Quick barrage before any reaction
File_JesterCharacter.html
Jesters are medium ranged card fighters that deal quick and constant damage while burning through their huge SP pool.
The Jester core-mechanic is weapon swapping, as it can't recover SP naturally while fighting with Deck cards, needing to swap into a Shuffling Deck to recover SP in many different ways.
Its skills are a mix of physical and magical damage, with multiple combo interactions, allowing for creative and adaptive gameplay.
The Quest necessary for becoming a Jester can be found at the Job Quests page under the Unique Tree section.
- Pros: Fast skill use, easy to play, multiple playstyles and builds, massive SP Pool.
- Cons: Weapon swapping can be hard to master, medium ranged, low defense and defensive options.
- Weapon: = Decks, Shuffling Decks
- Main Stats: LUK, INT, DEX
Identity
As defining characteristics, the Jester class has:
This makes the Jester Class a “Rapid Fire Skill Caster, with coverage of both physical and magical damage, with an SP reloading mechanic on weapon swap.”
- LUK and INT as core status for skill damage scaling.
- A two (or more) weapon-swap mechanic, one mainly for recovering SP (the Joker or Shuffling-Deck cards) and other for dealing damage (the Suits or deck cards).
- ASPD-Based animation for its skills (which have short to zero cast time).
- A very large SP pool, but with very high SP costs.
- Magic, Physical or Hybrid build options.
- Combo-based interactions.
Weapons
The Jester uses Cards (), which are divided in two types: the Deck and the Shuffling deck cards. Both types are two-handed and exclusive to the class.
Deck (or Suits) Cards
Allows the use of spells, being the damage dealing card. They have an innate sp reduction passive, but also lock you out of natural SP regeneration.
Currently, there are four type of Deck cards:
♠ Spades (Balanced): provides a balanced amount of ATK and MATK, with options to increase damage of magic or physical skills and increased sp reduction.
♣ Clubs (Physical Attack): for physical builds, provides a great amount of ATK and bonus for skills such as First Hand .
♥ Hearts (Magic Attack): for magical builds, provides a great amount of MATK and bonus for skills such as Instant Aces .
♦ Diamonds (Defensive): a more defensive option, provides bonus to defensive attributes.
Joker (or Shuffling Deck) Cards
Joker Cards allow natural SP regeneration while also improving/creating other means of SP recovery. However, it disables the use of most offensive spells.
While technically not locking you out of defensive spells, such "Heal" and "Hiding", using them with a Joker Card equipped will consume a large amount of SP.
Gameplay
Jesters have a great freedom of skill rotation options, both for magic and physical variants, based on combo or ability spam playstyles.
Nonetheless, due to its low defensive status and overall lack of defensive spells, a mastery (or mix) of both styles is recommended for succeding in different situations.
Offensive skills
- Physical combos use as a common opener the First Hand , following up with Double Down or Arcana of Destiny .
- Using Joker's Draw (which require Stack Deck) as it activates combo followup.
- As a desperation act, jesters can call the Curtain Call to consume all HP (but 1) to deal heavy damage to a single target under a high risk of retaliation.
- Instant Aces is a quick spell that can be spammed without combo interactions, providing a simple spam alternative.
- Royal Flush can be used as a final combo skill for a heavy magic AoE against enemies.
Defensive skills
- Deflect Blades provides a damage reduction and retaliation against some enemy attacks. However, there are some risks to it due to the skill animation.
- Lady Luck's Kiss is the only supportive spell available for Jesters, removing most Abnormal Status, even on yourself.
Notes
- Jesters are mentioned in the "Plant Farming" Achievement due to their Job Change Quest.
Skills
13 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.
| Skill | What it does | Type |
|---|---|---|
| Card MasteryLv 7 | Increases attack and attack speed with decks N/A |
Passive |
| Sleight MasteryLv 7 | Increases flee and grants a chance of dodging magical damage N/A |
Passive |
| First HandLv 7 | Deals light damage and causes a random short duration debuff. Combo opener. Can reduce defense, reduce speed, reduce attack or deal double damage. Does activate Combo Ready.LUK |
Ranged Physical |
| Double DownLv 7 | Deals 2 hits to an enemy with a small chance to cause bleeding Increased damage if Combo Ready is active Can land critical hits.LUK |
Ranged Physical |
| Instant AcesLv 7 | Deals quick damage to an enemy and anyone around in a small area Splits damage amongst all targets. Deals Small Knockback.INT/LUK |
Magic Targeted-AoE |
| Arcana of DestinyLv 7 | Deals magic damage to an single enemy Increased damage if Combo Ready is active.INT/LUK |
Magic Targeted |
| Gift CardLv 7 | Deals heavy area damage to all enemies around a target Increased damage if Combo Ready is active. Has 100% Perfect Hit Rate.LUK |
Physical Ranged Targeted-AoE |
| Royal FlushLv 7 | Summons pure energy against a small area of enemies Increased damage if Combo Ready is active.LUK/INT |
Magic Targeted-AoE |
| Stack DeckLv 1 | Enables drawing Jokers when attacking the enemy with basic attacks When it activates, Joker's Draw can be quickly activated for a follow-up hit. |
Stance |
| Joker's DrawLv 7 | Deals heavy damage against targeted enemy. Requires Stack Deck activation Requires Stack Deck Activation. Knocks back other monsters near the target.LUK |
Ranged Physical |
| Lady Luck's KissLv 7 | Heals an ally and cures a large variety of status effects Can heal stone, freezing, stun, poison, blind, silence, hallucination and burning. Higher skill level increases success chance. |
Support |
| Deflect BladesLv 7 | Parries some physical attacks back to the enemy, reflecting half the damage taken Hits deflected are same amount as skill level. Works against Swords, Daggers and Scythes on PvP. |
Self-Support |
| Curtain CallLv 7 | Sacrifices current HP to deal heavy damage to a single target, reducing HP to 1 Can't be boosted by ranged modifiers. Deals damage based on HP and current SP.LUK |} |
Special Ranged Damage |
Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.