Home/Classes/Satsujin

Final job

Satsujin

Master of shadows and magic. Attacks from shadows and spells.

Plays as
Physical damage, Magic damage
Difficulty
Hard
Skills
15
Weapons
Daggers

At a glance

Changes from
Shinobi

What it is good and bad at

Strengths

Access to all elements at will, all kinds of damage and full scope of damage types. Excelent for solo and coverage.

Weaknesses

Skill point starved, doesn't shine in anything in particular, can be hard to extract the best all at once, some long cooldowns.

How it plays

Jack of all trades

The Satsujin is skilled in all ways of combat. It can wield melee, ranged and magic skills, all at once if needed.

It's skills are fully modular according to the use case needed, as long as a proper skill path is planned.

Gameplay Identity

The Satsujin can handle any fight in any situation due to its high variety of skills, this makes them:

A reliable fighter that has the tools for any situation and any difficulty, being the most adaptable job among all.

With the high variety of skill types, building for a Satsujin under a single "style" is not recommended. A good Satsujin will know what they need to excel in any combat situation using their multitude of tools.

Wielding the Shinobi skills with a new concept, the change of elements, change of attack types and change of combat situations constantly put the Satsujin in a very privileged position against an enemy that might be impossible for someone else to fight.

The difference between a mediocre Satsujin and a great Satsujin is very easy to see during combat due to how they can make their skills synergize or not.

Core Gameplay Loop

Final jobs always have varied core loops. The Satsujin has one of the most skill point starved tree in the game along with the Kingslayer , making them an easy job to pick-up and handle any content in the game...but hard to use effectively in all cases.

Satsujin also has direct benefits from the Elemental Focus from its Thief skills, allowing it to push its spells in new ways.

A smart Satsujin will know how to rotate its skills based not only on it's equipment but according to the combat situation , as the correct placement of a debuff or a talisman can change the tide of battle in an instant.

  • Using Darkness Rises as a sudo-opener can create good combat oportunities.
  • The Omamori talisman skills can prepare the area and be a great and reliable combat opener due to their %-HP based damage.
  • A great satsujin when in a party will know what the party lacks the most and make sure to cover this base to the best of their ability.
  • All builds should consider Seven Winds from Shinobi Specialization as a way to fully modulate and focus on enemy weaknesses.
  • Final Skill: Million Stab. Deals 20 quick hits against all targets in a small area.

The job change quest

Start
Master Saito, Yuno yuno 64,87
Required
Shinobi Job Level 70
What you do
  • Take Saito's order to kill the faceless assassins.
  • Work through the trapped temple, disarm what you find, and reach the one behind it.
  • Finish the duel in silence.
What you get
The Satsujin job

Skills

All 15 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.

ActiveSupportivePassive

Active12

Supportive2

  • Lotus Pact SupportiveYourself Lv 5

    Focuses your mind for 10 seconds to recover HP and SP quickly.

    You are immobilized while using this skill. There is a chance that you won't receive damage when being attacked in this state.

    The numbers (opens the database, another site)
  • Darkness Rises Supportive Lv 10

    Uses evil spirits to inflict

    Satsujin's Curse status on the target and surrounding enemies.

    Satsujin's Curse targets receive more damage from specific skills.

    Bonus is smaller vs. Boss enemies.

    Affected Skills are: Darkness Falls

    Darkness Flows and Million Stab.

    Learn firstAdvanced Blade Mastery Lv 1

    The numbers (opens the database, another site)

Passive1

In the database Every number for every one of these Damage formulas, SP per level, cooldowns, cast times, weapon requirements and what each skill ignores. (opens the database, another site)

What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.