Online now

The Orphans have their old home back.

A custom world, rebuilt from the ashes by the people who played it. Free to play, and it will never sell you power.

The Refuge mark: a shattered star of silver and purple shards

The class tree

42 classes, and every one of them starts as an Orphan

Every road out of the Orphanage, on one sheet. Move it around, get in close, and click a class to read what it is like to play.

Drag to move, scroll to zoom, double-click to get closer

Online now

Download the client and make an account. Both take about five minutes.

Never pay to win

There is a shop, and it sells hats. Cosmetics and nothing else: no stats, no gear, no progression, and no real-money trading. It pays for the hosting, and it does not sell you power or your time.

No single correct build

The job-locked sets that funnelled everyone into one playstyle past level 100 are gone. Fifty-plus new sets replaced them, and none of them belong to a job.

Built in the open

We post the balance passes, the skill trees and the deadlines we miss, all of it before launch. What people said in the community server has already changed the design more than once.

The reason people stay

42 classes, and not one of them is a reskin

Everybody starts as an Orphan. After that the tree splits 12 ways and never rejoins: a card thrower who reloads SP by shuffling a deck, a knight who blocks his own healing to hit harder, a summoner who fights as two characters at once. Each one has its own quest, its own weapons and its own reason to exist.

The door is open.

Every announcement lands in the community server first, and we answer questions there ourselves.