At a glance
What it is good and bad at
Strengths
Consistent Dps, High leech power, good AoE, inbuilt Leech -> Barrier.
Weaknesses
Weakness to CC, ranged damage, and lingering AoE skills.
How it plays
Gameplay Identity
The Revenant is a unique DPS class that focuses on a life-steal mechanic combined with a shield generated from excess life force. They are a sustained damage dealer, relying on consistently draining life from their enemies to fuel their own survivability.
Upon job change , Revenants are given pet egg, which can be either:
- Hatched for combat pet, who stuns and burns enemies.
or
- Changed to Revenant Ebel card which gives crit chance/dmg.
The job change quest
- Start
- Recluse Trickster, Niflheim
niflheim 93,227 - Required
- Trickster Job Level 70
- What you do
- Ask the recluse to get you an audience with Lady Hel.
- Follow Serin through the Long Night and put down the Reapers that have turned, at que_sign01 49,27.
- Beat Revenant Ebel at que_sign01 55,217, then survive Lady Hel's ritual at que_sign01 45,227.
- What you get
- The Revenant job
- A Reaper egg
- A reforged scythe
Skills
All 13 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Active6
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Reaping Slash
ActiveAround you
Lv 10
Deals damage to all targets in a 5x5 cell radius around the caster.
Skill can be critical.
Grants an Overslash Stack per cast, but
Only goes past 1 if Combo Ready
Finisher Ready instantly maximizes stacks if Combo Ready and the character already has 1 stack or higher
Overslash stack increases Roaring Overslash and Underworld Rainstorm power
Learn firstAdvanced Scythe Mastery Lv 1
The numbers (opens the database, another site) -
Flaming Wave
ActiveSeveral enemies
Lv 10
Sets flames on the ground and inflicts Burning status to enemies around the targeted enemy.
Cast time, Cooldown and Burn duration. increases 0.1s/0.5s/0.5s per level used.
Learn firstMirror Break Lv 1
The numbers (opens the database, another site) -
Phantom Slice
ActiveOne enemy
Lv 5
Throws Scythe and Attacks a distant enemy to pull them close to yourself. Can be used on a party member, but won't deal damage.
Learn firstReaping Slash Lv 1
The numbers (opens the database, another site) -
Roaring Overslash
ActiveAround you
Lv 10
Draws crosses on the skies to cause damage at a range of 7x7.
Damage reduced if not combo ready
Deals one extra hit per Roaring Stack
Skill can be critical
Learn firstReaping Slash Lv 1
The numbers (opens the database, another site) -
Haunting Slice
ActiveOne enemy
Lv 5
Quickly reaches and attacks
Damage is fixed based on ATK and Str.
Learn firstRoaring Overslash Lv 1
The numbers (opens the database, another site) -
Underworld Rainstorm
ActiveSeveral enemies
Lv 10
Summons a rain of rays from the underworld to continuously strike enemies in an 11x11 AoE for a duration.
Cast can't be interrupted and skill never misses.
Defenses halved during casting
Requires a Shadow Orb to cast.
Learn firstHaunting Slice Lv 1
The numbers (opens the database, another site)
Supportive5
-
Vampire Mark
SupportiveOne ally
Lv 5
Imbodies blood into an ally or self to allow leeching physical damage.
Doesn't work with magic damage
The numbers (opens the database, another site) -
Mirror Break
SupportiveOne enemy
Lv 5
Dispels the reflection effect from a target for a period of time. Skill attempts may fail while under the break effect.
Learn firstOminous Presence Lv 1
The numbers (opens the database, another site) -
Darkside Shadow
SupportiveYourself
Lv 10
Summons your shadow to repeat your normal attacks, allowing use of the Double Attack skill with a Scythe.
Underworld Rainstorm bonus is halved
Learn firstMirror Break Lv 1
The numbers (opens the database, another site) -
High Jump
SupportiveYourself
Lv 5
Leaps to a cell in front within the skill's range. So long as the cell is accessable on the range, the caster can leap over walls and obstacles.
Cast decreases and range increases per level
Learn firstDarkside Shadow Lv 1
The numbers (opens the database, another site) -
Final Orchestra
SupportiveA spot on the ground
Lv 10
Creates a Healing area on the ground that will provide continuous HP restoration for the skill's duration. The duration, recovery amount and maximum amount of targets depends on the skill's level. If an Undead or Demon monster steps on it, it inflicts magical damage equal to half of the recovery amount and knocks it back.
Requires a Shadow Orb to cast.
Learn firstHigh Jump Lv 1
The numbers (opens the database, another site)
Passive2
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Advanced Scythe Mastery
Passive
Lv 10
Increases Scythe class weapon damage by a large amount
Learning this skill allows Sweeping Slash to Activate Combo Ready for 3 seconds
The numbers (opens the database, another site) -
Ominous Presence
Passive
Lv 10
Increases the leeching and the OverHeal of Scythes.
OverHeal (Scythe HP Leech):
Leeching HP at full health converts into a Shield.
Duration: 30s (refreshes on new OverHeal).
Learn firstWolf Eyes Lv 1
The numbers (opens the database, another site)
This job's page was never archived before the original wiki went offline. What is above was transcribed from it by another community while it was still up, so it is a copy rather than the source, and it is newer than the rest of this site's inherited material. Every skill, with the text the game itself shows, lives in the database. What the Refuge changed is called out above.