Home/Classes/Phantom Thief

Final job

Phantom Thief

Master of tradition and change. Infinite possibilities.

Plays as
Physical damage, Magic damage
Difficulty
Hard
Skills
18
Weapons
Daggers, Swords and Bows

At a glance

Changes from
Unchained Thief

How it plays

Phantom Thief

The Phantom Thief is the most versatile job class available. It can learn all kinds of tricks to fight under any situation.

Due to its unique access to all specializations of both Assassin and Rogue trees, it can fit into any build or party composition.

The max job level of the Phantom Thief is 70. It requires Base Level 99, and is an advancement from Unchained Thief.

Requirement to change job: A level 99 Unchained Thief must deliver 200 Distortion Shards to Melody, the Phantom Thief.

Phantom Thief Skills

Skills have no required order/tree progression to be learned.

The job change quest

Start
Melody, Unchained Training Hall va_orpha 287,132
Required
  • Unchained Thief at Base Level 99 and Job Level 50
  • 200 Distortion Shards
What you do
  • Tell Melody you want to break your limits again.
  • Hand over the 200 Distortion Shards.
  • Sit through the lesson twice. The first run teaches you nothing and she says so herself.
What you get
  • The Phantom Thief job
  • Every skill in the tree, learned for you on the spot
  • Job level 69

The hall is sealed off and no warp leads in. The Unchained Assassin standing outside the Orphanage, at va_orpha 314,370, is the door: talk to her and she walks you in. She opens it for a Thief at Job Level 50 who took no specialisation, and for an Assassin or a Rogue at Base Level 99 who never took one either.

Skills

All 18 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.

ActiveSupportive

Active12

  • Cluster Arrow ActiveSeveral enemies Lv 10

    Prepares and shoots quickly against an enemy with great precision.

    Activates Finisher Ready for 5s if combo ready

    Requires 4 arrows to use

    The numbers (opens the database, another site)
  • Dark Claw ActiveOne enemy Lv 5

    Leaves a painful wound on the enemy and removes melee physical damage reflect effects for 5 seconds. during this time melee physical damage reflect effects are not available and the enemy will receive 2% per level more damage from melee physical attacks.

    The numbers (opens the database, another site)
  • Delta Skyfall ActiveOne enemy Lv 10

    Drops blades from the sky hitting distant enemies directly.

    Requires a sword or dagger equipped.

    The numbers (opens the database, another site)
  • Greater Explosion ActiveSeveral enemies Lv 10

    Throws 3 Bottles of Acid that explodes massively on enemies.

    Requires 2 -Acid Bottle-, Sold on Black Market NPCs.

    Chance to cause bleeding.

    The numbers (opens the database, another site)
  • Meteor Assault ActiveAround you Lv 5

    Smashes enemies around causing multiple statuses and damage.

    The numbers (opens the database, another site)
  • Meteor Rush ActiveOne enemy Lv 5

    Attacks all enemies in a straight line up to 9x3 cells

    Requires A Sword or Katar

    Skill can be Critical

    The numbers (opens the database, another site)
  • Sonic Blow ActiveOne ally Lv 10

    Directs a flurry of rapid

    Katar strikes that will have a chance of inflicting the Stun status.

    Requires a Katar weapon.

    Skill can be critical

    Learn firstImpact Tooth Lv 1

    The numbers (opens the database, another site)
  • Soul Destroyer ActiveOne ally Lv 10

    A ranged attack to a target with magic damage bonus.

    The numbers (opens the database, another site)
  • Southern Cross ActiveOne enemy Lv 10

    Enemy receives a Night

    Attacking an enemy with a Night Wound using specific skills deals extra damage.

    Damage is Greatly boosted on marked targets.

    Requires both hands equipped to use

    The numbers (opens the database, another site)
  • Unholy Light ActiveSeveral enemies Lv 10

    Deals Dark elemental magic damage to a target and all enemies around.

    Damage is boosted according to current focus

    Does not consume any focus

    The numbers (opens the database, another site)
  • Venom Splasher ActiveOne enemy Lv 10

    Venom Dust 5

    Plants a time bomb on an target, which explodes after a certain time with a 9x9 radius dealing physical damage around and inflict Poison status.

    Cooldown is always shorter than fuse time.

    If the enemy dies, the explosion fails.

    Cast time can't be interrupted.

    Cannot be used on enemies immune to status.

    Element is same as weapon.

    The numbers (opens the database, another site)
  • Wind Slash ActiveOne enemy Lv 10

    Launches a wind blast at an enemy using a blade targeting weak spots.

    Requires a Sword or Dagger and can CRIT

    Learn firstOverpower Lv 1

    The numbers (opens the database, another site)

Supportive6

  • Coin Flip SupportiveYourself Lv 5

    Consumes 1 Zeny to flip a Coin. If it lands showing heads, the caster will gain 1 Coin, but if it shows tails, the caster will lose 1

    Coin. The caster can have a maximum of 10 Coins, and increasing this skill's level raises the success rate of flipping a Coin that will show heads.Coins are displayed as glowing orbs around the caster.

    Coins are used as catalysts for some skills

    The numbers (opens the database, another site)
  • Kawarimi SupportiveYourself Lv 5

    Enables Kawarimi status ensuring the caster to automatically dodges a set number of attacks. Each special dodge is followed by a backward movement of 1 cell. Has a 20s cooldown.

    The numbers (opens the database, another site)
  • Ready to Rip SupportiveYourself Lv 5

    When active, this skill endows the caster with the Endure effect and increased ATK and HIT, but will also temporarily reduces caster's Defense.

    50s duration and 2 minutes cooldown.

    The numbers (opens the database, another site)
  • Riposte SupportiveYourself Lv 5

    After receiving melee damage from an enemy, automatically retaliate with a mighty Critical attack.

    You can't walk while this skill is active

    Blocks attacks from any direction

    The numbers (opens the database, another site)
  • Seven Winds SupportiveYourself Lv 7

    Summons a wind that will enchant the caster's attacks for 5 minutes with an elemental property based on the level of the casted skill.

    The numbers (opens the database, another site)
  • Venom Mark SupportiveOne enemy Lv 5

    Weakens the enemy's resistance against Poison elemental attack. Has 5 cells range.

    The numbers (opens the database, another site)
In the database Every number for every one of these Damage formulas, SP per level, cooldowns, cast times, weapon requirements and what each skill ignores. (opens the database, another site)

What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.