At a glance
What it is good and bad at
Strengths
Great control, versatility, multiple special damage sources.
Weaknesses
Resource intensive, large weight management, difficult stat spread.
How it plays
Total control of the field
The Blast Juggler is a master of bombs and traps that can prepare the perfect ambush to enemies.
Due to their large amount of resources, they can win a fight before it even starts, by correctly preparing how to handle the enemies around.
Gameplay Identity
The Blast Juggler can setup and prepare for any fight under the right terrain, ensuring enemies have a difficult time even before the fight starts, which:
Makes them masters of controlling the flow of battle, managing the movement and positioning of both the party and enemies.
The Blast Juggler's main feature is access to a multitude of Gadgets. These gadgets provide multiple ways for the player to interact with the enemies and their environment. The traps can be laid in a way that either protects the party or create a safe path to lure enemies to deal damage, or setup behind the party in order to create a safe escape route or avoid ambushes by causing status effects.
With the multiple status effects caused by the traps, along with their fixed damage, a good Blast Juggler can take full advantage of it to deal heavy damage with the Bomb skills, dealing bonus damage against enemies under specific effects. Rogue's Gadget Mastery is essential to setup traps from a safe range.
This doesn't mean the traps can't be used to handle monsters. Due to their special damage properties, they are reliable and predictable on their power, and Cluster Bomb is a specific trap for dealing heavy damage to enemies.
Blast juggler can also support their party members with equipment protection, cooking +10 stat food (which can't be traded, only thrown) and with improved potion healing effects.
Core Gameplay Loop
The Blast Juggler's kit is complex and requires precise gameplay and balance of resources to use:
A well stocked, well prepared Blast Juggler can keep itself and party members safe, while making enemies life very difficult.
- Rolling Flames and Crazy Weed are peculiar skills that require no resources, fitting any damage build.
- Cold Trap can be used along with Saboteur's Hot Trap to boost bombs power.
- Cluster Bomb can deal high damage against multiple enemies at once.
- Detonator can improve traps explosion range slightly, providing more lenience to trap explosion range and enemy paths.
- Final Skill: Acid Demonstration. After a long cast, deals heavy damage based on enemy defenses. Has a high cooldown and resource cost.
The job change quest
- Start
- Mad Scientist, Lighthalzen
lighthalzen 54,278 - Required
- Saboteur Job Level 70
- What you do
- Volunteer to help clean up Wolfchev's laboratory.
- Get through the experiment gauntlet and put down what got out.
- Show you can handle volatile armaments without losing a hand.
- What you get
- The Blast Juggler job
Skills
All 14 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Active7
-
Claymore Trap
ActiveA spot on the ground
Lv 5
Generates a trap which will inflict splashed damage in an 7x7 area.
Claymore Traps can be attacked to explode instantly against nearby enemies.
Can be set under target
Learn firstAdvanced Axe Mastery Lv 1
The numbers (opens the database, another site) -
Cluster Bomb
ActiveA spot on the ground
Lv 10
Maximum 3 traps are allowed to be set at once and damage range is
9x9 cells wide. Can be combined with Trigger Trap skill. Cluster
Bomb cannot be removed with Remove Trap.
Consumes Acid Bottle, Fire Bottle and Alloy Trap.
Extra damage is fixed 150+lv*Int and Dex.
Has a large explosion range
Can be set under target
Learn firstClaymore Trap Lv 1
The numbers (opens the database, another site) -
Cold Trap
ActiveA spot on the ground
Lv 5
When this trap activates, it deals damage in a 7x7 area and inflicts Freezing status. Skill Level increases success rate of inflicting
Crystallization status.
Can set up to 3 traps at once
Consumes 1 Alloy Trap.
Can be set under target
Learn firstClaymore Trap Lv 1
The numbers (opens the database, another site) -
Mad Bomber
Active
Lv 1
Throws Normal? Fruits or Mixed Food. Has 11 cells range.
Learn firstFire Expansion Lv 2
The numbers (opens the database, another site) -
Mr. Bombastic
ActiveA spot on the ground
Lv 10
Burns an area dealing physical damage to enemies over 3 seconds monsters. Removes traps and its effects from the ground.
Consumes 1 Fire and Acid Bottles.
Amount of hits increased near center
Skill ignores terrain protection
Learn firstFire Expansion Lv 1
The numbers (opens the database, another site) -
Rolling Flames
ActiveA spot on the ground
Lv 10
Burns the field with heavy hits in front of you. Rolling Flames creates a chance of removing Ground based skills in its range. Including spells and traps.
Has a wide wave with short range
Learn firstFull Set Revest Lv 1Detonator Lv 1
The numbers (opens the database, another site) -
Acid Demonstration
ActiveOne enemy
Lv 10
Attacks an enemy by Throwing a highly reactive mix of bottles.
Higher levels increase number of hits up to 10.
Consumes 5 Acid Bottle and 5 Fire Bottle.
Skill ignores flee and defense
Learn firstRolling Flames Lv 1
The numbers (opens the database, another site)
Supportive3
-
Detonator
SupportiveA spot on the ground
Lv 1
Immediately activates traps on the ground. Skills range is 7x7 cells around the targeted area. skill will not detonate traps of another player.
Learn firstCluster Bomb Lv 1
The numbers (opens the database, another site) -
Full Set Revest
SupportiveOne ally
Lv 5
Protects the targeted character against all kinds of equipment breaking and removal.
Consumes 3 Glistening Coat.
Learn firstMr. Bombastic Lv 1
The numbers (opens the database, another site) -
Mix Cooking
SupportiveYourself
Lv 2
Cooks delicious dishes by mixing various ingredients.Mix Cooking.
Need a Cook Recipe to make specific food.
Food is untradeable and needs to be thrown to affect allies.
Learn firstMad Bomber Lv 1
The numbers (opens the database, another site)
Passive4
-
Advanced Axe Mastery
Passive
Lv 5
Increases Axe class weapon damage and hit rate.
The numbers (opens the database, another site) -
Enlarge Weight Limit
Passive
Lv 10
Improve Weight
Increases maximum Weight
Limit.
The numbers (opens the database, another site) -
Improve Potion
Passive
Lv 10
Increases effectiveness of HP Recovery Potion, either consumed or used through skills like -Slim Potion Throw-.
The numbers (opens the database, another site) -
Fire Expansion
Passive
Lv 5
Improves the handling of explosives and traps making them more effective.
Learn firstImprove Potion Lv 1
The numbers (opens the database, another site)
What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.