Expert job

Judge

Power from the royalty. High preparation for high burst.

Plays as
Ranged, Physical damage
Difficulty
Expert only
Skills
18
Weapons
Revolvers

At a glance

Changes from
Orphan

What it is good and bad at

Strengths

Massive damage potential, High mobility and range, very quick SP regen.

Weaknesses

Very small SP pool, squishy, extremely skill point starved even with 100 job levels.

How it plays

Swift Justice

Judge Requires Base Level 15 and Job Level 10 to start the quest.

For Details about the main HQ and unique world interactions of judges, check the Judge Headquarters page.

The Judge has powerful combat potential by using revolvers. A good Judge on the battlefield is a game changer, a bad judge is nothing but a waste.

It's rotations are based on very defined preparation and burst phases.

Gameplay Identity

The Judge has a high damage potential, with an extra resource management in the way of the Seals, this makes the Judge:

An intense management job with multiple layers of preparation that grows exponentially according to its action flow.

Due to its very small SP pool, the Judge can't just mindslessly spam all its skills at once and hope for success, it needs a balanced flow of preparing it's seals (required for most of its skills), and using them to attack enemies.

On the other hand the Judge has very fast SP regeneration with its revolvers, when it has control of how to use its small reserve, they can shine and quickly flow from preparing their seals and bursting down enemies quickly.

Core Gameplay

The Judge's main offensive tool is Absolution a powerful skill that can only be used after a double attack proc (usually from Akimbo Mastery).

Due to this, a good Judge will have decent ASPD, increase the double attack rate as much as possible to make it reliable and use the seals according to the situation needed.

Some of the skills from a Judge interact in many ways with its Job Levels, in the case of Absolution, the number of hits increases both with skill level and job level.

Due to its high scaling potential and unique weapons, the Judge is a job that has a very complex start, but once mastered, can dash in and out of combat in great flow.

As a final note, Magister Eye applies a mark to enemies, allowing any Absolution procs to hit multiple enemies anywhere on the screen and deal 1 extra hit.

The Judge has access to 100 Job Levels, even with that many, correct spending of points is required as the skills have hefty requirements and interactions.

Hidden Skills

When a Judge is killed with 95% or higher exp, it sometimes ressurrects under Frenzy status.

When a Judge's EXP is in multiples of exact 10% (10.0%, 20.0%, etc) they can use a specific chant to draw power from the royal families and increase their attack power massively for a duration. This chant is known by smart judges and can teach the player if they know who to ask.

The job change quest

Start
Leon Damon, Orphanage va_orpha 310,326
Required
  • Orphan Base Level 15
  • Orphan Job Level 10
What you do
  • Speak to Leon at the Orphanage, then meet him again inside Prontera Castle at prt_cas 94,254.
  • Petition King Nihil at prt_cas 94,297 to open the trials.
  • Now win over all seven royal houses. Spica Nerius in the Finance Wing (prt_cas 88,292) wants to see 1,000 zeny, or a 10,000 zeny donation.
  • Helmut Lugenburg in Diplomacy (prt_cas 79,271) sends you to his envoy in Yuno, at yuno 162,315.
  • Poe Richard in Military (prt_cas 108,281) wants a Knife with random options, which Porings drop.
  • Isenhardt Walter in Exploration (prt_cas 80,275) approves you on the spot.
  • Ernst Gaebolg in Strategy (prt_cas 79,279) asks five questions, and they rotate.
  • Katrin Wigner in History (prt_cas 112,277) sets a ten-question lore exam.
  • Peter Heine in Social (prt_cas 108,276) sends you to the grieving girl in Prontera, at prontera 275,340.
  • Report to King Nihil for the royal seal.
  • Meet Catherine Gaebolg in the castle garden (prt_cas 105,80) to be sworn in.
What you get
  • The Judge job
  • The Judge badge
  • A revolver
  • Basic ammunition

Skills

All 18 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.

ActiveSupportivePassive

Active8

Supportive7

Passive3

In the database Every number for every one of these Damage formulas, SP per level, cooldowns, cast times, weapon requirements and what each skill ignores. (opens the database, another site)

What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.