Home/Classes/Vagabond

First job

Vagabond

Daggers and auto attacks. No rotation, no excuses.

Tier
First job
Changes from
Orphan
Leads to
Legend
Weapons
Daggers

Strengths

Great scaling, simple gameplay, complete skill tree.

Weaknesses

Low base SP, can't adapt to content easily, difficult early game.

No path to follow

Vagabond Requires Base Level 15 and Job Level 10 to start the quest.

The Vagabond is a straightforward fighter that uses no special tools and gets the best out of its auto attacks.

It has very limited alternate tools and requires smart play to succeed.

Gameplay Identity

The Vagabond is a very simple job that requires minor gameplay planning other that basic situational awareness, meaning its:

A powerful one trick pony that can hit very hard, is reliable and easy to pick up, hard to master.

As the Vagabond is restricted to daggers, and only auto attacks for offense by default, matched with the very low base SP, they can only make limited use of eventual skills granted by manuals or cards. They are a complex job to build but very easy to play, as they are restricted to auto attacks and has no rotations.

Even with all limitations, the fact the Vagabond can obtain its entire skill tree when leveling up makes it a powerhouse that auto-attacks more than any other job, while having access to its full potential at all times, however limited it is.

A good Vagabond who mastered its 70 job levels can become a Legend and unlock dual wielding and specific buffs.

It's important to know that a Vagabond can be a very gear reliant job. It can be played from the start but its growth is exponential based on how geared it is.

Skills

8 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.

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Vagabond skills
SkillWhat it doesType
Improve DodgeLv 10 Increases flee rate.
+4 Flee per level.No
Passive
Increase SP RecoveryLv 10 Provides extra SP recovery on top of natural regeneration.
Regens 0.1% + 2 max SP per level.No
Passive
Improve DefenseLv 10 Increases Max HP
HP+50 per levelNo
Passive
Blade MasteryLv 10 Increases attack with swords and daggers by 3 per level.
Also increases ASPD by 1% per level.No
Passive
Shadow MasteryLv 10 Increases flee by 3 per level.
Also increases ASPD by 1% per level.No
Passive
Improve WeightLv 10 Increases weight limit
Increase is 300 weight per levelNo
Passive
PneumaLv 8 Block ranged physical attacks for a duration on a 3x3 area
Duration and SP cost increases with higher levelNo
Support
FrenzyLv 1 Fully heals and boosts the HP and massively increases attack power and speed in exchange for defenses and flee
Cannot be canceled, block any healing and constantly drains healthNo |}
Self-Support

Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.