Home/Classes/Raider

First job

Raider

Spears, staying power, and a trial that ends in a dragon.

Tier
First job
Changes from
Orphan
Leads to
Dracomancer
Weapons
Spears, Wyrm Spears, limited Daggers and Swords

Strengths

Versatile fighter, decent resistances, good party potential.

Weaknesses

below average damage, gear reliant, hard to balance stats.

The Forgotten Myth

The Raider is an off-tank with large damage overall, capable of fighting in multiple ways.

It has plenty of buffs to protect itself under specific circumstances.

Gameplay Identity

The Raider is the opposite of the Trickster. It's a safe job class that can progress at a steady pace and handle most situations, making this job:

A well rounded warrior with good damage variety, high frontline potential and a simple kit that can cover every situation it faces.

A smart Raider knows what path to take to correctly engage enemies. In risky situations they may favor the use of a 1-Handed Spear with a Shield to keep the enemies at bay. When more comfortable they can swap into the powerful 2-Handed Wyrm Spear to increase their damage potential and Dragon Thrust Level.

Dragon Thrust is a Powerful Opener for the Dracomancer. The level of this skill that is enabled depends on the currently equipped spear. The skill is the center-piece of any Raider or Dracomancer.

The entire kit of a Raider is built around skills that should be used situationally, either by pushing enemies back, increasing defenses or attacking with more offensive power.

Raiders have quick job level growth, hitting the max Job level of 50 well before most other non-thief jobs. However, only the best will be able to continue their training until they peak and become a Dracomancer.

Weapon Skill

Level Available depends on the current weapon

Skills

12 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.

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Raider skills
SkillWhat it doesType
Dragon ThrustLv 10 Quickly strikes enemies ahead and locks position for follow-up skills
Damage hits in a small area Enables Combo ReadySTR and VIT
Melee
Spear MasteryLv 10 Increases attack with spears
Also increases HP when wielding 1-Handed Spears or Flee with 2-Handed Spears
Passive
Heavy StabLv 10 Deals damage to a single enemy with a spear
Damage is severely reduced when not used as a combo follow-upVIT
Melee
Wind CutterLv 5 Deals damage against all enemies around, knocking them back
Has VIT scaling with 1-Handed Spears and deals 2 hits with 2-Handed SpearsNone(VIT)
Melee AoE
Spear BoomerangLv 5 Throws the spear at a distant enemy
Range increases with levelDEX
Ranged
Phantom SpearLv 5 Summons a spectral spear to damage a small area.
Also reduces enemy move speed temporarily Enables Combo ReadyINT/VIT
Magic AoE
Life of DragonLv 5 Increases defenses, regeneration and vitality temporarily
Slightly increases the scaling of all abilitiesVIT
Buff
Elusive FeintLv 5 Parries an enemy attack, severely reducing damage taken and reflecting it
Doesn't work with bosses, knockbacks enemy, damage reflected is capped to 300% ATKOpponent's current % HP
Self-Support
Spear QuickenLv 10 Increases attack speed, flee and hit rate with spears for duration
Requires a Shadow OrbAGI
Self-Support
Increase SP RecoveryLv 10 Provides extra SP recovery on top of natural regeneration.
Regens 0.1% + 2 max SP per level.No
Passive
Improve DefenseLv 10 Increases Max HP
HP+50 per levelNo
Passive
Improve WisdomLv 10 Increases Max SP
SP+10 per levelNo |}
Passive

Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.