Home/Classes/Shinobi

Specialisation

Shinobi

Master of elements. Change the element, change the fight.

Tier
Specialisation
Changes from
Assassin
Leads to
Satsujin

Skills

5 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.

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Shinobi skills
SkillWhat it doesType
Thousand ArmsLv 5 Deals damage multiple times to all enemies around the caster.
High AGI Scaling.AGI
Offensive AoE
Samsara BurstLv 10 Deals constant magic damage in an area. Duration and power increases with level.
Element can be changed with bonuses by Seven WindsAll Stats
Offensive AoE Magic
KawarimiLv 5 Automatically dodges a set number of physical attacks and skills.
Moves back quickly when dodging, amount of dodges increases with level. High Cooldown.No
Self-Support
MakibishiLv 5 Scatters Makibishi on the floor, dealing damage and stunning passing enemies.
Requires Makibishi to use, high cooldown.DEX
Offensive DoT
Seven WindsLv 7 Changes weapon element to any other element except poison.
Element can be changed anytime.No |}
Self-Support

Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.