Home/Classes/Peacekeeper

Expert job

Peacekeeper

Whips and trinkets. One continuous combo.

Plays as
Physical damage, Battlefield control
Difficulty
Expert only
Skills
12
Weapons
Whips. Trinkets

At a glance

Changes from
Orphan

What it is good and bad at

Strengths

High damage potential. High leech power with certain trinkets. High natural resistances. Weapon Endows from trinkets. Damage scaling depends on trinkets used.

Weaknesses

High skill ceiling. Trinkets are expensive to make.Squishy without investments. Long Cooldown on finisher skills.

How it plays

Gameplay Identity

Peacekeeper is melee dps job that uses whips and scales mainly on DEX instead of STR. Combo playstyle offers high dps with great sustain if you can keep combo going.

Unique trinkets can change or improve your desired playstyle, change your weapon endows and stat scaling on skills, or other unique effects.

Using Assault Mode grants increased offensive stats for exchange in defences. Use with caution.

Gameplay Identity

Peacekeeper has consistent dps while using combo skills. Each damaging skill has 2-3 effects depending on combo state. Giving endless chain of heavy hits. By adding trinktes use on top of active combo can further improve option on damagin potential of the class.

Trinkets are non-consumable throwing items, that grants effects depending on "Use trinket" skil level. Level 1~5 Deals damage depending on trinket. Level 6~10 Deals damage and grants trinket effect while under turnabout mode with increased cooldown.

Possible combo:

Constant DPS combo:

Conviction -> Eternal Chain -> Conviction -> Use Trinket [1~5] -> Conviction -> Repeat.

Finisher combo:

Use Trinket [6~10] -> Conviction -> Eternal Chain -> Conviction -> Lashing Andromeda(Single target) or Wrecking Andromeda(AoE).

AutoAttack combo:

Use Trinket [1~5] -> Autocast Conviction -> Eternal Chain -> Repeat.

Or

Enter Turnabout mode -> Use Trinket [6~10] -> Autocast Conviction -> Eternal Chain -> repeat

And a lot more if you wish to push Peacekeeper even further.

Peacekeeper HQ

In Marrol Kingdom the Free city of Frontier gives access to Peacekeeper HQ upon changing job to Peacekeeper, where you can gain information about "secret" Trinket crafting.

Around the HQ certain Npc can give information about trinkets crafting and materials needed for them.

To craft trinkets you need to enter Place of Power in the middle of the room, while having required materials you can craft every trinket.

Crafting trinket will require 1 refine material and 1 unique catalyst.

List of Trinket Recipes:

Frost Spinner: Permafrost crystal + Oridecon

Deadly Rose: Valkyrie Flower + Shadowdecon

Guard Rock: Toxic Stone of Rot + Enriched Elunium

Broken Serenade: Cute Bell + Enriched Oridecon

Amulet of Siegfried: Valkyrie Legend + Bradium

Holy Cross: Rune of Darkness + Jewel Bradium

Destiny Brush: Cursed Samurai Scroll + Jewel Oridecon

Wicked Eden: Perfect Tuxedo + Emperium

The job change quest

Start
Peacekeeper Valen, Frontier Outskirts front_out 245,210
Required
  • Orphan Base Level 15
  • Orphan Job Level 10
What you do
  • Offer to help Valen get the stolen Peacekeeper trinket back.
  • Pick up the judge's torn cloth by the docks, at front_out 142,112.
  • Question the workshop labourer (front_out 179,152) and the airship attendant (front_out 179,200).
  • Look at the chipped stone on the airstrip wall (front_out 185,245), then pick the trinket up from below it (front_out 185,248).
  • Take the Dread Razor Trinket back to Valen.
What you get
  • The Peacekeeper job
  • The Oathguard whip
  • The trinket you recovered

Skills

All 12 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.

ActiveSupportivePassive

Active5

Supportive4

Passive3

In the database Every number for every one of these Damage formulas, SP per level, cooldowns, cast times, weapon requirements and what each skill ignores. (opens the database, another site)

This job's page was never archived before the original wiki went offline. What is above was transcribed from it by another community while it was still up, so it is a copy rather than the source, and it is newer than the rest of this site's inherited material. Every skill, with the text the game itself shows, lives in the database. What the Refuge changed is called out above.