Home/Classes/Sinner

Final job

Sinner

Repent through cleansing. Smiting arrows and turrets.

Plays as
Ranged
Difficulty
Hard
Skills
14
Weapons
Bows, some swords and daggers

At a glance

Changes from
Deadeye

What it is good and bad at

Strengths

Long Range, great DPS, can stack buffs for a massive burst.

Weaknesses

Very SP intensive, no big party buffs, balancing multiple details and resources.

How it plays

Raining death from afar

The Sinner is a safe fighter that can take down enemies either with a strong precise hit or a barrage of many arrows.

Due to their incredible use of Bows, Sinners can take down enemies before they become a threat with the correct balance of positioning, power and resources.

Gameplay Identity

The Sinner can be built around two extremely different play styles, both of them are very good in handling combat situations and requiring positioning, so they:

Can adapt to difficult situations and tackle challenges much above what other jobs would consider doable by themselves, but requiring perfect balance of gameplay.

The Sinner can use a multitude of tools at their disposal to always keep their SP ready to spend, this is paramount in their gameplay since the high consumption of the skills can quickly render them useless if not well planned.

Due to being able to quickly setup turrets around, the Sinner can cover an area with constant damage while focusing on avoiding damage and repositioning, using Decoy from Rogue is a core skill that will quickly differentiate the greatest Sinners from the rest.

If a Sinner is allowed to fully prepare before a fight, they can end it all with a single attack by using Final Arrow , by stacking as many buffs as possible and along with Inquisition Resolve , potentially dealing the strongest direct hit in the game (with some luck).

Core Gameplay Loop

The Sinner has a kit focused in either fully utilizing their skills for speed or AoE, to control the area or boost everything else:

With the correct balance between passives, damage, buffs and position, a well built Sinner will be able to take down multiple threats without a scratch.

  • Arrow Storm and Godhand Arrow are skills that can help build a better rotation.
  • Cannon Turret Can help cover the ground with passive, constant damage.
  • Quiver Skills provide ways to boost the speed of skill rotations, regenerations and overall gameplay quality and speed.
  • Buff Skills consume a high amount of resources for short bonuses, but they can provide unique interactions for massive damage.
  • Final Skill: Last Inquisition. Improves all ranged damage modifiers for a short duration, requires a large amount of HP/SP.

The job change quest

Start
Follower Zhed, Rachel Temple ra_temple 166,56
Required
Deadeye Job Level 70
What you do
  • Join Zhed's rescue inside the Rachel Sanctuary.
  • Keep the young pope alive through the ambushes and expose the impostor.
  • Kill the demon behind it and take the judgment that follows.
What you get
The Sinner job

Skills

All 14 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.

ActiveSupportivePassive

Active3

Supportive8

Passive3

In the database Every number for every one of these Damage formulas, SP per level, cooldowns, cast times, weapon requirements and what each skill ignores. (opens the database, another site)

What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.