Home/Classes/Assassin

Second job

Assassin

Power of tradition. Master of weapon arts.

Plays as
Physical damage
Difficulty
Moderate
Skills
22
Weapons
Daggers, Swords, Axes and Katars

At a glance

Changes from
Thief

How it plays

Assassin

This job is the first on the "Power of Tradition" job tree. A tree focused on direct combat, it can dual wield multiple weapons.

The Assassin and Rogue guilds have united themselves in order to better allocate their resources and share training. With this, the Assassins had the opportunity to learn new ways of combat, while sticking to their traditions.

Weapons Available: Daggers, Swords, Axes, Katars

Skill Trees

The Assassin is a job class that can specialize in direct damage, critical damage or magic damage. It can wield multiple weapons as dual wield. Max Job Level for Assassin is 50. An Assassin can choose one of 4 Specializations or Unchain its limits once it hits Base Level 99.

The job change quest

Start
Assassin Guild Receptionist, Assassin Guild assas_03 80,16
Required
Thief Job Level 50
What you do
  • Talk to the Guild Captain and take the test.
  • Get through the guild's evaluations: the stealth course, the hidden passages, and the combat trials.
  • Report to the guild master. He asks you to choose, and this is where Assassin and Rogue part: the blade, or subterfuge.
What you get
The Assassin job, or the Rogue job

The guild is underground. The way in is a hatch in the Sograt Desert, at moc_fild16 205,294.

Skills

All 22 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.

ActiveSupportivePassive

Active12

Supportive4

Passive6

In the database Every number for every one of these Damage formulas, SP per level, cooldowns, cast times, weapon requirements and what each skill ignores. (opens the database, another site)

What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.