In development · no launch date yet
The Orphans have their old home back.
The orphanage went dark when the original world closed. It is being lit again - same place, better bones. Every job rebalanced, two new ones added, three new endgame dungeons, and not a single thing for sale.
- New items
- 300+
- New shadow sets
- 50+
- Distortion dungeons
- 21
- New SS dungeons
- 3
- New jobs
- 2
- Cash shop items
- 0
The short version
A better version of the thing we already loved
The original ran for years and then stopped. Its developer came back, another developer came with him, and an admin paid for the hardware. None of them are trying to build a business. They are trying to build a place worth logging into.
Everything that was wrong, on a list
Transformed, added, removed - the developers' own three buckets, written out in full and kept up to date.
Classes41 classes, seven roads
The whole tree, plus a page each: skills, strengths, weaknesses, and exactly what the rebuild changed.
NewBouncer and Pit Boss
An ultra-aggressive melee caster with a brand new weapon type. Big setup, big hits, and yes, one of the skills is a Swanton Bomb.
World21 distortions, three SS dungeons
Levels 85 to 150, ranked B to SS, with where to find each one - plus the new endgame the team has been building since June.
Start hereFrom no name to level 130
Your first job change, every levelling spot in order, when to specialise, and which old guides will lie to you now.
MechanicsHow combat actually works
Stats, elements, attack speed, combos, and what happens to your party when you die.
Gear1,500 items and a refine that cannot break them
Random options, cards, runes, manuals - and the fifty-plus shadow sets that replaced the job sets.
ReferenceThe database
Items, skills, monsters and maps, maintained by the admin and open for the community to correct. Work in progress.
Three promises
What this place will not do to you
Nothing is for sale
No cash shop at launch. No real-money trading, ever. The admin covered the costs himself and has said any future discussion about recouping them happens in the open, with the community, and never touches power.
Your time is the budget
The experience rate is slightly lower than the original's, and the curve is more rewarding for it. Warp Portal and Teleport are free for everyone. Drop-rate gear is gone, so nobody is farming for the right to farm.
No single correct build
The job-locked shadow sets that funnelled everyone into one playstyle past level 100 are gone. The replacement sets exist to make the neglected half of each skill tree worth pressing.
How it got here
From a poll to three finished dungeons
The call
Metta reaches out after a poll on another project's server. Instead of a new server, he wants the old one back - and better. The project starts that day.
Doors open
The community server goes public. No launch date, an open invitation to ask anything, and a promise: this is not a professional operation, it is a good place to play.
The rebalance posts
Job-by-job change lists go up for the early game, the assassin branch and the rogue branch. Job shadow sets are confirmed gone.
Two new jobs
Bouncer and Pit Boss are announced. A first job and a final job, fast progression between them, and a weapon type that did not exist before.
Bouncer plays
Gameplay footage. Tanky, versatile, flexible - and it will drink your SP.
Pit Boss design
The full skill tree, the golf clubs, the chains, and the reasoning behind fixed cast times.
Nightmare in Amatsu
The SS dungeon is revealed. Level 150 recommended, no minimap, and a random spawn point.
Two more SS dungeons
Both finished, both on fully custom maps. One of them stays secret.
Dates come from the team's own announcements. The full story, including who does what, is on The Server.
There is no launch date. There is a door.
The community server is where every announcement lands first, where the developers answer questions directly, and where the feedback that shaped this rebuild came from.