In development · no launch date yet

The Orphans have their old home back.

The orphanage went dark when the original world closed. It is being lit again - same place, better bones. Every job rebalanced, two new ones added, three new endgame dungeons, and not a single thing for sale.

Free forever No cash shop No RMT Solo-friendly PvE
The Refuge mark: a shattered star of silver and purple shards
New items
300+
New shadow sets
50+
Distortion dungeons
21
New SS dungeons
3
New jobs
2
Cash shop items
0

Three promises

What this place will not do to you

Nothing is for sale

No cash shop at launch. No real-money trading, ever. The admin covered the costs himself and has said any future discussion about recouping them happens in the open, with the community, and never touches power.

Your time is the budget

The experience rate is slightly lower than the original's, and the curve is more rewarding for it. Warp Portal and Teleport are free for everyone. Drop-rate gear is gone, so nobody is farming for the right to farm.

No single correct build

The job-locked shadow sets that funnelled everyone into one playstyle past level 100 are gone. The replacement sets exist to make the neglected half of each skill tree worth pressing.

How it got here

From a poll to three finished dungeons

  1. The call

    Metta reaches out after a poll on another project's server. Instead of a new server, he wants the old one back - and better. The project starts that day.

  2. Doors open

    The community server goes public. No launch date, an open invitation to ask anything, and a promise: this is not a professional operation, it is a good place to play.

  3. The rebalance posts

    Job-by-job change lists go up for the early game, the assassin branch and the rogue branch. Job shadow sets are confirmed gone.

  4. Two new jobs

    Bouncer and Pit Boss are announced. A first job and a final job, fast progression between them, and a weapon type that did not exist before.

  5. Bouncer plays

    Gameplay footage. Tanky, versatile, flexible - and it will drink your SP.

  6. Pit Boss design

    The full skill tree, the golf clubs, the chains, and the reasoning behind fixed cast times.

  7. Nightmare in Amatsu

    The SS dungeon is revealed. Level 150 recommended, no minimap, and a random spawn point.

  8. Two more SS dungeons

    Both finished, both on fully custom maps. One of them stays secret.

Dates come from the team's own announcements. The full story, including who does what, is on The Server.

There is no launch date. There is a door.

The community server is where every announcement lands first, where the developers answer questions directly, and where the feedback that shaped this rebuild came from.