At a glance
What it is good and bad at
Strengths
Constant magic damage, multiple approaches to building, damage goes brrrrrrr.
Weaknesses
Complex to play and master, extreme status spread needs, harder than usual to properly build.
How it plays
Watcher of Light and Darkness
The Shadowseer is a spellblade job, which uses multiple enchantments to deal magic damage and cast spells along with auto attacks.
The amount of continuous magic damage is unmatched by any other job, specially when properly played.
Gameplay Identity
The Shadowseer is a job that brings out the strongest forms of autospell available, this makes them a job that:
Can cause a flurry of magic damage with supportive physical damage, raining down spells with extremely fast power while keeping balance of its buffs.
While Shadowseers in fighting are very simple jobs, their true difficulty comes in the maintenance of its enchantments, since most of them have harsh SP % costs and very long cast times.
The correct use of Equinox is essential, as it removes most of the cast time of its spells, with the downside of requiring an enemy target to cast, forcing it to be used under a combat scenario. The Shadowseer can opt to slowcast its buffs and enchantments outside combat, at the cost of harsh cast times.
The Shadowseer also has an unique tool in Astral Mastery which converts its MATK into raw ATK, only during auto-attacks, allowing its magic damage to effectively become critical hits on some builds.
The Offhand Dagger is a unique secondary tool that provides them with higher levels of Double Attack regardless of main weapon, at the cost of not providing auto-attacks. This weapon has multiple interactions with the Masteries of the job, especially Spectral Mastery .
Core Gameplay Loop
The Shadowseer has a very different gameplay loop from most jobs. While they will usually rotate skills actively during combat, the Shadowseer will rotate its cast times for enchants and buffs in preparation and only after that, it can begin fighting enemies to the best of its abilities.
The use of Convention while very risky due to heavy costs, is also a strong tool to fight, as under specific circunstances, allows thief magic to be always autocast at Lv10, breaking the usual restriction of randomly using Lv1~5.
Umbral Cut is the definitive finisher of the job. Dealing massive damage, it requires long setups and procs of spirit spheres from Astral Weapon . The spheres have a short duration, forcing the Shadowseer to always be on the offensive in order to finally summon enough spheres for the cast of a strong, large AoE Umbral Cut.
By finding a correct balance between speed, power, magic, physical damage and magical damage, the Shadowseer can attack an enemy with excellent reliability, proving to be one of the hardest, and most rewarding, jobs in Return to Morroc.
The job change quest
- Start
- Lost Spirit, Niflheim
niflheim 327,70 - Required
- Thief Job Level 50
- What you do
- Walk up to the spirit and let it read the mark in your eyes.
- Take its guidance on balancing light and shadow.
- Accept what it shows you.
- What you get
- The Shadowseer job
- The Specter Dagger
Skills
All 10 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Active2
-
Equinox
ActiveOne enemy
Lv 5
Deals magical damage to a target and prepares stronger spells.
Enables use of Umbral Cut for the next 5+1 per level/seconds
The numbers (opens the database, another site) -
Umbral Cut
ActiveSeveral enemies
Lv 10
Deals magical damage to a target and surrounding enemies.
Skill has multiple conditions to be used.
Element is same as weapon.
Deals 5 hits of damage
Has a very long variable cast time
Learn firstUmbral Mastery Lv 1
The numbers (opens the database, another site)
Supportive6
-
Soul Guard
Supportive
Lv 5
Consumes SP to reduce damage by 80% for 3 seconds.
The numbers (opens the database, another site) -
Astral Mastery
SupportiveYourself
Lv 5
Infuses weapons with magic using spell energy for auto attacks.
Infuses All MATK into ATK for auto-attacks
Has very high variable cast time
Learn firstEquinox Lv 1
The numbers (opens the database, another site) -
Soul Change
SupportiveOne ally
Lv 5
Exchanges caster's remaining SP with target's remaining
SP. The SP that the caster receives cannot exceed the caster's MaxSP limit.
Learn firstSoul Guard Lv 1
The numbers (opens the database, another site) -
Astral Weapon
SupportiveYourself
Lv 10
Generates Spirit Spheres on attack and Increases ASPD and Critical Rate
ASPD bonus is according to AGI
Each Sphere increases MATK by 2
Spheres are required for Stronger Umbral Cut
Cast can't be canceled
Maximum of 5 spheres
Has a very long variable cast time
Learn firstAstral Mastery Lv 1
The numbers (opens the database, another site) -
Convention
SupportiveYourself
Lv 5
Equalize with the elements making the caster immobilized, but allows quickcasting of multiple spells.
Increases ASPD according to AGI for duration.
Umbral Mastery can increase the Level cast.
Learn firstSpectral Mastery Lv 1Umbral Mastery Lv 1
The numbers (opens the database, another site) -
Spectral Servants
SupportiveYourself
Lv 10
Summons two spirit servants, to assist the caster in battle.
Attack can be either Physical or Magical
Each Servant hits twice.
Servants cannot miss
Has very long variable cast time
Learn firstSpectral Mastery Lv 1
The numbers (opens the database, another site)
Passive2
-
Spectral Mastery
Passive
Lv 5
Increases Range of attacks and certain spells.
Auto-Attack range varies by Offhand Dagger
Provides different bonuses according to equipped Offhand Dagger
Skills affected: Equinox, Umbral Cut
Learn firstEquinox Lv 1
The numbers (opens the database, another site) -
Umbral Mastery
Passive
Lv 5
Increases the flow of magic on the soul, increasing the limits of quick casting magic.
While under Convention, increases the level of Thief Spells cast by 1 per level (max Lv10)
Learn firstEquinox Lv 1
The numbers (opens the database, another site)
What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.