Phantom Thief
The Phantom Thief is the most versatile job class available. It can learn all kinds of tricks to fight under any situation.
Due to its unique access to all specializations of both Assassin and Rogue trees, it can fit into any build or party composition.
The max job level of the Phantom Thief is 70. It requires Base Level 99, and is an advancement from Unchained Thief.
Requirement to change job: A level 99 Unchained Thief must deliver 200 Distortion Shards to Melody, the Phantom Thief.
Phantom Thief Skills
Skills have no required order/tree progression to be learned.
Skills
15 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.
| Skill | What it does | Type |
|---|---|---|
| Dark ClawLv 5 | Removes reflect power from enemies and increases physical damage for 10 seconds. Cooldown is 90 seconds, Damage bonus is 2% per level.No |
Offensive Support |
| Ready to RipLv 5 | Enables Endure and increases HIT and ATK while decreasing defense. Cooldown is 2 minutes, Duration is 50 seconds.No |
Self-Support |
| RiposteLv 5 | Block a frontal attack and counters with a critical hit. Higher level has shorter duration but quicker use animation. Requires 1 Duel Counter. Damage increased by Shield Weight and Refine.INT |
Offensive Self-Support |
| Delta SkyfallLv 10 | Drops blades from the sky to hit distant enemies. Requires a Dagger or Sword.AGI |
Offensive Ranged |
| Soul DestroyerLv 10 | Deals ranged physical damage to an enemy. High INT scaling. Uses ATK for calculations, heavy INT-based boost. Deals more damage against targets with Night Wound debuff.INT |
Offensive Ranged |
| Southern CrossLv 10 | Deals Heavy damage with both hands to a target. Target is marked with Night Wound. Repeat use of the skill deals extra damage vs marked targets. Other skills also boosted.AGI |
Offensive |
| Greater ExplosionLv 10 | Deals massive damage to all enemies around target. Requires Fire Bottles and Acid Bottles, high cooldown. Chance of inflicting Bleeding.INT |
Offensive Special AoE |
| Cluster ArrowLv 10 | Hits all enemies around a minor area around a target. Has bonus critical chance. Damage split between all targets.LUK |
Offensive Ranged AoE |
| Unholy LightLv 10 | Deals Dark Magic Damage to an enemy and surroundings. Can be cast with Autospell. Strong vs Natural Elements.INT |
offensive Magic AoE |
| Venom MarkLv 5 | Increases target poison element damage taken by 5% per level Increases both magic and physical poison damage.LUK |
Offensive Support |
| Venom SplasherLv 10 | Plants a poison bomb against a target that explodes after a moment to deal heavy AoE damage and poison enemies. Fuse time is 5seconds. Decreases by 1 second every 2 levels. Cooldown also decreases.VIT |
Offensive Delayed AoE |
| Meteor RushLv 5 | Deals damage to all enemies between user and target with a critical chance. Requires a sword or katar. Damage is not split between targets.AGI |
Offensive Ranged AoE |
| Meteor AssaultLv 5 | Deals damage around self with a chance of causing multiple negative status. Can cause blind, stun and bleeding.DEX |
Offensive AoE |
| KawarimiLv 5 | Automatically dodges a set number of physical attacks and skills. Moves back quickly when dodging, amount of dodges increases with level. High Cooldown.No |
Self-Support |
| Seven WindsLv 7 | Changes weapon element to any other element except poison. Element can be changed anytime.No |} |
Self-Support |
Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.