Home/Classes/Saboteur

Specialisation

Saboteur

Traps, explosions, and a pitcher for the party.

Tier
Specialisation
Changes from
Rogue
Leads to
Blast Juggler

Skills

5 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.

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Saboteur skills
SkillWhat it doesType
Greater ExplosionLv 10 Deals Massive Damage to all enemies around target.
Requires Fire Bottles and Acid Bottles, high cooldown. Chance of inflicting Bleeding.INT
Ranged Physical AoE
Burning FieldLv 10 Ignites an area, dealing damage over time with a chance of causing burning.
Up to three can be active at a time. Can be stacked. Requires Fire Bottles.INT
Offensive DoT AoE
Ankle SnareLv 5 Places a trap on the ground that holds anyone that steps on it in place.
Set duration decreases and bound duration increases per level. Duration greatly decreased on bosses.No
Control
Slim Potion ThrowLv 3 Throws a Slim Potion at a 7x7 area healing all allies inside.
Healing power and potion quality increases per level.No
Support
Hot TrapLv 5 Deals fixed damage and causes burning to enemies that step on it
Maximum 3 traps at onceNo |}
Trap AoE

Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.