Skills
5 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.
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| Skill | What it does | Type |
|---|---|---|
| Soul DestroyerLv 10 | Deals ranged physical damage to an enemy. High INT scaling. Uses ATK for calculations, heavy INT-based boost.INT |
Offensive Ranged |
| Southern CrossLv 10 | Deals Heavy damage with both hands to a target. Target is marked with Night Wound. Repeat use of the skill deals extra damage vs marked targets. Other skills also boosted.AGI |
Offensive |
| Weapon BlockingLv 10 | Allows blocking of direct attacks. When blocking activates counter stance, required for some skills. Requires dual wielding to work. While active, Rolling Cutter has no effect.No |
Self-Support |
| Counter SlashLv 5 | Deals heavy damage against all enemies around caster. Generates Rolling Counters and deals extra hits per consecutive use. Can only be used during counter state.AGI |
Offensive AoE |
| Dark ClawLv 5 | Removes reflect power from enemies and increases physical damage for 10 seconds. Cooldown is 90 seconds, Damage bonus is 2% per level.No |} |
Offensive Support |
Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.