Home/Classes/Phantom Thief

Final job

Phantom Thief

Infinite possibilities. Most specialisation skills, and every job's shadow set.

Tier
Final job
Changes from
Unchained Thief

Phantom Thief

The Phantom Thief is the most versatile job class available. It can learn all kinds of tricks to fight under any situation.

Due to its unique access to all specializations of both Assassin and Rogue trees, it can fit into any build or party composition.

The max job level of the Phantom Thief is 70. It requires Base Level 99, and is an advancement from Unchained Thief.

Requirement to change job: A level 99 Unchained Thief must deliver 200 Distortion Shards to Melody, the Phantom Thief.

Phantom Thief Skills

Skills have no required order/tree progression to be learned.

Skills

15 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.

-
Phantom Thief skills
SkillWhat it doesType
Dark ClawLv 5 Removes reflect power from enemies and increases physical damage for 10 seconds.
Cooldown is 90 seconds, Damage bonus is 2% per level.No
Offensive Support
Ready to RipLv 5 Enables Endure and increases HIT and ATK while decreasing defense.
Cooldown is 2 minutes, Duration is 50 seconds.No
Self-Support
RiposteLv 5 Block a frontal attack and counters with a critical hit.
Higher level has shorter duration but quicker use animation. Requires 1 Duel Counter. Damage increased by Shield Weight and Refine.INT
Offensive Self-Support
Delta SkyfallLv 10 Drops blades from the sky to hit distant enemies.
Requires a Dagger or Sword.AGI
Offensive Ranged
Soul DestroyerLv 10 Deals ranged physical damage to an enemy. High INT scaling.
Uses ATK for calculations, heavy INT-based boost. Deals more damage against targets with Night Wound debuff.INT
Offensive Ranged
Southern CrossLv 10 Deals Heavy damage with both hands to a target. Target is marked with Night Wound.
Repeat use of the skill deals extra damage vs marked targets. Other skills also boosted.AGI
Offensive
Greater ExplosionLv 10 Deals massive damage to all enemies around target.
Requires Fire Bottles and Acid Bottles, high cooldown. Chance of inflicting Bleeding.INT
Offensive Special AoE
Cluster ArrowLv 10 Hits all enemies around a minor area around a target.
Has bonus critical chance. Damage split between all targets.LUK
Offensive Ranged AoE
Unholy LightLv 10 Deals Dark Magic Damage to an enemy and surroundings.
Can be cast with Autospell. Strong vs Natural Elements.INT
offensive Magic AoE
Venom MarkLv 5 Increases target poison element damage taken by 5% per level
Increases both magic and physical poison damage.LUK
Offensive Support
Venom SplasherLv 10 Plants a poison bomb against a target that explodes after a moment to deal heavy AoE damage and poison enemies.
Fuse time is 5seconds. Decreases by 1 second every 2 levels. Cooldown also decreases.VIT
Offensive Delayed AoE
Meteor RushLv 5 Deals damage to all enemies between user and target with a critical chance.
Requires a sword or katar. Damage is not split between targets.AGI
Offensive Ranged AoE
Meteor AssaultLv 5 Deals damage around self with a chance of causing multiple negative status.
Can cause blind, stun and bleeding.DEX
Offensive AoE
KawarimiLv 5 Automatically dodges a set number of physical attacks and skills.
Moves back quickly when dodging, amount of dodges increases with level. High Cooldown.No
Self-Support
Seven WindsLv 7 Changes weapon element to any other element except poison.
Element can be changed anytime.No |}
Self-Support

Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.