Home/Classes/Illusionist

Expert job

Illusionist

Two characters in one. Yours, and Kimi's.

Tier
Expert job
Changes from
Orphan
Weapons
Illusion Gloves

Strengths

High potential, low gear requirements, unique gameplay.

Weaknesses

Lowest base HP by far, very vulnerable when alone, few weapon choices.

Memories as weapons

Illusionist Requires Base Level 15 and Job Level 10 to start the quest.

The Illusionist is a unique combat where it has control of the Puppet, Kimi. The puppet can fight directly against enemies while the Illusionist stays on the sidelines providing support.

It's skills are focused in management of the Puppet, support damage, control and misdirection.

Gameplay Identity

The Illusionist is played mostly as a support for the puppet, both with healing and control, along with direct damage, when playing:

Feels like controlling 2 characters at once, one with the focus on direct combat and another being supportive on the sides, require excelent micro-management.

The Illusionist can acquire a secondary weapon for free in Lutie. This weapon allows improved potential of support for Kimi and other players by improving healing power and pitching of items.

The Illusionist however will need to also fight and sometimes, deal most damage to generate Condensed Souls, essential for the growth of the Puppet and further on, for Grand Summoning.

Most of the Illusionist's offensive capabilities revolve around its core offensive skill, Real Magic Attack, a Good illusionist will mix both hardcasting the skill from a safe distance, or using the powers from the illusion glove along with a very high autospell chance to ensure it's applied constantly to enemies when safe.

A good Illusionist will know when to use its support skills, either by changing places with the Puppet or enemies using Master Swap and Illusion of Exchange, applying debuffs or covering an area with minor AoE skills to control any mobs that may show up.

The first priority should be to always keep the Kimi, the Puppet safe, as not having a Puppet in most cases and builds, may mean instant death. It's important to keep an eye on while reviving the puppet as even with no intimacy penalties, the SP cost can be a problem.

Kimi: The Puppet

The Puppet behaves mostly the same as the Homunculus, but with its own, hassle-free way.

There are 4 types of Puppets, each with their own balance. A player can reroll their kimi by deleting the previous one(on the stats window) and summoning it again, keep in mind this will reset the level of the Puppet back to 1:

Agile Kimi Aggressive by default, has low defenses and sp growth, but high flee and attack speed. Excelent for low-management builds and focus.

Raging Kimi Aggressive by default, has balanced status overall with a focus on offenses. Very good for physical skill use and barrage of offensive skills.

Occult Kimi Passive by default, has high SP and magic growth, being very good for healing and magic casting. Better choice for players confortable with it.

Ward Kimi Passive by default, has high defenses and HP, an ideal choice for beginners or Illusionists who focus on support a pure damage while kimi tanks hits.

Core Differences between the Puppet and the Homunculus

  • Extremely reduced needs to be fed, won't abandon the player unless it's blatantly ignored.
  • Intimacy loss is extremely reduced and slower.
  • Does not have randomized status growth, the values are fixed according to the Puppet type.
  • Doesn't require anything to be created.
  • Is the main source of combat and power of the Illusionist.

Condensed Soul

Condensed Souls are the unique item drop of the Illusionist class. The drop rate of this consumable increases according to Illusion Glove refine level.

Uses for Condensed Souls

Condensed Souls can be stored, sold and dropped, but harms any other job who attempts to use it.

In order to obtain Condensed Souls, please visit the Black Market npcs.

  • Can be fed to Kimi to increase her intimacy.
  • Required to use the skill Grand Summoning.
  • Can be consumed to generate illusions that will auto attack enemies for a few seconds and can activate autospells from the Illusionist. Amount increases per job level.

The Illusionist has a complete skill tree, where all skills require 49 skill points total. So it'll eventually learn the whole kit.

Grand Summoning

The Summoned monsters cannot be attacked by enemies, which makes them pure offensive or supportive powers. Their attacks also activate Real Magic Attack and other autospells.

Grand Summoning is always the last skill learned and requires a high amount of job experience to learn each level, being a key skill for later stages.

Puppet Skills

The Puppets all have the same skill tree. They receive 1 skill point every 3 levels.

Skills

22 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.

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Illusionist skills
SkillWhat it doesType
Advanced Puppet MasteryLv 1 learns about summoning a puppet to fight
The Puppet levels up, grows and fights along the master
Passive
Summon PuppetLv 1 Summons a puppet to fight, it must not be dead to be summoned
If the player has no puppet, it'll create a random one, this can be rerolled by deleting the puppet
Active
Dismiss PuppetLv 1 Dismisses a summoned puppet
Dismissing a puppet won't delete it, just remove it from the field temporarily
Active
Resurrect PuppetLv 5 Revives a dead puppet by consuming a large amount of SP
Amount of HP regenerated increases per level, along with SP cost
Support
Real Magic AttackLv 10 Strikes an enemy with quick magic, amount of hits increases per level
Can be autocast with the Illusion Glove, element changes according to weaponINT
Magic
Life StringsLv 5 Transfers a portion of the player's stats to the Puppet.
All skills except hiding may be used for the duration, the Puppet's stats can be boosted past 99
Active
Illusion of VermillionLv 3 Deals light damage over a large area with a chance to cause blind status
Damage is lower than average, can be increased with Illusion of MistINT
Magic AoE
Illusion of MistLv 3 Deals moderate damage over a small area, while applying crystallize to enemies
Crystallize improves damage of other Illusionist skillsINT
Magic AoE
Illusion of HealingLv 5 Reverses any healing effects on target for a short duration
Also affects heal over time
Debuff
Illusion of ExchangeLv 5 Has a high chance to swap places with a targeted enemy, while causing confusion status
Confused enemies may randomly become passive
Debuff
Illusion of SilenceLv 2 Has a high chance to cause silence status to an enemy
Chance decreases according to target's INT
Debuff
Illusion of ShadowsLv 3 Jumps away from hiding to a safe distance
Movement is instant and can go over select barriers
Self-Support
Grand SummoningLv 5 Summons a powerful monster to fight for the Illusionist for a short duration
Cooldown is long but can be reduced with specific bonusesNone |}
Self-Support
Master SwapLv 5 Swaps places with the master
Success chance improves with level
Ally-Support
Blood LustLv 5 Increases attack and allows leeching part of damage dealt
Consumes high amounts of SP
Self-Support
Warm DefenseLv 5 Increases the defenses for both the Puppet and the player for a limited time.
Allows the Puppet to hide for 3 seconds
Support
Chaotic HealLv 5 Heals randomly between puppet and master, increasing power per level
Increased chance of affecting Puppet on higher levels
Support
Illusion of ClawsLv 5 Attacks an enemy with its claws, dealing quick damage
ASPD-based spam rate
Physical
Illusion of BreathLv 10 Inflicts magical damage, piercing part of the enemy's MDEF
Good Range, single target, reliable
Magic
Illusion CrusherLv 5 Dashes to an enemy and deals heavy damage with a chance to stun target
Requires Cordial Intimacy
Ranged Physical
Illusion of LightLv 10 Deals holy elemental magic damage to all enemies over a small area
Requires Cordial Intimacy
Magic AoE
Body DoubleLv 5 If the master is about to die while this effect is active, the Puppets dies instead
Requires Loyal IntimacyNone |}
Support

Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.