At a glance
What it is good and bad at
Strengths
Long Range, great DPS, can stack buffs for a massive burst.
Weaknesses
Very SP intensive, no big party buffs, balancing multiple details and resources.
How it plays
Raining death from afar
The Sinner is a safe fighter that can take down enemies either with a strong precise hit or a barrage of many arrows.
Due to their incredible use of Bows, Sinners can take down enemies before they become a threat with the correct balance of positioning, power and resources.
Gameplay Identity
The Sinner can be built around two extremely different play styles, both of them are very good in handling combat situations and requiring positioning, so they:
Can adapt to difficult situations and tackle challenges much above what other jobs would consider doable by themselves, but requiring perfect balance of gameplay.
The Sinner can use a multitude of tools at their disposal to always keep their SP ready to spend, this is paramount in their gameplay since the high consumption of the skills can quickly render them useless if not well planned.
Due to being able to quickly setup turrets around, the Sinner can cover an area with constant damage while focusing on avoiding damage and repositioning, using Decoy from Rogue is a core skill that will quickly differentiate the greatest Sinners from the rest.
If a Sinner is allowed to fully prepare before a fight, they can end it all with a single attack by using Final Arrow , by stacking as many buffs as possible and along with Inquisition Resolve , potentially dealing the strongest direct hit in the game (with some luck).
Core Gameplay Loop
The Sinner has a kit focused in either fully utilizing their skills for speed or AoE, to control the area or boost everything else:
With the correct balance between passives, damage, buffs and position, a well built Sinner will be able to take down multiple threats without a scratch.
- Arrow Storm and Godhand Arrow are skills that can help build a better rotation.
- Cannon Turret Can help cover the ground with passive, constant damage.
- Quiver Skills provide ways to boost the speed of skill rotations, regenerations and overall gameplay quality and speed.
- Buff Skills consume a high amount of resources for short bonuses, but they can provide unique interactions for massive damage.
- Final Skill: Last Inquisition. Improves all ranged damage modifiers for a short duration, requires a large amount of HP/SP.
The job change quest
- Start
- Follower Zhed, Rachel Temple
ra_temple 166,56 - Required
- Deadeye Job Level 70
- What you do
- Join Zhed's rescue inside the Rachel Sanctuary.
- Keep the young pope alive through the ambushes and expose the impostor.
- Kill the demon behind it and take the judgment that follows.
- What you get
- The Sinner job
Skills
All 14 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Active3
-
Cannon Turret
ActiveA spot on the ground
Lv 5
Sets a Turret on the ground that attacks enemies.
Requires 3 coins from Coin Flip per turret.
Turret damage improves with vit and dex.
The numbers (opens the database, another site) -
GodHand Arrow
ActiveOne enemy
Lv 5
Godhand Arrow
Requires 1 Arrow to use.
Shoots a godly hand at a target with high repeat spam rate.
Activates Combo Ready for 3s
Learn firstWind Walk Lv 1
The numbers (opens the database, another site) -
Arrow Storm
ActiveSeveral enemies
Lv 10
Requires 10 Arrows to use.
Shoots countless arrows at a target and a certain cell range around the target.
Learn firstGodHand Arrow Lv 1
The numbers (opens the database, another site)
Supportive8
-
Killer Instinct
SupportiveYourself
Lv 5
Consumes your HP and SP over time to massively boost all stats for duration.
Cooldown is same as duration.
Bonus Increases Max HP per level.
Grants immunity against many effects.
Costs 5 Coins from Coin Flip to use.
The numbers (opens the database, another site) -
Smoke Bomb
SupportiveA spot on the ground
Lv 1
Creates a thick fog in a 4x3 cell area that will cause the Blind status on players and monsters. All long ranged attacks targeted at players within the skill's range will have a greater chance of missing and have reduced damage.
The numbers (opens the database, another site) -
Wind Walk
SupportiveYour party
Lv 10
Increases Movement Speed and FLEE rate of yourself and party members. However, Movement Speed will not increased if a similar effect, such as Increase Agility, has already been cast. Skills which decrease Movement
Speed, such as Quagmire, cancel the Movement Speed increase from Wind
Walk.
The numbers (opens the database, another site) -
Bloody Quiver
SupportiveYourself
Lv 5
Consumes 20% of MaxHP to restore SP partially.
Learn firstRebound Quiver Lv 1
The numbers (opens the database, another site) -
Inquisition Resolve
SupportiveYourself
Lv 5
Requires 1 to 6 Arrows to use.
Maximum hit amount based on ammo.
During the skill duration, normal ranged attacks have a chance of hitting a target multiple times.
Extra attack chances are from 2 to 5:
Extra Attacks stack with Final Arrow.
Can move slowly while preparing it
REQUIRES MORE THAN 5 ARROWS EQUIPPED.
Doesn't work if you have double attack
Learn firstWolf Eyes Lv 1
The numbers (opens the database, another site) -
Final Arrow
SupportiveYourself
Lv 5
Requires 6 Arrows to prepare for use.
Gathers your resolve to prepare and inflict greater damage on your next normal shot. A melee physical attack on your body will cancel the skill.
Movement Speed is decreased for duration.
Highly boosted by Bow weight and level.
Applies to all attacks on Inquisition Resolve.
Learn firstArrow Storm Lv 1
The numbers (opens the database, another site) -
Reload Quiver
SupportiveYourself
Lv 3
Reduces Variable Cast for the next 7 skills by half.
Learn firstBloody Quiver Lv 1
The numbers (opens the database, another site) -
Last Inquisition
SupportiveYourself
Lv 5
Blesses bow in divine godly energy to purge evil.
Boosts power of ranged attacks for a time.
Learn firstFinal Arrow Lv 1Inquisition Resolve Lv 1Reload Quiver Lv 1
The numbers (opens the database, another site)
Passive3
-
Extra Quiver
Passive
Lv 10
Prepares another quiver to boost
SP regen and MaxSP
The numbers (opens the database, another site) -
Rebound Quiver
Passive
Lv 10
Increases MaxSP.
When you defeat an enemy with targeted skills, you will recover SP.
Learn firstExtra Quiver Lv 1
The numbers (opens the database, another site) -
Wolf Eyes
Passive
Lv 3
Focuses on skill uses to reduced fixed cast times.
Only Affects Sinner and Deadeye skills
Learn firstCannon Turret Lv 1
The numbers (opens the database, another site)
What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.