At a glance
How it plays
Rogue
This job is the first on the "Power of Change" job tree. A tree focused on creating openings or protection around difficult situations.
The Assassin and Rogue guilds have united themselves in order to better allocate their resources and share training. With this, the Rogues had the opportunity to learn multiple approaches to combat, providing creative ways to fight.
Weapons Available: Daggers, Swords, Bows.
Skill Trees
The Rogue is a job class that can specialize in conditional damage, special damage, control, protection or magic damage. It can't dual wield but can use multiple weapon specialties to build new styles around it. Even providing cover to allies while wielding a bow to attack from afar. Max Job Level for Rogue is 50. A Rogue can choose one of 4 Specializations or Unchain its limits once it hits Base Level 99.
The job change quest
- Start
- Assassin Guild Receptionist, Assassin Guild
assas_03 80,16 - Required
- Thief Job Level 50
- What you do
- The same quest as Assassin, start to finish.
- At the end the guild master asks which way you want to go. Say subterfuge.
- What you get
- The Rogue job
The guild is underground. The way in is a hatch in the Sograt Desert, at moc_fild16 205,294.
Skills
All 22 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Active11
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Fire Ball
ActiveOne enemy
Lv 10
Skill can be autocast with Autospell
The numbers (opens the database, another site) -
Arrow Vulcan
ActiveOne enemy
Lv 10
Requires 9 Arrows to use.
Prepares and shoots many arrows at an enemy
Learn firstBow Mastery Lv 1
The numbers (opens the database, another site) -
Decoy
ActiveYourself
Lv 5
Dashes back and hides while creating a clone that explodes in an area dealing damage to enemies
Can be detected by insects, demons and bosses
Learn firstGadget Mastery Lv 1
The numbers (opens the database, another site) -
Overpower
ActiveOne enemy
Lv 5
Strike an enemy with massive force, causing it to tumble away and damage other enemies around main target
Ignores flee of targets
Learn firstBlade Mastery Lv 1
The numbers (opens the database, another site) -
Ricochet Arrow
ActiveSeveral enemies
Lv 5
Shoots an area of enemies
3 times at high spam speed.
Ignores flee of targets
Variable Cast decreases with level.
Fixed Cast decreases with level.
Requires a coin from Coin Flip.
SP Cost increases with more targets
Learn firstCoin Flip Lv 1
The numbers (opens the database, another site) -
Shield Boomerang
ActiveOne enemy
Lv 10
Throws shield quickly at an enemy
Damage is improved by shield refine/weight
Learn firstShield Mastery Lv 1
The numbers (opens the database, another site) -
Sneak Attack
ActiveAround you
Lv 10
Range: 5x5 AoE
Only usable while in Hiding status and will cancel Hiding once used.
This attack has a chance of causing Stun and Blind effects on targets within an area of 5x5. A successful hit will cause the enemy to receive more damage for 5 seconds.
Learn firstTunnel Drive Lv 1
The numbers (opens the database, another site) -
Throw Acid
ActiveOne enemy
Lv 10
Throws a Bottle of Acid at an enemy targeting their defenses
Consumes 1 Acid Bottle
Learn firstGadget Mastery Lv 1
The numbers (opens the database, another site) -
Throw Molotov
ActiveA spot on the ground
Lv 5
Throws a Molotov at an area, hurting nearby enemies over time.
Maximum 4 active at once
Consumes 1 Fire Bottle
Learn firstGadget Mastery Lv 1
The numbers (opens the database, another site) -
Wind Slash
ActiveOne enemy
Lv 10
Launches a wind blast at an enemy using a blade targeting weak spots.
Requires a Sword or Dagger and can CRIT
Learn firstOverpower Lv 1
The numbers (opens the database, another site) -
Face-Off
ActiveOne enemy
Lv 5
Dashes to an enemy strongly
Knocking back and dealing double damage if target hits the wall
Dash range increases per level
Knockback power increases per level
Learn firstWind Slash Lv 1
The numbers (opens the database, another site)
Supportive6
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Chase Walk
SupportiveYourself
Lv 5
Enters a special Hiding status in which caster can move without being detected by skills. However, the caster will leave footprints and can be damaged by skills that target the ground. Ineffective against Insect, Demon and Boss monsters.
Skill has a 2s fixed cast time.
Learn firstHiding Lv 1
The numbers (opens the database, another site) -
Coin Flip
SupportiveYourself
Lv 5
Consumes 1 Zeny to flip a Coin. If it lands showing heads, the caster will gain 1 Coin, but if it shows tails, the caster will lose 1
Coin. The caster can have a maximum of 10 Coins, and increasing this skill's level raises the success rate of flipping a Coin that will show heads.Coins are displayed as glowing orbs around the caster.
Coins are used as catalysts for some skills
The numbers (opens the database, another site) -
Frost Diver
SupportiveOne ally
Lv 10
Skill can be autocast with Autospell
The numbers (opens the database, another site) -
Magic Pierce
SupportiveOne ally
Lv 5
Ignores part of the enemy's MDEF against spells
Can be used on others.
The numbers (opens the database, another site) -
Cover
SupportiveOne ally
Lv 5
Protects a party member by receiving all damage intended for the targeted ally. Cover only works when level difference between caster and party member is less than 15. The skill's effect is canceled when the party member moves out of the skill's range or dies.
Requires Cooldown reduction to use on multiple players
Learn firstShield Mastery Lv 1
The numbers (opens the database, another site) -
Reflect Shield
Supportive
Lv 10
Reflect a certain amount of damage back to the enemy after they inflict damage with short Physical Ranged attacks.
Requires Shield.
Learn firstShield Mastery Lv 1
The numbers (opens the database, another site)
Passive5
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Blade Mastery
Passive
Lv 10
Increases Sword and Dagger class weapon damage and attack speed.
Dual Wield only works if weapons are same type
Vagabonds cannot wield swords.
Dark Knights cannot wield daggers.
The numbers (opens the database, another site) -
Bow Mastery
Passive
Lv 10
Improves Bow use power with dex bonuses.
Requires a Bow to take effect
The numbers (opens the database, another site) -
Gadget Mastery
Passive
Lv 10
Improves all traps and bombs wielded by the user.
Bombs: Damage bonus per level of this skill
The numbers (opens the database, another site) -
Shield Mastery
Passive
Lv 10
Improves Shield use power with HP bonuses.
Requires a Shield to take effect
The numbers (opens the database, another site) -
Tunnel Drive
Passive
Lv 5
Enables Movement while in Hiding status. Movement Speed is slower than normal walk.
The numbers (opens the database, another site)
What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.