Home/Classes/Orphan

Starter

Orphan

Cursed by fate. The starter, and the only one.

Plays as
Utility
Difficulty
Easy to pick up
Skills
9
Weapons
Daggers and Swords

At a glance

How it plays

Orphan

The Orphan is a cursed person. Every Orphan carries The Mark with them. Orphans create a Shadow when they die in specific places where negative energy is gathered, since Shadows attempt to explode when they die, they are very dangerous to society. For this reason, most people don't like having Orphans near them.

Orphans don't have access to the original jobs due to the risk they bring. Only the Thief, and in turn, Assassin and Rogue guilds accept Orphans, that's because those guilds would always be seen as outsiders by the common people, so they embraced these new outcasts from society.

Some alternative associations also seem to be taking Orphans...

An Orphan can also become a Merchant, as long as it sticks to the rules of the Merchant Association of Alberta and refrain from training and stick to a peaceful life of markets and trading.

The Orphan is a resourceful class, as such, they have much better adaptability than Novices. Max Job Level for Orphan is 10.

Extra information

  • Orphans have this name because when a person receives The Mark, their whole family supposedly dies or vanishes. Nobody is fully sure what happens.
  • Available Weapons: Daggers
  • When an Orphan gets to Lv99 without dying, they receive +10 bonus to all stats. They also cannot job change anymore if they do this.

The job change quest

Everybody starts here. There is nothing to do and nobody to find: your first character is an Orphan the moment it exists.

Skills

All 9 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.

ActiveSupportive

Active2

  • Orphan Skills Active Lv 1

    Enables learning of orphan skills. Orphans are resourceful humans.

    Using this skill shows complete battle stats.

    Heal: Allows recovery of HP

    Increase Agi: Allows quicker movement

    Morroc's Mark: Temporary power boost

    Hiding: Allows dodging spells when targeted for casting and avoiding combat with regular enemies.

    Sense: Allows checking an enemy's stats

    Area Loot: Allows picking up items around

    Available Weapons: Daggers

    Job Change can be done at Job Level 10

    The numbers (opens the database, another site)
  • Area Loot ActiveAround you Lv 1

    Automatically pick up every item within 2 cells of the caster. This skill cannot be used within towns, PvP maps or in WoE.

    Items picked with this are not party shared.

    Learn firstHeal Lv 1

    The numbers (opens the database, another site)

Supportive7

In the database Every number for every one of these Damage formulas, SP per level, cooldowns, cast times, weapon requirements and what each skill ignores. (opens the database, another site)

What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.