Home/Classes/Sinner

Final job

Sinner

Repent through cleansing. Auto attack, turret or manual cast.

Tier
Final job
Changes from
Deadeye
Weapons
Bows, some swords and daggers

Strengths

Long Range, great DPS, can stack buffs for a massive burst.

Weaknesses

Very SP intensive, no big party buffs, balancing multiple details and resources.

Raining death from afar

The Sinner is a safe fighter that can take down enemies either with a strong precise hit or a barrage of many arrows.

Due to their incredible use of Bows, Sinners can take down enemies before they become a threat with the correct balance of positioning, power and resources.

Gameplay Identity

The Sinner can be built around two extremely different play styles, both of them are very good in handling combat situations and requiring positioning, so they:

Can adapt to difficult situations and tackle challenges much above what other jobs would consider doable by themselves, but requiring perfect balance of gameplay.

The Sinner can use a multitude of tools at their disposal to always keep their SP ready to spend, this is paramount in their gameplay since the high consumption of the skills can quickly render them useless if not well planned.

Due to being able to quickly setup turrets around, the Sinner can cover an area with constant damage while focusing on avoiding damage and repositioning, using Decoy from Rogue is a core skill that will quickly differentiate the greatest Sinners from the rest.

If a Sinner is allowed to fully prepare before a fight, they can end it all with a single attack by using Final Arrow, by stacking as many buffs as possible and along with Inquisition Resolve, potentially dealing the strongest direct hit in the game (with some luck).

Core Gameplay Loop

The Sinner has a kit focused in either fully utilizing their skills for speed or AoE, to control the area or boost everything else:

With the correct balance between passives, damage, buffs and position, a well built Sinner will be able to take down multiple threats without a scratch.

  • Arrow Storm and Godhand Arrow are skills that can help build a better rotation.
  • Cannon Turret Can help cover the ground with passive, constant damage.
  • Quiver Skills provide ways to boost the speed of skill rotations, regenerations and overall gameplay quality and speed.
  • Buff Skills consume a high amount of resources for short bonuses, but they can provide unique interactions for massive damage.
  • Final Skill: Last Inquisition. Improves all ranged damage modifiers for a short duration, requires a large amount of HP/SP.

Skills

14 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.

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Sinner skills
SkillWhat it doesType
Wolf EyesLv 3 Reduces fixed cast time of sinner skills
Reduction is 10% per levelNo
Passive
Extra QuiverLv 10 Increases Max SP and SP Regen speed
Applied to base SP/SP RegenNo
Passive
Rebound QuiverLv 10 Defeating enemies with targeted skills refill SP
Amount increases based on enemy level. Also increases max SPNo
Passive
Bloody QuiverLv 5 Consumes partial HP to refill SP
Amount converted increases per levelNo
Self-Support
Reload QuiverLv 3 Reduces variable cost for the next 7 skills by half
Lower SP cost and cast time per levelNo
Self-Support
Arrow StormLv 10 Shoots arrows to the skies so they rain down a large area of enemies
has combo interactions with Double StrafeDEX
Ranged Ground AoE
Godhand ArrowLv 5 Shoots a strong arrow full of energy directly at an enemy for high damage
has combo interactions with Double Strafe. High spam rateDEX
Ranged
Cannon TurretLv 5 Summons a invincible turret to shoot enemies for a short while over an area. Low duration
Multiple turrets can be set. Requires coins from Coin Flip(Rogue)DEX and VIT
Summon
Smoke BombLv 1 Throws smoke all around the caster to decrease incoming ranged attacks hit rate
also increases flee/reduces hit of anyone attacking inside, including enemiesNo
AoE-Support
Wind WalkLv 10 Increases movement speed of the entire party
Effect does not stack with increase AGINo
Party-Support
Killer InstinctLv 5 Increases your offenses and all stats for a short duration
Requires coins from Coin Flip(Rogue), slowly drains HP/SPNo
Self-Support
Inquisition ResolveLv 5 Adds a chance that up to 5 extra attacks will be made when auto attacking
Lower odds for more hitsNo
Self-Support
Final ArrowLv 5 Prepares a massive auto-attack for massive damage, stacks with all Inquisition Resolve hits
Damage of auto attack is boosted by 100% per level, lost if melee attackedNo
Self-Support
Last InquisitionLv 5 Increases ranged damage multipliers for a short duration
Requires a large amount of HP and SP to castNo |}
Self-Support

Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.