At a glance
What it is good and bad at
Strengths
Massive damage potential, multiple resources for any situation, unique properties.
Weaknesses
Very high risk, complex, requires precise gameplay to not underperform.
How it plays
Reversal of Curses
Dark Knight Requires Base Level 15 and Job Level 10 to start the quest.
The Dark Knight has the highest damage potential among all other job classes. The risk it requires taking to fulfill this however, cannot be ignored by the player.
Its rotations are based on correct management and attention to risks of the class.
Gameplay Identity
The Dark Knight will always be risking its health in order to further boost its damage, making it:
A powerful warrior that will fight under a specific set of rules in order to extract the most out of its own risk as pure damage.
Due to its constant lack of HP, a good Dark Knight is required to be well aware of the damage potential of its targets. It should not be mistaken for a tank, but instead, acts as a pure DPS machine.
A higher level Dark Knight has access to Black Heart, which allows it to guarantee leeching damage dealt in order to continue on the offensive regardless of the situation.
Core Gameplay
The use of Vengeance as a key opener is essential to deal constant damage. Some situations may not even require using any of the follow-up skills possible.
The great crowd control of Chilling Frost , which deals physical damage, makes it a reliable tool to control the situation of the fight due to its quick use and massive freeze chance.
The key feature of an offensive Dark Knight is Harvest , a stance that blocks most healing to a dark knight, but allows its missing HP bonus damage to reach the highest potential, by turning the fight into a kill or be killed situation. Harvest is a strong stance that requires running risks greater than any other job in the game, with incredible pay-off.
The Dark Knight has multiple tools to freeze, manage, and move around the fight while dealing heavy damage, correct analysis of the risk is essential to ensure the correct skill can deal massive damage, unlike any other job class.
All Dark Knight Skills deal bonus damage according to missing HP.
Damage bonus is boosted if the Dark Knight is under Harvest Mode .
The job change quest
- Start
- Strange Glass, Prontera Chivalry
prontera 48,343 - Required
- Orphan Base Level 15
- Orphan Job Level 10
- What you do
- Touch the cursed mirror in the inn and let it show you your own shadows.
- Survive thirteen waves of specters without listening to what they whisper.
- Take the pact you are offered.
- What you get
- The Dark Knight job
Skills
All 14 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Active8
-
Conflagration
ActiveSeveral enemies
Lv 10
Burns a target and it's surroundings with dark flames inflicting Dark and elemental magic damage.
Damage is dealt twice in separate hits
Learn firstFlesh Mastery Lv 1
The numbers (opens the database, another site) -
Vengeance
ActiveOne enemy
Lv 10
Strikes an enemy with dark energy from their weapon to deal damage.
Skill enables Combo Ready for follow-up
Learn firstBlade Mastery Lv 1
The numbers (opens the database, another site) -
Chilling Frost
ActiveSeveral enemies
Lv 5
Quickly freezes the air around an enemy dealing Ghost element damage
Very High chance to freeze enemies
Very High chance to frost enemies
Learn firstConflagration Lv 1
The numbers (opens the database, another site) -
Devil Raid
ActiveOne enemy
Lv 5
Dashes to a distant enemy with a quick sky strike.
Skill enables Combo Ready for follow-up
Damage is doubled if under Black Metal
Learn firstVengeance Lv 1
The numbers (opens the database, another site) -
Death Bound
ActiveYourself
Lv 5
Amplifies and retaliates damage received towards your attacker.
Some of the amplified damage will also reflected on you. Cannot be used on
Boss monsters.
Knockbacks attacker 5 cells
Learn firstHarvest Lv 1
The numbers (opens the database, another site) -
Fatal Menace
ActiveSeveral enemies
Lv 10
Attacks all enemies around with a very aggressive area strike.
Learn firstDevil Raid Lv 1
The numbers (opens the database, another site) -
Shatter Cross
ActiveOne enemy
Lv 10
Breaks the enemy completely
While absorbing its vital energy.
Learn firstChilling Frost Lv 1
The numbers (opens the database, another site) -
Night Menace
ActiveOne enemy
Lv 10
Claws the insides of an enemy dealing collapsing damage.
Learn firstFatal Menace Lv 1Death Bound Lv 1
The numbers (opens the database, another site)
Supportive4
-
Knight Ritual
SupportiveYourself
Lv 10
Boosts STR and VIT
Removes Harvest Mode when used.
Learn firstBlade Mastery Lv 1Flesh Mastery Lv 1
The numbers (opens the database, another site) -
Harvest
SupportiveYourself
Lv 5
Enters Harvest Mode.
Harvest Mode:
Blocks fixed healing from skills
Can still be healed by leeching and items
Massive bonuses to offensive skills
Prevents equipment swapping
Can be cleansed by casting Knight Ritual.
Learn firstKnight Ritual Lv 1
The numbers (opens the database, another site) -
Black Metal
SupportiveYour party
Lv 5
Enchants the soul of every member of the party to boost offensive power.
Learn firstShatter Cross Lv 1Death Bound Lv 1
The numbers (opens the database, another site) -
Black Heart
SupportiveYourself
Lv 1
Removes a piece of your heart
To create a vessel you can use later and regenerate HP while attacking or using skills.
Up to 3 vessels can be carried at once
Requires 1 Blue Gemstone
Learn firstBlack Metal Lv 1Night Menace Lv 1
The numbers (opens the database, another site)
Passive2
-
Blade Mastery
Passive
Lv 10
Increases Sword and Dagger class weapon damage and attack speed.
Dual Wield only works if weapons are same type
Vagabonds cannot wield swords.
Dark Knights cannot wield daggers.
The numbers (opens the database, another site) -
Flesh Mastery
Passive
Lv 10
Regenerates HP and SP every 5 seconds while sitting.
Can still recover while in Harvest Mode.
The numbers (opens the database, another site)
What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.