Home/Classes/Arcane Master

Final job

Arcane Master

Unrestricted magic, plus a tree that revives the party.

Tier
Final job
Changes from
Mystic
Weapons
Dagger, Sword

Strengths

Large AoE coverage, multiple ways to deal damage, high damage potential.

Weaknesses

Few defensive options, too many build variations to optimize, few constant DPS choices.

Control of the elements

The Arcane Master is a powerful magic user that can cast multiple spells at once in a variety of ways, overwhelming opponents in a barrage of powerful magic.

The core of the Arcane master is on the multiple ways it can cast spells, be it with autospells, hard casts, quick casts, and any other method.

Gameplay Identity

The Arcane Master has no fixed rotation, since it's a spellcaster. It uses spells in a multitude of ways and can use autospell along with hard cast, which means:

It's a master of spells that can fight an enemy with full force and benefits, building small spells into larger, highly destructive spells.

As masters of the elements, they can take full advantage of the Elemental Focus system. Most of their spells are boosted by focus generated from thief level magic. A good Arcane Master will know to keep its focus stacks always maxed in order to deal the highest damage possible with its powerful magic.

With the situational use of Dual Cast, an Arcane Master can boost its overall damage in short bursts by managing its SP pool.

If the Arcane Master knows its limits, it can even hardcast very long spells while auto-attacking and causing spells to rain from both ways at once, since Dual Cast also affects autospell skills.

A good Arcane Master will have full use of the spells according to each situation, rotating them all while attacking to rain down autospell destruction... or standing far from enemies (thanks to Free Cast) and using its core spells to build the perfect Tetragrammaton for massive damage.

Core Gameplay Loop

The Arcane Master has access to all Natural elements and a few others, which means it needs to adapt constantly to make full use of them:

With access to Mystic skills like Regenerate and Unholy Light, the Arcane Master can take more risks in small bursts, this ensures any player has a backup in case something goes wrong, as long as they correctly predicted it.

Managing skill costs and cast times is essential to any good Arcane Master, as casting a long spell at the wrong time can have terrible consequences or lead to loss of elemental focus stacks.

  • Comet changes elements according to the current weapon. It can also be affected by Double Cast.
  • The use of the 3 Thief spells (Flaming Petals, Freezing Spear, Wind Blade) and the Mystic spell Eruption is essential to properly manage elemental focus.
  • Unlimited Power can provide a boost to all damage needs, as long as SP is managed.
  • Magic Pierce from Assassin/Rogue can help decrease the issues of high MDEF targets.
  • Final Skill: Tetragrammaton. A targeted AoE that can be modulated into any combination of 4 hits with any element, according to the preparation.

Skills

10 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.

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Arcane Master skills
SkillWhat it doesType
Dual CastLv 10 10% chance per level to repeat casting of specific skills instantly
Applies to the 8 main natural element spells, short duration and cooldownNo
Self-Support
Unlimited PowerLv 10 Increases final MATK for a minute
Consumes HP to cast, strong damage increaseNo
Self-Support
Summon YggdrasilLv 5 Summons an avatar of Yggdrasil, tree of life, healing and resurrecting anyone immediately near it
Requires a blue gemstone, range is 5x5No
Party-Support
PhoenixLv 5 Instantly revives player if killed.Requires a Shadow Orb.
HP Recovered is 10% per level.No
Self-Support
CometLv 5 summons comets from the skies to deal heavy damage on a large AoE and debuff enemies
Debuff reduces elemental resistances by 25%, can be double-castINT
Magic Large AoE
Burning SpiralLv 10 Casts a spiral of fire magic that deals damages to a targeted enemy and surroundings, generating fire domination
Can be cast with autospell, deals extra damage according to fire focusINT
Magic Targeted AoE
Lightning BoltLv 10 Casts lightning upon a targeted area, dealing wind magic damage and generating wind domination
Can be cast with autospell, increased area past Lv5, deals extra damage according to wind focusINT
Magic Ground AoE
Land FissureLv 10 Erupts the earth in an AoE, dealing damage and revealing hidden enemies and generating earth domination
Can be cast with autospell, deals extra damage according to earth focusINT
Magic Ground AoE
Frozen CrashLv 10 Summons an ice block from the sky around the caster dealing water magic damage and generating water domination
Chance to freeze enemies hit, deals extra damage according to water focusINT
Magic Around Self AoE
TetragrammatonLv 10 Consumes 4 Domination Orbs to deal damage according to the element of each orb, 4 hits in total
Orbs are obtained according to other spells used, low chance to cause negative statusINT |}
Targeted AoE

Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.