Home/Classes/Merchant

Alternate path

Merchant

A life of peace and profits. Cannot fight, can sell.

Tier
Alternate path
Changes from
Orphan
Weapons
None

What it is

  • Available from the very start. Change at base level 1, at the Merchant Envoy near the backroom in the Orphanage.
  • Cannot level up at all. That is the trade.
  • Three skills, all learned at job change.
  • Free travel between the Orphanage and Alberta, and a cart anywhere, any time, from an exclusive item.

Skills

What each one does, in the words the game itself uses. Numbers are deliberately left out, because they move with every balance pass, and a page that quotes them goes stale the day one lands.

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Merchant skills
SkillWhat it doesType
OverchargeLv 10

Increases Zeny received when selling to NPCs.

Passive
DiscountLv 10

Reduces price of items bought from NPCs.

Passive
VendingLv 10

Sets up a player shop to sell items to other players.

Active

Skill names and descriptions are read straight out of the server's own skill windows, so they say exactly what a player sees in game. Where the Refuge changed something, it is called out above.