At a glance
What it is good and bad at
Strengths
High burst damage, amazing damage negation, small and tight skill kit.
Weaknesses
High SP Cost, vulnerable to unavoidable damage, restricted left hand slot.
How it plays
Invisible Acrobat
The Prowler is a very evasive job, which uses the few tools it has available to create openings and overwhelm the targets with skills.
It has incredible dodging and damage negation methods making it extremely safe under skilled hands.
Gameplay Identity
The Prowler is a job that focuses on creating opportunities to instantly take down its targets or to dance around them avoiding hits, for this reason:
They are extremely deadly while being hard to counter-react, as long as their SP remains, they will overwhelm any target with quick hits.
As Prowlers have very small skill kits, they are straightforward to build. Relying on their special passive skills and Armguards to work in a multitude of ways.
The Thief skill Backstab is the centerpiece of the Prowler's kit. With the boosts from the passives, this skill can activate Combo Ready and receive incredible power boosts, allowing a Prowler to quickly start any combat from any situation in an advantage, ready to follow up in a multitude of ways, usually with Shadowstab .
Another unique tool to the Prowler is the Rope Kunai , a unique weapon that allows a Prowler to pull enemies close by using the Flying Knife skill.
Core Gameplay Loop
A key factor on the Prowler is it's easy access to Perfect Dodge, making attaining even 100% perfect dodge, an easy task for most builds. This may not negate every damage taken, but the almost complete negation of all auto attacks makes them very resistant and virtually unkillable if correctly played.
Most times, a Prowler will use Backstab to close-in on enemies and follow up with Shadowstab for as long as the Combo Ready window allows. This makes building both SP, SP regen and ASPD essential for the Prowler in order to not run out of energy for the barrage of skills.
Rope Kunai can be used to bring enemies that are out of reach, increasing the overall fighting speed. Whirling Kunai is a very strong, short range (but still ranged) damage skill that allows for heavy damage in an area, Even with a long cooldown, it's a reliable and strong tool to fit into rotations.
Macabre is a powerful buff that increases the overall fighting capacity of the Prowler for a duration by consuming HP, being a great risk-rewards mechanic to play around.
The multiple evasive skills of the Prowler can be used to greatly reduce damage for the specific cases where they are needed.
The job change quest
- Start
- Edmond, Lighthalzen
lighthalzen 308,250 - Required
- Thief Job Level 50
- Finish before Base Level 80. This one has a ceiling.
- What you do
- Agree to test Edmond's prototype armguard and take the device.
- Hunt Orphan Hunters near the Nomad Village until the armguard has recorded enough.
- Get back to Edmond before you pass Base Level 80. Past that he cannot finish the upgrade.
- What you get
- The Prowler job
- The upgraded armguard
- Rope Kunai
Skills
All 10 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Active4
-
Flying Knife
ActiveOne ally
Lv 5
Throws a Kunai that will strike it's target 2 times. Requires a Kunai or Flying Dagger ammo equipped, but it's not consumed on use. attack's element is affected by the ammo. of Kunai thrown.
Requires having 1 Kunai Equipped.
Right Hand Weapon ATK + Ammo ATK is used
The numbers (opens the database, another site) -
Shadowstab
ActiveOne enemy
Lv 10
Quickly stabs an enemy before they can react.
Deals 3 individual hits, ignoring flee
Damage reduced when not Combo Ready
ASPD and After-Cast Delay improve it's speed
Learn firstBackstab Mastery Lv 1
The numbers (opens the database, another site) -
Haze Slasher
ActiveOne enemy
Lv 5
Instantly attacks an enemy and vanishes into Hiding.
Hiding duration increases per level
Macabre status prevents hiding
Learn firstEvasion Mastery Lv 1
The numbers (opens the database, another site) -
Whirling Kunai
ActiveSeveral enemies
Lv 5
Throws a Rope Kunai that wraps around enemies to deal damage over an area.
Requires a Rope Kunai and Dagger equipped.
Skill always deals 4 distinct hits
Damage is split among all targets
Learn firstEvasion Mastery Lv 1
The numbers (opens the database, another site)
Supportive3
-
Camouflage
SupportiveYourself
Lv 5
Hides near obstacles
And allows sneaking around non-detecting enemies.
Must be cast near a wall or obstacle.
Increases atk by 2 per second, up to 20 atk atk bonus is lost after first hit
Maintenance SP cost decreases per level
Not affected by Perfect Hiding modifiers
Learn firstHaze Slasher Lv 1Whirling Kunai Lv 1
The numbers (opens the database, another site) -
Macabre
SupportiveYourself
Lv 5
Adopts a focused stance that puts enemies under pressure when engaged.
Learn firstWhirling Kunai Lv 1
The numbers (opens the database, another site) -
Afterimage
SupportiveYourself
Lv 5
Raises evasion to the limit creating afterimages to help avoid any physical damage.
Requires a Shadow Orb
Not all skills can be prevented
Learn firstCamouflage Lv 1
The numbers (opens the database, another site)
Passive3
-
Backstab Mastery
Passive
Lv 10
Master the potential of the Backstab skill, allowing it to break limits.
Backstab enables Combo Ready status.
Combo Ready can improve multiple skills
Learn firstBack Stab Lv 1
The numbers (opens the database, another site) -
Tunnel Drive
Passive
Lv 5
Enables Movement while in Hiding status. Movement Speed is slower than normal walk.
The numbers (opens the database, another site) -
Evasion Mastery
Passive
Lv 10
Increases evasiveness and nimbleness for quick combat.
Learn firstShadowstab Lv 1Flying Knife Lv 1
The numbers (opens the database, another site)
What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.