Unchained Thief
The Unchained Thief is a master of mixed fighting. A separate path from Unchained Rogue and Unchained Assassin, it boasts a limited selection of skills from both the Assassin and the Rogue branches.
The Max Job Level of the Unchained Thief is 50. Once an Unchained Thief reaches Base Level 100, they can evolve into a Phantom Thief.
Requirement to change job: Thieves must deliver a MVP Prize Box to the corresponding Master in the room.
Unchained Thief Skills
Skills have no required order/tree progression to be learned.
Assassin Skills
Rogue Skills
Skills
19 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.
| Skill | What it does | Type |
|---|---|---|
| Blade MasteryLv 10 | Increases attack with swords and daggers by 3 per level. Also increases ASPD by 1% per level.No |
Passive |
| Shadow SlashLv 10 | Teleports to an enemy and attemps a critical attack 3 times. Requires a Dagger or Sword.LUK |
Offensive |
| Fan of KnivesLv 5 | Quickly spins throwing daggers around hitting nearby enemies. Damage is improved by any kunai or flying dagger equipped.No |
Offensive AoE |
| Hallucination WalkLv 5 | Increases flee by 12 and Magic Dodge by 10% per level for duration. Requires a Shadow Orb. Duration is 50s, Cooldown is 100sNo |
Self-Support |
| CloakingLv 10 | Become invisible. Does not require a wall to be used at any level. High cooldown and low SP cost, Increases critical rate.No |
Self-Support |
| Flying KnifeLv 5 | Throws an equipped Flying Dagger or Kunai at an enemy. Element is based on item thrown, item is not spent on use.No |
Offensive Ranged |
| Venom CoatLv 5 | Counters poison attacks with a massive hit. All other elements are countered with Envenom. Requires a Shadow Orb. Duration is 25+5s per level, Cooldown is 70sNo |
Self-Support |
| FuryLv 5 | Enters fury state boosting critical rate by 1 per level. Enables certain Executioner skills. Requires a Shadow Orb. Duration increases per level, allows constant use at Lv5No |
Self-Support |
| Shadow MasteryLv 10 | Increases flee by 3 per level. Also increases ASPD by 1% per level.No |} |
Passive |
| Tunnel DriveLv 5 | Allows walking while under Hiding. Movement speed increases with higher level. No Changes from original.No |
Passive |
| Chase WalkLv 5 | Hides after a short cast and allows walking undetected and can't be revealed. Leaves footprints when moving. SP Cost is applied every few seconds.No |
Self-Support |
| Sneak AttackLv 5 | Can only be used in hiding status. Appears and deals damage and reduces defenses. Affects a small area around user. Good Opener.DEX |
Self-Support |
| Face-OffLv 5 | Smashes into an enemy with great strength, pushing them back. Deals double damage if enemy is knocked into a wall.STR |
Offensive Melee |
| Wind SlashLv 10 | Throws a wave of wind from a sword or dagger. Damage is affected by ranged modifiers.STR |
Offensive Ranged |
| Gadget MasteryLv 10 | Increases Trap set range and bomb damage power. Also boosts INT and SP. Trap and bomb skills deal physical or special damage, but have INT scaling.No |
Passive |
| DecoyLv 5 | Creates a clone and becomes invisible, the clone explodes dealing damage. Dashes back after being used.INT and LUK |
Offensive AoE |
| Bow MasteryLv 10 | Increases DEX per level. DEX influences most ranged modifiers in the game.No |
Passive |
| Arrow VulcanLv 10 | Throws a long string of arrows at a single enemy. Deals 50% bonus damage vs enemies under half HP.DEX and STR |
Offensive |
| Coin FlipLv 5 | Spends 1 zeny to flip a coin. If it lands on heads, 1 coin is added. Coins add +1 ATK, skills require coins, higher level increases success rate.None |} |
Self-Support |
Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.