Home/Classes/Black Plague

Final job

Black Plague

Double axes and diseases. Kills bosses from the inside.

Tier
Final job
Changes from
Scoundrel
Weapons
Dagger, Sword, Katar, Axe

Strengths

Many debuff options, high skills scaling, tanky.

Weaknesses

limited potential against some enemy types, very complex rotations and build.

  • 1 Death comes from inside
  • 1.1 Gameplay Identity
  • 1.2 Core Gameplay Loop
  • 2 Skills
  • 3 Toxins

Death comes from inside

The Black Plague is a job focused on applying different debilitations to an enemy, and using their applied statuses to boost the power of their other skills, alternatively, they can use sheer brute force to kill them with axe skills.

The Black Plague is a strong job when correctly used, and almost useless when not correctly built or played. It has important restrictions but these come with massive Pay-off.

Gameplay Identity

The Black Plague has a variety of tools that can be used to massively boost the power of its skills, according to one's resources, time and skills, this makes them:

A very resistant debuff-stacker that can apply cumulative damage based on how much they debilitate their enemy with multiple burst window skills.

The Black Plague has many complex rotations. Most of the Axe-side of the tree is very simple to use, albeit with some HP costs and management buffs.

It's strongest potential comes on its poison skills. By applying it through many ways (Envenom, Enchant Poison, Venom Splasher...) one can stack a massive venomous bomb into an enemy, ready to be detonated with different means.

The Black Plague can also carry Toxins, specific items that can be applied anytime to improve their combat capacity and debuff enemies even further. They may also craft such toxins themselves, which might be preferable for long fights as the materials are much lighter than the toxins themselves.

NOTE: The Poison negative status and element have been reworked in Return to Morroc, allowing them to be useful and reliable. Check Stat Changes and Elemental Table for more details.

Core Gameplay Loop

The Black Plague can be a very complex job to manage. Due to the depth of its gameplay style, correctly playing a Black Plague can deal incredible damage and quickly assist any party members due to enemies being very debuffed:

Due to the large amount of tools to keep track of, it's important to elaborate the best way to apply all debuffs to a target, in a way you both have sufficient time to apply all of them, and to make use of them.

A simple example rotation: Apply poison status with Envenom, Increase poison element strenght with Venom Mark, debuff poison defenses with Death Cloud, deal massive damage with Venom Buster, which deals poison-element extra damage according to poison status and state of target. This can be further expanded with Enchant Deadly Poison, Toxins, Axe skills and many more.

  • It's important to apply Poison status to targets to take full advantage of the kit.
  • Against poison-resistant enemies, the Axe skills are not only a backup plan but a very viable strategy.
  • Toxins are a strong buff/debuff at the same time, when correctly used, can make impossible situations easier to manage.
  • There are many ways to passively deal damage as a Black Plague.
  • Building a Black Plague is very complex and many skill can be used regardless of situation. It's important to find a healthy balance of offense and utility to ensure the effectiveness of the job.
  • Final Skill: Enchant Deadly Poison (Lv3). A powerful buff that increases the multiplying power of most offensive skills of the Black Plague, adding yet another bonus damage layer.

Toxins

For details on how to obtain or create the Toxins, check Black Market

All materials are sold and weight MUCH less than the ready to use toxin, so creating according to use is recommended.

All Toxins Increase physical damage dealt by 10%.

Skills

14 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.

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Black Plague skills
SkillWhat it doesType
Adv. Axe MasteryLv 5 Increases Axe damage
Also increases hit rateNo
Passive
Warring StateLv 5 Increases attack scaling of whole party
Has a very long cast time and high costNo
Party-Support
Horror ScreamLv 5 Screams and breaks concentration of enemies around, adding cast time to skills
Success chance improves with level, also reduces SP(players) and INTNo
AoE Debuff
Spiral BladeLv 10 Deals heavy repeatable damage with the Axe to an enemy, consuming HP
Has a small chance to stun targetVIT
Physical Melee
Rupture AxeLv 10 Smashes the ground and causes lava to erupt, dealing damage over an area
Eruption damage is fixed, can cause burning and stunVIT
Ground Physical Special
Mjolnir FallLv 10 Consumes a large amount of HP to deal damage over a massive area
Has high scaling potential and AoE coverageVIT
AoE Special Ranged
Adv. Venom MasteryLv 10 Allows creation of different toxins, materials can be bought in the Black Market
Also increases EDP duration by 60s per levelNo
Passive
Toxin CreationLv 1 Creates a toxin by using materials on inventory, amount and chance increases based on Job Level
Instruction Books and Poison Kits are not consumedNo
Self-Crafting
Advanced DetoxifyLv 1 Removes any poison-related debuffs on a target
Requires an Antidote, either crafted or from Black MarketNo
Party-Support
Disease CoatingLv 10 Applies a toxin to the weapon, applying the buffs to cast and debuffs to targets
Debuff applying chance and duration increases per levelNo
Self-Support/Debuff
PandemicLv 5 Spreads the toxin in a smoke over a small area, does not consume the applied toxin
50% chance to apply the toxin effect to targets every 2 secondsNo
Ground Debuff
Plague ImpressLv 10 Forcefully applies toxin to target while dispelling weapon toxin
High damage and high cooldown, double damage vs poisoned targetsINT
Ground Debuff
Death CloudLv 10 Spreads poison in an area, dealing continuous magic damage and applying Inner Poison debuff
Inner poison increases poison element damage taken by targetINT
Ground Magic AoE/Debuff
Living DeadLv 5 Infuses body with a unique poison that deals constant damage to nearby enemies
Consumes a poison bottle, high cooldownVIT
Self-Support Special

Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.