Strengths
Many critical options, easy to build, powerful DPS potential.
Weaknesses
Resource intensive, requires many status investments, no unique defensive choices.
Resources should be spent
The Gravekeeper is a powerful fighter that can quickly end battles with short bursts of critical damage. As an alternative, they can also quickly barrage their opponents with many quick attacks.
The core of their combat is around the way they can combo and simply ignore enemy defenses and resistances, making them always easy prey.
Gameplay Identity
The Gravekeeper has a strong focus on chaining skills together to find an outcome, while debilitating enemies by decreasing their defenses, this makes them:
A heavy-duty job that can hit enemies with massive damage, while ignoring most defensive tactics used by them, ensuring they don't need to adapt much.
Since most Gravekeeper skills can crit, they have a very high power in dealing with enemies over both short and long fights, as long as their resources aren't drained.
The access to 2 different ways of achieving Fury status, with the Assassin's Fury and their own Loki's Fury provides them tools to always keep the aggression up.
The Gravekeeper has a short 3-skill combo where the last hit can be changed between a strong direct hit or an AoE to help with quick crowd-control and adaptation.
Gravekeepers also have access to a multitude of terrain and enemy debilitation by making them unable to fight effectively, either by revealing hidden enemies, petrification, large area coverage, doubling damage taken or straight up defense piercing, up to a point, as long as resources are available.
Core Gameplay Loop
The Gravekeeper is a job that only needs access to part of its kit, depending on how it's built by the player. It has different focus for different ways of fighting:
Due to the need to be in Fury status for its combo, the Gravekeeper needs to properly prepare how to achieve this status. Loki's Fury requires a large amount of SP but provides the status for a long time, being more recommended before engaging in combat, while Fury itself (from the Assassin tree) is a good way to keep it up later on. The Gravekeeper can also forego its combo skills entirely and focus on alternating Sonic Blows, Cross Impact, Impact Tooth and Fissure Tooth to overwhelm enemies with skill casts.
Gravekeeper is a job that values quick reactions and high skill use, the rotations outside of combo are very free form but require extra care on SP management to not burn it entirely and be exposed. The fact it can deal critical damage in many skills makes it a perfect user of Katar weapons.
- When using combos, always starts by casting Executioner's Alpha and Omega.
- The final hit comes with either Desolated Burial or Cursed Coffin.
- Making use of Cross Impact to fill in rotations with a very quick hit is a good way to extract extra DPS.
- It's important to properly build a SP reserve due to the constant cost of the skill chains.
- All builds should consider Loki's Mark for support and burst potential by doubling the enemy damage taken on next hit (Lex Aterna effect).
- Final Skill: Mass Grave. A walking large AoE that deals massive physical damage to enemies caught in the path.
Skills
15 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.
| Skill | What it does | Type |
|---|---|---|
| Adv. Katar MasteryLv 5 | Increases Katar damage Damage bonus is %-based, making it a strong modifierNo |
Passive |
| Ancient PowerLv 5 | Increases attack power of the entire party for a short duration High SP costNo |
Party-Support |
| Loki's FuryLv 5 | Increases HP/SP and enables Fury status for a long duration High SP costNo |
Self-Support |
| Loki's VeilLv 5 | Halts SP regeneration to always deal max damage with no variation Higher levels decrease upkeep costNo |
Self-Support |
| Loki's MarkLv 1 | Marks an enemy with Loki's Curse, applying Lex Aeterna to them Lex Aeterna doubles the damage taken on the next attackNo |
Debuff |
| Tombstone CurseLv 10 | Petrify an enemy rendering them defenseless Higher levels increase effect duration and decrease resistanceNo |
Crowd-Control |
| Exale RageLv 5 | Deals quick damage to all enemies around caster Requires Fury status.DEX |
Ranged AoE |
| QuagmireLv 5 | Destroys terrain in a small area, decreasing enemy speed, DEX and AGI Has a short durationNo |
Ground Debuff |
| Fissure ToothLv 5 | Erupts earth spikes over a large area, dealing damage to all targets Has a small chance of applying bleeding statusDEX |
Physical AoE Ranged |
| Guard BreakerLv 10 | Attacks an enemy with a drilling attack dealing heavy damage. Has a skill level based chance to remove any defensive/shield buffs from enemy.VIT |
Physical Melee |
| Cross ImpactLv 5 | Quickly strikes an enemy multiple times attempting critical damage Very short cooldown with high repeat rate. Half critical chanceAGI |
Physical Melee |
| Desolated BurialLv 10 | Deals strong damage with a katar to enemies around caster Can be critical, if chained after Executioner's Omega, damage is massively boostedLUK |
Physical Melee AoE |
| Cursed CoffinLv 10 | Deals strong damage with a katar to an enemy, if cast directly, can be ranged Can be critical, if chained after Executioner's Omega, damage is massively boostedLUK |
Physical Melee/Ranged |
| Open GraveyardLv 1 | Strikes the ground to reveal hidden enemies around Deals heavy damage to any revealed enemiesNo |
AoE Support on Self |
| Mass GraveLv 10 | Summons a powerful wave of land to hit enemies in a large path. Skill will redirect itself randomly if it finds any terrain obstaclesSTR |} |
Physical Special |
Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.