Online now
The Orphans have their old home back.
A custom world, rebuilt from the ashes by the people who played it. Free to play, and it will never sell you power.
The class tree
42 classes, and every one of them starts as an Orphan
Every road out of the Orphanage, on one sheet. Move it around, get in close, and click a class to read what it is like to play.
Drag to move, scroll to zoom, double-click to get closer
Online now
Three steps and you are in
The client is free and the account is made with one command in our chat server. Together it takes about five minutes.
Download the client
One archive, several hosts, the same build on all of them. Take whichever is fastest where you live.
Come into the chat server
Your account is made there, and every patch, restart and balance change is posted there before anywhere else.
Type /register
In the #commands-account-and-donation channel. The command fills in the rest of itself: you give it a name and a password, and the account exists. Then open the client and log in with exactly those.
That channel takes commands, not conversation.
/changepassword is in the same place if you need it.
One account per person, and a second one for a vending stall if you want it. The longer version of all this, including the rule about multiboxing.
Three questions, in the order people ask them
What is this?
A free custom fantasy world, run by three people and a moderation team, rebuilding a server that closed. Who they are, and how it gets paid for.
The server →How is it not the game I know?
Every class is new. Stats, combat, drops and progression were rebuilt rather than tuned. This is the list of what actually changed.
Against the classic game →How is it not the server it rebuilds?
Transformed, added, removed: three lists, and this page follows them. Hundreds of new items, two new jobs, and a shop that sells nothing but cosmetics.
Against the original →Never pay to win
There is a shop, and it sells hats. Cosmetics and nothing else: no stats, no gear, no progression, and no real-money trading. It pays for the hosting, and it does not sell you power or your time.
No single correct build
The job-locked sets that funnelled everyone into one playstyle past level 100 are gone. Fifty-plus new sets replaced them, and none of them belong to a job.
Built in the open
We post the balance passes, the skill trees and the deadlines we miss, and we did it before the doors opened as well as after. What people say in the community server keeps changing the design.
The reason people stay
42 classes, and not one of them is a reskin
Everybody starts as an Orphan. After that the tree splits 12 ways and never rejoins: a card thrower who reloads SP by shuffling a deck, a knight who blocks his own healing to hit harder, a summoner who fights as two characters at once. Each one has its own quest, its own weapons and its own reason to exist.
Since the doors opened
Class Gems
A hundred and seven of them. Each one rewrites a skill you already have, and charges you for it.
Patch 19The Costume Dex
Five hundred costumes that unlock while you play. Not a stat on any of them.
Open nowValhalla
The second SS dungeon. Reaching the lower floor costs a base level, whether or not you die.
Twenty-one patches so far, and we write all of them out. Read the patch notes, or see Bouncer and Pit Boss, the two jobs that arrived with the server.
The door is open.
Every announcement lands in the community server first, and we answer questions there ourselves.















