Skills
5 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.
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| Skill | What it does | Type |
|---|---|---|
| Thousand ArmsLv 5 | Deals damage multiple times to all enemies around the caster. High AGI Scaling.AGI |
Offensive AoE |
| Samsara BurstLv 10 | Deals constant magic damage in an area. Duration and power increases with level. Element can be changed with bonuses by Seven WindsAll Stats |
Offensive AoE Magic |
| KawarimiLv 5 | Automatically dodges a set number of physical attacks and skills. Moves back quickly when dodging, amount of dodges increases with level. High Cooldown.No |
Self-Support |
| MakibishiLv 5 | Scatters Makibishi on the floor, dealing damage and stunning passing enemies. Requires Makibishi to use, high cooldown.DEX |
Offensive DoT |
| Seven WindsLv 7 | Changes weapon element to any other element except poison. Element can be changed anytime.No |} |
Self-Support |
Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.