Strengths
Highest HP, very defensive, great control with offensive skills.
Weaknesses
Underwhelming DPS, very reaction-based, skill point starved.
Heart of the Party
The Kingslayer is a tanky wall that can control and buff the party in a multitude of defensive ways.
Since they can take a lot of damage before going down, Kingslayers are a very strong choice for people looking for more survival or to take extra risks against enemies.
Gameplay Identity
The Kingslayer doesn't have rotations, instead favoring the use of conditional skills, offensively and defensively to adapt to circumstances, so they are:
The core pillar of parties, who can change the flow of the gameplay directly, either by saving them from difficult moments or by increasing the margin for risks.
They are a unique class in regards to the skills distribution, since they are themed around Chess. This can be an issue due to the huge amount of skills they have at their disposal, making them unreliable in the hands of a player that doesn't know what to focus on. Regardless of skill levels, even a lower level skill can be very well used by a skilled player.
A Kingslayer, even if undergeared, can tank many hits due to its multiple mitigation tools, and if built around using a bow, they can use the rogue skill Cover in a much more similar way to the classic Paladin's Devotion by standing in the backline. (Devotion being a long term buff you can apply to many members, while cover lasts a few seconds but has a shorter range and no cast time, making it very good for quick saves and bursts of risky plays).
The Kingslayer can also attempt to quickly finish-off an enemy by casting Check Mate, dealing potential high damage if the resources are being well managed.
Core Gameplay Loop
The Kingslayer has the tree divided in 2 clear major branches, they mimic the positions of the chess pieces overall on the skill tree:
By Making use of the shield skills from Rogue, The damage reflection and parrying from Duelist and the Variety of the the Kingslayer, they can cover any possible gaps in the defense of the party.
- White Skills are focused on protection, defense, regeneration and mitigation.
- Black Skills are focused on damage, control, knockback and monster interactions.
- The 2 Gambit Skills (Queen and King) provide strong opportunities to handle a difficult situation, either by dealing high damage or quickly blocking a strong spell.
- Final Skill: Check Mate. Converts the current SP amount into ATK% to deal damage to an enemy. The higher the SP, the higher total damage.
Skills
15 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.
| Skill | What it does | Type |
|---|---|---|
| Pawn's RodLv 1 | Absorbs a targeted spell The timing-window of the skill is 1.5sNo |
Self-Support |
| Pawn's CureLv 1 | Cures multiple abnormal status effects Removes Stone, Freeze, Stun or Bleeding statusNo |
Ally-Support |
| Bishop's TaxLv 5 | Expend HP to deal heavy damage to an enemy Range increase per skill levelDEX |
Physical |
| Bishop's GuardLv 5 | Increases vitality defense of the party by 20% per level Vitality defense reduces damage taken by a flat amountNo |
Party-Support |
| Knight's CaptureLv 5 | Teleports self and enemy to a random location on the map Chance increases with level, some places don't allow teleportAGI |
Physical |
| Knight's RegenLv 5 | Increases HP Regeneration speed of the entire party NoVIT |
Party-Support |
| Rook's SmashLv 5 | Knockbacks all enemies between you and target Affects enemies in a straight line, requires a shield.STR |
Physical Ranged |
| Rook's WallLv 5 | Reduces ranged damage taken at the cost of overall speed Requires a shield.No |
Self-Support |
| Queen's BrandLv 10 | Knocks back and damages all enemies around targeted area Affects the direction castVIT |
Ground Physical |
| Queen's BarrierLv 10 | Creates a shield that blocks a certain amount of attacks Amount and hits/damage absorption increases with levelNo |
Ally-Support |
| King's ChainsLv 10 | Throws a shield around an enemy multiple times for high damage Damage increases with shield refine and weightVIT |
Ranged Special Physical |
| King's FortressLv 3 | Changes position of shield to generate a buff according to level Increases HP Regen, SP Regen or Shield-skills damageNo |
Self-Support |
| Queens's GambitLv 10 | Deals heavy damage to all enemies around caster Damage is split if enemies share cellsNo |
Mixed ATK/MATK AoE on Self |
| King's GambitLv 10 | Quickly creates a terrain that protects from any ground targeted spell Has no cast time, very small size and long cooldownNo |
Party-Support |
| Check MateLv 1 | Converts current SP into ATK damage and deals a single strong hit Cast can't be interruptedNo |} |
Special Physical |
Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.