Home/Classes/Legend

Final job

Legend

Dual wielding, and passives on top of passives.

Tier
Final job
Changes from
Vagabond
Weapons
Daggers.

Unmatched Warrior

The Legend is a natural evolution for the best Vagabonds, it increases its auto attack potentials to the limit.

It has very limited alternate tools and requires smart play to succeed.

Greatest changes from Vagabond:

  • Dual wielding
  • Access to manageable buffs
  • Safety wall.

New Mechanics

The Legend, like the Vagabond, learns the full skill tree eventually. This ensures it always has full access to its kit, as simple as it may be.

A good Legend will know how to take the most advantage from its damage buff Harness Magic, as it can convert MATK and INT into more auto attack damage, making even some magic-bonus weapons useful under the right circumstances.

As it still relies on auto attacks, its a simple job mechanically, but can be very complex to correctly balance and extract the most both in damage and in survival.

Safety Wall comes at the very end of the skill tree, but it's the best short-range protection available for a party due to how flexible it is.

Skills

9 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.

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Legend skills
SkillWhat it doesType
Advanced Righthand MasteryLv 5 Restore damage penalty from dual wielding and increases it further at higher levels
Righthand Damage is 55% when dual wielding +10% per level, up to 105%No
Passive
Advanced Lefthand MasteryLv 5 Restore damage penalty from dual wielding and increases it further at higher levels
Lefthand Damage is 55% when dual wielding +10% per level, up to 105%No
Passive
Adv. Blade MasteryLv 5 Increases Attack and hit rate with swords and daggers.
Added as a flat bonus in damage.No
Passive
Improve PotionLv 10 Increases potion healing power by 5% per level
also applies to any potions used with Pitcher skillsNo
Passive
Relentless DaggersLv 10 Increases attack speed with daggers
No
Passive
Final Blade MasteryLv 10 Increases dagger weapon damage
Increase is larger than usual masteriesNo
Passive
Harness MagicLv 10 Converts part of the MATK into ATK and part of INT when casting into STR
Change is not applied to status window, high SP costNo
Self-Support
Harness SpeedLv 10 Increases ASPD % bonuses even further, also increases Critical and Hit rates
Has little effect without other ASPD % bonusesNo
Self-Support
Safety WallLv 4 Block a few short-range physical attacks and skills for a duration according to skill level
High damage skills can break all hits at onceNo |}
Support

Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.