At a glance
How it plays
Unmatched warrior
The Legend is a natural evolution for the best Vagabonds, it increases its auto attack potentials to the limit.
It has very limited alternate tools and requires smart play to succeed.
Greatest changes from Vagabond: Dual wielding, access to manageable buffs, safety wall (high-end), the 180 ASPD limit every job starts from.
New Mechanics
The Legend, like the Vagabond, learns the full skill tree eventually. This ensures it always has full access to its kit, as simple as it may be.
A good Legend will know how to take the most advantage from it's damage buff Harness Magic , as it can convert MATK and INT into more auto attack damage, making even some magic-bonus weapons useful under the right circunstances.
As it still relies on auto attacks, its a simple job mechanically, but can be very complex to correctly balance and extract the most both in damage and in survival.
Safety Wall comes at the very end of the skill tree, but it's the best short-range protection available for a party due to how flexible it is.
The job change quest
- Start
- Wandering Vagabond, Dicastes Outskirts
dicast_out 106,168 - Required
- Vagabond Job Level 70
- What you do
- Listen to the vagabond's rumour about a strange power.
- Go and see the Mysterious Man studying the Heart of Power, at snow_fild05 239,55.
- Break the six seals inside the Heart of Power and beat Legendary Zack.
- What you get
- The Legend job
Skills
All 9 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Supportive3
-
Harness Magic
SupportiveYourself
Lv 10
Enchants your blades with magic, allowing you to deal additional magic with your physical attacks.
Damage bonus reduced by enemy MDEF
Learn firstAdvanced Righthand Mastery Lv 5Advanced Lefthand Mastery Lv 5Advanced Blade Mastery Lv 5
The numbers (opens the database, another site) -
Harness Speed
SupportiveYourself
Lv 10
Improves your reflexes, making your attacks faster and precise.
Increases ASPD modifier for duration.
Increases other ASPD bonuses.
Skill is removed when equipment is changed.
Has no ASPD effect with no bonuses.
Learn firstImprove Potion Lv 10Relentless Daggers Lv 10Advanced Blade Mastery Lv 5
The numbers (opens the database, another site) -
Safety Wall
SupportiveA spot on the ground
Lv 4
Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage.
The barrier will disappear after a period of time or taking hits.
A strong hit can break the barrier early.
Learn firstFinal Blade Mastery Lv 10
The numbers (opens the database, another site)
Passive6
-
Advanced Blade Mastery
Passive
Lv 5
Increases Dagger and Sword class weapon damage and hit rate.
The numbers (opens the database, another site) -
Advanced Lefthand Mastery
Passive
Lv 5
Recovers the fading left hand attack when both hands are equipped with a weapon.
The numbers (opens the database, another site) -
Advanced Righthand Mastery
Passive
Lv 5
Recovers the fading right hand attack when both hands are equipped with a weapon.
Attack increases more than at level
5 compared to when using a weapon with one hand.
The numbers (opens the database, another site) -
Improve Potion
Passive
Lv 10
Increases effectiveness of HP Recovery Potion, either consumed or used through skills like -Slim Potion Throw-.
The numbers (opens the database, another site) -
Relentless Daggers
Passive
Lv 10
Increases Attack Speed with Dual Daggers.
The numbers (opens the database, another site) -
Final Blade Mastery
Passive
Lv 10
Increases Dagger class weapon damage by a final amount.
Learn firstHarness Magic Lv 10Harness Speed Lv 10
The numbers (opens the database, another site)
What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.