Home/Classes/Blast Juggler

Final job

Blast Juggler

Rules? Explosions are the only option.

Tier
Final job
Changes from
Saboteur
Weapons
Swords, daggers and axes.

Strengths

Great control, versatility, multiple special damage sources.

Weaknesses

Resource intensive, large weight management, difficult stat spread.

  • 1 Total control of the field
  • 1.1 Gameplay Identity
  • 1.2 Core Gameplay Loop
  • 2 Skills

Total control of the field

The Blast Juggler is a master of bombs and traps that can prepare the perfect ambush to enemies.

Due to their large amount of resources, they can win a fight before it even starts, by correctly preparing how to handle the enemies around.

Gameplay Identity

The Blast Juggler can setup and prepare for any fight under the right terrain, ensuring enemies have a difficult time even before the fight starts, which:

Makes them masters of controlling the flow of battle, managing the movement and positioning of both the party and enemies.

The Blast Juggler's main feature is access to a multitude of Gadgets. These gadgets provide multiple ways for the player to interact with the enemies and their environment. The traps can be laid in a way that either protects the party or create a safe path to lure enemies to deal damage, or setup behind the party in order to create a safe escape route or avoid ambushes by causing status effects.

With the multiple status effects caused by the traps, along with their fixed damage, a good Blast Juggler can take full advantage of it to deal heavy damage with the Bomb skills, dealing bonus damage against enemies under specific effects. Rogue's Gadget Mastery is essential to setup traps from a safe range.

This doesn't mean the traps can't be used to handle monsters. Due to their special damage properties, they are reliable and predictable on their power, and Cluster Bomb is a specific trap for dealing heavy damage to enemies.

Blast juggler can also support their party members with equipment protection, cooking +10 stat food (which can't be traded, only thrown) and with improved potion healing effects.

Core Gameplay Loop

The Blast Juggler's kit is complex and requires precise gameplay and balance of resources to use:

A well stocked, well prepared Blast Juggler can keep itself and party members safe, while making enemies life very difficult.

  • Rolling Flames and Crazy Weed are peculiar skills that require no resources, fitting any damage build.
  • Cold Trap can be used along with Saboteur's Hot Trap to boost bombs power.
  • Cluster Bomb can deal high damage against multiple enemies at once.
  • Detonator can improve traps explosion range slightly, providing more lenience to trap explosion range and enemy paths.
  • Final Skill: Acid Demonstration. After a long cast, deals heavy damage based on enemy defenses. Has a high cooldown and resource cost.

Skills

13 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.

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Blast Juggler skills
SkillWhat it doesType
Improve WeightLv 10 Increases weight limit
Increase is 300 weight per levelNo
Passive
Improve PotionLv 10 Increases potion healing power by 5% per level
also applies to any potions used with Pitcher skillsNo
Passive
Throw ItemLv 1 Uses a throwable item such a specific items and cooked food
must be used with /ns or shift+click on party membersNo
Active
Mix CookingLv 2 Cooks stat bonus foods for a temporary +10 bonus to an ally. Different food doesn't stack, stack with regular orphanage food.
Success rate increases with job level. Food can be equipped like arrows or bullets and used with Throw Item.No
Crafting
Full Set RevestLv 5 Coats a party member in chemical protection, making their items unstrippable/unbreakable
Duration increases with level, requires Glistening Coats (sold on Black Market)No
Party-Support
Crazy WeedLv 10 Deals a random amount of hits to enemies according to level
Enemies near the center can take more hitsINT
Grounded AoE Physical Ranged
Rolling FlamesLv 10 Deals damage according to enemies positions in a wide area in front of caster, pushing them back with a strong knockback
Clears the floor of any set traps on path. Higher levels of the skill move more slowly.STR
Directional AoE Physical Ranged
Fire ExpansionLv 5 Grants bonuses to specific skills
Boosts damage of Greater Explosion, Rolling Flames, Decoy, Throw Acid and Burning Field.Varies
Passive
Cold TrapLv 5 Deals damage in a short area with a high chance of causing Crystallize
chance improves with level, some bomb skills deal extra damage vs CrystallizeDEX
Special Trap
ClaymoreLv 5 Deals damage in a short area to any enemies around
focused on dealing special damage directly, unlike the debuff variationsSTR
Special Trap
Cluster BombLv 10 Deals damage in a short area to any enemies around, damage has high scaling
Requires multiple resources to setupINT/DEX
Special Trap
DetonatorLv 1 Activates any traps around detonator trigger area
Activated traps have slightly higher area of explosionINT/DEX
Special
Acid DemonstrationLv 10 Thows a mix of many chemicals at an enemy, dealing vitality-based damage
Has high cast time, cooldown and resources cost, deals more hits per levelINT |}
Ranged Special

Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.