At a glance
How it plays
What it is
- Doubles down on the tree's identity: prepare big swings, land big strikes.
- Most skills have fixed cast time, so gear that reduces it is not optional. It is the build.
- Golf clubs carry an innate reduction to fixed cast time.
- Chains raise the job's defensive properties directly, as a percentage of your current defence.
- Roughly a Dracomancer's HP and slightly more SP.
- Very flexible, but pulled toward one of two poles: quick, with combos feeding a finisher, or slow, with fixed-cast skills that hurt a great deal when they land.
- Bouncer's punch combos build the stacks. Cross Punch is the slow shortcut straight to five, and Diplomacy is what you spend them on.
- Retreat Order raises the whole party's defensive power, Soul Guard buys a mitigation window, and Merry-Go-Round can be pointed at a boss's adds rather than the boss.
The job change quest
- Start
- Linekeeper Mara, Lighthalzen
lighthalzen 229,167 - Required
- Bouncer Job Level 50
- 100,000 zeny
- One Relic from an MVP between level 30 and 65
- One MVP Prize Box
- What you do
- Take Mara's errand: put Phantom Thief Metta on a train out of Einbroch.
- Find Metta at einbroch 216,272. He asks for proof that Relics exist.
- Bring one Relic from an MVP between level 30 and 65, one MVP Prize Box and the 100,000 zeny fare back to him.
- What you get
- The Pit Boss job
- Metta's coat
Skills
All 13 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Active7
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Diplomacy
ActiveOne enemy
Lv 5
Delivers a precise strike
Damage is 150+25% per level +4% per Luk
Skill can be critical
Variable cast time is 0.8s
Fixed cast time is 1s
Base Starting Cooldown is 5 seconds.
10% bonus damage per Combo Stack (multiplies the skill damage)
10% chance to stun per Combo Stack
The numbers (opens the database, another site) -
Rebounding Bash
ActiveOne enemy
Lv 10
Slaps an enemy directly
Can hit an enemy up to 2 extra times.
Damage is 200+40% per level +2% per DEX
Repeats once at DEX % chance.
With 100+ DEX, may repeat a second time at DEX/2 % chance.
Fixed cast time is 1.5s
Base Starting Cooldown is 3 seconds
Cast Time is Fixed Cast Time
Learn firstDiplomacy Lv 1
The numbers (opens the database, another site) -
Merry-Go-Round
ActiveSeveral enemies
Lv 5
Throwns an enemy with their own body weight at others.
Enemy is thrown 3 cells away hitting other enemies
Can hit enemies more than once (up to 3 times)
Damage is fixed based on total attack, VIT and DEX
Always neutral, ignoring flee and reductions
Damage boosted by target's Current HP fullness
Extra 20% total damage per skill level
Fixed cast time is 1s
Base Starting Cooldown is 10 seconds
Non-Interrupted Cast Time is Fixed Cast Time
Learn firstRebounding Bash Lv 1
The numbers (opens the database, another site) -
Thug Might
ActiveOne enemy
Lv 5
Shoots pure power in a direction
Striking all enemies in a line before/after target
Damage is 200+20% per level +4% per Vit
Fixed cast time is 2s
Base Starting Cooldown is 10 seconds.
Requires extra 20% Current HP
Learn firstRebounding Bash Lv 2
The numbers (opens the database, another site) -
Intimidating Glare
ActiveOne ally
Lv 5
Looks menacingly at an enemy shocking their body completely.
Damage is 200+5% per level
Fixed cast time is 0.5s
Cooldown is 10 seconds
Enemies hit receive 20% extra damage, halved for bosses for 10 seconds
20% chance to stun per skill level
Learn firstMerry-Go-Round Lv 1
The numbers (opens the database, another site) -
Cross Punch
ActiveOne enemy
Lv 5
Extremely precise and expert strike
Damage is 200+25% per level +2% per Dex
50% extra damage vs enemies over half health
Skill can be critical
Long fixed cast time, grants 5 Combo Stacks.
Fixed cast time is 3s
Base Starting Cooldown is 5 seconds.
Learn firstIntimidating Glare Lv 1
The numbers (opens the database, another site) -
Swanton Bomb
ActiveSeveral enemies
Lv 5
Jumps up high and falls
Releasing the power of your own body at all enemies
Damage is 150+5% per level + 1% per Vit.
Consumes 50% of Max HP to cast.
Deals the consumed HP as additional damage.
Requires at least 50% of Max HP to cast.
Cast Time is fixed cast time, non-interruptible
Fixed cast time is 1s
Base Starting Cooldown is 10 seconds
Learn firstRuthless Mastery Lv 1Rough Skin Lv 1
The numbers (opens the database, another site)
Supportive3
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Soul Guard
Supportive
Lv 5
Consumes SP to reduce damage by 80% for 3 seconds.
SP Cost is 50% Current SP -5% per level
Cooldown is 35-5 seconds per level
The numbers (opens the database, another site) -
Retreat Order
SupportiveYour party
Lv 5
Increases the defense of the caster and party members for 30 seconds.
Variable cast time is 2s
Base Starting Cooldown is 60 seconds
Learn firstSoul Guard Lv 1
The numbers (opens the database, another site) -
Stalemate
SupportiveSeveral enemies
Lv 5
Immobilizes both the caster and an enemy briefly, allowing a follow-up skill
Base Starting cooldown is 10 seconds
Learn firstRebounding Bash Lv 1
The numbers (opens the database, another site)
Passive3
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Momentum Mastery
Passive
Lv 10
Keeps the rhythm of the fight
Alternating Rapid Chain and Triple Threat reduces Smashing Uppercut cooldown by 0.05s per level for each alternation.
The bonus is spent when Smashing Uppercut is used.
Cannot be learned if you have Ruthless Mastery
Learn firstThug Might Lv 1
The numbers (opens the database, another site) -
Rough Skin
Passive
Lv 10
Boosts Pit Boss resistances
HP +100 per level
Flat Defense total +3% per level
Swanton Bomb Damage +10% per level
Learn firstThug Might Lv 1
The numbers (opens the database, another site) -
Ruthless Mastery
Passive
Lv 10
Boosts Pit Boss skills
Single Target skills damage +10% per level
AoE skills damage +5% per level
Cannot be learned if you have Momentum Mastery
Learn firstThug Might Lv 1
The numbers (opens the database, another site)
This job is new in the Refuge, so there is no inherited documentation for it. Everything here comes from the designer's own posts.