- 1 The Storm Walker
- 1.1 New Mechanics
- 1.2 Dragon Orbs
- 1.3 Stances
- 2 Job Quest
- 3 Skills
The Storm Walker
The Dracomancer is a powerful evolution of the Raider, only the best will have the skills needed to ascend above all others.
These strong warriors carry the legacy of the Dragons of the Past at the tip of its spear, fighting in a furious way while changing their stance to focus on each strength.
Greatest changes from Raider: More offensive oriented, tools to negate any kind of enemy, extremely versatile
New Mechanics
The main defining features of the Dracomancer are:
The use of both systems is essential for a Dracomancer to fight enemies with efficiency and cover different needs of an eventual party.
- Allows usage of Dragon Orbs.
- Access to Dragon Pact and Dragon Force stances.
Dragon Orbs
There are 3 types of Orbs:
The Different Orbs can be seen on the Draco Orbs Page. They also consume the entire HP/SP when equipped. Dragon Orbs also provide unique colors for Dracomancers.
- Claw Orbs That boost the offensive powers.
- Wing Orbs that boost the defensive powers.
- Scale Orbs that allow the Dracomancer to transform into a specific Dragon for a duration.
Stances
To use specific offensive skills, a Dracomancer needs to change its stances.
Dragon Pact (Small dragon symbols spin around the player) will allow the use of Dragon Claw and Dragon Breath, providing a well defined combo with a reliable engagement potential.
Dragon Force (small spear tip symbols spin around the player) will allow the use of Crescent Dive and Geirskogul, skills focused on raw damage potential and high offensive power.
A strong Dracomancer will find ways to change between stances as needed and using its large arsenal of defensive skills to fight any enemy.
Job Quest
The Job quest to become a Dracomancer is much more complex than most jobs. It's not recommended for inexperienced Raiders to attempt on their own.
A more experienced Dracomancer can supply a Raider with the tools needed.
The Quest requires a Dracomancer to push their limits and watch their surroundings. A card will be required from a dragon that does not spawn naturally. The drop rate is higher than normal and the card is key for those facing the quest.
The Job Changer for the Raider can provide important tips on how to complete this quest.
Weapon Skill
Level available depends on the equipped weapon.
Orb Skill
Level available depends on the equipped orb.
Skill Tree Skills
Skills
13 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.
| Skill | What it does | Type |
|---|---|---|
| Dragon ThrustLv 10 | Quickly strikes enemies ahead and locks position for follow-up skills Damage hits in a small area. Enables Combo follow upSTR and VIT |} |
Melee |
| Dragon SoulLv 5 | Transforms into a dragon, granting unique abilities Effects are based on equipped orbNone |} |
Self-Support |
| Dragon ForceLv 1 | Channels energy from the dragons to your weapon directly, boosting attack slightly Allows the use of Crescent Dive and Geirskogul |
Stance |
| Dragon PactLv 1 | Channels energy from the dragons to your body directly, boosting defenses slightly Allows the use of Dragon Claw and Dragon Breath |
Stance |
| Crescent DiveLv 10 | Dives from the skies with a spear, hitting all enemies around Requires Dragon Force stance, must be used as a follow-up to Dragon ThrustSTR/AGI |
Melee AoE |
| GeirskogulLv 10 | Summons lightning to strike from the sky dealing wind damage Requires Dragon Force stance, boosted if used as a combo follow-upSTR/INT |
Magic AoE |
| Dragon ClawLv 10 | Dashes to an enemy dealing heavy damage, boosted by burning status on enemy Skill can be boosted by "Claw Sharpening" Passive from equipment, requires Dragon PactVIT |
Gap Closer Melee |
| Dragon BreathLv 10 | Burns the soul and spews flames over a large area, causing burning status Burning Status boosts damage of Dragon Claw, requires Dragon PactVIT |
Special Ranged AoE |
| Draco WingsLv 5 | When targeted by a ranged or magical skill has a chance to jump directly to the enemy Does not work on every attack, skill may be required for specific situations |
Self-Support |
| Draco SpiritLv 10 | Heals multiple negative status to all party members Slightly increases Max HP of all party members not affected by negative status |
Party-Wide Support |
| Gaebolg AscensionLv 10 | Increases all defensive properties on self for a duration Greatly affects defenses and healing received. |
Self-Support |
| Gungnir FlightLv 10 | Floats for a short duration, avoiding most terrain-based skills Requires a Shadow Orb, skills avoided are any skills directly affecting the ground/feet |
Self-Support |
| Sky ProphecyLv 5 | Marks all enemies in an area to receive 2x Damage from the next attack Area increases per level, cast decreases per levelNone |} |
AoE of Enemies |
Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.