At a glance
What it is good and bad at
Strengths
Massive damage potential, High mobility and range, very quick SP regen.
Weaknesses
Very small SP pool, squishy, extremely skill point starved even with 100 job levels.
How it plays
Swift Justice
Judge Requires Base Level 15 and Job Level 10 to start the quest.
For Details about the main HQ and unique world interactions of judges, check the Judge Headquarters page.
The Judge has powerful combat potential by using revolvers. A good Judge on the battlefield is a game changer, a bad judge is nothing but a waste.
It's rotations are based on very defined preparation and burst phases.
Gameplay Identity
The Judge has a high damage potential, with an extra resource management in the way of the Seals, this makes the Judge:
An intense management job with multiple layers of preparation that grows exponentially according to its action flow.
Due to its very small SP pool, the Judge can't just mindslessly spam all its skills at once and hope for success, it needs a balanced flow of preparing it's seals (required for most of its skills), and using them to attack enemies.
On the other hand the Judge has very fast SP regeneration with its revolvers, when it has control of how to use its small reserve, they can shine and quickly flow from preparing their seals and bursting down enemies quickly.
Core Gameplay
The Judge's main offensive tool is Absolution a powerful skill that can only be used after a double attack proc (usually from Akimbo Mastery).
Due to this, a good Judge will have decent ASPD, increase the double attack rate as much as possible to make it reliable and use the seals according to the situation needed.
Some of the skills from a Judge interact in many ways with its Job Levels, in the case of Absolution, the number of hits increases both with skill level and job level.
Due to its high scaling potential and unique weapons, the Judge is a job that has a very complex start, but once mastered, can dash in and out of combat in great flow.
As a final note, Magister Eye applies a mark to enemies, allowing any Absolution procs to hit multiple enemies anywhere on the screen and deal 1 extra hit.
The Judge has access to 100 Job Levels, even with that many, correct spending of points is required as the skills have hefty requirements and interactions.
The job change quest
- Start
- Leon Damon, Orphanage
va_orpha 310,326 - Required
- Orphan Base Level 15
- Orphan Job Level 10
- What you do
- Speak to Leon at the Orphanage, then meet him again inside Prontera Castle at prt_cas 94,254.
- Petition King Nihil at prt_cas 94,297 to open the trials.
- Now win over all seven royal houses. Spica Nerius in the Finance Wing (prt_cas 88,292) wants to see 1,000 zeny, or a 10,000 zeny donation.
- Helmut Lugenburg in Diplomacy (prt_cas 79,271) sends you to his envoy in Yuno, at yuno 162,315.
- Poe Richard in Military (prt_cas 108,281) wants a Knife with random options, which Porings drop.
- Isenhardt Walter in Exploration (prt_cas 80,275) approves you on the spot.
- Ernst Gaebolg in Strategy (prt_cas 79,279) asks five questions, and they rotate.
- Katrin Wigner in History (prt_cas 112,277) sets a ten-question lore exam.
- Peter Heine in Social (prt_cas 108,276) sends you to the grieving girl in Prontera, at prontera 275,340.
- Report to King Nihil for the royal seal.
- Meet Catherine Gaebolg in the castle garden (prt_cas 105,80) to be sworn in.
- What you get
- The Judge job
- The Judge badge
- A revolver
- Basic ammunition
Skills
All 18 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Active8
-
Scathe
ActiveOne enemy
Lv 5
Requires 3 Bullets to use.
Infuses seals on shots to pierce defense and deal heavy damage to an enemy after a short cast.
Requires 3 Seals to use.
Learn firstJudge Quiver Lv 1
The numbers (opens the database, another site) -
Absolution
ActiveSeveral enemies
Lv 3
Requires 3 Bullets to use.
Repeats multiple attacks against enemies with increasing efficiency.
Must be chained after Double Attack activation
Deals extra auto attack hits on enemies
Can be combo followed-up with Violent Barrage
Magister Mark enemies get 1 extra hit
Learn firstMagister Eye Lv 1
The numbers (opens the database, another site) -
Death Sentence
ActiveAround you
Lv 10
Requires 5 Bullets to use.
Deals damage to all targets within 7x7 cells.
Requires 1 Seal to use.
Learn firstVault Lv 1
The numbers (opens the database, another site) -
Heavy Shot
ActiveOne enemy
Lv 10
Shoots a special bullet at the target from afar to deal damage.
The revolver is innacurate at longer distances as revolvers have a shorter range.
Hit rate decreases by 5 per cell.
Doesn't Require Bullets to use
Learn firstScathe Lv 1
The numbers (opens the database, another site) -
Trigger Heart
ActiveOne enemy
Lv 5
Jumps over the enemy and rains down damage directly on them
Requires massive SP amounts
Requires no bullets at all levels
Skill shoots the seals themselves
Maximum of 5 hits.
Walk Delay increases with level
Damage can be critical
Learn firstSeal Extraction Lv 1
The numbers (opens the database, another site) -
Violent Shot
ActiveOne enemy
Lv 10
Requires 2 Bullets to use. shoots both revolvers precisely to push back.
Requires 2 Seals to cast.
Learn firstScathe Lv 1
The numbers (opens the database, another site) -
Dragonic Dive
ActiveSeveral enemies
Lv 5
Launches Seals to the sky to fall and deal damage against all enemies around a target
Damage greatly reduced without Aurum Crucis
Requires 10 Seals.
Requires 5 Bullets
Ignores enemy defenses
Learn firstHeavy Shot Lv 1Violent Shot Lv 1
The numbers (opens the database, another site) -
Violent Barrage
ActiveSeveral enemies
Lv 10
Requires 5 Bullets to use.
Activates expansions on bullets that hit enemies for more damage.
Requires 3 Seals per cast.
Can be chained after Absolution activation
Magister Mark enemies explode dealing damage in a 5x5 area around them.
Learn firstAbsolution Lv 1
The numbers (opens the database, another site)
Supportive7
-
Monarch Seal
SupportiveYourself
Lv 2
Summons a Seal, which can be used to enable different skills for a judge.
Increases atk by 1 per Seal. Lv1 needs no Seals, Lv2 needs fewer than 2.
The numbers (opens the database, another site) -
Royal Authority
SupportiveYourself
Lv 10
Quickly summons multiple Seals at the same time, with a shorter duration and faster cast.
Increases atk by 1 per Seal. Lv1 needs no Seals, Lv2 needs fewer than 2.
Learn firstMonarch Seal Lv 1
The numbers (opens the database, another site) -
Aurum Crucis
SupportiveYourself
Lv 10
Enchants your weapon with seals, boosting it's power.
Requires 1 Seal and Shadow Orb to cast.
Damage bonus cannot be reduced.
Learn firstAkimbo Mastery Lv 1Judgment Mastery Lv 1
The numbers (opens the database, another site) -
Magister Eye
SupportiveOne enemy
Lv 5
Marks a target with Magister
Mark, with each of your eyes, showing them on map
And boosting specific skills against them.
Requires 1 Seal per cast
Boosted: Absolution and Violent Barrage.
Learn firstAkimbo Mastery Lv 1
The numbers (opens the database, another site) -
Revelation
SupportiveYourself
Lv 1
Summons a revealing fire to detect hidden characters around user.
Learn firstAkimbo Mastery Lv 1Judge Quiver Lv 1
The numbers (opens the database, another site) -
Seal Extraction
SupportiveYourself
Lv 10
Use the power of royalty on yourself to enable extraction of Seals from enemies with every attack dealt or received, generating seals for use.
Activated by normal attacks and skills.
Can generate up to 5 seals maximum.
Learn firstRoyal Authority Lv 1
The numbers (opens the database, another site) -
Vault
SupportiveA spot on the ground
Lv 5
Moves to the targeted location if there are no obstacles.
Boosts specific skills used right after
Increases damage of the following skills:
Death Sentence, Scathe, Trigger Heart, Increase is 3% per AGI
Consumes 1 Seal when used.
Learn firstRoyal Authority Lv 1Judge Quiver Lv 1
The numbers (opens the database, another site)
Passive3
-
Akimbo Mastery
Passive
Lv 10
Enables a chance of firing two shots as a Double Attack while attacking enemies when equipped with Revolvers class weapon.
Activation of this skill is required for Absolution.
Learn firstMonarch Seal Lv 1
The numbers (opens the database, another site) -
Judge Quiver
Passive
Lv 10
Reduces the amount of SP that is consumed when using skills.
Learn firstMonarch Seal Lv 1
The numbers (opens the database, another site) -
Judgment Mastery
Passive
Lv 10
Increases damage wielding
Revolvers.
Learn firstMonarch Seal Lv 1
The numbers (opens the database, another site)
What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.