At a glance
How it plays
Unchained Thief
The Unchained Thief is a master of mixed fighting. A separate path from Unchained Rogue and Unchained Assassin, it boasts a limited selection of skills from both the Assassin and the Rogue branches.
The Max Job Level of the Unchained Thief is 50. Once an Unchained Thief reaches Base Level 100, they can evolve into a Phantom Thief.
Requirement to change job: Thieves must deliver a MVP Prize Box to the corresponding Master in the room.
Unchained Thief Skills
Skills have no required order/tree progression to be learned.
Assassin Skills
Rogue Skills
The job change quest
- Start
- Alkouskou, Unchained Training Hall
va_orpha 287,113 - Required
- Thief Job Level 50
- No specialisation taken yet
- An MVP Prize Box with random options
- What you do
- Tell Alkouskou you are ready to change your life.
- Hand over the MVP Prize Box. He keeps it.
- What you get
- The Unchained Thief job
- Every skill in the tree, learned for you on the spot
- Job level 49, so you arrive one level off the cap
The hall is sealed off and no warp leads in. The Unchained Assassin standing outside the Orphanage, at va_orpha 314,370, is the door: talk to her and she walks you in. She opens it for a Thief at Job Level 50 who took no specialisation, and for an Assassin or a Rogue at Base Level 99 who never took one either.
Skills
All 17 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Active10
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Face-Off
ActiveOne enemy
Lv 5
Dashes to an enemy strongly
Knocking back and dealing double damage if target hits the wall
Dash range increases per level
Knockback power increases per level
Learn firstWind Slash Lv 1
The numbers (opens the database, another site) -
Flying Knife
ActiveOne ally
Lv 5
Throws a Kunai that will strike it's target 2 times. Requires a Kunai or Flying Dagger ammo equipped, but it's not consumed on use. attack's element is affected by the ammo. of Kunai thrown.
Requires having 1 Kunai Equipped.
Right Hand Weapon ATK + Ammo ATK is used
The numbers (opens the database, another site) -
Fury
ActiveYourself
Lv 5
Increases caster's power to the maximum, increasing CRIT for the duration and slowing SP regeneration.
Enables Executioner Class Skills.
Bonus is doubled with Katars.
Requires a Shadow Orb to Cast
Learn firstSonic Blow Lv 1
The numbers (opens the database, another site) -
Shadow Slash
ActiveOne ally
Lv 10
Shadow Slash dashes to a target and attempts a critical hit 3 times.
Only Right Hand Weapon ATK is used
Requires a Dagger or Sword equipped
The numbers (opens the database, another site) -
Venom Coat
ActiveYourself
Lv 5
Increases caster's defense to the maximum, countering attacks received.
Poison attacks get a massive counter damage.
All other elements are countered by Envenom.
Doubles Envenom scaling power while active
Requires a Shadow Orb to Cast
Learn firstBoomeraxe Lv 1
The numbers (opens the database, another site) -
Arrow Vulcan
ActiveOne enemy
Lv 10
Requires 9 Arrows to use.
Prepares and shoots many arrows at an enemy
Learn firstBow Mastery Lv 1
The numbers (opens the database, another site) -
Decoy
ActiveYourself
Lv 5
Dashes back and hides while creating a clone that explodes in an area dealing damage to enemies
Can be detected by insects, demons and bosses
Learn firstGadget Mastery Lv 1
The numbers (opens the database, another site) -
Fan of Knives
ActiveYourself
Lv 10
Throws Knives to all enemies within a radius around you. Doesn't consume ammo, but damage is increased by different ammo bonuses.
Damage is completely boosted by raw ATK
Only Right Hand Weapon ATK + Ammo is used
Damage increases by agi per learned level of Improve Dodge during Hallucination Walk
Ignores defense, flee and elements.
Learn firstBlade Mastery Lv 1
The numbers (opens the database, another site) -
Hallucination Walk
ActiveYourself
Lv 5
Increases caster's speed to the maximum, increases FLEE and certain chance to avoid magic attacks.
Requires a Shadow Orb to cast
Learn firstShadow Slash Lv 1
The numbers (opens the database, another site) -
Sneak Attack
ActiveAround you
Lv 10
Range: 5x5 AoE
Only usable while in Hiding status and will cancel Hiding once used.
This attack has a chance of causing Stun and Blind effects on targets within an area of 5x5. A successful hit will cause the enemy to receive more damage for 5 seconds.
Learn firstTunnel Drive Lv 1
The numbers (opens the database, another site)
Supportive2
-
Chase Walk
SupportiveYourself
Lv 5
Enters a special Hiding status in which caster can move without being detected by skills. However, the caster will leave footprints and can be damaged by skills that target the ground. Ineffective against Insect, Demon and Boss monsters.
Skill has a 2s fixed cast time.
Learn firstHiding Lv 1
The numbers (opens the database, another site) -
Cloaking
SupportiveYourself
Lv 10
Enters Cloaking status, which hide the caster from enemies without disabling movement. At Level 1 to 4, Cloaking will only work when caster is adjacent to a wall. At higher levels, caster can move freely
Demons, Insects and Bosses are able to detect you.
Learn firstShadow Mastery Lv 1
The numbers (opens the database, another site)
Passive5
-
Blade Mastery
Passive
Lv 10
Increases Sword and Dagger class weapon damage and attack speed.
Dual Wield only works if weapons are same type
Vagabonds cannot wield swords.
Dark Knights cannot wield daggers.
The numbers (opens the database, another site) -
Bow Mastery
Passive
Lv 10
Improves Bow use power with dex bonuses.
Requires a Bow to take effect
The numbers (opens the database, another site) -
Gadget Mastery
Passive
Lv 10
Improves all traps and bombs wielded by the user.
Bombs: Damage bonus per level of this skill
The numbers (opens the database, another site) -
Shadow Mastery
Passive
Lv 10
Increases flee rate and boosts
Overall attack speed.
The numbers (opens the database, another site) -
Tunnel Drive
Passive
Lv 5
Enables Movement while in Hiding status. Movement Speed is slower than normal walk.
The numbers (opens the database, another site)
What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.