Assassin
This job is the first on the "Power of Tradition" job tree. A tree focused on direct combat, it can dual wield multiple weapons.
The Assassin and Rogue guilds have united themselves in order to better allocate their resources and share training. With this, the Assassins had the opportunity to learn new ways of combat, while sticking to their traditions.
Weapons Available: Daggers, Swords, Axes, Katars
Skill Trees
The Assassin is a job class that can specialize in direct damage, critical damage, or magic damage. It can wield multiple weapons as dual wield. Max Job Level for Assassin is 50. An Assassin can choose one of 4 Specializations or Unchain its limits once it hits Base Level 99.
Skills
22 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.
| Skill | What it does | Type |
|---|---|---|
| Right Hand MasteryLv 5 | Recover damage penalty from dual wielding. Effect is 50+10% per Level. No Changes from original.No |
Passive |
| Left Hand MasteryLv 5 | Recover damage penalty from dual wielding. Effect is 50+10% per Level. Damage recovered is improved from original 80% -> 100%No |
Passive |
| CloakingLv 10 | Become invisible. Does not require a wall to be used at any level. High cooldown and low SP cost, Increases critical rate.No |
Self-Support |
| Flying KnifeLv 5 | Throws an equipped Flying Dagger or Kunai at an enemy. Element is based on item thrown, item is not spent on use.No |
Offensive Ranged |
| Magic PierceLv 5 | Ignores 5% MDEF of enemy per level for duration. Also Ignores 1% DEF of enemy per level.No |
Self Offensive Support |
| Fire BallLv 10 | Deals fire magic damage to enemy and surroundings. Chance to cause burning. Can be used with Autospell (Lv4)No |} |
Offensive AoE Magic |
| Blade MasteryLv 10 | Increases attack with swords and daggers by 3 per level. Also increases ASPD by 1% per level.No |
Passive |
| Shadow SlashLv 10 | Teleports to an enemy and attempts a critical attack 3 times. Requires a Dagger or Sword.LUK |
Offensive |
| Fan of KnivesLv 5 | Quickly spins throwing daggers around hitting nearby enemies. Damage is improved by any kunai or flying dagger equipped and by level of improve dodge. Ignores flee and elements.No |
Offensive AoE |
| Hallucination WalkLv 5 | Increases flee by 12 and Magic Dodge by 10% per level for duration. Requires a Shadow Orb. Duration is 50s, Cooldown is 100sNo |} |
Self-Support |
| Axe MasteryLv 10 | Increases attack with axes by 5 per level. Also increases HP by 35 per level.No |
Passive |
| BoomeraxeLv 5 | Throws an axe at a distant enemy, knocking back and dealing damage. Requires an Axe. Extra INT-based damage vs poisoned enemies.VIT and INT |
Offensive Ranged |
| Axe TornadoLv 5 | Quickly spins around hitting enemies with the axe. Requires an Axe.VIT and INT |
Offensive AoE |
| Venom CoatLv 5 | Counters poison attacks with a massive hit. All other elements are countered with Envenom. Requires a Shadow Orb. Duration is 25+5s per level, Cooldown is 70sNo |} |
Self-Support |
| Katar MasteryLv 10 | Increases attack with katars by 5 per level. Also increases critical rate by 1 per level.No |
Passive |
| Sonic BlowLv 10 | Quickly strikes an enemy multiple times with a small chance to stun them. Deals 50% bonus damage vs enemies under half HP. Requires a Katar. Can be critical.LUK |
Offensive |
| Impact ToothLv 5 | Launches spikes through the ground towards a small group of enemies. Can't be used when Hiding. Requires a Katar. Strikes twice.LUK |
Offensive AoE Ranged |
| FuryLv 5 | Enters fury state boosting critical rate by 1 per level. Enables certain Executioner skills. Requires a Shadow Orb. Duration increases per level, allows constant use at Lv5No |} |
Self-Support |
| Shadow MasteryLv 10 | Increases flee by 3 per level. Also increases ASPD by 1% per level.No |
Passive |
| Burst PetalsLv 5 | Throws magic bladed petals in an AoE of enemies. Area and hit amount increases at Lv3 and Lv5DEX |
Offensive |
| Silent StrikeLv 10 | Quickly strikes an enemy with a chance of causing short silence. Chance, duration and cooldown increases per level.DEX |
Offensive Debuff |
| QuickeningLv 5 | Focuses energy on movement allowing full use of AGI for improving ASPD of entire party. Requires a Shadow Orb. Duration is 50s, Cooldown is 100s, Increase based on AGI stat.No |} |
Party-Support |
Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.