Home/Classes/Gravekeeper

Final job

Gravekeeper

Loki's legacy for Midgard. Critical attacks and combos.

Plays as
Physical damage
Difficulty
Easy to pick up
Skills
15
Weapons
Dagger, Sword, Katar, Axe

At a glance

Changes from
Executioner

What it is good and bad at

Strengths

Many critical options, easy to build, powerful DPS potential.

Weaknesses

Resource intensive, requires many status investments, no unique defensive choices.

How it plays

Resources should be spent

The Gravekeeper is a powerful fighter that can quickly end battles with short bursts of critical damage. As an alternative, they can also quickly barrage their oponents with many quick attacks.

The core of their combat is around the way they can combo and simply ignore enemy defenses and resistances, making them always easy prey.

Gameplay Identity

The Gravekeeper has a strong focus on chaining skills together to find an outcome, while debilitating enemies by decreasing their defenses, this makes them:

A heavy-duty job that can hit enemies with massive damage, while ignoring most defensive tactics used by them, ensuring they don't need to adapt much.

Since most Gravekeeper skills can crit, they have a very high power in dealing with enemies over both short and long fights, as long as their resources aren't drained.

The access to 2 different ways of achieving Fury status, with the Assassin's Fury and their own Loki's Fury provides them tools to always keep the aggression up.

The Gravekeeper has a short 3-skill combo where the last hit can be changed between a strong direct hit or an AoE to help with quick crowd-control and adaptation.

Gravekeepers also have access to a multitude of terrain and enemy debilitation by making them unable to fight effectively, either by revealing hidden enemies, petrification, large area coverage, doubling damage taken or straight up defense piercing, up to a point, as long as resources are available.

Core Gameplay Loop

The Gravekeeper is a job that only needs access to part of its kit, depending on how it's built by the player. It has different focus for different ways of fightning:

Due to the need to be in Fury status for its combo, the Gravekeeper needs to properly prepare how to achieve this status. Loki's Fury requires a large amount of SP but provides the status for a long time, being more recommended before engaging in combat, while Fury itself (from the Assassin tree) is a good way to keep it up later on. The Gravekeeper can also forego its combo skills entirely and focus on alternating Sonic Blows, Cross Impact, Impact Tooth and Fissure Tooth to overwhelm enemies with skill casts.

Gravekeeper is a job that values quick reactions and high skill use, the rotations outside of combo are very free form but require extra care on SP management to not burn it entirely and be exposed. The fact it can deal critical damage in many skills makes it a perfect user of Katar weapons.

  • When using combos, always starts by casting Executioner's Alpha and Omega .
  • The final hit comes with either Desolated Burial or Cursed Coffin .
  • Making use of Cross Impact to fill in rotations with a very quick hit is a good way to extract extra DPS.
  • It's important to properly build a SP reserve due to the constant cost of the skill chains.
  • All builds should consider Loki's Mark for support and burst potential by doubling the enemy damage taken on next hit (Lex Aterna effect).
  • Final Skill: Mass Grave. A walking large AoE that deals massive physical damage to enemies caught in the path.

The job change quest

Start
Tomb Guardian, Morroc Pyramid moc_pryd06 101,185
Required
Executioner Job Level 70
What you do
  • Go into Loki's Tomb and hold the crypt against what comes in.
  • Keep holding until reinforcements arrive.
  • Help Loki himself throw out the last of them.
What you get
The Gravekeeper job

Skills

All 15 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.

ActiveSupportivePassive

Active8

Supportive6

Passive1

In the database Every number for every one of these Damage formulas, SP per level, cooldowns, cast times, weapon requirements and what each skill ignores. (opens the database, another site)

What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.