Home/Classes/Dark Knight

Expert job

Dark Knight

Vengeance incarnate. Life energy into power.

Plays as
Physical damage, Battlefield control
Difficulty
Expert only
Skills
14
Weapons
Swords, Knight Swords (2-handed, very rare)

At a glance

Changes from
Orphan

What it is good and bad at

Strengths

Massive damage potential, multiple resources for any situation, unique properties.

Weaknesses

Very high risk, complex, requires precise gameplay to not underperform.

How it plays

Reversal of Curses

Dark Knight Requires Base Level 15 and Job Level 10 to start the quest.

The Dark Knight has the highest damage potential among all other job classes. The risk it requires taking to fulfill this however, cannot be ignored by the player.

Its rotations are based on correct management and attention to risks of the class.

Gameplay Identity

The Dark Knight will always be risking its health in order to further boost its damage, making it:

A powerful warrior that will fight under a specific set of rules in order to extract the most out of its own risk as pure damage.

Due to its constant lack of HP, a good Dark Knight is required to be well aware of the damage potential of its targets. It should not be mistaken for a tank, but instead, acts as a pure DPS machine.

A higher level Dark Knight has access to Black Heart, which allows it to guarantee leeching damage dealt in order to continue on the offensive regardless of the situation.

Core Gameplay

The use of Vengeance as a key opener is essential to deal constant damage. Some situations may not even require using any of the follow-up skills possible.

The great crowd control of Chilling Frost , which deals physical damage, makes it a reliable tool to control the situation of the fight due to its quick use and massive freeze chance.

The key feature of an offensive Dark Knight is Harvest , a stance that blocks most healing to a dark knight, but allows its missing HP bonus damage to reach the highest potential, by turning the fight into a kill or be killed situation. Harvest is a strong stance that requires running risks greater than any other job in the game, with incredible pay-off.

The Dark Knight has multiple tools to freeze, manage, and move around the fight while dealing heavy damage, correct analysis of the risk is essential to ensure the correct skill can deal massive damage, unlike any other job class.

All Dark Knight Skills deal bonus damage according to missing HP.

Damage bonus is boosted if the Dark Knight is under Harvest Mode .

The job change quest

Start
Strange Glass, Prontera Chivalry prontera 48,343
Required
  • Orphan Base Level 15
  • Orphan Job Level 10
What you do
  • Touch the cursed mirror in the inn and let it show you your own shadows.
  • Survive thirteen waves of specters without listening to what they whisper.
  • Take the pact you are offered.
What you get
The Dark Knight job

Skills

All 14 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.

ActiveSupportivePassive

Active8

Supportive4

Passive2

In the database Every number for every one of these Damage formulas, SP per level, cooldowns, cast times, weapon requirements and what each skill ignores. (opens the database, another site)

What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.