First job

Mimic

Every skill in the game. If the dice agree.

Plays as
Magic damage
Difficulty
Hard
Skills
7
Weapons
Codex and Cantrips

At a glance

Changes from
Orphan

What it is good and bad at

Strengths

Unpredictable, Fun, chance to use powerful late-game skills early on.

Weaknesses

Unpredictable, Fun, chance to use weak early-game skills later on.

How it plays

Original while Plagiarizing

Mimic Requires Base Level 25 and Job Level 10 to start the "quest". Just check your reflection in the Orphanage Kitchen.

The Mimic is a unique job in the way that it doesn't have many unique tools to fight. It relies on copying other job skills and managing its cooldowns in order to attempt something semi-reliable. There are multiple ways a Mimic can manipulate its current skill poll, to some extent.

Its rotations are based on whatever the player wishes.

Gameplay Identity

The Mimic is a unique job that can copy other jobs in combat to varying degrees of success, this makes them:

A wildcard job with a lot of RNG choices and unpredictable behavior. While the player can influence what skills are used, It's almost never a safe bet.

The Mimic uses the Codex as weapons that can ignore any requirements for its plagiarized or Abracadabra skills. This means with some preparation, the Mimic can use extremely expensive skills for free, at the cost of its overall reliability.

As a side note, Mimics have terrible ASPD penalties while wearing a shield and any skill they cast has 1 second extra cooldown .

Core Gameplay

Mimics have a core opener in their unique damage skill: Originality . This skill allows the mimic to deal reasonable damage on a lenghty cooldown, while activating both combo ready(to boost some skills) and cast ready(reduces variable cast time by 95%) for 10 seconds. This guarantees any eventual skills uses for follow-up will have high potential and efficiency.

The Mimic can also use the skill Tarot card of Fate to apply damage or random penalties/bonuses to enemies.

However, the core skills of the Mimic are Abracadabra and Plagiarism .

Abracadabra

Abracadabra contains a random assortment of over 150 skills possible. Each level usually FAVORS the use of a specific skill type. While it doesn't guarantee, the chance is at least 90% of getting a skill of the type the player wants.

For example, using Lv2 Abracadabra will randomly cast an ATK-based skill, with single target nature 90% of the time, and the remaining 10% will be a random skill among all others.

Abracadabra also randomly changes if a skill is cast from afar or from close range.

Lv10 Abracadabra has a much lower cooldown ,but includes all skills at once, including a few exclusive ones.

Plagiarism

Being the other core skill of the mimic, along with Memorize (which locks the current learned skill), the Mimic can learn a massive amount of skills and use them in their own way.

The main ways a player can copy skills are by reading the Cantrip Books , books that players can find around the world that contain a set list of skills written on them (Allowing the Mimic to instantly copy any skill on the books, given they have the appropriate Cantrip Mastery' level.).

They can also learn any "Player-skill-tree" skill directly from enemies by being hit with them and surviving the hit.

Cantrip Books always teach max level skills, while being hit is limited by the skill cast level. Regardless of this, It can never exceed Plagiarism's learned level.

At the end of the day, the core feature of a Mimic is being a job that allows plenty of fun options, while breaking the usual limitations of the game.

The job change quest

Start
Mysterious Mirror, Orphanage va_orpha 390,193
Required
Orphan Base Level 25
What you do
  • Walk up to the mirror once you are Base Level 25.
  • Look at your reflection and take the book it offers you.
What you get
  • The Mimic job
  • A Mimic grimoire

Skills

All 7 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.

ActiveSupportivePassive

Active2

Supportive2

  • Memorize SupportiveYourself Lv 1

    Prevents the automatic copying of skills through the Plagiarism skill for 3 minutes in order to preserve the last skill copied through Plagiarism.

    Learn firstPlagiarism Lv 3

    The numbers (opens the database, another site)
  • Tarot Card of Fate SupportiveOne enemy Lv 4

    Cast a randomly chosen effect from one out of 14 Tarot Cards.

    [Fool]: SP Reduced to 0

    [Magician]: Halved MATK

    [High Priestess]: Full Dispell

    [Chariot]: Fixed 3000 Damage

    [Strenght]: Halved ATK

    [Lovers]: Heals 10000

    [Wheel of Fortune]: 2 Random Effects

    [Hanged Man]: Frozen, Petrified or Cursed

    [Temperance]: Confusion

    [Devil]: 666 Damage and Halved ATK/MATK

    [Death]: Coma

    [Tower]: Fixed 10000 Damage

    [Star]:Stun and Silence

    [Sun]:Halved ATK/MATK/DEF/HIT/FLEE

    Learn firstAbracadabra Lv 1

    The numbers (opens the database, another site)

Passive3

In the database Every number for every one of these Damage formulas, SP per level, cooldowns, cast times, weapon requirements and what each skill ignores. (opens the database, another site)

What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.