Home/Classes/Dark Knight

Expert job

Dark Knight

The lower your health, the harder you hit.

Tier
Expert job
Changes from
Orphan
Weapons
Swords, Knight Swords (2-handed, very rare).

Strengths

Massive damage potential, multiple resources for any situation, unique properties.

Weaknesses

Very high risk, complex, requires precise gameplay to not underperform.

Reversal of Curses

Dark Knight Requires Base Level 15 and Job Level 10 to start the quest.

The Dark Knight has the highest damage potential among all other job classes. The risk it requires taking to fulfill this, however, cannot be ignored by the player.

Its rotations are based on correct management and attention to risks of the class.

Gameplay Identity

The Dark Knight will always be risking its health in order to further boost its damage, making it:

A powerful warrior that will fight under a specific set of rules in order to extract the most out of its own risk as pure damage.

Due to its constant lack of HP, a good Dark Knight is required to be well aware of the damage potential of its targets. It should not be mistaken for a tank, but instead, acts as a pure DPS machine.

A higher level Dark Knight has access to Black Heart, which allows it to guarantee leeching damage dealt in order to continue on the offensive regardless of the situation.

Core Gameplay

The use of Vengeance as a key opener is essential to deal constant damage. Some situations may not even require using any of the follow-up skills possible.

The great crowd control of Chilling Frost, which deals physical damage, makes it a reliable tool to control the situation of the fight due to its quick use and massive freeze chance.

The key feature of an offensive Dark Knight is Harvest, a stance that blocks most healing to a dark knight, but allows its missing HP bonus damage to reach the highest potential, by turning the fight into a kill or be killed situation. Harvest is a strong stance that requires running risks greater than any other job in the game, with incredible pay-off.

The Dark Knight has multiple tools to freeze, manage, and move around the fight while dealing heavy damage, correct analysis of the risk is essential to ensure the correct skill can deal massive damage, unlike any other job class.

All Dark Knight Skills deal bonus damage according to missing HP.

Damage bonus is boosted if the Dark Knight is under Harvest Mode.

Skills

14 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.

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Dark Knight skills
SkillWhat it doesType
Blade MasteryLv 10 Increases attack with swords and daggers per level.
Also increases ASPD by 1% per level. Dark Knights can only use swordsNo
Passive
Flesh MasteryLv 10 Greatly increases the regeneration of stats while sitting
The amount recovered can reach over half the max HP/SP of the Dark KnightNo
Passive
HarvestLv 5 Blocks flat healing values from skills in order to boost missing HP damage
Items and Leeching can still heal the caster, also increases STR and INTNo
Stance
Knight RitualLv 10 Increases AGI and DEX by a % amount based on total
Also removes Harvest when used
Self-Buff
VengeanceLv 10 Deals damage to an enemy and enables combo follow-up from other skills
Skill has a small chance to freeze if Black Heart is learnedSTR
Offensive Melee
Devil RaidLv 5 Dashes to an enemy and deals damage, enables combo follow-up
Can be used to quickly jump to a target for follow-upsDEX
Ranged Gap-Closer
Fatal MenaceLv 10 Damages all enemies around with an aggressive strike
Area increases at Lv5 and Lv10, combo ready adds STR/VIT scalingSTR
AoE around Self
Night MenaceLv 10 Deals heavy damage to an enemy based on its defense
Increased by current HP when used by itself, combo ready adds STR scaling
Melee
Death BoundLv 5 Amplifies damage taken and reflects 60% of the value back to enemy, taking 40% of the damage
Cannot be used on boss monsters
Melee
ConflagrationLv 10 Deals Dark followed by Undead magic damage to enemies around a target
First hit is always dark, 3 follow-up hits are always undead element
Magic AoE on target
Chilling FrostLv 5 Freezes the air around the enemy dealing light damage with a high freeze chance
Area is larger at Lv5, damage is always ghost element and physicalINT
Physical Ranged AoE
Shatter CrossLv 10 Strikes an enemy with a powerful shattering strike
Damage is increased according to current SP, additional STR scaling vs frozen targets
Physical Ranged
Black MetalLv 5 Increases the ATK and MATK of all party members
Consumes 50% of max HP/SP
Party Support
Black HeartLv 1 Removes a piece of your heart to create a consumable item to be used later, max of 3
Black Heart consumable allows 100% leeching of 10% physical damage dealt for 1 second per Base LevelNone |}
Self-Support

Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.