Home/Classes/Rogue

Second job

Rogue

Path of Change. Four different characters live in this tree.

Tier
Second job
Changes from
Thief
Leads to
Mystic, Duelist, Saboteur, Deadeye, Unchained Rogue

Rogue

This job is the first on the "Power of Change" job tree. A tree focused on creating openings or protection around difficult situations.

The Assassin and Rogue guilds have united themselves in order to better allocate their resources and share training. With this, the Rogues had the opportunity to learn multiple approaches to combat, providing creative ways to fight.

Weapons Available: Daggers, Swords, Bows.

Skill Trees

The Rogue is a job class that can specialize in conditional damage, special damage, control, protection or magic damage. It can't dual wield but can use multiple weapon specialties to build new styles around it. Even providing cover to allies while wielding a bow to attack from afar.

Max Job Level for Rogue is 50. A Rogue can choose one of 4 Specializations or Unchain its limits once it hits Base Level 99.

Skills

22 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.

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Rogue skills
SkillWhat it doesType
Tunnel DriveLv 5 Allows walking while under Hiding. Movement speed increases with higher level.
No Changes from original.No
Passive
Chase WalkLv 5 Hides after a short cast. Allows walking undetected and can't be revealed.
Leaves footprints when moving. SP Cost is applied every few seconds.No
Self-Support
Sneak AttackLv 5 Can only be used in hiding status. Appears and deals damage and reduces defenses.
Affects a small area around user. Good Opener.DEX
Self-Support
Magic PierceLv 5 Ignores 5% MDEF of enemy per level for duration.
Also Ignores 1% DEF of enemy per level.No
Self Offensive Support
Fire BallLv 10 Deals fire magic damage to enemy and surroundings. Chance to cause burning.
Can be used with Autospell (Lv4)No
Offensive AoE Magic
Frost DiverLv 10 Deals high base magic damage to an enemy and attempts to freeze it.
Can be used with autospell (Lv4)No |}
Offensive Magic
Blade MasteryLv 10 Increases attack with swords and daggers by 3 per level.
Also increases ASPD by 1% per level.No
Passive
OverpowerLv 5 Strikes a target and enemies around it and knocks them among themselves.
Can be chained with other skills. Ignores fleeSTR
Offensive AoE
Wind SlashLv 10 Throws a wave of wind from a sword or dagger.
Damage is affected by ranged modifiers.STR
Offensive Ranged
Face-OffLv 5 Smashes into an enemy with great strength, pushing them back.
Deals double damage if enemy is knocked into a wall.STR |}
Offensive Melee
Gadget MasteryLv 10 Increases Trap set range and bomb damage power. Also boosts INT and SP.
Trap and bomb skills deal physical or special damage, but have INT scaling.No
Passive
DecoyLv 5 Creates a clone and becomes invisible, the clone explodes dealing damage.
Dashes back after being used.INT and LUK
Offensive AoE
Throw AcidLv 10 Throws a bottle of acid that can reduce enemy defense temporarily.
Requires an Acid Bottle.INT
Special Ranged
Throw MolotovLv 5 Creates a small area that deals constant damage.
Requires a Bottle Grenade.INT |}
Special AoE
Bow MasteryLv 10 Increases DEX per level.
DEX influences most ranged modifiers in the game.No
Passive
Arrow VulcanLv 10 Throws a long string of arrows at a single enemy.
Deals 50% bonus damage vs enemies under half HP.DEX and STR
Offensive
Coin FlipLv 5 Spends 1 zeny to flip a coin. If it lands on heads, 1 coin is added.
Coins add +1 ATK, skills require coins, higher level increases success rate.
Self-Support
Ricochet ArrowLv 5 Strikes all enemies in a small area with strong arrow attacks.
Requires 1 Coin. Low cooldown. Area of effect increases based on skill level.LUK |}
Offensive Ranged
Shield MasteryLv 10 Increases HP by 25 per level when equipped with a shield.
Skill also increases the damage of shield-based skillsNo
Passive
Shield BoomerangLv 5 Throws your shield at a distant enemy.
Damage is slightly boosted by shield refine and weightVIT
Offensive Ranged
ReflectLv 10 Reflects part of physical damage taken back when hit.
Amount increases per level.No
Offensive Self-Support
CoverLv 5 Transfers any damage taken by a linked party member to the caster.
Range and duration increases with higher level.No |}
Party-Support

Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.