At a glance
What it is good and bad at
Strengths
Highest HP, very defensive, great control with offensive skills.
Weaknesses
Underwhelming DPS, very reaction-based, skill point starved.
How it plays
Heart of the Party
The Kingslayer is a tanky wall that can control and buff the party in a multitude of defensive ways.
Since they can take a lot of damage before going down, Kingslayers are a very strong choice for people looking for more survival or to take extra risks against enemies.
Gameplay Identity
The Kingslayer doesn't have rotations, instead favoring the use of conditional skills, offensively and defensively to adapt to circunstances, so they are:
The core pillar of parties, who can change the flow of the gameplay directly, either by saving them from difficult moments or by increasing the margin for risks.
They are a unique class in regards to the skills distribution, since they are themed around Chess . This can be an issue due to the huge amount of skills they have at their disposal, making them unreliable in the hands of a player that doesn't know what to focus on. Regardless of skill levels, even a lower level skill can be very well used by a skilled player.
A Kingslayer, even if undergeared, can tank many hits due to its multiple mitigation tools, and if built around using a bow, they can use the rogue skill Cover in a much more similar way to the classic Paladin's Devotion by standing in the backline. (Devotion being a long term buff you can apply to many members, while cover lasts a few seconds but has a shorter range and no cast time, making it very good for quick saves and bursts of risky plays).
The Kingslayer can also attempt to quickly finish-off an enemy by casting Check Mate , dealing potential high damage if the resources are being well managed.
Core Gameplay Loop
The Kingslayer has the tree divided in 2 clear major branches, they mimic the positions of the chess pieces overall on the skill tree:
By Making use of the shield skills from Rogue, The damage reflection and parrying from Duelist and the Variety of the the Kingslayer, they can cover any possible gaps in the defense of the party.
- White Skills are focused on protection, defense, regeneration and mitigation.
- Black Skills are focused on damage, control, knockback and monster interactions.
- The 2 Gambit Skills (Queen and King) provide strong opportunities to handle a difficult situation, either by dealing high damage or quickly blocking a strong spell.
- Final Skill: Check Mate. Converts the current SP amount into ATK % to deal damage to an enemy. The higher the SP, the higher total damage.
The job change quest
- Start
- Dethroned King, Moscovia
moscovia 266,208 - Required
- Duelist Job Level 70
- What you do
- Take the king's challenge to win his throne back.
- Fight through the chessboard arena, wave by wave.
- Beat the usurper.
- What you get
- The Kingslayer job
Skills
All 15 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Active7
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Bishop's Tax
ActiveOne ally
Lv 5
Attacks and taxes the enemy defenses, increasing damage taken.
Halved for bosses
Learn firstPawn's Rod Lv 1
The numbers (opens the database, another site) -
Knight's Capture
ActiveOne ally
Lv 5
Strikes a target and forcibly teleport it with the caster to a random location on the same map.
Learn firstPawn's Rod Lv 1
The numbers (opens the database, another site) -
Rook's Smash
ActiveSeveral enemies
Lv 5
Smashes a small area of enemies and knock them back.
Dealing 2 hits, with full damage on each.
Requires Sword/Dagger.
Requires a Shield equipped.
Knockback is always south.
Generates up to 3 Duel Counters under Duel Stance.
Learn firstPawn's Rod Lv 1
The numbers (opens the database, another site) -
King's Chains
ActiveOne enemy
Lv 10
Throws a rebounding shield 4 times at an enemy to deal damage.
Damage is based on shield refine/weight.
Skill ignores flee
Requires a Shield.
Requires 1 Duel Counter to cast
Learn firstRook's Smash Lv 1Knight's Capture Lv 1Bishop's Tax Lv 1
The numbers (opens the database, another site) -
Queen's Brand
ActiveSeveral enemies
Lv 10
After a short preparation, strongly attack an area of enemies to deal heavy damage and smash them around.
Requires Sword/Dagger.
Requires 3 Duel Counters to cast
Learn firstRook's Smash Lv 1Knight's Capture Lv 1Bishop's Tax Lv 1
The numbers (opens the database, another site) -
Queen's Gambit
ActiveAround you
Lv 10
Deals massive damage
Over multiple hits to enemies around.
Damage is ATK+MATK divided by 2.
Learn firstQueen's Brand Lv 1King's Chains Lv 1
The numbers (opens the database, another site) -
Check Mate
ActiveOne enemy
Lv 1
Inflicts a finishing blow with devastating damage by consuming the caster's remaining SP and will not recover SP for 3 seconds.
Damage is Current SP as % ATK.
Doubled Damage with 6 or more Duel Counters
Learn firstQueen's Gambit Lv 1King's Gambit Lv 1
The numbers (opens the database, another site)
Supportive8
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Pawn's Cure
SupportiveOne ally
Lv 1
Cures abnormal status effects such as Stun, Frozen, Stone Curse, Horror Scream and much more.
Inflicts Blind status on Undead monsters.
The numbers (opens the database, another site) -
Pawn's Rod
SupportiveYourself
Lv 1
Upon being attacked with a spell, using this skill in the correct moment will cancel the targeted spell and regain a bit of spent SP, if any.
The numbers (opens the database, another site) -
Bishop's Guard
SupportiveYour party
Lv 5
Increases MaxHP and physical defense from VIT of all party members including caster.
Learn firstPawn's Cure Lv 1
The numbers (opens the database, another site) -
Knight's Regen
SupportiveYour party
Lv 5
Recovers a percentage of HP to self and all party members on screen every 5 seconds. Has no effect on
Undead elemental players.
Learn firstPawn's Cure Lv 1
The numbers (opens the database, another site) -
Rook's Wall
SupportiveYourself
Lv 5
Reduces damage taken from long Physical Ranged attacks at the cost of decreasing ASPD and Movement Speed for the skill's duration, but decreases the ASPD penalty according to the skill's level. Casting this skill again cancels the Defender status.
Requires Shield.
Learn firstPawn's Cure Lv 1
The numbers (opens the database, another site) -
King's Fortress
SupportiveYourself
Lv 3
Enchants the shield with a unique aura that improves the flow of energy of the caster depending on the skill level used.
Requires a Shield.
Learn firstRook's Wall Lv 1Knight's Regen Lv 1Bishop's Guard Lv 1
The numbers (opens the database, another site) -
Queen's Barrier
SupportiveOne ally
Lv 5
Creates a perfect barrier around a character that will be able to block
Either a given % of HP or amount of hits.
Cast Time is extremely short
Learn firstRook's Wall Lv 1Knight's Regen Lv 1Bishop's Guard Lv 1
The numbers (opens the database, another site) -
King's Gambit
SupportiveA spot on the ground
Lv 10
Cast a spell that will block or cancel all ground targeting spells or enchantments, area increases with Level.
Skill has no cast time.
Learn firstQueen's Barrier Lv 1King's Fortress Lv 1
The numbers (opens the database, another site)
What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.