Home/Classes/Night Raven

Final job

Night Raven

Every assassin weapon, plus a hawk that never misses.

Tier
Final job
Changes from
Blade Dancer
Weapons
Dagger, Sword, Katar, Axe

Strengths

Flexible builds, highest mobility in the game, easy to pickup.

Weaknesses

No major Combo interactions, relies on older skills for creating a full rotation, hard to master.

  • 1 A true master of all weapons
  • 1.1 Gameplay Identity
  • 1.2 Core Gameplay Loop
  • 2 Skills

A true master of all weapons

The Night Raven is a master of wielding any combination of weapons. It has access to a high variety of situational skills, that can fill any variety of builds and styles.

It's skills are varied both in weapon bonuses, approach, use cases, mobility and more.

Gameplay Identity

The Night Raven has no enforced rotation, this gives players full control of the best rotation they can use to improve their damage power. This makes the Night Raven:

A very mobile DPS with multiple hit and run options using all kinds of weapons according to situation, allowing them to quickly dominate unpredictable fights

Due to it's nature in wielding multiple weapons, Most of its offensive skills have varied scaling and deal Boosted Scaling Damage when wielding matching weapons.

The use of the Raven (similar to the original game's Falcon) brings alternative concepts, ensuring a night raven will always have ways to deal reliable damage to enemies, if prepared for it.

Night Raven can also apply a Night Wound to targets. This red cross-shaped debuff provides minor extra damage with most skills when used on a marked target, making Blitz Beat and Blade Dancer's Southern Cross great openers to any rotation. The bonus is also small enough that it doesn't feel punishing for missing or ignoring its window.

Finally, the Night Raven can proc the Raven's attacks automatically when auto-attacking, if the player is wielding specifically a dagger + sword combination.

Core Gameplay Loop

Final jobs always have varied core loops. The Night Raven is not a very skill point starved job, meaning it doesn't need to get a ton of skills to become decent... as long as you know what you're looking for:

Rest of skill points can be used for buffs, mobility and overall class coverage.

Due to access to Raven Steps to quickly move out of danger, a Night Raven can take bigger risks when fighting strong enemies. This allows them to use longer combo rotations with less risk, mixing Blade Dancer skills like Soul Destroyer and alternating Southern Cross (for it's doubled damage when reused in a short window due to Night Wound) is very recommended to boost the damage potential while rotating the cooldowns quickly.

Overall, the Night Raven is a very free-form job, fitting for players who would rather be creative in their progression and experimenting with varied combinations of skills.

  • Double Dagger Builds should always Get Definitive Dagger.
  • Double Sword Builds should always Get Northern Cross.
  • Double Axe Builds should always get Bloody Fangs.
  • Dagger+Sword Builds can have impressive auto attack power with Blitz Beat procs.
  • All builds should consider Typhoon Edge for AoE coverage if they need it or the Raven Skills for more reliability.
  • Final Skill: Raven Steps. Requires having a Raven, quickly dashes to any location with a very small cooldown and SP cost.

Skills

15 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.

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Night Raven skills
SkillWhat it doesType
Adv. Blade MasteryLv 5 Increases Attack and hit rate with swords and daggers.
Added as a flat bonus in damage.No
Passive
Cloaking ExceedLv 5 Quickly consumes SP for perfect cloaking with very quick movement.
Can take a few hits without being revealedNo
Self-Support
Raven PactLv 1 Allows summoning of a Raven using a Raven Flute.
Raven Flute can be bought on the Black Market.No
Passive
Northern CrossLv 10 Deals quick damage to an enemy, damage is boosted when wielding dual swords
Extra damage if enemy is marked with Night WoundAGI and DEX
Offensive Melee
Definitive DaggerLv 10 Deals instant damage to an enemy, damage is boosted when wielding dual daggers
Extra damage if enemy is marked with Night Wound, extra hit rateAGI and DEX
Offensive Melee
Bloody FangsLv 5 Deals magic damage to an enemy, damage is boosted when wielding dual axes
Extra damage if enemy is marked with Night Wound, Heals damage dealtINT and DEX
Magic
Typhoon EdgeLv 10 Quickly spins weapons knocking back enemies and dealing heavy damage if the hit a wall
Damage dealt when hitting a wall is 3x base damage from regular hit. Damage boosted by Rolling Counters.STR
Melee AoE
Blitz BeatLv 5 Attacks a small area with perfect accuracy using the Raven and applying Night Wound
Automatic activation based on LUK. Requires a Dagger+Sword.LUK
Ranged AoE/Automatic
Steel WingsLv 10 Increases damage of raven-based skills
Damage increase is a multiplier per level. Also boosts damage of Counter Slash, modified by player agi.No
Passive
Sixth SenseLv 5 Commands the Raven to find hidden enemies in an area
Range Increases per levelNo
Ranged Support
Rising WingsLv 5 Consumes a large amount of SP to increase weapon attack power
Requires a Raven and damage is based on weapon default ATKNo
Self-Support
Sky AssaultLv 5 Commands Raven to strike a target with full power
Deals fixed damage based on DEX and LUK, boosted by Steel WingsDEX and LUK
Ranged
Midnight EyeLv 5 Strikes an enemy with power from the night to remove status changes
Chance increases per level, removes all buffs and debuffsINT
Ranged
Night HuntLv 10 Consumes HP with up to skill level/hits to deal defense-piercing damage
Cannot proc double attack, damage scales with dex and agi and is unaffected by % mods.DEX/AGI
Self-Support
Raven StepsLv 5 Instantly moves to a line-of-sight cell, requires a Raven.
Range increases per level.No |}
Self-Support

Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.