At a glance
How it plays
What it is
- Available from the very start. Change at base level 1, at the Merchant Envoy near the backroom in the Orphanage.
- Cannot level up at all. That is the trade.
- Three skills, all learned at job change.
- Free travel between the Orphanage and Alberta, and a cart anywhere, any time, from an exclusive item.
The job change quest
- Start
- Merchant Representative Ellen, Orphanage
va_orpha 196,300 - Required
- Orphan, and nothing else
- What you do
- Tell Ellen you want to take up the merchant life.
- Agree to the restrictions that come with it while you are still low level.
- That is the whole of it. She hands you the licence there and then.
- What you get
- The Merchant job
- A Merchant Licence
Skills
All 3 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Supportive1
-
Vending
SupportiveYourself
Lv 10
Opens a street stall for selling items to other players.
You can vend while offline using @autotrade
For up to 3 days, then auto-disconnect.
Taking too long to open a shop may lock it.
Learn firstPushcart Lv 3
The numbers (opens the database, another site)
Passive2
-
Enlarge Weight Limit
Passive
Lv 10
Increases maximum Weight
Limit.
Weight Increase is 300 per level.
The numbers (opens the database, another site) -
Pushcart
Passive
Lv 10
Enables rental and use of
Pushcart which provide additional storage for items, although items cannot be directly used or equipped from a Pushcart. Pushcart can be rented from Kafra Employees.
Pushcart shortcut: (Alt+W)
Learn firstEnlarge Weight Limit Lv 5
The numbers (opens the database, another site)
This job is new in the Refuge, so there is no inherited documentation for it. Everything here comes from the designer's own posts.