At a glance
How it plays
Thief
The Thief is a resourceful fighter, it can wield multiple weapon types and evolve into multiple paths.
Over the years, the Thief guild worked hard not only to expand its skill set to allow multiple new training paths, but to fully utilize the potential of Orphans to achieve greater advances.
Thief no longer has access to Double Attack, Double Attack is an innate bonus depending on the Daggers.
The Thief is a job class that can specialize in any kind of damage in the game. It also can wield multiple weapons to achieve this. Max Job Level for Thief is 50. A Thief can become either an Assassin, a Rogue or Unchain its limits.
Extra information
- Lydia is the guild leader for the Thief Guild. She is a very easy-going person and only expects good results from guild members.
- Available Weapons: Daggers, Swords, Bows
The job change quest
- Start
- Lydia the Thief, Orphanage
va_orpha 64,41 - Required
- Orphan Job Level 10
- 500 zeny in hand
- What you do
- Ask Lydia for the Thief test and show her you are ready.
- Come back with the 500 zeny and she lets you into the guild.
- What you get
- The Thief job
- A starter dagger
Skills
All 17 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Active9
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Back Stab
ActiveOne enemy
Lv 10
teleports the caster behind the enemy to deal damage.
Requires a Sword or Dagger equipped
Enemy's back must be unobstructed to use
Single-Wielding a Dagger:
AGI bonus is tripled
The numbers (opens the database, another site) -
Double Strafe
ActiveOne enemy
Lv 10
Requires 2 Arrows to use.
Shoots an enemy twice.
Skill activates Combo Ready for follow-up
The numbers (opens the database, another site) -
Envenom
ActiveOne ally
Lv 10
Deals Poison elemental damage to a target and always inflicts Poison status.
Range is fixed at 5 cells
The numbers (opens the database, another site) -
Rolling Cutter
ActiveSeveral enemies
Lv 5
Inflicts damage to enemies around by spinning very fast
Your spinning counter is accumulated whenever you spin and it enables and boosts
Rolling Skills accordingly
Rolling Counters can stack up to 5
And are removed when the weapon is unequipped
Requires Katar/Sword/Axe.
The numbers (opens the database, another site) -
Arrow Shower
ActiveOne enemy
Lv 10
Requires 3 Arrows to use.
Shoots an area and pushes back enemis in it.
Learn firstDouble Strafe Lv 1
The numbers (opens the database, another site) -
Cross Ripper Slasher
ActiveOne enemy
Lv 5
Requires Rolling Counters from other skills to use.
Throws a spinning blade at a ranged target
Requires Katar/Sword/Axe.
Learn firstRolling Cutter Lv 1
The numbers (opens the database, another site) -
Flaming Petals
ActiveOne enemy
Lv 10
Spell grants elemental focus equal to level cast
Spell cast can't be interrupted
Cast Times and SP cost increases per level
Elemental Focus:
Half bonus for stacks of different elements
Lower level spells refresh each stack duration
Max Fire Focus:
Endows weapon with fire element
Learn firstIncrease SP Recovery Lv 1
The numbers (opens the database, another site) -
Freezing Spear
ActiveOne enemy
Lv 10
Spell grants elemental focus equal to level cast
Spell cast can't be interrupted
Cast Times and SP cost increases per level
Elemental Focus:
Half bonus for stacks of different elements
Lower level spells refresh each stack duration
Max Water Focus:
Endows weapon with water element
Learn firstIncrease SP Recovery Lv 1
The numbers (opens the database, another site) -
Wind Blade
ActiveOne enemy
Lv 10
Spell grants elemental focus equal to level cast
Spell cast can't be interrupted
Cast Times and SP cost increases per level
Elemental Focus:
Half bonus for stacks of different elements
Lower level spells refresh each stack duration
Max Wind Focus:
Endows weapon with wind element
Learn firstIncrease SP Recovery Lv 1
The numbers (opens the database, another site)
Supportive3
-
Enchant Poison
SupportiveOne ally
Lv 10
Temporarily coats your equipped weapon with the Poison element. Poison coated weapons have a chance of inflicting the target with the Poison status.
Skills do not roll the Poison chance, only normal attacks. All physical attacks become poison element
Learn firstEnvenom Lv 1
The numbers (opens the database, another site) -
Auto Spell
SupportiveYourself
Lv 10
Autocasts certain magic spells by a certain chance while attacking enemies, more skills are available on higher specialized job classes.
Spells that are auto cast through Auto
SP and are cast at UP TO half the level of Auto Spell. Autospell chance is 3% per skill level (max 30% at Lv10)
Skill activates on missed attacks.
Learn firstFlaming Petals Lv 1Wind Blade Lv 1Freezing Spear Lv 1
The numbers (opens the database, another site) -
Detoxify
SupportiveOne ally
Lv 1
Removes Poison status from a targeted character.
Learn firstEnchant Poison Lv 1
The numbers (opens the database, another site)
Passive5
-
Improve Defense
Passive
Lv 10
Increase Max HP
The numbers (opens the database, another site) -
Improve Dodge
Passive
Lv 10
Increase flee rate
The numbers (opens the database, another site) -
Improve Wisdom
Passive
Lv 10
Increase Max SP
The numbers (opens the database, another site) -
Increase SP Recovery
Passive
Lv 10
Increase SP recovery bonus
The numbers (opens the database, another site) -
Free Cast
Passive
Lv 1
Enables moving and attacking during the casting of magic spells.
Only Level 1 can be learned by Thief.
Learn firstAuto Spell Lv 1
The numbers (opens the database, another site)
What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.