Home/Classes/Mystic

Specialisation

Mystic

Spellcasting, unlocked.

Plays as
Magic damage
Difficulty
Moderate
Skills
5
Weapons
Daggers, Swords and Bows

At a glance

Changes from
Rogue

The job change quest

Start
Mystic Mentor, Assassin Guild assas_03 120,140
Required
Rogue Job Level 50
What you do
Ask for the lessons on weaving magic into a physical attack.
What you get
  • The Mystic specialisation
  • The road to Arcane Master

The guild is underground. The way in is a hatch in the Sograt Desert, at moc_fild16 127,183.

Skills

All 5 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.

ActiveSupportive

Active3

  • Eruption ActiveOne enemy Lv 10

    Spell grants elemental focus equal to level cast

    Spell cast can't be interrupted

    Cast Times and SP cost increases per level

    Elemental Focus:

    Half bonus for stacks of different elements

    Lower level spells refresh each stack duration

    Max Earth Focus:

    Endows weapon with earth element

    The numbers (opens the database, another site)
  • Unholy Light ActiveSeveral enemies Lv 10

    Deals Dark elemental magic damage to a target and all enemies around.

    Damage is boosted according to current focus

    Does not consume any focus

    The numbers (opens the database, another site)
  • Water Ball ActiveOne enemy Lv 5

    Hurls spheres of water at high velocity at a targeted enemy.

    Caster must be standing in Water in order to cast Water Ball and cannot be used in an underwater map. Detection range of Water cells increases with skill level and can be used on skill effects such as Arcane Flow.

    Damage is based on each hit.

    The numbers (opens the database, another site)

Supportive2

  • Arcane Flow SupportiveA spot on the ground Lv 5

    Enchants an area of 3x3 cells to enable the use of Water Ball

    And decreases the cast time of all skills by allowing more arcane power to gather

    Decreases Fixed Cast Time by 0.3s

    Cast Time is irreductible 1s

    The numbers (opens the database, another site)
  • Dual Cast SupportiveYourself Lv 10

    Enables the repeating of Specific spells automatically

    Extra cast is instant and has no cost.

    Available Spells:

    Flaming Petals, Freezing Spear, Wind Blade, Eruption, Unholy Light

    Burning Spiral, Frozen Crash

    Land Fissure and Lightning Bolt

    Effect is valid for AutoSpell.

    The numbers (opens the database, another site)
In the database Every number for every one of these Damage formulas, SP per level, cooldowns, cast times, weapon requirements and what each skill ignores. (opens the database, another site)

This job's own wiki page was never archived before that wiki went offline. What is here comes from the shared pages that describe it, from the game's own data, and from our own posts.