Skills
5 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.
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| Skill | What it does | Type |
|---|---|---|
| Greater ExplosionLv 10 | Deals Massive Damage to all enemies around target. Requires Fire Bottles and Acid Bottles, high cooldown. Chance of inflicting Bleeding.INT |
Ranged Physical AoE |
| Burning FieldLv 10 | Ignites an area, dealing damage over time with a chance of causing burning. Up to three can be active at a time. Can be stacked. Requires Fire Bottles.INT |
Offensive DoT AoE |
| Ankle SnareLv 5 | Places a trap on the ground that holds anyone that steps on it in place. Set duration decreases and bound duration increases per level. Duration greatly decreased on bosses.No |
Control |
| Slim Potion ThrowLv 3 | Throws a Slim Potion at a 7x7 area healing all allies inside. Healing power and potion quality increases per level.No |
Support |
| Hot TrapLv 5 | Deals fixed damage and causes burning to enemies that step on it Maximum 3 traps at onceNo |} |
Trap AoE |
Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.