At a glance
How it plays
Quick barrage before any reaction
Jesters are medium ranged card fighters that deal quick and constant damage while burning through their huge SP pool.
The Jester core-mechanic is weapon swapping , as it can't recover SP naturally while fighting with Deck cards, needing to swap into a Shuffling Deck to recover SP in many different ways.
Its skills are a mix of physical and magical damage, with multiple combo interactions, allowing for creative and adaptive gameplay.
The Quest necessary for becoming a Jester can be found at the Job Quests page under the Unique Tree section.
- Pros: Fast skill use, easy to play, multiple playstyles and builds, massive SP Pool.
- Cons: Weapon swapping can be hard to master, medium ranged, low defense and defensive options.
- Weapon: = Decks, Shuffling Decks
- Main Stats: LUK, INT, DEX
Identity
As defining characteristics, the Jester class has:
This makes the Jester Class a Rapid Fire Skill Caster, with coverage of both physical and magical damage, with an SP reloading mechanic on weapon swap.
- LUK and INT as core status for skill damage scaling.
- A two (or more) weapon-swap mechanic , one mainly for recovering SP (the Joker or Shuffling-Deck cards) and other for dealing damage (the Suits or deck cards).
- ASPD-Based animation for its skills (which have short to zero cast time).
- The same 180 ASPD limit every job starts from, raised by AGI and gear .
- A very large SP pool, but with very high SP costs.
- Magic, Physical or Hybrid build options.
- Combo-based interactions.
Weapons
The Jester uses Cards ( ), which are divided in two types: the Deck and the Shuffling deck cards. Both types are two-handed and exclusive to the class.
Deck (or Suits) Cards
Allows the use of spells, being the damage dealing card. They have an innate sp reduction passive, but also lock you out of natural SP regeneration .
Currently, there are four type of Deck cards:
Joker (or Shuffling Deck) Cards
Joker Cards allow natural SP regeneration while also improving/creating other means of SP recovery. However, it disables the use of most offensive spells .
While technically not locking you out of defensive spells, such "Heal" and "Hiding", using them with a Joker Card equipped will consume a large amount of SP .
Gameplay
Jesters have a great freedom of skill rotation options, both for magic and physical variants, based on combo or ability spam playstyles.
Nonetheless, due to its low defensive status and overall lack of defensive spells, a mastery (or mix) of both styles is recommended for succeding in different situations.
Offensive skills
- Physical combos use as a common opener the First Hand , following up with Double Down or Arcana of Destiny .
- Using Joker's Draw (which require Stack Deck ) as it activates combo followup.
- As a desperation act, jesters can call the Curtain Call to consume all HP (but 1) to deal heavy damage to a single target under a high risk of retaliation.
- Instant Aces is a quick spell that can be spammed without combo interactions, providing a simple spam alternative.
- Royal Flush can be used as a final combo skill for a heavy magic AoE against enemies.
Defensive skills
- Deflect Blades provides a damage reduction and retaliation against some enemy attacks. However, there are some risks to it due to the skill animation.
- Lady Luck's Kiss is the only supportive spell available for Jesters, removing most Abnormal Status , even on yourself.
Notes
- Jesters are mentioned in the "Plant Farming" Achievement due to their Job Change Quest.
The job change quest
- Start
- Pierrot, Prontera
prontera 105,64 - Required
- Orphan Job Level 10
- What you do
- Meet Pierrot in Prontera and take his invitation.
- Go and find his apprentice south of the city, at prt_fild08 55,57.
- Get through the Joking Around obstacle course, then pick the card you want.
- What you get
- The Jester job
- A Joker's Wild card
- The suit you picked
Skills
All 13 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Active9
-
First Hand
ActiveOne enemy
Lv 7
A quick attack that cripples enemy and enables combos, causes random multiple status effects.
Requires a Deck to use.
Defense Reduction
Move Speed Reduction
Attack Reduction
Double Damage with First Hand.
Learn firstCard Mastery Lv 1
The numbers (opens the database, another site) -
Instant Aces
ActiveSeveral enemies
Lv 7
Throws a pair of cards that hit enemies in a small area.
Damage is split among all targets.
Deals small knockback to nearby enemies.
No combo interactions.
Learn firstSleight Mastery Lv 1
The numbers (opens the database, another site) -
Stack Deck
ActiveYourself
Lv 1
Allows use of Joker's Draw.
Learn firstCard Mastery Lv 1Sleight Mastery Lv 1
The numbers (opens the database, another site) -
Arcana of Destiny
ActiveOne enemy
Lv 7
combo action that throws a magic card with flames.
Learn firstInstant Aces Lv 1
The numbers (opens the database, another site) -
Double Down
ActiveOne enemy
Lv 7
A follow up of two hits with a small chance to cause bleeding.
Requires a Deck to use.
Learn firstFirst Hand Lv 1
The numbers (opens the database, another site) -
Joker's Draw
ActiveOne enemy
Lv 7
Throws a strong card that slices target multiple times.
Requires Stack Deck activation to use.
Deals small knockback to nearby enemies.
Can be used while Shuffling a Deck
Learn firstStack Deck Lv 1
The numbers (opens the database, another site) -
Gift Card
ActiveSeveral enemies
Lv 7
Throws an Explosive Card that inflict damage to all enemies.
Skill has perfect hit rate.
Skill ignores enemy defense.
Learn firstDouble Down Lv 1Joker's Draw Lv 1
The numbers (opens the database, another site) -
Curtain Call
ActiveOne enemy
Lv 7
Sacrifices the jester's remaining HP to inflict special damage to the targeted enemy. The HP will be set to 1 after use.
Damage is fixed at (7 x LUK x Skill Lv)
Additional damage is current HP and SP
Not boosted by ranged modifiers
Learn firstGift Card Lv 1
The numbers (opens the database, another site) -
Royal Flush
ActiveSeveral enemies
Lv 7
Summon energy from a card of pure power to deal damage to all enemies.
Learn firstLady Luck's Kiss Lv 1Curtain Call Lv 1
The numbers (opens the database, another site)
Supportive2
-
Deflect Blades
SupportiveYourself
Lv 7
Deflects attacks back at the enemy, taking half damage and reflecting the other half back.
Applies vs Swords, Daggers and Scythes.
Works on all monsters.
Learn firstJoker's Draw Lv 1Arcana of Destiny Lv 1
The numbers (opens the database, another site) -
Lady Luck's Kiss
SupportiveOne ally
Lv 7
Assists and cures an ally's Abnormal Status and recovers the ally's HP. The higher the skill level the higher the chance of success.
Cures Stone Curse, Freezing, Stun, Blind, Silence, Hallucination, Burning, Freezing and Toxins.
You can recover yourself from Stone Curse, Freezing and Stun.
Can heal over some restrictions
Learn firstDeflect Blades Lv 1
The numbers (opens the database, another site)
Passive2
-
Card Mastery
Passive
Lv 7
Increases Deck class weapon damage and speed.
The numbers (opens the database, another site) -
Sleight Mastery
Passive
Lv 7
Increases finesse in combat misdirecting enemies with speed.
The numbers (opens the database, another site)
What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.