Home/Classes/Jester

First job

Jester

Plays with destiny. A barrage of skills.

Plays as
Physical damage
Difficulty
Easy to pick up
Skills
13
Weapons
Decks

At a glance

Changes from
Orphan

How it plays

Quick barrage before any reaction

Jesters are medium ranged card fighters that deal quick and constant damage while burning through their huge SP pool.

The Jester core-mechanic is weapon swapping , as it can't recover SP naturally while fighting with Deck cards, needing to swap into a Shuffling Deck to recover SP in many different ways.

Its skills are a mix of physical and magical damage, with multiple combo interactions, allowing for creative and adaptive gameplay.

The Quest necessary for becoming a Jester can be found at the Job Quests page under the Unique Tree section.

  • Pros: Fast skill use, easy to play, multiple playstyles and builds, massive SP Pool.
  • Cons: Weapon swapping can be hard to master, medium ranged, low defense and defensive options.
  • Weapon: = Decks, Shuffling Decks
  • Main Stats: LUK, INT, DEX

Identity

As defining characteristics, the Jester class has:

This makes the Jester Class a Rapid Fire Skill Caster, with coverage of both physical and magical damage, with an SP reloading mechanic on weapon swap.

  • LUK and INT as core status for skill damage scaling.
  • A two (or more) weapon-swap mechanic , one mainly for recovering SP (the Joker or Shuffling-Deck cards) and other for dealing damage (the Suits or deck cards).
  • ASPD-Based animation for its skills (which have short to zero cast time).
  • The same 180 ASPD limit every job starts from, raised by AGI and gear .
  • A very large SP pool, but with very high SP costs.
  • Magic, Physical or Hybrid build options.
  • Combo-based interactions.

Weapons

The Jester uses Cards ( ), which are divided in two types: the Deck and the Shuffling deck cards. Both types are two-handed and exclusive to the class.

Deck (or Suits) Cards

Allows the use of spells, being the damage dealing card. They have an innate sp reduction passive, but also lock you out of natural SP regeneration .

Currently, there are four type of Deck cards:

Joker (or Shuffling Deck) Cards

Joker Cards allow natural SP regeneration while also improving/creating other means of SP recovery. However, it disables the use of most offensive spells .

While technically not locking you out of defensive spells, such "Heal" and "Hiding", using them with a Joker Card equipped will consume a large amount of SP .

Gameplay

Jesters have a great freedom of skill rotation options, both for magic and physical variants, based on combo or ability spam playstyles.

Nonetheless, due to its low defensive status and overall lack of defensive spells, a mastery (or mix) of both styles is recommended for succeding in different situations.

Offensive skills

  • Physical combos use as a common opener the First Hand , following up with Double Down or Arcana of Destiny .
  • Using Joker's Draw (which require Stack Deck ) as it activates combo followup.
  • As a desperation act, jesters can call the Curtain Call to consume all HP (but 1) to deal heavy damage to a single target under a high risk of retaliation.
  • Instant Aces is a quick spell that can be spammed without combo interactions, providing a simple spam alternative.
  • Royal Flush can be used as a final combo skill for a heavy magic AoE against enemies.

Defensive skills

  • Deflect Blades provides a damage reduction and retaliation against some enemy attacks. However, there are some risks to it due to the skill animation.
  • Lady Luck's Kiss is the only supportive spell available for Jesters, removing most Abnormal Status , even on yourself.

Notes

  • Jesters are mentioned in the "Plant Farming" Achievement due to their Job Change Quest.

The job change quest

Start
Pierrot, Prontera prontera 105,64
Required
Orphan Job Level 10
What you do
  • Meet Pierrot in Prontera and take his invitation.
  • Go and find his apprentice south of the city, at prt_fild08 55,57.
  • Get through the Joking Around obstacle course, then pick the card you want.
What you get
  • The Jester job
  • A Joker's Wild card
  • The suit you picked

Skills

All 13 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.

ActiveSupportivePassive

Active9

Supportive2

Passive2

In the database Every number for every one of these Damage formulas, SP per level, cooldowns, cast times, weapon requirements and what each skill ignores. (opens the database, another site)

What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.