At a glance
What it is good and bad at
Strengths
Access to all elements at will, all kinds of damage and full scope of damage types. Excelent for solo and coverage.
Weaknesses
Skill point starved, doesn't shine in anything in particular, can be hard to extract the best all at once, some long cooldowns.
How it plays
Jack of all trades
The Satsujin is skilled in all ways of combat. It can wield melee, ranged and magic skills, all at once if needed.
It's skills are fully modular according to the use case needed, as long as a proper skill path is planned.
Gameplay Identity
The Satsujin can handle any fight in any situation due to its high variety of skills, this makes them:
A reliable fighter that has the tools for any situation and any difficulty, being the most adaptable job among all.
With the high variety of skill types, building for a Satsujin under a single "style" is not recommended. A good Satsujin will know what they need to excel in any combat situation using their multitude of tools.
Wielding the Shinobi skills with a new concept, the change of elements, change of attack types and change of combat situations constantly put the Satsujin in a very privileged position against an enemy that might be impossible for someone else to fight.
The difference between a mediocre Satsujin and a great Satsujin is very easy to see during combat due to how they can make their skills synergize or not.
Core Gameplay Loop
Final jobs always have varied core loops. The Satsujin has one of the most skill point starved tree in the game along with the Kingslayer , making them an easy job to pick-up and handle any content in the game...but hard to use effectively in all cases.
Satsujin also has direct benefits from the Elemental Focus from its Thief skills, allowing it to push its spells in new ways.
A smart Satsujin will know how to rotate its skills based not only on it's equipment but according to the combat situation , as the correct placement of a debuff or a talisman can change the tide of battle in an instant.
- Using Darkness Rises as a sudo-opener can create good combat oportunities.
- The Omamori talisman skills can prepare the area and be a great and reliable combat opener due to their %-HP based damage.
- A great satsujin when in a party will know what the party lacks the most and make sure to cover this base to the best of their ability.
- All builds should consider Seven Winds from Shinobi Specialization as a way to fully modulate and focus on enemy weaknesses.
- Final Skill: Million Stab. Deals 20 quick hits against all targets in a small area.
The job change quest
- Start
- Master Saito, Yuno
yuno 64,87 - Required
- Shinobi Job Level 70
- What you do
- Take Saito's order to kill the faceless assassins.
- Work through the trapped temple, disarm what you find, and reach the one behind it.
- Finish the duel in silence.
- What you get
- The Satsujin job
Skills
All 15 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Active12
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Burning Steps
ActiveYourself
Lv 10
Creates a trail of fire behind the caster dealing continuous
Fire damage to enemies that move over it.
Damage pulse is every 0.5s.
Learn firstVolcano Lv 1
The numbers (opens the database, another site) -
Darkness Flows
ActiveSeveral enemies
Lv 10
Casts strong
Ghost magic at an enemy in an 5x5 area
Can also curse enemies and costs vital energy.
Learn firstLotus Pact Lv 1
The numbers (opens the database, another site) -
Frozen Winds
ActiveA spot on the ground
Lv 10
Creates freezing winds in an area which causes Water magic damage.
Learn firstLotus Pact Lv 1
The numbers (opens the database, another site) -
Moonlight Stance
ActiveYourself
Lv 5
Prepares your stance to operate with the moonlight. You can use the Moon skills while this skill is activated.
Increases also your MaxHP.
Learn firstAdvanced Blade Mastery Lv 1
The numbers (opens the database, another site) -
Omamori Jutsu
ActiveSeveral enemies
Lv 1
Activates and detonates caster's Dragon Omamori and Binding Omamori on screen.
Activates Invisibility when activated
Learn firstLotus Pact Lv 1
The numbers (opens the database, another site) -
Zephyr Winds
ActiveSeveral enemies
Lv 10
Shoots a blade of sharp wind that will slash all enemies between the caster and the skill's target with Wind elemental magic damage.
Learn firstLotus Pact Lv 1
The numbers (opens the database, another site) -
Binding Omamori
ActiveSeveral enemies
Lv 5
Lays down a movement impairing talisman on the ground. All targets that enter the Area of Effect will have their Movement slowed.
Using Omamori Talisman skill on targets affected by will remove the trap and deal damage to the targets.
Only 1 mark on the ground at a time.
Damage is fixed on 5 x User's Dex and an extra 1% Current HP per level.
Learn firstOmamori Jutsu Lv 1
The numbers (opens the database, another site) -
Darkness Falls
ActiveSeveral enemies
Lv 10
Deals Dark magic damage to the target and surrounding enemies.
Learn firstDarkness Flows Lv 1
The numbers (opens the database, another site) -
New Moon
ActiveAround you
Lv 5
Moon-only skill:
Enter a New Moon state after attacking your enemies around you and hide yourself.
You can maintain New Moon state until attacking.
Costs 1 SP per second while hiding.
Halves any damage taken while invisible.
Loses focus stacks if autocasting
Learn firstMoonlight Stance Lv 1
The numbers (opens the database, another site) -
Dragon Omamori
ActiveOne enemy
Lv 10
Applies a talisman to the target and deals physical damage.
The talisman can be exploded by the skill
Omamori Talisman to deal damage.
Up to 5 talismans can be applied at a time.
Has a small chance of applying burning
Learn firstBinding Omamori Lv 1
The numbers (opens the database, another site) -
Full Moon
ActiveAround you
Lv 5
Moon-only skill:
Can only be used when in New Moon state.
Ends the New Moon state and inflicts damage to surrounding enemies and has a high chance to inflict Blind status to the targets.
Learn firstNew Moon Lv 1
The numbers (opens the database, another site) -
Million Stab
ActiveSeveral enemies
Lv 10
Stabs targets
10 times in a row for massive damage.
Learn firstFull Moon Lv 1Dragon Omamori Lv 1
The numbers (opens the database, another site)
Supportive2
-
Lotus Pact
SupportiveYourself
Lv 5
Focuses your mind for 10 seconds to recover HP and SP quickly.
You are immobilized while using this skill. There is a chance that you won't receive damage when being attacked in this state.
The numbers (opens the database, another site) -
Darkness Rises
Supportive
Lv 10
Uses evil spirits to inflict
Satsujin's Curse status on the target and surrounding enemies.
Satsujin's Curse targets receive more damage from specific skills.
Bonus is smaller vs. Boss enemies.
Affected Skills are: Darkness Falls
Darkness Flows and Million Stab.
Learn firstAdvanced Blade Mastery Lv 1
The numbers (opens the database, another site)
Passive1
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Advanced Blade Mastery
Passive
Lv 5
Increases Dagger and Sword class weapon damage and hit rate.
The numbers (opens the database, another site)
What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.