At a glance
How it plays
Orphan
The Orphan is a cursed person. Every Orphan carries The Mark with them. Orphans create a Shadow when they die in specific places where negative energy is gathered, since Shadows attempt to explode when they die, they are very dangerous to society. For this reason, most people don't like having Orphans near them.
Orphans don't have access to the original jobs due to the risk they bring. Only the Thief, and in turn, Assassin and Rogue guilds accept Orphans, that's because those guilds would always be seen as outsiders by the common people, so they embraced these new outcasts from society.
Some alternative associations also seem to be taking Orphans...
An Orphan can also become a Merchant, as long as it sticks to the rules of the Merchant Association of Alberta and refrain from training and stick to a peaceful life of markets and trading.
The Orphan is a resourceful class, as such, they have much better adaptability than Novices. Max Job Level for Orphan is 10.
Extra information
- Orphans have this name because when a person receives The Mark, their whole family supposedly dies or vanishes. Nobody is fully sure what happens.
- Available Weapons: Daggers
- When an Orphan gets to Lv99 without dying, they receive +10 bonus to all stats. They also cannot job change anymore if they do this.
The job change quest
Everybody starts here. There is nothing to do and nobody to find: your first character is an Orphan the moment it exists.
Skills
All 9 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Active2
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Orphan Skills
Active
Lv 1
Enables learning of orphan skills. Orphans are resourceful humans.
Using this skill shows complete battle stats.
Heal: Allows recovery of HP
Increase Agi: Allows quicker movement
Morroc's Mark: Temporary power boost
Hiding: Allows dodging spells when targeted for casting and avoiding combat with regular enemies.
Sense: Allows checking an enemy's stats
Area Loot: Allows picking up items around
Available Weapons: Daggers
Job Change can be done at Job Level 10
The numbers (opens the database, another site) -
Area Loot
ActiveAround you
Lv 1
Automatically pick up every item within 2 cells of the caster. This skill cannot be used within towns, PvP maps or in WoE.
Items picked with this are not party shared.
Learn firstHeal Lv 1
The numbers (opens the database, another site)
Supportive7
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Morroc's Mark
SupportiveYourself
Lv 1
Taps into your Morroc's Mark to push your power to the limit. Fully restores HP and SP when cast, all stats +10% and increases
Movement Speed by 50% for the skill's duration.
Cannot be removed by Dispel.
The numbers (opens the database, another site) -
Teleport
SupportiveYourself
Lv 1
Teleports caster to a random spot.
Base Starting Cooldown is 60 seconds
Learn firstRuwach Lv 1
The numbers (opens the database, another site) -
Heal
SupportiveOne ally
Lv 1
Restores target's HP.
Increases with level, INT and status MATK
Learn firstOrphan Skills Lv 1
The numbers (opens the database, another site) -
Warp Portal
SupportiveYour party
Lv 1
Warps Party on a 11x11 around self to caster's save point or one of 3 locations.
[Memo Point]: Saved with /memo
Only Fields and Cities can be memorized
Fields with Bosses cannot be memorized
Fixed cast time is 1s
Cooldown is 30 seconds, Requires 75% Max SP
Learn firstTeleport Lv 1
The numbers (opens the database, another site) -
Hiding
SupportiveYourself
Lv 1
Hides under the ground to avoid enemy attack. Detection skills and using the skill again can cancel hiding
Drains 1 SP per second while active.
Learn firstHeal Lv 1
The numbers (opens the database, another site) -
Increase Agility
SupportiveYourself
Lv 1
Increases user's
Movement Speed while active, set to the maximum.
Learn firstHeal Lv 1
The numbers (opens the database, another site) -
Sense
SupportiveOne enemy
Lv 1
Reveals detailed information about a targeted monster to the caster including all dropped items.
Learn firstHeal Lv 1
The numbers (opens the database, another site)
What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.