurePlayers who die cannot be resurrected.Bone Detardeurus
Ancient TempleLv 105~115: AVidarThe ocean is big. The dangers who dwell deep inside are also always unknown.1000 Years in the pastPowerful tides may wash players away to random places if they don't grip the floor (sit) when warned.Kraken
Old Glast HeimLv 110~120: AVidarThe proud castle of Glast Heim is fighting a strange curse that corrupts its warriors.100 Years in the pastBlack portals warp anyone who steps on them back to the entrance hall. A portal is required to reach the MVP.Amdarais
Abyss Glast HeimLv 115~125: AThorThe darkness of the realm of the dead has completely frozen the entire castle to the point it snows from the ceilings.100 Years in the futureEvery monster is immune to knockback and have massive movement speed.Himmelmez
PronteraLv 115~120: BVidarThe corrupted forces of Glast Heim attack prontera and attempt to overwhelm its defenses.99 Years in the pastGuards can help players fight monsters or hold aggro momentarily.Bijou and Knight Sakray
Horror Toy FactoryLv 120~125: BValiThe smile ends when the toymaker finally dies.25 Years in the futureToys stand completely still until someone comes close or tries to attack them.Celine Kimi
Odin TempleLv 120~125: AVidarThe Valkyries are the warriors of Odin who guard his image and holy grounds.2000 Years in the pastValkyries come to take the soul of dead players to Valhalla, disabling the Shadow System and it's ressurrections.Valkyrie Reginleif
Ancient Verus LaboratoryLv 125~130: BVidarThe mighty civilization of Verus may have made a terrible mistake that brought it down.500 Years in the pastHealing is constantly nulified and actions interrupted.Charleston
Divine Temple of FreyaLv 140~145: SBalderThe cult of Rachel has gone out of control and managed to bring Freya back.10 Years in the futureKeys are required to access later areas, monsters are extremely aggressive.Goddess Freya
Dimensional GorgeLv 145~150: SBalderSatan Morroc is back, now at full power. We have failed.5 Years in the futureAll Current EXP for the level is lost on death.Emperor Morroc
Thanatos ParadiseLv 145~150: SBalderThanatos has never been corrupted and has been elevated to the status of godhood, until now.Lost Timeline4 emblems are needed to access the upper sanctuary of Thanatos.Broken Thanatos
Abandoned CastleLv 145~150: SBalderThe War of Emperium is no more. An incredible guild with no code of honor has permanently taken over the kingdom and fused their souls into an abominable Emperium.50 Years in the futureWoE mechanics and enemies use war tactics to fight.Ymir Emperium
Jormungand's LairLv 150: SBalderthe original game has come.[Redacted]After being cleared by a party from the guild Bossfight Cafe, no longer requires Base Level payment to enter.Jormungandr
Rachel NightmareLv 130: SSBalderA Father never forgets its child. After Freya is slain by humans, Njord, her father, walks the land and plunges the city in a Nightmare.11 Years in the futureCan't see enemies HP bar.Desperate Njord

Where the mirror shards are

130, 150, and what comes after

One hundred and thirty is the soft cap and nothing in the game asks for more. One hundred and fifty is a challenge rather than a goal.

Achievements, as the original server documented it

This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.

Return to Morroc features custom Achievements and Achievement Rewards!

Remember to check the tab Achievement Challenges tab , some achievements can help you in the early game by giving freebies!

  • Many Achievements are granted automatically on completion, some are achieved by talking to NPCs and More!
  • There are Achievements which can help you figure out where to progress next!
  • Some achievements have been grouped together based on how they are earned. Their original category has also been listed in parentheses.

Character Achievements

This are all the Character related Achievements

Achiev. NameDescriptionRequirementRewardPoints
Awakened OrphanHaving awakened from a strange, 5 year long slumber, you have learned how to live in New-Midgard. Hopefully.Achieved Base Level 10First Rune Coffer10
A Path Ahead...Can change jobs and finally create a destiny for yourself... You can even get a reward from someone familiar.Achieved Job Level 10Weapon Voucher10
Wandering OrphanThe world is a cruel mistress, but those who persevere will evolve and grow along with it. And prosper.Achieved Base level 50My First Card Album10
Expert OrphanWhere the heroes once reached their limits and asked the Valkyries for a new way, an Orphan can continue forging ahead.Achieved Base level 99Yggdrasil Berry10
Master OrphanA fearless person shall face all its challenges head on, never looking back, no regrets, no pain, only hope and dreams.Achieved Base level 1302nd Shadow Coffer10
One More Step...For those who went beyond their limits and never stopped, taking one more step can be the hardest moment, but the greatest.Achieved Base level 1494th Shadow Coffer10
Conqueror of the Mark (Great Feat)May the greatest of heroes rise above the world and spread wings.Achieved Base level 150Costume Rudra Wings (Account Bound: Garment)10
The Einherjar (Great Feat)Only the best deserve the living wings.AAchieved Base Level 150 without dying onceCostume Bloody Wings (Account Bound: Garment)30
Achiev. NameDescriptionRequirementRewardPoints
Thor's StrengthPower to crush your enemies. The mightiest hammer.Achieved 99 base STRNone10
Loki's AgilityAgility to avoid danger. The quickest blade.Achieved 99 base AGINone10
Idun's VitalityVitality to endure the injustice. The resilient body.Achieved 99 base VITNone10
Mimir's IntelligenceKnowledge to outwit your enemies. The smartest mind.Achieved 99 base INTNone10
Bragi's DexterityDexterity to focus the target. The perfect song.Achieved 99 base DEXNone10
Balder's LuckLuck for when all else fails. The hand of destiny.Achieved 99 base LUKNone10
Achiev. NameDescriptionRequirementRewardPoints
The HoarderEverything has a value, and value can be money. Everything can be made into money.Increase Max Weight Limit to 5000None10
The HippieHaving stuff is useless and a waste in this beautiful world. You should move to the beach and sell art.Having 0 carried weight and moneyNone10
The AchievementYou got this one for free, can't complain!Talk to the Collector and ask for AchievementsNone10
ImpossibleThere's no way that can be right!Raise HP over 9.000None10
The GlassI can't be killed if enemies die firstReduce Max HP to 1None10
The BruteMe strong. Me smash hard.Reduce Max SP to 1None10
Welcome To MorrocIt happens to everyone, don't take it too seriously.Died once in the gameInitiate Potion10
No Hiding AllowedI swear, I dodged that, this is bullshit.Died over 100 times.Yggdrasil Berry10

World Achievements

This are all the World related Achievements

Achiev. NameDescriptionRequirementRewardPoints
Member of the OrphanageIt's appreciated when a person helps out of the good of their heart.Donated 10.000z to the Orphanage at onceNone10
Supporter of the OrphanageThats very nice of you. I'm sure everyone is grateful.Donated 50.000z to the Orphanage at onceNone10
Patron of the OrphanageWow! Are you even an Orphan???Donated 100.000z to the Orphanage at onceNone10
Bonfire LitNot really a firekeeper, but clearly a nice lady regardless.Ask Kafra Allysia for a Kafra Elixir refillNone10
Remember Me?Once a person who helps newcomers, always a person who helps newcomers.Talk to Sprakki on the Orphanage ReceptionNone10
Achiev. NameDescriptionRequirementRewardPoints
Gate to ParadisoFor those looking for a charm of protection and blessings.Create the Paradiso TomeNone10
Gate to PurgatorioFor those looking for a charm of speed and utility.Create the Purgatorio TomeNone10
Gate to InfernoFor those looking for a charm of power and offensive.Create the Inferno TomeNone10
Divine Trinity (Great Feat)For those who break all limits of humanity and delve into divinity.Create the Celestial TomeCostume White Angel Wings (Account Bound: Garment)10
Blooming RosesThe most beautiful shoes to exist in the fanciest place in this land.Repair the Old Blooming SandalsNone10
Achiev. NameDescriptionRequirementRewardPoints
Greatest. Smith. Ever.Get used to it. At least he doesn't break your stuff.Fail a refinement for the first timeNone10
Master Weaponsmith Lv1That wasn't so hard was it?Successfully refine a level 1 weapon to 10None10
Master Weaponsmith Lv2This must have been expensiveSuccessfully refine a level 2 weapon to 10None10
Master Weaponsmith Lv3Now now, we don't like to show-off a lot, but this is pretty impressive!Successfully refine a level 3 weapon to 10None10
Master Weaponsmith Lv4 (Great Feat)Unbelievable.Successfully refine a level 4 weapon to 10Costume Brilliant Wings (Account Bound: Garment)10
Achiev. NameDescriptionRequirementRewardPoints
Mr Kim a Rich Man Lv1You can hear a distant duo playing this for you.Carry 100.000z in your InventoryNone10
Mr Kim a Rich Man Lv2You can hear a duo playing this for you nearby.Carry 1.000.000z in your InventoryNone10
Mr Kim a Rich Man Lv3You basically carry a duo playing this for you around, dont you?Carry 10.000.000z in your InventoryNone10
I think I need it!Welcome to Alberta! You can buy cool stuff here!Spend 10.000z in a Merchant VendNone10
I really I need it!Welcome to Alberta! Be careful to not go broke!Spend 100.000z in a Merchant VendNone10
I MUST I need it!Welcome to Alberta! Please don't become a beggar!Spend 1.000.000z in a Merchant VendNone10
Achiev. NameDescriptionRequirementRewardPoints
Better with Friends~~Parties are essential to fight as a group. Friends make any trip easier.Create a partyNone10
AFKEveryone knows you wrote this on the chatroom title.Create a chatroomNone10
Ress PLSNo priests around this time.Create a chatroom when deadNone10
Reasonable ExpectationsOrnstein expected this many people in Discord when he started. Crazy huh?Fill a chatroom with 20 peopleNone10
Achiev. NameDescriptionRequirementRewardPoints
Welcome to PronteraEveryone comes through this place sometime.Talk to the Prontera Kafra for the first timeNone10
Welcome to YunoDo you know how this city floats? It's a really interesting story...Talk to the Yuno Kafra for the first timeNone10
Welcome to RachelNow go away.Talk to the Rachel Kafra for the first timeNone10
Welcome to NiflheimEveryone eventually meets this kafra anyway.Talk to the Niflheim Kafra for the first timeNone10
Welcome to Dicastes DielA fortress of ice and knowledge, a place of research.Talk to the Sage Receptionist for the first timeNone10
Welcome to Nomad VillageA home for everyone looking for a new life.Talk to the Nomad Village Kafra for the first timeNone10
Welcome to MoraAren't these plants cute? Watch your wallet.Talk to the Mora Kafra for the first timeNone10

Battle Achievements

This are all the Battle related Achievements

Achiev. NameDescriptionRequirementRewardPoints
JellocideThese monsters may seem harmless, but they can swarm you and eat all your items. And mess up your hair.Hunt the terrible beasts of evil : 250 Poring 250 Drops 250 Poporing 250 Marin 50 MasteringCostume Poring Aura (Garment)10
Rain seasonYou swear it's gonna rain soon. So you need to purify those umbrella demonsWipe the Karakasa population : 1000 KarakasaCostume Umbrella Hat (Upper)10
Plant FarmingJesters get extra joy from this activity.It's Harvest time : 200 Red Plants 200 Blue Plants 200 Green Plants 200 Yellow Plants 200 White PlantsCostume Blowing Scattered Sakura (Lower)10
Chocolate RunIt will not drop any chocolate, but that won't stop you, will it?Consume every Chocolate Bear : 1000 Chocolate BearCostume Teddy Bear Hood (Upper)10
Waste of TimeIt won't even give you a cool reward!Exterminate the useless coward : 100 Coward QCostume Invisible Manteau (Garment)10
First BossPiamette is an evil being. A strange girl that once was taken to the Orphanage, until she started murdering her friends...Defeat Orphan Piamette : 1 Orphan PiametteLost Orphan Coffer20
Achiev. NameDescriptionRequirementRewardPoints
Rank E HunterShow that you can handle simple fighting!Defeat the Bosses and dominate the Rank E Dungeons : 1 Golden Thief Bug 1 Noble Devourer 1 Stormy Knight 1 VesperNone10
Rank D HunterShow that you can handle decent fighting!Defeat the Bosses and dominate the Rank D Dungeons : 1 Osiris 1 Dracula 1 Coelacanth 1 RSX-0806None10
Rank C HunterShow that you can handle good fighting!Defeat the Bosses and dominate the Rank C Dungeons : 1 Orc Lord 1 Nydhogg 1 Brinaranea 1 Gloom Under NightNone10
Rank B HunterShow that you can handle complex fighting!Defeat the Bosses and dominate the Rank V Dungeons : 1 Pharaoh 1 Incarnation Samurai 1 Kafra Manager Jenni 1 Paradox AmdaraisNone10
Rank A HunterShow that you can handle difficult fighting!Defeat the Bosses and dominate the Rank A Dungeons : 1 Angry Pyuriel 1 Faceworm Queen 1 Kafra Manager Jenni 1 Paradox AmdaraisNone10
Rank S HunterShow that you can handle legendary fighting!Defeat the Bosses and dominate the Rank S Dungeons : 1 Serpens 1 Baroness of Despair 1 Master Loki 1 Absolute SeyrenNone10
Legendary Hunter (Great Feat)The Ultimate Warrior can defeat any enemy!Defeat the Bosses and become the greatest in New-Midgard! : 1 Goddess Freya 1 King Schmidt 1 Emperor Morroc 1 JormungandrCostume Fallen Angel Wings (Account Bound: Garment)10

Lore Achievements

This are all the Lore related Achievements

Achiev. NameDescriptionRequirementRewardPoints
1st ChapterHelp the good old lady.Complete the Lv10 Main Story Quest.None10
2nd ChapterGo to the castle.Complete the Lv20 Main Story Quest.None10
3rd ChapterLook for your friend.Complete the Lv30 Main Story Quest.None10
4th ChapterUnderstand this situation.Complete the Lv40 Main Story Quest.None10
5th ChapterInvade the location successfully.Complete the Lv50 Main Story Quest.None10
6th ChapterMeet the man in Hugel.Complete the Lv60 Main Story Quest.None10
7th ChapterProtect your home.Complete the Lv70 Main Story Quest.None10
8th ChapterFind a way to turn your luck around.Complete the Lv80 Main Story Quest.None10
9th ChapterEscape the difficult situationComplete the Lv90 Main Story Quest.None10
10th ChapterFace your fears.Complete the Lv100 Main Story Quest.None10
11th ChapterMake the hardest decision in your life.Complete the Lv110 Main Story Quest.None10
12th ChapterFulfill your destiny.Complete the Lv120 Main Story Quest.None10
Achiev. NameDescriptionRequirementRewardPoints
Lost RingShe went through so much already and she takes care of you. Take care of her.Find Kafra Allysia's lost ringNone10
3 SagesThe scrolls of the sages can show new secrets around the world. Eventually...Find the Record Keeper.None10
Pay RespectsPay your respects for the victims of the Veins IncidentPress F.None10
ChaosIs this really the hero that will save everyone?Meet Chaos, the hero from Payon, for the first timeNone10
Sarah's Costume ShopShe can help her friends now!Find Sarah's Costume ShopNone10

Quests Achievements

This are all the Quests related Achievements

Achiev. NameDescriptionRequirementRewardPoints
Hello DudeThe HATred Dude can be found in 90 locations around the world. Can you get all his hats?Finish the Pyramid Basement HATred QuestNone10
10 HATred QuestsNobody knows who the HATred dude is, or what he wants. Can you figure it out?Finish 10 HATred QuestsNone10
45 HATred QuestsFor how angry the HATred dude is, he actually is very helpful, in his own way.Finish 45 HATred QuestsNone10
All HATred QuestsYou finally have finished all his requests. Is he calm now?Finish All HATred QuestsNone10
Achiev. NameDescriptionRequirementRewardPoints
Mirror ShardThe Shard can be found near where Morroc opened the Dimensional Gorge and was defeated in battle by the guild coallition.Find the Bifrost Mirror ShardNone10
Eye of VidarEach eye from the sons of Odin can be found in one of the corners of the world.Find the Eye of VidarNone10
Eye of ValiThe 4 corners of New-Midgard are: Rune-Midgard, Arunafeltz, Schwarzwald and Niflheim.Find the Eye of ValiNone10
Eye of ThorThe Eyes can be used with the Bifrost Mirror Shard to access Temporal Distortions.Find the Eye of ThorNone10
Eye of BalderTemporal Distortions can show you the past, the present or an entirely new reality.Find the Eye of BalderNone10
Complete MirrorAn Orphan with a complete mirror can travel through every reality without restrictions.Complete the Bifrost Mirror ShardNone10
Achiev. NameDescriptionRequirementRewardPoints
Meet the NannyThe Nanny cares about all orphans, she will provide a helping hand to help with the rough start.Speak with the Nanny in the OrphanageNone10
Meet the CaravanThe Caravan can take orphans to Prontera Fields or Payon Forest, both places are welcoming as first steps.Use the Caravan in the Orphanage to visit other placesNone10
Meet the CartographerThe Cartographer can usually be found near the caravan, and will explain how maps work to anyone willing to listen.Talk to the map Cartographer near the Oasis in Sograt DesertNone10
Try AgainThe Fountain can help you correct mistakes and rework your path. For a price. Mistakes can be fixed with fair work.Check the fountain in the OrphanageNone10
Return the MirrorThe Mirror can reset stats. But this will break the mirror and make the Nanny sad...Return the Mirror to the Nanny after you reach Base Level 15.None10
Ranking System, as the original server documented it

This is the original server's own wiki, kept because it is the only surviving description of that world. The Refuge has changed a great deal of it. Where this site knows about a change it is stated above, or corrected in the text below; anything else here describes the game as it was, not as it is.

Tailor-made Challenges

Return to Morroc dungeons are always split in two types: Dungeons and Distortion Dungeons

regardless of the type of dungeon a player visits, they will always have their rank, which denotes its difficulty and what Shadow spawns when a player dies there.

Visit Combat Reworked for details on how the combat works and it's dynamics.

  • Every dungeon can be handled solo by a sufficiently prepared player, including it's MVP. There are no cheap one shots.
  • The recommendations are for reasonable leveling without major struggles. Ignoring some mechanics can still result in death over multiple mistakes.
  • Being overleveled may help mitigate some difficulty from the dungeons, at the cost of EXP.

Ranks

The Ranks that shows the difficulty levels can be found on the World Map (Default shortcut: CTRL + ' ) and map banners when a map is entered.

In most cases, a higher rank dungeon will have better drops and provide more exp, as long as a player/party can handle it's difficulty. Lower rank dungeons may sometimes present mechanics from higher rank dungeons under specific circunstances.

  • Distortion Dungeons are only available in Ranks B , A or S .

RANK E

Rank E dungeons are very easy overall. They are meant for players that don't want to stress over long fights and want an easier time. This doesn't mean they are boring or don't have mechanics, they can still hurt those unprepared.

Recommendations

Party : Any party with any level of preparation.

Solo : Any player with any level of preparation.

  • Rank E dungeons usually are recommended for players who are not used to the combat mechanics of Return to Morroc.
  • Rank E dungeon have difficulty similar or slightly below fields.
  • Rank E mechanics usually are easy to predict, avoidable, require no specific gears and rarely have potential to one shot on major mistakes.

RANK D

Rank D dungeons require attention and managing resources to farm effectively. They can still be handled with basic gear, but mistakes are more punishing and luring too many monsters can prove fatal.

Recommendations

Party : Any party with any level of preparation. A party of 2+ is recommended for ungeared parties.

Solo : Any player with basic level of preparation. Access to Heal Lv5 is greatly recommended.

  • Rank D dungeons usually are recommended for players who understand basic mechanics of Return to Morroc.
  • Rank D dungeon have difficulty slightly above fields.
  • Rank D mechanics usually are reasonable to predict, avoidable, require no specific gears and have very minor potential to one shot. Monsters may have minor combo sequences.

RANK C

Rank C dungeons can hurt unprepared players. They usually require basic cards or reactions based on enemy behavior. They can still be handled when undergeared but they may provide a challenge and mistakes can be crippling.

Recommendations

Party : Any party with basic level of preparation. A party of 3+ is recommended for ungeared parties.

Solo : Any player with cards and reasonable level of preparation. Access to Heal Lv5 is greatly recommended.

  • Rank C dungeons usually are recommended for players who know the skill mechanics of Return to Morroc.
  • Rank C dungeon monsters may have multiple patterns/mechanics.
  • Rank C mechanics usually are predictable, avoidable, require no specific gears and have minor potential to one shot. Monsters may have minor combo sequences and reactive skills under specific cases.

RANK B

Rank B dungeons are always a challenge when a player is on the same level range. They require reasonable cards and knowing the job potential and limits. Monsters usually require multiple rotations to be killed and can force the player to fight under their rules in specific cases.

Recommendations

Party : Any party with cards and good level of preparation. A party of 5+ is recommended for undergeared parties. Not recommended for ungeared parties.

Solo : Any player with good cards and decent level of preparation. Access to Heal Lv10 is greatly recommended.

  • Rank B dungeons usually are recommended for players who are very comfortable with the combat of Return to Morroc.
  • Rank B dungeon monsters have varied engaging ways, may disrupt player actions and apply status effects.
  • Rank B mechanics are predictable and avoidable, but require precision. They require moderate gear and have some potential for one shots when damage is ignored. Monsters may have combo sequences, reactive skills and disruptions such as status effects and movement impairment.

RANK A

Rank A dungeons are harder dungeons that have small margin for error. They punish players for any mistakes and in some cases can be fatal. Cards and refined gear are regular needs, along with status resistances. A player who is not prepared may fight for some time, but death is sure to come eventually.

Recommendations

Party : Prepared party with cards and decent equipment. A party of 4+ is recommended for mid-geared parties. Not recommended for undergeared parties.

Solo : Any player with good cards and decent level of preparation. Access to Heal Lv10 is greatly recommended.

  • Rank A dungeons are recommended only for players who are very comfortable and understand the combat of Return to Morroc.
  • Rank A dungeon monsters have multiple mechanics, minor phase changes and react in unpredictable ways.
  • Rank A mechanics are both avoidable and precise. Monsters may include unavoidable mechanics to act as checks for resistances, prediction and defenses under specific cases. Monsters may have specific status immunities or knockback resistances.

RANK S

Rank S dungeons are among the hardest challenges in Return to Morroc. They can take down even prepared parties with a barrage of skills, status, monsters and phases. They are always punishing and failing a very clear, very obvious long mechanic pretty much guarantees death.

Recommendations

Party : Prepared party with good cards and good equipment. A party of 6 is recommended for mid-geared parties. Not recommended for low-geared parties.

Solo : A very well prepared and experient player. Access to Heal Lv10 is required for any chance of success.

  • Rank S dungeons are recommended only for players who mastered the combat of Return to Morroc.
  • Rank S dungeon monsters have multiple mechanics, aggression and can be unpredictable. They can use skills under new rules, have specific counters to specific combat methods or require strong mitigation or some equip swapping.
  • Rank S mechanics can be split in multiple parts, ensuring a player needs to pay attention to what a monster already did to know what to expect. Monsters may change behavior and require careful positioning during the fight so as not to kill a party member as colateral damage while handling a skill.
  • Mistakes can be punished with one shots or even party wipes.

Material on this page is transcribed from the original server's own wiki, recovered from the Internet Archive, and from our own posts. Where the two disagree, the posts win and the difference is called out in a purple box. A few pages were never archived and are marked where they appear. Numbers may still move before launch.