Home/Classes/Illusionist

Expert job

Illusionist

Memories given life. Summons and illusion spells.

Plays as
Magic damage, Support
Difficulty
Expert only
Skills
13
Weapons
Illusion Gloves

At a glance

Changes from
Orphan

What it is good and bad at

Strengths

High potential, low gear requirements, unique gameplay.

Weaknesses

Lowest base HP by far, very vulnerable when alone, few weapon choices.

How it plays

Memories as weapons

Illusionist Requires Base Level 15 and Job Level 10 to start the quest.

The Illusionist is a unique combat where it has control of the Puppet, Kimi. The puppet can fight directly against enemies while the Illusionist stays on the sidelines providing support.

It's skills are focused in management of the Puppet, support damage, control and misdirection.

Gameplay Identity

The Illusionist is played mostly as a support for the puppet, both with healing and control, along with direct damage, when playing:

Feels like controlling 2 characters at once, one with the focus on direct combat and another being supportive on the sides, require excelent micro-management.

The Illusionist can acquire a secondary weapon for free in Lutie. This weapon allows improved potential of support for Kimi and other players by improving healing power and pitching of items.

The Illusionist however will need to also fight and sometimes, deal most damage to generate Condensed Souls , essential for the growth of the Puppet and further on, for Grand Summoning .

Most of the Illusionist's offensive capabilities revolve around its core offensive skill, Real Magic Attack, a Good illusionist will mix both hardcasting the skill from a safe distance, or using the powers from the illusion glove along with a very high autospell chance to ensure it's applied constantly to enemies when safe.

A good Illusionist will know when to use its support skills, either by changing places with the Puppet or enemies using Master Swap and Illusion of Exchange, applying debuffs or covering an area with minor AoE skills to control any mobs that may show up.

The first priority should be to always keep the Kimi, the Puppet safe, as not having a Puppet in most cases and builds, may mean instant death. It's important to keep an eye on while reviving the puppet as even with no intimacy penalties, the SP cost can be a problem.

Kimi: The Puppet

The Puppet behaves mostly the same as the Homunculus, but with its own, hassle-free way.

There are 4 types of Puppets, each with their own balance. A player can reroll their kimi by deleting the previous one(on the stats window) and summoning it again, keep in mind this will reset the level of the Puppet back to 1:

Agile Kimi Aggressive by default, has low defenses and sp growth, but high flee and attack speed. Excelent for low-management builds and focus.

Raging Kimi Aggressive by default, has balanced status overall with a focus on offenses. Very good for physical skill use and barrage of offensive skills.

Occult Kimi Passive by default, has high SP and magic growth, being very good for healing and magic casting. Better choice for players confortable with it.

Ward Kimi Passive by default, has high defenses and HP, an ideal choice for beginners or Illusionists who focus on support a pure damage while kimi tanks hits.

Core Differences between the Puppet and the Homunculus

  • Extremely reduced needs to be fed, won't abandon the player unless it's blatantly ignored.
  • Intimacy loss is extremely reduced and slower.
  • Does not have randomized status growth, the values are fixed according to the Puppet type.
  • Doesn't require anything to be created.
  • Is the main source of combat and power of the Illusionist.

Condensed Soul

Condensed Souls are the unique item drop of the Illusionist class. The drop rate of this consumable increases according to Illusion Glove refine level.

Uses for Condensed Souls

Condensed Souls can be stored, sold and dropped, but harms any other job who attempts to use it.

  • Can be fed to Kimi to increase her intimacy.
  • Required to use the skill Grand Summoning.
  • Can be consumed to generate illusions that will auto attack enemies for a few seconds and can activate autospells from the Illusionist. Amount increases per job level.

The Illusionist has a complete skill tree, where all skills require 49 skill points total. So it'll eventually learn the whole kit.

Grand Summoning

The Summoned monsters cannot be attacked by enemies, which makes them pure offensive or supportive powers. Their attacks also activate Real Magic Attack and other autospells.

Grand Summoning is always the last skill learned and requires a high amount of job experience to learn each level, being a key skill for later stages.

Puppet Skills

The Puppets all have the same skill tree. They receive 1 skill point every 3 levels.

The job change quest

Start
Broken Clock, Orphanage va_orpha 272,379
Required
  • Orphan Base Level 15
  • Orphan Job Level 10
  • 1,000 zeny
What you do
  • Repair the clock in this order: the second gear, then the small needle, then the large one.
  • Step through the portal that opens and find the Familiar Girl in Lutie, at xmas_in 111,107.
  • Buy the Kimi doll from the machine at xmas_in 169,22 and go back to her.
  • Accept your own memories. That is what binds Kimi to you.
What you get
  • The Illusionist job
  • The Illusionist glove

Skills

All 13 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.

ActiveSupportivePassive

Active3

Supportive9

Passive1

  • Puppet Mastery Passive Lv 1

    Advanced Puppet Mastery

    Allows the study and control of Puppet Homunculus.

    Those are superior forms of homunculus

    Created from a willing soul.

    Puppet Homunculus have fixed stats growth

    And receive a skill point every 3 levels.

    Any deleted or abandoned Puppets cannot

    Be recovered without summoning a new one.

    Must be fed Condensed Souls sparingly

    In orders sparingly to raise intimacy and So it doesn't vanish.

    The numbers (opens the database, another site)
In the database Every number for every one of these Damage formulas, SP per level, cooldowns, cast times, weapon requirements and what each skill ignores. (opens the database, another site)

What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.