At a glance
What it is good and bad at
Strengths
High damage potential. High leech power with certain trinkets. High natural resistances. Weapon Endows from trinkets. Damage scaling depends on trinkets used.
Weaknesses
High skill ceiling. Trinkets are expensive to make.Squishy without investments. Long Cooldown on finisher skills.
How it plays
Gameplay Identity
Peacekeeper is melee dps job that uses whips and scales mainly on DEX instead of STR. Combo playstyle offers high dps with great sustain if you can keep combo going.
Unique trinkets can change or improve your desired playstyle, change your weapon endows and stat scaling on skills, or other unique effects.
Using Assault Mode grants increased offensive stats for exchange in defences. Use with caution.
Gameplay Identity
Peacekeeper has consistent dps while using combo skills. Each damaging skill has 2-3 effects depending on combo state. Giving endless chain of heavy hits. By adding trinktes use on top of active combo can further improve option on damagin potential of the class.
Trinkets are non-consumable throwing items, that grants effects depending on "Use trinket" skil level. Level 1~5 Deals damage depending on trinket. Level 6~10 Deals damage and grants trinket effect while under turnabout mode with increased cooldown.
Possible combo:
Constant DPS combo:
Conviction -> Eternal Chain -> Conviction -> Use Trinket [1~5] -> Conviction -> Repeat.
Finisher combo:
Use Trinket [6~10] -> Conviction -> Eternal Chain -> Conviction -> Lashing Andromeda(Single target) or Wrecking Andromeda(AoE).
AutoAttack combo:
Use Trinket [1~5] -> Autocast Conviction -> Eternal Chain -> Repeat.
Or
Enter Turnabout mode -> Use Trinket [6~10] -> Autocast Conviction -> Eternal Chain -> repeat
And a lot more if you wish to push Peacekeeper even further.
Peacekeeper HQ
In Marrol Kingdom the Free city of Frontier gives access to Peacekeeper HQ upon changing job to Peacekeeper, where you can gain information about "secret" Trinket crafting.
Around the HQ certain Npc can give information about trinkets crafting and materials needed for them.
To craft trinkets you need to enter Place of Power in the middle of the room, while having required materials you can craft every trinket.
Crafting trinket will require 1 refine material and 1 unique catalyst.
List of Trinket Recipes:
Frost Spinner: Permafrost crystal + Oridecon
Deadly Rose: Valkyrie Flower + Shadowdecon
Guard Rock: Toxic Stone of Rot + Enriched Elunium
Broken Serenade: Cute Bell + Enriched Oridecon
Amulet of Siegfried: Valkyrie Legend + Bradium
Holy Cross: Rune of Darkness + Jewel Bradium
Destiny Brush: Cursed Samurai Scroll + Jewel Oridecon
Wicked Eden: Perfect Tuxedo + Emperium
The job change quest
- Start
- Peacekeeper Valen, Frontier Outskirts
front_out 245,210 - Required
- Orphan Base Level 15
- Orphan Job Level 10
- What you do
- Offer to help Valen get the stolen Peacekeeper trinket back.
- Pick up the judge's torn cloth by the docks, at front_out 142,112.
- Question the workshop labourer (front_out 179,152) and the airship attendant (front_out 179,200).
- Look at the chipped stone on the airstrip wall (front_out 185,245), then pick the trinket up from below it (front_out 185,248).
- Take the Dread Razor Trinket back to Valen.
- What you get
- The Peacekeeper job
- The Oathguard whip
- The trinket you recovered
Skills
All 12 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Active5
-
Conviction
ActiveOne enemy
Lv 10
Quickly slices an enemy. using the whip, dealing flexible amounts of damage.
Can be manually cast with 1.5s base cooldown
Whip Combo Starter:
Whip Combo Follow-up:
When Combo Ready(from Eternal Chain):
Enters Turnabout for 3s, boosting all skills
Turnabout Bonus:
Deals 5 hits instead of 2, ends Turnabout
Learn firstChain Mastery Lv 1
The numbers (opens the database, another site) -
Use Trinket
ActiveAround you
Lv 10
Trinkets are unique tools that allow creating new ways to fight.
Deals damage to 1 enemy
Deals damage to enemies around self
Learn firstTrinket Mastery Lv 1
The numbers (opens the database, another site) -
Eternal Chain
ActiveOne enemy
Lv 10
Creates a flow of hits while attacking chaining quick strikes.
When Cast Ready:
Deals 2 hits and activates
Turnabout Bonus:
Deals 3 hits, sets Turnabout timer to 10s
Learn firstAssault Mode Lv 1
The numbers (opens the database, another site) -
Lashing Andromeda
ActiveOne enemy
Lv 10
Precisely hits the enemy from a distance with a powerful hit.
Skill can be critical and deals 3 hits
Whip Combo:
Turnabout Bonus:
Deals 5 hits, ends Turnabout Mode
Learn firstEternal Chain Lv 1
The numbers (opens the database, another site) -
Wrecking Andromeda
ActiveAround you
Lv 10
creates vortices of energy around the caster using the whip.
Hits all enemies in a 7x7 area
Skill ignores flee and deals 3 hits
Whip Combo:
Turnabout Bonus:
Deals 5 hits, ends Turnabout Mode
Learn firstEternal Chain Lv 1
The numbers (opens the database, another site)
Supportive4
-
Assault Mode
Supportive
Lv 1
Enters an offensive stance in exchange for defensive power.
Loses SP when taking damage
Assault Mode:
Conviction turns into Dark Element
Damage dealt has no variation (always max).
Ignore Weapon Size Penalty
Ignore Reflected Damage
Learn firstConviction Lv 1Use Trinket Lv 1
The numbers (opens the database, another site) -
Defensive Mode
Supportive
Lv 1
Enters a defensive stance that trades offense and SP for survivability.
Redirects 25% of damage taken to SP.
Redirect increases by 10% per 20% missing HP, up to 65% at 20% HP or lower.
1 SP absorbs 1 damage; damage beyond available SP is taken as HP damage normally.
Damage dealt is reduced by 10% + 10% per 20% missing SP, up to 60% at 0 SP.
Defensive Mode:
Conviction turns into Holy Element.
Immune to knockback and hit-stun.
Cannot coexist with Assault Mode.
Duration: 60 seconds
Cooldown: 10 seconds
Learn firstConviction Lv 1Use Trinket Lv 1
The numbers (opens the database, another site) -
Dawn to Dusk
SupportiveOne ally
Lv 10
Temporarily increases ally resistance to Dark and Holy element while boosting natural regeneration.
Learn firstRoyal Mastery Lv 1
The numbers (opens the database, another site) -
Final Angel
SupportiveYour party
Lv 5
Sacrifices your health to revive every party member within the caster's screen.
Learn firstRoyal Mastery Lv 1
The numbers (opens the database, another site)
Passive3
-
Chain Mastery
Passive
Lv 10
Increases Whip class weapon damage and Max SP
The numbers (opens the database, another site) -
Trinket Mastery
Passive
Lv 10
Increases the power of the Trinkets, while improving movement and offense against powerful enemies.
Learn firstShield Mastery Lv 1
The numbers (opens the database, another site) -
Royal Mastery
Passive
Lv 5
Increases combat efficiency under general conditions.
Learn firstEternal Chain Lv 1
The numbers (opens the database, another site)
This job's page was never archived before the original wiki went offline. What is above was transcribed from it by another community while it was still up, so it is a copy rather than the source, and it is newer than the rest of this site's inherited material. Every skill, with the text the game itself shows, lives in the database. What the Refuge changed is called out above.