Skills
5 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.
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| Skill | What it does | Type |
|---|---|---|
| Unholy LightLv 10 | Deals Dark Magic Damage to an enemy and surroundings. Can be cast with Autospell. Strong vs Natural Elements.Focus Spell amount |
Offensive Magic AoE |
| Water BallLv 5 | Deals a high amount of hits using water magic. Requires water tiles or Arcane Flow to be used. Cast time is shorter on water.INT |
Offensive Magic |
| Arcane FlowLv 5 | Enchants an area, allowing use of waterball and reducing cast time Reduces both variable and fixed cast time. Duration increases per skill level.No |
Support Magic |
| Dual CastLv 10 | 10% chance per level to repeat casting of specific skills instantly Applies to the 8 main natural element spells and Unholy Light, short duration and cooldownNo |
Self-Support |
| EruptionLv 10 | Deals earth magic damage to 1 enemy. More hits with higher level. Generates Earth Focus to increase damage.No |} |
Offensive Magic |
Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.